Bushido2513 wrote: »Bushido2513 wrote: »Bushido2513 wrote: »Rkindaleft wrote: »What is even the point of having PTS feedback threads when 99% of the feedback is either entirely ignored and goes unanswered by the devs, or takes several patches after the feedback is given to finally be acted upon?
Discussions like DK chains, changes to harmony traits affecting/nerfing PvP necromancer, how poor destruction staves are performing in endgame PvE and how awful Templar and Sorc are - they’re *now* problems and not “wait 3 months to hopefully see 1 or 2 of these things get acted upon” and this is just scraping the surface of how much feedback is given in this patch alone that doesn’t seem to have a resolution or even acknowledgement for most of it, considering these are considered legitimate issues in combat balance.
In any customer facing situation it's usually good to maintain some level of seeming like you care about them. That way if asked you can say hey we do xyz to work with our customers. It might not even function that week but at least you can say you made the effort. You're basically saying a technical example of a complaint box at any given corporation. It's there to say we listen lol.
You've got the worst vision of companies. And i don't think you think theres any market forces applying ever.
Generally speaking when your company grows to a sufficient size there are just certain principles that start to apply. Find me any large corporation and I'll show you where it's about numbers vs people. There are exceptions to every rule of course but I've worked for enough good and bad corporations to know how these things play.
Any company that doesnt listen to its customers ultimately goes under. There's no other rule in a market economy. If you can't sell your stuff, you're toast.
Not really, it's done all the time though I admit you need to meet certain conditions which ZOS sort of is.
See in a way they do listen, it's just that they really do stuff that's ok that enough people are ok with.
I'd trade this new class for performance and balance but they know they can make more easy money on the class and technically they can say they listened even though it was really about making money.
In business you can really manipulate things to your favor and push your customers around a bit if you have the right product and manipulate them correctly.
https://en.m.wikipedia.org/wiki/Category:Defunct_video_game_companies_of_the_United_States
Dozens and dozens of failed companies just in the us alone. Even with big titles. You are just talking utter utter nonsense. 'In business you can really manipulate the customer' lol 😆
Holycannoli wrote: »I think they've got the data on the card game that says it's being played. I think they would not add to it, if it werent.
And I've seen an old old thread in here with someone asking for a game to play in the taverns.
We wanted chess, checkers, blackjack, poker, maybe darts. Games like that. Give the taverns an active vibe and make them a place you want to be.
Bushido2513 wrote: »Bushido2513 wrote: »Bushido2513 wrote: »Bushido2513 wrote: »Rkindaleft wrote: »What is even the point of having PTS feedback threads when 99% of the feedback is either entirely ignored and goes unanswered by the devs, or takes several patches after the feedback is given to finally be acted upon?
Discussions like DK chains, changes to harmony traits affecting/nerfing PvP necromancer, how poor destruction staves are performing in endgame PvE and how awful Templar and Sorc are - they’re *now* problems and not “wait 3 months to hopefully see 1 or 2 of these things get acted upon” and this is just scraping the surface of how much feedback is given in this patch alone that doesn’t seem to have a resolution or even acknowledgement for most of it, considering these are considered legitimate issues in combat balance.
In any customer facing situation it's usually good to maintain some level of seeming like you care about them. That way if asked you can say hey we do xyz to work with our customers. It might not even function that week but at least you can say you made the effort. You're basically saying a technical example of a complaint box at any given corporation. It's there to say we listen lol.
You've got the worst vision of companies. And i don't think you think theres any market forces applying ever.
Generally speaking when your company grows to a sufficient size there are just certain principles that start to apply. Find me any large corporation and I'll show you where it's about numbers vs people. There are exceptions to every rule of course but I've worked for enough good and bad corporations to know how these things play.
Any company that doesnt listen to its customers ultimately goes under. There's no other rule in a market economy. If you can't sell your stuff, you're toast.
Not really, it's done all the time though I admit you need to meet certain conditions which ZOS sort of is.
See in a way they do listen, it's just that they really do stuff that's ok that enough people are ok with.
I'd trade this new class for performance and balance but they know they can make more easy money on the class and technically they can say they listened even though it was really about making money.
In business you can really manipulate things to your favor and push your customers around a bit if you have the right product and manipulate them correctly.
https://en.m.wikipedia.org/wiki/Category:Defunct_video_game_companies_of_the_United_States
Dozens and dozens of failed companies just in the us alone. Even with big titles. You are just talking utter utter nonsense. 'In business you can really manipulate the customer' lol 😆
Sunk cost fallacy and other principles at play here.
But ok if you can't manipulate customers what do you think banks, pharmaceutical companies, politicians, etc, do? And no I'm not talking about conspiracies or anything like that. Just simple understanding that human psychology is a big factor in business and a tool that can dominaten when used correctly.
See you make it sound as simple as oh if this game sucks go play another but you're missing soooo many factors as to why people will continue to let ZOS do this and pay them at the same time. I know this from experience and talking to other players.
It's what Microsoft does, be big enough and make products that are just good enough at that they do.
This ip certainly isn't in that realm but ZOS knows the game, get em hooked in several easy ways and then create a mill to churn in fresh players.
This is truly a more unique situation than your link makes it out to me. ZOS had the fortune to just start out from a great built up fan base, and turn it into this steady stream we see today. And yes players are quitting but more new ones are joining at an almost even rate. Should they ever become truly lopsided we might see some interesting change.
Bushido2513 wrote: »Bushido2513 wrote: »Bushido2513 wrote: »Bushido2513 wrote: »Rkindaleft wrote: »What is even the point of having PTS feedback threads when 99% of the feedback is either entirely ignored and goes unanswered by the devs, or takes several patches after the feedback is given to finally be acted upon?
Discussions like DK chains, changes to harmony traits affecting/nerfing PvP necromancer, how poor destruction staves are performing in endgame PvE and how awful Templar and Sorc are - they’re *now* problems and not “wait 3 months to hopefully see 1 or 2 of these things get acted upon” and this is just scraping the surface of how much feedback is given in this patch alone that doesn’t seem to have a resolution or even acknowledgement for most of it, considering these are considered legitimate issues in combat balance.
In any customer facing situation it's usually good to maintain some level of seeming like you care about them. That way if asked you can say hey we do xyz to work with our customers. It might not even function that week but at least you can say you made the effort. You're basically saying a technical example of a complaint box at any given corporation. It's there to say we listen lol.
You've got the worst vision of companies. And i don't think you think theres any market forces applying ever.
Generally speaking when your company grows to a sufficient size there are just certain principles that start to apply. Find me any large corporation and I'll show you where it's about numbers vs people. There are exceptions to every rule of course but I've worked for enough good and bad corporations to know how these things play.
Any company that doesnt listen to its customers ultimately goes under. There's no other rule in a market economy. If you can't sell your stuff, you're toast.
Not really, it's done all the time though I admit you need to meet certain conditions which ZOS sort of is.
See in a way they do listen, it's just that they really do stuff that's ok that enough people are ok with.
I'd trade this new class for performance and balance but they know they can make more easy money on the class and technically they can say they listened even though it was really about making money.
In business you can really manipulate things to your favor and push your customers around a bit if you have the right product and manipulate them correctly.
https://en.m.wikipedia.org/wiki/Category:Defunct_video_game_companies_of_the_United_States
Dozens and dozens of failed companies just in the us alone. Even with big titles. You are just talking utter utter nonsense. 'In business you can really manipulate the customer' lol 😆
Sunk cost fallacy and other principles at play here.
But ok if you can't manipulate customers what do you think banks, pharmaceutical companies, politicians, etc, do? And no I'm not talking about conspiracies or anything like that. Just simple understanding that human psychology is a big factor in business and a tool that can dominaten when used correctly.
See you make it sound as simple as oh if this game sucks go play another but you're missing soooo many factors as to why people will continue to let ZOS do this and pay them at the same time. I know this from experience and talking to other players.
It's what Microsoft does, be big enough and make products that are just good enough at that they do.
This ip certainly isn't in that realm but ZOS knows the game, get em hooked in several easy ways and then create a mill to churn in fresh players.
This is truly a more unique situation than your link makes it out to me. ZOS had the fortune to just start out from a great built up fan base, and turn it into this steady stream we see today. And yes players are quitting but more new ones are joining at an almost even rate. Should they ever become truly lopsided we might see some interesting change.
Not a single sentence in that i agree with or reflects what I've said, or the reality of the extremely tough gaming industry. You say this one point in every thread i see you in, this is your only take on every topic, so at this point i think you're trolling, and I'm muting.
WrathOfInnos wrote: »The quality of player feedback this PTS cycle seems lower than ever before. Most of the forum has become "nerf DK because they killed/outparsed me" or "I hate templar jabs". It's obvious that most players are not doing any real PTS testing, just reading patch notes and complaining.
Going to follow up here because it's important to mention here. There has been feedback taken this cycle that has either been implemented to some degree or we've stated that we will continue to observe for future changes, based on feedback and player behavior. We've had several meetings with the combat team to go over feedback and respond accordingly.
Having said that, we do understand when there are specific changes player(s) wants that either were not addressed this go-around or not implemented in the way players wanted. We will continue to take your feedback to the dev team and work toward solutions for issues going forward. Your feedback is an important step in the evaluation process for our various teams making changes.
Lastly, we do want to highlight that sometimes player expectation does not line up with dev implementation, as there are a multitude of consideration factors at play. That is okay and we understand this will lead to some being frustrated at times, as you are allowed to be as a player. We try to explain thoseRagnarok0130 wrote: »Lastly, we do want to highlight that sometimes player expectation does not line up with dev implementation, as there are a multitude of consideration factors at play.
@ZOS_Kevin this isn't directed at you as you do a very good job interacting with the community but player expectations are really just basic customer service expectations such as communication - something that the Studio has repeated vowed to improve over the years and then goes back to ignoring their paying customers by not communicating, and the even handed application of class and skill balancing creating space for all classes to be played.
Templar and Sorc being ignored yet again after the nerfs in U35 and U36 and then DK getting a rather large buff that the high performing class did not need is case in point. Who thought it necessary to buff a must have class while ignoring classes that have been sidelined like Templar, Sorc, and even Necro? How is the player base supposed to take that? Sorc and Templar are currently not bringing much to the table in end game PVE at the moment and from the earlier post that is intentional? Someone on the combat team should be tested for narcotics because that just doesn't make any sense. Every class should bring something unique to the table for group comp or that class will be left out of group comp for one that does. So much for "play how you want" when your class has intentionally been knee capped and ignored. It's been 7 months since U35 and to rub salt in the wound we still have that horrendous new flailing fishing animation for Templar sweeps/jabs with the vampire shovel model but the devs haven't even acknowledged the Templar community's revulsion to this specific set of changes and how it negatively impacts player enjoyment and willingness to play the class. You have customized actions in the game now, let us customize sweeps/jabs back to the original action with the original spear model.
The only positive aspect of this patch cycle is that at least we don't have any public developer social media posts intentionally antagonizing large sections of the end game community again. That is a win I'll gladly take.
Thank you Kevin for your continued interaction with the community. Often times it feels like you're the only one who takes time out of your day to answer the community's concerns even if you can't personally solve them so keep up the solid work.