alternatelder wrote: »Week 2 and 4 are always a small patch. If there are any changes made from week 1, they are implemented in week 3 and 5. You need to give them more than a week to consider making any changes.
ForumBully wrote: »alternatelder wrote: »Week 2 and 4 are always a small patch. If there are any changes made from week 1, they are implemented in week 3 and 5. You need to give them more than a week to consider making any changes.
Read the updates. Doesn't sound like it's a matter of time
alternatelder wrote: »Week 2 and 4 are always a small patch. If there are any changes made from week 1, they are implemented in week 3 and 5. You need to give them more than a week to consider making any changes.
Week 1: First Update, all the details
Week 2: Minor adjustments, usually things that were caught before PTS launch that couldn't make it into the week 1 PTS. Rarely things that were quick fixes from week 1 feedback
Week 3: Major adjustments based on feedback/testing in week 1
Week 4: Minor adjustments for things from week 1 and maybe 2 that couldn't make it into week 3
Week 5: Remaining adjustments from weeks 1-3 feedback/testing
This is the PTS schedule that has happened 4 times per year for the entirety of the 6 years I have played the game. So, 24 times now, this cycle has happened in this exact way. 24 times in those 6 years. Nothing is changing with the cycle. Week 2 and Week 4 will almost never contain anything of major substance. We have 24+ separate occasions of this as evidence even going outside of the 6 years I have played.
Going to follow up here because it's important to mention here. There has been feedback taken this cycle that has either been implemented to some degree or we've stated that we will continue to observe for future changes, based on feedback and player behavior. We've had several meetings with the combat team to go over feedback and respond accordingly.
Having said that, we do understand when there are specific changes player(s) wants that either were not addressed this go-around or not implemented in the way players wanted. We will continue to take your feedback to the dev team and work toward solutions for issues going forward. Your feedback is an important step in the evaluation process for our various teams making changes.
Lastly, we do want to highlight that sometimes player expectation does not line up with dev implementation, as there are a multitude of consideration factors at play. That is okay and we understand this will lead to some being frustrated at times, as you are allowed to be as a player. We try to explain those implementations to the best of our ability in patch notes and through the change in communication this PTS cycle. So we preface all of that to say feedback is always considered. Even if the change you are looking for is not currently present or implemented in the desired way, there is room in the future for changes to occur.
We will also take the feedback here on PTS overall and pass that on to our teams.
GetAgrippa wrote: »Major Berserk left on chains (and I say that as a dk main) even if it's for 4 seconds, and zero adjustments to templars for PvP (and I don't even play templar) make this statement seem very empty.
alternatelder wrote: »Week 2 and 4 are always a small patch. If there are any changes made from week 1, they are implemented in week 3 and 5. You need to give them more than a week to consider making any changes.
They need more time? we have been giving feedback about templar, magsorc, mara's balm for months
GetAgrippa wrote: »Major Berserk left on chains (and I say that as a dk main) even if it's for 4 seconds, and zero adjustments to templars for PvP (and I don't even play templar) make this statement seem very empty.
Going to follow up here because it's important to mention here. There has been feedback taken this cycle that has either been implemented to some degree or we've stated that we will continue to observe for future changes, based on feedback and player behavior. We've had several meetings with the combat team to go over feedback and respond accordingly.
Having said that, we do understand when there are specific changes player(s) wants that either were not addressed this go-around or not implemented in the way players wanted. We will continue to take your feedback to the dev team and work toward solutions for issues going forward. Your feedback is an important step in the evaluation process for our various teams making changes.
Lastly, we do want to highlight that sometimes player expectation does not line up with dev implementation, as there are a multitude of consideration factors at play. That is okay and we understand this will lead to some being frustrated at times, as you are allowed to be as a player. We try to explain those implementations to the best of our ability in patch notes and through the change in communication this PTS cycle. So we preface all of that to say feedback is always considered. Even if the change you are looking for is not currently present or implemented in the desired way, there is room in the future for changes to occur.
We will also take the feedback here on PTS overall and pass that on to our teams.
Going to follow up here because it's important to mention here. There has been feedback taken this cycle that has either been implemented to some degree or we've stated that we will continue to observe for future changes, based on feedback and player behavior. We've had several meetings with the combat team to go over feedback and respond accordingly.
Having said that, we do understand when there are specific changes player(s) wants that either were not addressed this go-around or not implemented in the way players wanted. We will continue to take your feedback to the dev team and work toward solutions for issues going forward. Your feedback is an important step in the evaluation process for our various teams making changes.
Lastly, we do want to highlight that sometimes player expectation does not line up with dev implementation, as there are a multitude of consideration factors at play. That is okay and we understand this will lead to some being frustrated at times, as you are allowed to be as a player. We try to explain those implementations to the best of our ability in patch notes and through the change in communication this PTS cycle. So we preface all of that to say feedback is always considered. Even if the change you are looking for is not currently present or implemented in the desired way, there is room in the future for changes to occur.
We will also take the feedback here on PTS overall and pass that on to our teams.
GetAgrippa wrote: »Major Berserk left on chains (and I say that as a dk main) even if it's for 4 seconds, and zero adjustments to templars for PvP (and I don't even play templar) make this statement seem very empty.
So yes, Chains still have Major Berserk. The duration was adjusted based on player feedback, but still applied because of dev desire to make Chains a more useable skill (since it was underperforming). This is a perfect example of player expectation versus dev implementation.
Player expectation: Some wanted chains to lose Major Berserk. As they note the class is overpowered* and chains is adding to the problem. (in its original implementation PTS 1)
Dev implementation: Reduce the time of Major Berserk on Chains to 4sec and make it so DK as to work and use resources to keep up chains in their rotation if they choose. A change made because of player feedback on DK getting Major Berserk, without compromising the team's intent on adding major berserk as an incentive to use the previously underutilized Chains.
The point being made here is that these changes are being made based in player feedback, but player feedback is not the only thing dictating how changes get implemented. And that also does not mean that these are locked forever, never to be changed again. It is a process. Again, this is being said with the full understanding that you do not have to agree. But we wanted to highlight the point here that PTS is very helpful to us to get your feedback. It is being considered at all times and it is dictating end results. Sometimes the end result just doesn't look like what players expected.
*We also passed this feedback on DK to the team.
Respectfully, @ZOS_Kevin, you asked @Cloudrest for specific examples relating to areas where Templars were underperforming and in that other thread, I linked to a thread I posted that now has over 7000 views and on the first page links to a myriad of threads expressing many different areas that the class is under preforming.
Like I get that you're the messenger, but what was the point of giving all this feedback for literally nothing to happen to even address the concerns? Are we just supposed to not play the game or something?
Billium813 wrote: »@ZOS_Kevin
If I could offer the development team one piece of advice, it would be on their effort to revitalize an under utilized skill. I would recommend future efforts to buff under utilized skills be more pervasive.
Buffing Empowering Chains to be used more was a great idea and was well intentioned. However, I think the community responded so critically because it was only DK that was targeted with such an effort. All classes have under utilized skills that could do with a rework/buff. Considering the prevalence of DK atm in all aspects of the meta, it felt somewhat unfair for DK to be targeted in this way.
That being said, I think the development team did a fine job and we have seen great leaps in communication from yourself during this PTS! Hopefully we can see future changes that touch on feedback received during this PTS.