Tommy_The_Gun wrote: »Tbh. I Was suspecting that feedback for the most part is being ignored, but at some point I think devs said directly that they are not interested in "Anecdotal" feedback. Yep. That was the term they used. "Anecdotal". This pretty much means that every opinion, suggestion, idea or thought, as long as it does not have an excel spreadsheet of data gathered on PTS is irrelevant.
Now look, I spend my free time on PTS and I don't have THAT much free time to spend to gather statistical data. Besides, if you are experienced player... lets just say that you don't even need any testing at all to know if something will be broken or not. You just look at stuff like Snake In Stars or Shell Splitter and you know it is busted.
Bushido2513 wrote: »
What I see on these forums basically amounts to scenarios like the following.
Asking for nerfs or buffs based on personal experience and justification.
Did you read the discussion on the 'PTS Update 37 - Feedback Thread for Combat & Classes' thread that a lot of people are referring to? Feedback was asked for by the devs. And although I personally think people's individual experiences shouldn't be discounted, especially if it is often echoed by others frequently, many players provided data. They shared logs and the statistics the community has provided. This is really well documented on esologs and paints a clear picture using a lot of actual data, especially on the state of the raiding community. For the majority of trial situations, DKs are overshadowing other classes, and some are underrepresented and underperforming. It is also fairly obvious to see what classes are more frequent and successful in PvP encounters. This isn't 'anecdotal.'
Ragnarok0130 wrote: »Tommy_The_Gun wrote: »Tbh. I Was suspecting that feedback for the most part is being ignored, but at some point I think devs said directly that they are not interested in "Anecdotal" feedback. Yep. That was the term they used. "Anecdotal". This pretty much means that every opinion, suggestion, idea or thought, as long as it does not have an excel spreadsheet of data gathered on PTS is irrelevant.
Now look, I spend my free time on PTS and I don't have THAT much free time to spend to gather statistical data. Besides, if you are experienced player... lets just say that you don't even need any testing at all to know if something will be broken or not. You just look at stuff like Snake In Stars or Shell Splitter and you know it is busted.
That's the bad part which really makes me doubt ESO will get better in terms of combat balancing in the future. Comprehensive feedback is not solely spreadsheet based but also incorporates anecdotal and experiential feedback to validate the data driven feedback. This is why U35 was such a dumpster fire that did the opposite of the dev's repeatedly stated goal of "accessibility" since the combat team overwhelmingly relied on spreadsheets instead of the larger picture coupled with in game player experience.
Justifying class imbalance by saying that some classes are designed to be more challenging than others is a pretty convenient explanation.
How is it not in all players’ and ZOS’ best interests to have a healthy mix of classes competing in PvP?
Ha. Nice, Bushido. I certainly appreciate/understand your point about the company's economic priorities.
However, I'm not sure I understand what you mean by "the way they want the game to look."
Do you mean the way they want people to perceive the class imbalance in PVP? Like: We intended for some classes to be harder to play in PVP than others; this is how we envision the game. (?)
Honestly curious, as your observations seem informed by a broad perspective, imo.
Bushido2513 wrote: »Feedback obviously seems to be considered. But it's clear the feedback will be considered within the larger scope of what ZOS has planned for the future.
So no they might no hit the exact thing you wanted, implement it the way you wanted, or do either of those as fast as you wanted. That's just part of having a direction within your own company.
...
But at the end of the day it's still a business which isn't usually successful if you try to spend your time pleasing everyone vs actually being a business.
Like any good business they look at many things but numbers are prime. If the numbers change the business will change but currently I imagine this is still fairly profitable even with the complaints and unhappiness.
Draw your own conclusions on why ZOS responds the way it does but I just think people should remember this is a business at the end of the day that has to be run like one.
The problem with statistical data when it comes to these issues is that since it's so narrow in terms of varieties and possibilities/factors it itself is anecdotal. I can say 2+2=4 without a spreadsheet does that mean it's anecdotal? No, the fact still remains the same that it equates to 4. The same principle applies. I'd argue the people who are actually actively playing the game will know more than some spreadsheet as it's experience of the evidence not some narrow minded statistical data. Its exactly why people come to the forums and say this set will be broken even before its launched on the pts. The fact the PTS notes is in some form a spreadsheet FROM Zos gets criticism way before launching speaks volumes about the way they handle things. We don't even need to play what's on this spreadsheet they hand us to KNOW why and how things will be bad or not simply due to the fact experience playing will always be better than spreadsheet data
Bushido2513 wrote: »Feedback obviously seems to be considered. But it's clear the feedback will be considered within the larger scope of what ZOS has planned for the future.
So no they might no hit the exact thing you wanted, implement it the way you wanted, or do either of those as fast as you wanted. That's just part of having a direction within your own company.
...
But at the end of the day it's still a business which isn't usually successful if you try to spend your time pleasing everyone vs actually being a business.
Like any good business they look at many things but numbers are prime. If the numbers change the business will change but currently I imagine this is still fairly profitable even with the complaints and unhappiness.
Draw your own conclusions on why ZOS responds the way it does but I just think people should remember this is a business at the end of the day that has to be run like one.
The question is, which customers, and how many, do you need to buy your products to carry on, and how many customers can you ignore.
My suspicion is dk is easy and powerful to meet the needs of casual players, who maybe/must also spend. Hence the constant focus and stressing about one small ability that doesn't get played. It's a powerful toyota corolla. Profitable. But I'm guessing.
Sorc is, idk, jaguar xj6? Awesome but out of production?
"There is no denying what you're saying just like there's no denying that it's also a lot of information that would take time to sift through and vet. The problem is that that's not how a business works and it can't always turn on a dime. Yes I get it, you're saying hard data is being supplied but remember that's being supplied with things we don't know and can't see going on behind the scenes.
And before anyone says it no ZOS isn't required to be more transparent or stop and explain to us at every turn why they do what they do.
The do something, we give feedback, they either do or don't use that feedback and we either accept it or don't.
But what I see is people trying to throw blame and spend time complaining rather than just recognizing things for what they seem to be."
----
This is totally and completely against every design tenet that every major IT company like ibm follows these days. Jeez even lego got itself out of the doldrums by going back to building what customers actually asked for.
The problem with statistical data when it comes to these issues is that since it's so narrow in terms of varieties and possibilities/factors it itself is anecdotal. I can say 2+2=4 without a spreadsheet does that mean it's anecdotal? No, the fact still remains the same that it equates to 4. The same principle applies. I'd argue the people who are actually actively playing the game will know more than some spreadsheet as it's experience of the evidence not some narrow minded statistical data. Its exactly why people come to the forums and say this set will be broken even before its launched on the pts. The fact the PTS notes is in some form a spreadsheet FROM Zos gets criticism way before launching speaks volumes about the way they handle things. We don't even need to play what's on this spreadsheet they hand us to KNOW why and how things will be bad or not simply due to the fact experience playing will always be better than spreadsheet data
It's of no relevance that thousands, even millions, of people don't understand something or care about something, to whether the few who do are right.
There are people in here who know the game inside out back to front, played for years, and their comments are worth being taken seriously by zos.
It's of no relevance that thousands, even millions, of people don't understand something or care about something, to whether the few who do are right.
There are people in here who know the game inside out back to front, played for years, and their comments are worth being taken seriously by zos.
Bushido2513 wrote: »It's of no relevance that thousands, even millions, of people don't understand something or care about something, to whether the few who do are right.
There are people in here who know the game inside out back to front, played for years, and their comments are worth being taken seriously by zos.
Incorrect in this situation as right is subjective and all will be affected by any choice made. And nobody says ZOS isn't taking it seriously but that doesn't mean they don't have their own agenda that supercedes.
But yep, they need acanist to sell, and i gather it is still in development. Down to the wire probably. No time for much else i expect.
TechMaybeHic wrote: »Going to follow up here because it's important to mention here. There has been feedback taken this cycle that has either been implemented to some degree or we've stated that we will continue to observe for future changes, based on feedback and player behavior. We've had several meetings with the combat team to go over feedback and respond accordingly.
Having said that, we do understand when there are specific changes player(s) wants that either were not addressed this go-around or not implemented in the way players wanted. We will continue to take your feedback to the dev team and work toward solutions for issues going forward. Your feedback is an important step in the evaluation process for our various teams making changes.
Lastly, we do want to highlight that sometimes player expectation does not line up with dev implementation, as there are a multitude of consideration factors at play. That is okay and we understand this will lead to some being frustrated at times, as you are allowed to be as a player. We try to explain those implementations to the best of our ability in patch notes and through the change in communication this PTS cycle. So we preface all of that to say feedback is always considered. Even if the change you are looking for is not currently present or implemented in the desired way, there is room in the future for changes to occur.
We will also take the feedback here on PTS overall and pass that on to our teams.
It's not that changes were not done how we want. It's more that we talked about why/how things are wrong and the answer was "we looked at the numbers and that's why the adjustments were made before" or "all classes should have strengths and weaknesses". So in essence, it feels like just telling people that their problems are not real, and if they are; well they are meant to be a problem just for ease. Especially when some classes do seem to have it all already and get obscure abilities tweaked in an effort to make them have yet even more usable items.
Its confusing to give stuff to some ability and say because that class "struggles to fill a role with the goal of play as you want" and then the next breath say "Oh. Classes should have strengths and weaknesses."
Yea there's plenty of skills in sorc which are unused, and sorc struggles, and a quick buff might help lol, but the response to the lack of sorc buffs was, 'that's how we want it', and, 'you're supposed to struggle'.
@ZOS_Kevin Why aren't dk supposed to struggle? Why are dk supposed to have so many buffs?
Could we hear about that some more?
TechMaybeHic wrote: »Going to follow up here because it's important to mention here. There has been feedback taken this cycle that has either been implemented to some degree or we've stated that we will continue to observe for future changes, based on feedback and player behavior. We've had several meetings with the combat team to go over feedback and respond accordingly.
Having said that, we do understand when there are specific changes player(s) wants that either were not addressed this go-around or not implemented in the way players wanted. We will continue to take your feedback to the dev team and work toward solutions for issues going forward. Your feedback is an important step in the evaluation process for our various teams making changes.
Lastly, we do want to highlight that sometimes player expectation does not line up with dev implementation, as there are a multitude of consideration factors at play. That is okay and we understand this will lead to some being frustrated at times, as you are allowed to be as a player. We try to explain those implementations to the best of our ability in patch notes and through the change in communication this PTS cycle. So we preface all of that to say feedback is always considered. Even if the change you are looking for is not currently present or implemented in the desired way, there is room in the future for changes to occur.
We will also take the feedback here on PTS overall and pass that on to our teams.
It's not that changes were not done how we want. It's more that we talked about why/how things are wrong and the answer was "we looked at the numbers and that's why the adjustments were made before" or "all classes should have strengths and weaknesses". So in essence, it feels like just telling people that their problems are not real, and if they are; well they are meant to be a problem just for ease. Especially when some classes do seem to have it all already and get obscure abilities tweaked in an effort to make them have yet even more usable items.
Its confusing to give stuff to some ability and say because that class "struggles to fill a role with the goal of play as you want" and then the next breath say "Oh. Classes should have strengths and weaknesses."
Yea there's plenty of skills in sorc which are unused, and sorc struggles, and a quick buff might help lol, but the response to the lack of sorc buffs was, 'that's how we want it', and, 'you're supposed to struggle'.
@ZOS_Kevin Why aren't dk supposed to struggle? Why are dk supposed to have so many buffs?
Could we hear about that some more?
@ZOS_Kevin Just adding to this comment, which was an important point. I've been playing since beta and I still don't feel like I know what each class is supposed to have for strengths and weaknesses. Maybe a refresh of that class identity is appropriate, feels like DK's are getting lots of love and others are being neglected or nerfed.
https://forums.elderscrollsonline.com/en/discussion/624269/eso-developer-deep-dive-core-combat-valuesZOS_BrianWheeler wrote: »Play The Way You Want
We strive to provide freedom and flexibility that allow you to transform your character fantasy into a gameplay reality. We value diversity of choice and playstyle with abilities, weapons, and armor. Some combinations of these tools are more effective than others, but every character should have the capacity to protect their group, mend allies, or devastate foes.
- Wear any combination of light, medium, and heavy armor
- Slot abilities from any skill line you've discovered
- "Deck building" through a selection of abilities, items, Champion Points, etc.
Going to follow up here because it's important to mention here. There has been feedback taken this cycle that has either been implemented to some degree or we've stated that we will continue to observe for future changes, based on feedback and player behavior. We've had several meetings with the combat team to go over feedback and respond accordingly.
Having said that, we do understand when there are specific changes player(s) wants that either were not addressed this go-around or not implemented in the way players wanted. We will continue to take your feedback to the dev team and work toward solutions for issues going forward. Your feedback is an important step in the evaluation process for our various teams making changes.
Lastly, we do want to highlight that sometimes player expectation does not line up with dev implementation, as there are a multitude of consideration factors at play. That is okay and we understand this will lead to some being frustrated at times, as you are allowed to be as a player. We try to explain those implementations to the best of our ability in patch notes and through the change in communication this PTS cycle. So we preface all of that to say feedback is always considered. Even if the change you are looking for is not currently present or implemented in the desired way, there is room in the future for changes to occur.
We will also take the feedback here on PTS overall and pass that on to our teams.
GetAgrippa wrote: »Major Berserk left on chains (and I say that as a dk main) even if it's for 4 seconds, and zero adjustments to templars for PvP (and I don't even play templar) make this statement seem very empty.
So yes, Chains still have Major Berserk. The duration was adjusted based on player feedback, but still applied because of dev desire to make Chains a more useable skill (since it was underperforming). This is a perfect example of player expectation versus dev implementation.
Player expectation: Some wanted chains to lose Major Berserk. As they note the class is overpowered* and chains is adding to the problem. (in its original implementation PTS 1)
Dev implementation: Reduce the time of Major Berserk on Chains to 4sec and make it so DK as to work and use resources to keep up chains in their rotation if they choose. A change made because of player feedback on DK getting Major Berserk, without compromising the team's intent on adding major berserk as an incentive to use the previously underutilized Chains.
The point being made here is that these changes are being made based in player feedback, but player feedback is not the only thing dictating how changes get implemented. And that also does not mean that these are locked forever, never to be changed again. It is a process. Again, this is being said with the full understanding that you do not have to agree. But we wanted to highlight the point here that PTS is very helpful to us to get your feedback. It is being considered at all times and it is dictating end results. Sometimes the end result just doesn't look like what players expected.
*We also passed this feedback on DK to the team.
Bushido2513 wrote: »It's of no relevance that thousands, even millions, of people don't understand something or care about something, to whether the few who do are right.
There are people in here who know the game inside out back to front, played for years, and their comments are worth being taken seriously by zos.
Incorrect in this situation as right is subjective and all will be affected by any choice made. And nobody says ZOS isn't taking it seriously but that doesn't mean they don't have their own agenda that supercedes.
No.
It's subjective that green is a bad choice for acanist- unless everyone agrees in which case it's subjective but majority view; is objective that eg sorc needs passive rework, heals not tied to pets, staffs getting a rethink.
Having their own agenda - they don't make raincoats. It's not as if we can say hey let's all switch these leak and the market has a ton of providers. People invest in this game and people really really CARE. And no company can afford to neglect that, in this economy.