this is a super useful ability for tanking
and anybody who uses this in pvp is probably also someone who would've used dark convergence so not really a difference, just a different source for the effect
Mr_Jord_Joe wrote: »If you're going to remove it, remove it only from PvP, make sure they don't pull players... it's going to be a pain to remove useful things from PvE because of PvP like they did with ''Plaguebreak'', now with class things it's unacceptable... I hope ZoS doesn't reach that level...
Thecompton73 wrote: »Mr_Jord_Joe wrote: »If you're going to remove it, remove it only from PvP, make sure they don't pull players... it's going to be a pain to remove useful things from PvE because of PvP like they did with ''Plaguebreak'', now with class things it's unacceptable... I hope ZoS doesn't reach that level...
Removing plaguebreak from PvEhad to do with PvE related concerns, it works exactly the same on players as it always has. It gets really old reading PvEr's blaming every nerf on PvP.
Dark_Lord_Kuro wrote: »Pvp ballance keep buchering pve so its only fitting that pvp get buchered for the sake pve once in a while. I say keep it
Mr_Jord_Joe wrote: »Thecompton73 wrote: »Mr_Jord_Joe wrote: »If you're going to remove it, remove it only from PvP, make sure they don't pull players... it's going to be a pain to remove useful things from PvE because of PvP like they did with ''Plaguebreak'', now with class things it's unacceptable... I hope ZoS doesn't reach that level...
Removing plaguebreak from PvEhad to do with PvE related concerns, it works exactly the same on players as it always has. It gets really old reading PvEr's blaming every nerf on PvP.
They took it out because they were using the set in a way that ZoS didn't want them to use it... That it would only be for PvP, doesn't justify removing it completely in PvE after so long... Expensive to buy, and acquire, now useless, ZoS didn't even want to adjust for PvE... but of course, "if the problem doesn't affect me, I don't care!"
Danse_Mayhem wrote: »Proposed morph of the skill ; Imperfect Ring
Dark convergence was the single worst set that was ever introduced to ESO. Anyone who remembers the double pull, massive damage BS will remember that PVP immediately went to *** overnight when that came out.
The nerfs to that set have been a good choice - Only one pull, less explosion damage, and a large cool-down. 25 seconds on that set is reasonable and means it needs to be used situationally and not spammed…
But now we are getting a class skill that does the same thing… With no cool-down at all?? For clarity, this isn’t a 5pc set which requires build investment, it’s a single slot on the bar for any role, which can be spammed. This is a TERRIBLE idea and will catapult PVP into that god awful state it was in where 9/10 people were using dark convergence.
Please ZOS rethink this morph. Adding a no cool-down version of the most ridiculous proc set the game has ever seen, as a skill is going to be awful for pvp.
OtarTheMad wrote: »You can CC break it easily and the ability tickles at best at the moment. I’m not worried about it.
Necrotech_Master wrote: »how exactly would this be to any other pull ability outside of dark convergence?
rush of agony, the vateshran 1h/shield, both do aoe pulls as well
dark convergence and rush of agony are the only ones though that dont apply cc immunity from the actual pull
EramTheLiar wrote: »If it'll be that useful to tanks in PvE and that disruptive to PvP overall, just make it "monsters only" like they do for some damage buffs.
StarOfElyon wrote: »OtarTheMad wrote: »You can CC break it easily and the ability tickles at best at the moment. I’m not worried about it.
One of the big problems with DC was that it disrupted the flow of combat. It was so disruptive and trolly. As I have said many times, something that impactful to everyone in the area should have always been an ultimate. Not a skill or a set bonus.
StarOfElyon wrote: »Necrotech_Master wrote: »how exactly would this be to any other pull ability outside of dark convergence?
rush of agony, the vateshran 1h/shield, both do aoe pulls as well
dark convergence and rush of agony are the only ones though that dont apply cc immunity from the actual pull
I hardly see anyone use those sets in pvp.
Danse_Mayhem wrote: »@the battlegrounds comment. You’re missing the point.
The skill damage for this could be zero, but the AOE pull means ulti dumps which can’t be avoided.
Previous to these pull sets, ulti dumps needed to be coordinated and set up with patience and good positioning. The pull sets allow this to be done anywhere and spammed, meaning that group v group fights usually just end with the same way every time.
At least rushing agony has the downside of needing to gap close into the mix, and at least dark convergence now has the long cool-down.
They are also 5pc sets, meaning you miss a damage or defence set to invest in that combo.
A single skill on a bar is much less build investment, and it can be spammed with no cool-down, and can be cast at full range… The damage of the skill is irrelevant. It’s the fact that it disrupts the flow of combat, and will result in every fight being a pull fest like when DC first came out.
Many fights would even be slower paced, because of how effective DC was, everyone just used this as their damage set, so with everyone being pulled non stop, everyone was basically CC immune the whole time and stun/burst combos were much less possible.
Honestly in the nicest way possible, please don’t chime into this thread talking about easy counters and the PVE usage if you cannot remember how terrible PVP was when these pull sets first came out. You seriously can’t imagine how bad this will be for cyro.
I agree with the initial message, this thing needs to be only usable in PVM. If you think the Arcanist is underwhelming, wait to see those guys pulling you with a no cooldown DC skill between two 70k tooltip AOE jesus beam heal on them and all people
in front. Which cost near to 0 with 2 infused reduce cost glyph by the way.
Necrotech_Master wrote: »I agree with the initial message, this thing needs to be only usable in PVM. If you think the Arcanist is underwhelming, wait to see those guys pulling you with a no cooldown DC skill between two 70k tooltip AOE jesus beam heal on them and all people
in front. Which cost near to 0 with 2 infused reduce cost glyph by the way.
even if it tries to pull on every cast, it most certainly will apply cc immunity, which is minimum of like 7-10 sec before the pull would affect you again, which would instead of giving 1 person cc immunity, just give a whole group cc immunity (unlike dark convergence or rush of agony which all pull and do not apply cc immunity)
OtarTheMad wrote: »StarOfElyon wrote: »OtarTheMad wrote: »You can CC break it easily and the ability tickles at best at the moment. I’m not worried about it.
One of the big problems with DC was that it disrupted the flow of combat. It was so disruptive and trolly. As I have said many times, something that impactful to everyone in the area should have always been an ultimate. Not a skill or a set bonus.
You guys really got to start to learn counters instead of always going to ZOS to make one for you. I truly thought I’d never say that but I got hit by this ability a good amount during BGs and I have to say it was easy to counter and the damage wasn’t bad at all, not really noticeable. Damage is real low on Arcanist atm. We will have to see what Week 3 patch notes do, since Week 3 starts the balancing from feedback but this ability is NOT one I fear in PvP even slightly. It’s like fearing Soul Trap or Entropy with a breakable pull.
If you haven’t tested already I’d say try to and maybe get with a friend and have them do this ability to you, test it. Abilities can always look strong on paper but in game they just work so different.
Danse_Mayhem wrote: »Necrotech_Master wrote: »I agree with the initial message, this thing needs to be only usable in PVM. If you think the Arcanist is underwhelming, wait to see those guys pulling you with a no cooldown DC skill between two 70k tooltip AOE jesus beam heal on them and all people
in front. Which cost near to 0 with 2 infused reduce cost glyph by the way.
even if it tries to pull on every cast, it most certainly will apply cc immunity, which is minimum of like 7-10 sec before the pull would affect you again, which would instead of giving 1 person cc immunity, just give a whole group cc immunity (unlike dark convergence or rush of agony which all pull and do not apply cc immunity)
Dark convergence does apply CC immunity. This also isn’t the issue with this set. It’s the constant pulling on CC cool-down. Needing to break free and rebuff every 6 seconds because this thing is everywhere will make for extremely slow paced combat - just like when DC first came out.