"The problem is that none of us can figure out how to build and to play MagSorc competitively in PvP with current tool kits"
I Play mine just fine. I have adjusted and got numerous builds that do work. Granted its alot more difficult than previous updates. You simply cannot just burst down players anymore. Wearing them down is the only option, when it's supposed to be a burst class. Outdated. Obviously needs additional work.
"The problem is that none of us can figure out how to build and to play MagSorc competitively in PvP with current tool kits"
I Play mine just fine. I have adjusted and got numerous builds that do work. Granted its alot more difficult than previous updates. You simply cannot just burst down players anymore. Wearing them down is the only option, when it's supposed to be a burst class. Outdated. Obviously needs additional work.
Xbox EU has the absolute lowest population for any server. We constantly fight the same people each day. There's no fresh new players entering PvP. I went on to XBOX NA and its absolutely littered with players who haven't got a clue. I was crushing good players and 1vXing at 300cp. PC is VASTLY more populated than Xbox NA, which means there's a higher number of players who are not good at all or fresh. It's actually such a luxury. Untill you physically try Xbox EU, you will not understand what I'm talking about. My builds will absolutely work on PC because there's more new people to kill. Simple as that.
The solo play is going extinct in Cyrodiil right now (for all classes) which means that buffing sorc in the current state of the game will make zerg groups even more toxic (because you know half of them are sorcs and the other half are templars).
ZOS really needs to rework how range executes and ranged CC works in Cyrodiil before they buff sorcs and templars.
"The problem is that none of us can figure out how to build and to play MagSorc competitively in PvP with current tool kits"
I Play mine just fine. I have adjusted and got numerous builds that do work.
My builds will absolutely work on PC because there's more new people to kill. Simple as that.
SkaraMinoc wrote: »
"The problem is that none of us can figure out how to build and to play MagSorc competitively in PvP with current tool kits"
I Play mine just fine. I have adjusted and got numerous builds that do work.My builds will absolutely work on PC because there's more new people to kill. Simple as that.
Mag Sorcs, and to a lesser extent Stam Sorcs, have a very difficult time in high MMR BGs on PC NA. The only exception is Bash Sorc which is very niche and S-tier in some cases, especially 1v1.
A fully buffed Sorc doesn't have enough burst anymore and the defensive toolkit is severely lacking. Shields are paper thin and blocking eats stamina needed for Dark Conversion. Not to mention the Matriarch literally dies in 1 second and now you've wasted 2 slots, but it doesn't matter because you're about to die anyways.
Sorcs do okay in lower matchmaking but at the very top they aren't viable anymore. They need a serious re-work.
SkaraMinoc wrote: »
"The problem is that none of us can figure out how to build and to play MagSorc competitively in PvP with current tool kits"
I Play mine just fine. I have adjusted and got numerous builds that do work.My builds will absolutely work on PC because there's more new people to kill. Simple as that.
Mag Sorcs, and to a lesser extent Stam Sorcs, have a very difficult time in high MMR BGs on PC NA. The only exception is Bash Sorc which is very niche and S-tier in some cases, especially 1v1.
A fully buffed Sorc doesn't have enough burst anymore and the defensive toolkit is severely lacking. Shields are paper thin and blocking eats stamina needed for Dark Conversion. Not to mention the Matriarch literally dies in 1 second and now you've wasted 2 slots, but it doesn't matter because you're about to die anyways.
Sorcs do okay in lower matchmaking but at the very top they aren't viable anymore. They need a serious re-work.
The post above that the sorcerer is weak due to the difference in the amount of mana against spell damage is not half true. All because of proc sets. In bg or cp campaigns, a sorcerer uses flat stats that are weaker due to proc sets. If you go to companies without an cp, then the situation will become clearer there, since there the mana of the sorcerer will be considered an s tier. A sorcerer's mana does not lose anything by switching to a non-cp company, but the rest of the classes lose proc sets. Because of this, their damage, resource recovery and defense suffer greatly.
Bash sorcerer? This is the first time I've heard of this and I've never seen it. Sorcerers are strong, and staminal sorcerers have the highest damage in 1v1 pvp, not counting the explosive combo nb. Stam sorcerer, even a disabled person will win. The simplest and most efficient class. With the right build, you can roll your face across the keyboard and still win.
Turtle_Bot wrote: »[snip]The post above that the sorcerer is weak due to the difference in the amount of mana against spell damage is not half true. All because of proc sets. In bg or cp campaigns, a sorcerer uses flat stats that are weaker due to proc sets. If you go to companies without an cp, then the situation will become clearer there, since there the mana of the sorcerer will be considered an s tier. A sorcerer's mana does not lose anything by switching to a non-cp company, but the rest of the classes lose proc sets. Because of this, their damage, resource recovery and defense suffer greatly.
Others have provided mathematical proof that the scaling of magicka required to make sorcerer work defensively is much worse than scaling raw damage for damage and healing in the current game [snip]Bash sorcerer? This is the first time I've heard of this and I've never seen it. Sorcerers are strong, and staminal sorcerers have the highest damage in 1v1 pvp, not counting the explosive combo nb. Stam sorcerer, even a disabled person will win. The simplest and most efficient class. With the right build, you can roll your face across the keyboard and still win.
[snip]
Sorcerers are NOT strong, they are the weakest class in the game at the moment and have been for multiple patches now. This is FACT. The ONLY reason stamina sorcerer was strong 2 patches ago in U34 was because of 1 single overtuned skill that got gutted in U35 and 1 set that was not working as intended which also got fixed in U35. The class outside of those 2 specific factors was non-existent in pvp all through U34 and onwards.
If you want to see a simple to play class, go watch a nb, a dk, or a warden. Those are the simple to play and strong classes in the current era of the game. Sorcerer requires minimum 5 times the number of inputs of any other class to achieve what other classes can do, both offensively and defensively.
[snip]
[edited for baiting]
I play bg every day against pretty strong players. And something did not notice that the sorceres were weak. Perhaps they are weak in your head. The sorcerer cannot, as before, kill with one combo, but you can also say about all classes. The only class that has huge damage is nb. Perhaps the only weak class is the necromancer nerfed in the last patch, the rest have the same situation. By the way, the warden is not the strongest class. They just put him back on line. Previously, he could only fight in close combat, but now he has normal healing and damage in ranged combat. The strongest class is nb with its inadequate damage, the weakest necromancer and the rest are in the middle. And it doesn't matter if they are stamina or magic classes.
The same can be said about the templar. Many will say that this class is weak, but when the next templar finishes with a score of 15-0. You involuntarily think about it, but did they really weaken it ???
The only thing to complain about is that summon pets do little damage.
I'm watching a sorcerer here in this video https://www.youtube.com/watch?v=zXvep0MfaZA&t=357s and his shield protects almost 11000. My necromancer critical heal is 10000-12000...11000 in pvp.
And the damage is pretty good.
You can replace the monster set with a pirate set that gives 10 percent protection and then your 11000 mana shield will be affected by an additional 15(5 Percent gives skill on the back panel) percent of the buffs.
I have 25 health on a warden and 28 from a buff. Playing with six pieces of light armor and having 5000-6000 spell damage with the new mythic necklace.
The only thing that does more damage is the spamming ability, otherwise I still lose in terms of damage. The ability spam deals 3000 to 4000 damage. On average, I gain 500 damage from the ability spam, but the other damage is weaker.
By the way, in melee spam, the ability deals damage from 5000-6000 but you have to be too weak a sorcerer if you can't keep your distance from the warden slowed down by 40 percent....
Without the mythical item, the warden's damage is not so strong. But most importantly, you don't have to choose a staff type as a warden in the past or a necromancer.... Warden was given an ice staff and the necro with the staff is dead. Due to the poor balance of class and staff skills.
In general, do the same as in the video, only put on a pirate instead of a zaan and then no one will kill you. Well, only if you do not decide to face the NB face to face.
[snip]
The video shows a shield of 11000. This is scaling in the pvp zone. He was in the imperial city and is displaying the correct values there. Are you critiquing 18,000 thousand in the pvp zone ??? I would understand if you are a dk but a sorcerer?? Why do you need a mana shield if you restore two players for half a life. ??This is your argument for a weak sorcerer?? I restore from 6 to 12 thousand health to only one player. For yourself or an ally, and you two for 10000-18000. Maybe I didn't understand? And where is the weak sorcerer then ??
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Turtle_Bot wrote: »
I just finished watching that exact video. You are very misleading with this comment. That shield was an 11k TOOLTIP on only ONE of his shields, the other had an 8k tooltip (which is roughly 3.5k actual shield value). If you want to know the actual value of those shields when cast, reduce that tooltip value by 60% to see the real shield value (roughly4-5k). Don't forget that your 11k crit heal also gives you approximately 6k resistances making you extremely tanky when you use it. Meanwhile, shields don't heal you, so using shields on low life, you still proc things like the bonus damage from execute abilities. Also, as explained before, stacking into max magicka is much worse for buffing damage than building into raw damage values or crit. Look at the previous posts to see the maths behind it, I'm not going that in depth here.
I can only assume you are using the warden bird as a spammable (based on your gain 500 damage). That ability is known to be weak. Go frost staff with masters ice staff and frost reach or frost clench. Frost reach not only hits harder thanks to the changes to the passives, it gains more damage for casting it (+600 for non perfected, +700 for perfected masters staff), it's cheaper (10% cost reduction), it also inflicts guaranteed chilled status (which is another instance of damage) and brittle on enemies making you deal even more damage. Frost clench (the other morph) also inflicts major maim on the enemy, reducing their damage done by 10%, which is a lot of mitigation.
Turtle_Bot wrote: »[snip]The post above that the sorcerer is weak due to the difference in the amount of mana against spell damage is not half true. All because of proc sets. In bg or cp campaigns, a sorcerer uses flat stats that are weaker due to proc sets. If you go to companies without an cp, then the situation will become clearer there, since there the mana of the sorcerer will be considered an s tier. A sorcerer's mana does not lose anything by switching to a non-cp company, but the rest of the classes lose proc sets. Because of this, their damage, resource recovery and defense suffer greatly.
Others have provided mathematical proof that the scaling of magicka required to make sorcerer work defensively is much worse than scaling raw damage for damage and healing in the current game [snip]Bash sorcerer? This is the first time I've heard of this and I've never seen it. Sorcerers are strong, and staminal sorcerers have the highest damage in 1v1 pvp, not counting the explosive combo nb. Stam sorcerer, even a disabled person will win. The simplest and most efficient class. With the right build, you can roll your face across the keyboard and still win.
[snip]
Sorcerers are NOT strong, they are the weakest class in the game at the moment and have been for multiple patches now. This is FACT. The ONLY reason stamina sorcerer was strong 2 patches ago in U34 was because of 1 single overtuned skill that got gutted in U35 and 1 set that was not working as intended which also got fixed in U35. The class outside of those 2 specific factors was non-existent in pvp all through U34 and onwards.
If you want to see a simple to play class, go watch a nb, a dk, or a warden. Those are the simple to play and strong classes in the current era of the game. Sorcerer requires minimum 5 times the number of inputs of any other class to achieve what other classes can do, both offensively and defensively.
[snip]
[edited for baiting]
I play bg every day against pretty strong players. And something did not notice that the sorceres were weak. Perhaps they are weak in your head. The sorcerer cannot, as before, kill with one combo, but you can also say about all classes. The only class that has huge damage is nb. Perhaps the only weak class is the necromancer nerfed in the last patch, the rest have the same situation. By the way, the warden is not the strongest class. They just put him back on line. Previously, he could only fight in close combat, but now he has normal healing and damage in ranged combat. The strongest class is nb with its inadequate damage, the weakest necromancer and the rest are in the middle. And it doesn't matter if they are stamina or magic classes.
The same can be said about the templar. Many will say that this class is weak, but when the next templar finishes with a score of 15-0. You involuntarily think about it, but did they really weaken it ???
The only thing to complain about is that summon pets do little damage. I'm watching a sorcerer here in this video https://www.youtube.com/watch?v=zXvep0MfaZA&t=357s and his shield protects almost 11000. My necromancer critical heal is 10000-12000...11000 in pvp. Almost a third of life. I don't know about you, but that's quite a lot. And the damage is pretty good. You can replace the monster set with a pirate set that gives 10 percent protection and then your 11000 mana shield will be affected by an additional 15(5 Percent gives skill on the back panel) percent of the buffs. I have 25 health on a warden and 28 from a buff. Playing with six pieces of light armor and having 5000-6000 spell damage with the new mythic necklace. The only thing that does more damage is the spamming ability, otherwise I still lose in terms of damage. The ability spam deals 3000 to 4000 damage. On average, I gain 500 damage from the ability spam, but the other damage is weaker. By the way, in melee spam, the ability deals damage from 5000-6000 but you have to be too weak a sorcerer if you can't keep your distance from the warden slowed down by 40 percent.... Without the mythical item, the warden's damage is not so strong. But most importantly, you don't have to choose a staff type as a warden in the past or a necromancer.... Warden was given an ice staff and the necro with the staff is dead. Due to the poor balance of class and staff skills.
In general, do the same as in the video, only put on a pirate instead of a zaan and then no one will kill you. Well, only if you do not decide to face the NB face to face.
[snip]
[Edited for Baiting]
I don't even want to reply to the last two posts. I've been playing main pvp on bg for three years. Where already quite rarely come across weak players because of MMR. Mana shield without battle spirit? Push your idea further... I will also use a mana shield with my magic builds. yes everyone will use it. It doesn't matter if you're a sorcerer or not. There will be a funny situation when NB with his mana boost will run around with a mana shield... And he will have more protection than you....
Xbox EU has the absolute lowest population for any server. We constantly fight the same people each day. There's no fresh new players entering PvP. I went on to XBOX NA and its absolutely littered with players who haven't got a clue. I was crushing good players and 1vXing at 300cp. PC is VASTLY more populated than Xbox NA, which means there's a higher number of players who are not good at all or fresh. It's actually such a luxury. Untill you physically try Xbox EU, you will not understand what I'm talking about. My builds will absolutely work on PC because there's more new people to kill. Simple as that.
StaticWave wrote: »Xbox EU has the absolute lowest population for any server. We constantly fight the same people each day. There's no fresh new players entering PvP. I went on to XBOX NA and its absolutely littered with players who haven't got a clue. I was crushing good players and 1vXing at 300cp. PC is VASTLY more populated than Xbox NA, which means there's a higher number of players who are not good at all or fresh. It's actually such a luxury. Untill you physically try Xbox EU, you will not understand what I'm talking about. My builds will absolutely work on PC because there's more new people to kill. Simple as that.
I'm a decent stamsorc main on PC-NA and I can't recall the last time I've died to a MagSorc in a 1v2, much less 1v1. And this is coming from a stamsorc which is arguably one of the worst classes in the game lol.
You maybe able to kill bad zerglings on PC servers, but there are also plenty of good players who will give you a hard time. Also, PC builds are a lot more different than console builds because we have access to addons and various things. Trust me, once you go PC you will see the difference.