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Magsorc is terrible for PvP (issues & suggestions for Update 36)

  • Melzo
    Melzo
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    Overamera wrote: »

    The gameplay of mana sorcerer is the same as stam sorcerer. -_- [/quote]


    No, because when shields were strong and not useless like now we didnt need to streak away as soon as someone came close to us.

    [/quote]

    The shields haven't changed. They protect exactly as much as they did two years ago. And they protect pretty well.However, you don't have to use them at all. Changing the whole game in one way or another affects the classes. And now you want to fix the gameplay of the whole game or just the sorcerer? If you want to repair only the sorcerer, then the rest of the skills will become corny weaker than the skills of the sorcerer. And the sorcerer himself will become much stronger. And as long as you buff the sorcerer's mana aspect, his version of stamina will turn back into that Werewolf set ***. I have said and will continue to say that the sorcerer is not only the mana aspect, but the entire potential of the class. And if you look from all sides, the sorcerer is very strong.

    if you want to repair the shields and sorcerer pets, fix or rework 50 percent of the necromancer's useless skills.....By the way, each class has similar skills ...

  • ForumBully
    ForumBully
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    Melzo wrote: »

    The shields haven't changed. They protect exactly as much as they did two years ago. And they protect pretty well.However, you don't have to use them at all. Changing the whole game in one way or another affects the classes. And now you want to fix the gameplay of the whole game or just the sorcerer? If you want to repair only the sorcerer, then the rest of the skills will become corny weaker than the skills of the sorcerer. And the sorcerer himself will become much stronger. And as long as you buff the sorcerer's mana aspect, his version of stamina will turn back into that Werewolf set ***. I have said and will continue to say that the sorcerer is not only the mana aspect, but the entire potential of the class. And if you look from all sides, the sorcerer is very strong.

    if you want to repair the shields and sorcerer pets, fix or rework 50 percent of the necromancer's useless skills.....By the way, each class has similar skills ...

    This is the problem with ZoS in general, they spend all their time constantly tweaking the few skills and sets being used whole they ignore the pile of useless junk they've created.
    Edited by ForumBully on October 8, 2022 5:05AM
  • MetallicMonk
    MetallicMonk
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    Melzo wrote: »
    And as long as you buff the sorcerer's mana aspect, his version of stamina will turn back into that Werewolf set ***.


    How would buffing mag turn it back into that, when the whole reason that existed was an overtuned stam morph(crystal weapon) and a completely overtuned/bugged set with savage werewolf?
  • Hotdog_23
    Hotdog_23
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    Bergzorn wrote: »
    I'm not much of a dueller, but I see where the complaints are coming from. Magsorc is a former S-tier PvP class that now, on a reasonable open world build, lacks burst and defense. It's still mobile, but so is nearly everyone else. But at least MagSorc is still an excellent zergsurfing class, with or without Fury.

    As many here have said, the class is outdated. It doesn't synergize as well with the changes in the combat system and itemization as other classes do. It may need only tweaks or a full rework, I don't know. But I'm a bit scared of both, too often no patch notes have been good patch notes.

    Don’t know so much about the “synergize as well” or that the recent changes have just opened other builds that were not a viable as before. Hybridization did little if anything meaningful for the MagSorc but really helped other build a lot more.

    Stay safe :)
  • PhoenixGrey
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    jaws343 wrote: »
    Melzo wrote: »
    I will repeat it to everyone here. The sorcerer's mana does not exist. There is only a sorcerer. If you are playing in the meta that was two years ago, then this is your problem. Stam sorcerer, if you can call him that, is a meta. I also have to play a necromancer in close combat. I abandoned the staff a long time ago. If you strengthen the sorcerer, he will become extremely strong. You can only change the scaling of the shield and pets. But pets depend on periodic damage scaling. Many general edits to the game broke various builds. Broke heavy attacks. Broke the necromancer and warden with the staff of destruction. If you mix stamina and magic, then the sorcerer is very strong. For example, he takes burst damage from both stamina abilities and magic skills. And his combo through the streak kills anyone. The only problem is the shields. But you can also refuse them. And it is pointless to compare the sorcerer with other classes, especially with the templar, the sorcerer is ahead of any class in ranged combat in terms of damage. No other class has that much ranged damage. If you want the magician to strengthen the sorcerer. Then let's buff the mana of the necromancer and the warden??? Or do you think your sorcerer is at the very bottom in pvp??

    And above they wrote that the sorcerer has 25 ka of life. Restoration Staff's shield scales with spell power. As well as a heal for stamina.... You can safely refuse a mana shield to make yourself 33 ka hp and play through spell damage. I have seen more than once strong sorcerers through the shield, so even more sorcerers who abandoned them have 33 health and they are just impossible to kill. Damage not enough for combo...If we strengthen the sorserer, we will have the same sorcerers that are unkillable and have huge damage as when there was a werewolf set ....By the way, they are still very very strong ((((

    There are no weak spells, [snip]

    Yes sorcerer IS at the very bottom of PVP. This is a fact.
    NO, the streak combo doesn't kill anyone in the current meta.
    "Pets depend on periodic damage scaling" what are you actually talking about? This is nonsense.
    The sorc is NOT "ahead of any class in ranged combat", this is flatly untrue.
    This entire comment is... completely disconnected from the actual game.

    Not to mention the talk of restro staff shield being even remotely viable on its own. That shield is trash alone. Great underneath a real shield. That is, if it even lands on you.

    Even underneath, the mana you spend stacking does not justify its heal

    [edited to remove quote]
    Edited by ZOS_Icy on November 19, 2022 11:41AM
  • Overamera
    Overamera
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    Melzo wrote: »
    Overamera wrote: »

    The gameplay of mana sorcerer is the same as stam sorcerer. -_-


    No, because when shields were strong and not useless like now we didnt need to streak away as soon as someone came close to us.

    [/quote]

    The shields haven't changed. They protect exactly as much as they did two years ago. And they protect pretty well.However, you don't have to use them at all. Changing the whole game in one way or another affects the classes. And now you want to fix the gameplay of the whole game or just the sorcerer? If you want to repair only the sorcerer, then the rest of the skills will become corny weaker than the skills of the sorcerer. And the sorcerer himself will become much stronger. And as long as you buff the sorcerer's mana aspect, his version of stamina will turn back into that Werewolf set ***. I have said and will continue to say that the sorcerer is not only the mana aspect, but the entire potential of the class. And if you look from all sides, the sorcerer is very strong.

    if you want to repair the shields and sorcerer pets, fix or rework 50 percent of the necromancer's useless skills.....By the way, each class has similar skills ...

    [/quote]

    Shields doesnt protect well at all. I never said change the whole game so idk what you talking about. Why would buffing shields make stamsorcs go werewolf set lol? If you think sorcerers are strong then you are lost. Only bowsorcs are strong in 1v1s and thats all. What does buffing magsorc have to do with necro? Necro always been a good class and have every toolkit it needs and good for every pvp content. Unlike sorcerers
  • Melzo
    Melzo
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    Overamera wrote: »
    Melzo wrote: »
    Overamera wrote: »

    The gameplay of mana sorcerer is the same as stam sorcerer. -_-


    No, because when shields were strong and not useless like now we didnt need to streak away as soon as someone came close to us.

    The shields haven't changed. They protect exactly as much as they did two years ago. And they protect pretty well.However, you don't have to use them at all. Changing the whole game in one way or another affects the classes. And now you want to fix the gameplay of the whole game or just the sorcerer? If you want to repair only the sorcerer, then the rest of the skills will become corny weaker than the skills of the sorcerer. And the sorcerer himself will become much stronger. And as long as you buff the sorcerer's mana aspect, his version of stamina will turn back into that Werewolf set ***. I have said and will continue to say that the sorcerer is not only the mana aspect, but the entire potential of the class. And if you look from all sides, the sorcerer is very strong.

    if you want to repair the shields and sorcerer pets, fix or rework 50 percent of the necromancer's useless skills.....By the way, each class has similar skills ...

    [/quote]

    Shields doesnt protect well at all. I never said change the whole game so idk what you talking about. Why would buffing shields make stamsorcs go werewolf set lol? If you think sorcerers are strong then you are lost. Only bowsorcs are strong in 1v1s and thats all. What does buffing magsorc have to do with necro? Necro always been a good class and have every toolkit it needs and good for every pvp content. Unlike sorcerers[/quote]

    Well, tell me for a necromancer .... Every day I was killing time on bg and I see how high mmr was flooded with some necromancers ... Straight up and I see 1-2 nb for the whole day three sorcerers and some necromancers are just darkness in the dark .... And the fact that three skills from the first branch are pve skills, then that from the second branch also 3 skills are also rubbish, like with 3. The fact that you don’t have enough corny damage to kill other players doesn’t matter to you. Maybe at the present time, the mana of the sorcerer has weakened, but I always considered this class to be more developed than the necromancer. I'll say more necromancer and warden created through the ass. Giving classes only one attack skill is a good class for you?? The classic four classes are more advanced than the warden and necromancer. They are great for both pve and pvp. And their skills and passive abilities, with rare exceptions, were perfect both in pvp and pve. Yes, maybe the sorcerer's mana has problems with the shield and his pets, but is this the problem of the sorcerer or the problem of everyone ?? Do you know how much the skeletal magician deals with the necromancer?? Do you know that shields can be used not only by a sorcerer ??? So is this the problem of the sorcerer or the whole game ???

    I repeat once again the sorcerer is strong, you just build the illusion that the sorcerer should run with a shield. This is the same to make a wizard with a staff of destruction out of a necromancer. They died two or three years ago.And yes, I do not think that every class is so bad, you just need to find the assembly that will win. Unfortunately, play how you want to this game is not applicable. Considering that I run as a necromancer, not as a wizard, but as a melee warrior ... Funny and sad
  • Overamera
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    If you dont think necro and warden are good classes then i can see why you think sorcerers are strong lol. Stop crying about necro here in a magsorc discussion
  • OgnevkaFenella
    OgnevkaFenella
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    Melzo wrote: »

    You know, there are no weak spells, [snip]

    Dropping this line in a thread made by Malcolm, the best sorcerer in the game, is quite silly. It's very clear to everyone that you don't do much pvp (and BGs are not the same as open world, you can't play a low MMR battleground and base your idea of class balance on it). [snip]
    [edited for baiting & to remove quote]
    Edited by ZOS_Icy on November 19, 2022 11:42AM
    PC EU/NA
    Maintaining the best pvp resource at eso-pvp-builds.com
    Painting ESO and other art at ognevkafenella.com
  • Caribou77
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    yeah, pay no heed. lots of misconceptions…
  • PhoenixGrey
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    ChunkyCat wrote: »
    ChunkyCat wrote: »
    Mag Sorc is dead.

    Hybrid Sorc is thriving.

    Lol. It runs fast and that's about it

    wwqkpr3xfpd1.jpeg

    I understand that people have different standards

    Speeding around like a fast dummy with spin to win or spamming endless fury from back of a zerg is not necessarily thriving in my book atleast
    Edited by PhoenixGrey on October 9, 2022 4:44AM
  • MetallicMonk
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    Just did some testing in a few builds on sorc after playing nb all patch and hooooooooly lmao it's so bad, I can't even put into words how slow or bad of a player you have to be to think that sorc is ok or a threat in any part of this game.

    Worst defense in the game, pretty close to lowest damage in the game, and have to stack more recovery than any other class, hybrid changes benefit sorc the least, all of the insanely good sets that either exist or they introduce you can't take advantage of.

    If you're talking about comparative performance at the top end of pvp this class is not even bad, it's useless.

    Sit at the back of a 10+ man group spamming fury and ranged damage or play a low mmr BG, any fight worth mentioning sorcerer is dead.
    Edited by MetallicMonk on October 10, 2022 9:26AM
  • Turtle_Bot
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    Just did some testing in a few builds on sorc after playing nb all patch and hooooooooly lmao it's so bad, I can't even put into words how slow or bad of a player you have to be to think that sorc is ok or a threat in any part of this game.

    Worst defense in the game, pretty close to lowest damage in the game, and have to stack more recovery than any other class, hybrid changes benefit sorc the least, all of the insanely good sets that either exist or they introduce you can't take advantage of.

    If you're talking about comparative performance at the top end of pvp this class is not even bad, it's useless.

    Sit at the back of a 10+ man group spamming fury and ranged damage or play a low mmr BG, any fight worth mentioning sorcerer is dead.

    It's eye opening just how bad it's gotten isn't it. Not even trying to use a more modern build works for it (and I've tried so many of them). Wish I could get all the gold and materials back I've spent this patch trying to make the class work. In the end, I've just given up and am just playing on my stamden and my nb. Every few days I get the urge to go back to my main and every time I do, I immediately have to log back off after one bg.
  • katorga
    katorga
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    Mag sorc does not have any burst. Curse and frags hit like other classes' spammables. The class has no burst ultimate either.
    Mag sorc's damage combo takes too many GCD to line up. See the first point.
    Pets are useless in pvp, and generally put your group at risk by starting the bomber's chain reaction.
    Healing is subpar due to the class having damage shields. But the shields were nerfed many years ago, and are useless in today's game. Like point 2, it takes too many GCD to stack your defense.
    Melzo wrote: »
    Overamera wrote: »

    The gameplay of mana sorcerer is the same as stam sorcerer. -_-


    No, because when shields were strong and not useless like now we didnt need to streak away as soon as someone came close to us.

    [/quote]

    The shields haven't changed. They protect exactly as much as they did two years ago. And they protect pretty well.However, you don't have to use them at all.

    [/quote]

    That is the point. Shields were nerfed 2 years ago, and the game has changed dramatically since then. Shields need a dramatic buff back to the pre-nerf state.
  • Urzigurumash
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    katorga wrote: »
    That is the point. Shields were nerfed 2 years ago, and the game has changed dramatically since then. Shields need a dramatic buff back to the pre-nerf state.

    4 years ago really, at Murkmire they were given Restistance Scaling and Crit Damage Taken, I think previously they were invulnerable to Crit Damage.

    Some time later the Protective Trait was nerfed because of this Resistance Scaling on Sorc Shields, I think.

    Edited by Urzigurumash on October 10, 2022 1:49PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    And this is a bit off-topic, but you say the game has changed dramatically since the nerfs to Shields, here is a post from a few months prior to Murkmire: https://forums.elderscrollsonline.com/en/discussion/422268/a-comprehensive-guide-on-damage-dealing-in-elder-scrolls-online

    Does anybody know whether some parts of this need an update, besides obvious things like Proc Scaling? I might be wrong but I recall that based on this post it didn't make sense to me when Damage Done buffs started appearing in Tooltips, perhaps some of them did before, but for sure Malacath did not until several patches after its introduction. I certainly could have misunderstood some things in that post however - I haven't studied it again in years.

    If some things in that post do need an update, when we talk about the Sorc kit being outdated in some ways, maybe there's a number of subtle mechanical things to consider.

    Edited by Urzigurumash on October 10, 2022 1:58PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • MashmalloMan
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    And this is a bit off-topic, but you say the game has changed dramatically since the nerfs to Shields, here is a post from a few months prior to Murkmire: https://forums.elderscrollsonline.com/en/discussion/422268/a-comprehensive-guide-on-damage-dealing-in-elder-scrolls-online

    Does anybody know whether some parts of this need an update, besides obvious things like Proc Scaling? I might be wrong but I recall that based on this post it didn't make sense to me when Damage Done buffs started appearing in Tooltips, perhaps some of them did before, but for sure Malacath did not until several patches after its introduction. I certainly could have misunderstood some things in that post however - I haven't studied it again in years.

    If some things in that post do need an update, when we talk about the Sorc kit being outdated in some ways, maybe there's a number of subtle mechanical things to consider.

    The landscape has changed. CP 2.0 removed the 20% Mag/HP/Stam bonuses in favour of flat amounts. It also introduced 4k Mag/Stam and 7k HP to our base character along with 1k weapon/spell damage.

    Races stopped giving multipliers like 10% Mag from High Elf/Breton in favour of flat stats.

    Damage proc sets stopped giving a flat amount and now scale based on highest weapon or spell damage.

    Hybrid scaling on abilities introduced 1 slottable class skills to Stamina which was typically reserved for Magicka and Stamina weapon/world skills like Vigor/Rally.

    Minor/Major system reworked weapon/spell damage from 5/20% to 10/20%.

    Medium armor hybridized from "with 5 pieces get X" to per piece, resulting in 2% more Weapon/Spell damage per piece.

    So you compound that all together.. you have scaling for Max Resource investment via sets like Crafty Alfiq, food, and mundus stones getting weaker (-30% multiplier), then Weapon/Spell damage getting stronger via multiple avenues and multipliers + becoming a requirement to utilize powerful proc sets.

    There is a reason the norm now is to go as low as 24-28k of your main resource and stack the rest into damage, it buffs your heals and damage potential much stronger than max resources can.

    Keep in mind, the ratio for Max Resource to Weapon/Spell Damage is already weaker on sets to account for them technically helping with sustain. The quoted ratio for power is 10.5 max resource = 1 Weapon/Spell damage. The problem is for every 1 Damage you invest, your really getting 1.5 due to multipliers. For every 10.5 resources you invest, you actually just get 10.5.. unless you happen to be NB or slot Inner Light/Bound Aegis.. which no one has space for if your shield stacking.

    Look at a 2piece bonus comparison. 1098 Magicka/10.5 = 104.57 power. 129 Spell damage x 1.5 = 193.5 power. 193.5/104.57 = 1.85....

    Aka, that 2 piece stat value is 85% stronger as Spell damage than it is as Magicka for scaling your damage and healing skills. THIS is the problem, this is why a shield stacking Sorc feels so weak in 2022 in comparison to before. Not only have shields gotten worse, but the offensive kit has to.

    TLDR: Mag Sorc is expected to use a weaker defensive kit via shields that can't crit and don't scale well with the investment you're required to make, Max Magicka, in a game that has effectively nerfed Magicka and buffed Damage/Crit over time. Shields are no longer parallel to the way healing has improved the last 3 years. Lastly, because the Mag Sorc invested so heavily into their Max Resources, their offensive kit is weaker than it could be in comparison to someone who could use Spell Damage sets.
    Edited by MashmalloMan on October 11, 2022 1:07AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Caribou77
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    I havent been playing my magsorc much lately, but when I do I don’t use shields or crystal frags.

    Both underperform in pvp really badly.

  • PhoenixGrey
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    Caribou77 wrote: »
    I havent been playing my magsorc much lately, but when I do I don’t use shields or crystal frags.

    Both underperform in pvp really badly.

    The question we should be asking zos is which mag sorc skill actually performs well.

  • Turtle_Bot
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    Caribou77 wrote: »
    I havent been playing my magsorc much lately, but when I do I don’t use shields or crystal frags.

    Both underperform in pvp really badly.

    The question we should be asking zos is which mag sorc skill actually performs well.

    that's a really good question.
  • PhoenixGrey
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    Turtle_Bot wrote: »
    Caribou77 wrote: »
    I havent been playing my magsorc much lately, but when I do I don’t use shields or crystal frags.

    Both underperform in pvp really badly.

    The question we should be asking zos is which mag sorc skill actually performs well.

    that's a really good question.

    At this point after playing a little bit of ranged magplar and stamblade, I cannot pick one skill in which my main is actually better.
  • Sergykid
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    Have you ever tried chasing a streaking Sorc? They're wasting a GCD and a hefty mag cost to move 15m when gap closers are 22m. Most people just give up when they see a Sorc Streak away or they waste time sprinting after them. I understand skills like Streak and Shadowy Disguise have always caused debates about their power, but they have big counters now. You can completely negate both skills by using counters.

    The problem is, people don't value gap closers enough so they don't slot them. I personally can't play without 1 despite also using Streak in my builds.. Chasing down Sorcs is very rewarding because they don't have the ability to bounce back without the distance between them and you. If you stay on top of them, most Mag Sorcs crumble.

    u don't fight decent sorcs do u
    u forgot that streak has an unavoidable stun which is what makes the skill broken

    u say easy chase 15m and 22m, but u getting stunned means he does 30m distance and so it's out of ur range
    or he streaks near a pillar and while u stunned he's out of sight now so u can't gapclose

    any sorc that wants to, can't be caught. Skill is broken.
    templar charge has stun too but it's avoidable and single target and requires a target, while streak is unavoidable and aoe and can jump anywhere.

    and ur movement speed is useless as he can jump between platforms
    -PC EU- / battlegrounds on my youtube
  • Aces-High-82
    Aces-High-82
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    Melzo wrote: »
    And as long as you buff the sorcerer's mana aspect, his version of stamina will turn back into that Werewolf set ***.


    How
    Sergykid wrote: »
    Have you ever tried chasing a streaking Sorc? They're wasting a GCD and a hefty mag cost to move 15m when gap closers are 22m. Most people just give up when they see a Sorc Streak away or they waste time sprinting after them. I understand skills like Streak and Shadowy Disguise have always caused debates about their power, but they have big counters now. You can completely negate both skills by using counters.

    The problem is, people don't value gap closers enough so they don't slot them. I personally can't play without 1 despite also using Streak in my builds.. Chasing down Sorcs is very rewarding because they don't have the ability to bounce back without the distance between them and you. If you stay on top of them, most Mag Sorcs crumble.

    u don't fight decent sorcs do u
    u forgot that streak has an unavoidable stun which is what makes the skill broken

    u say easy chase 15m and 22m, but u getting stunned means he does 30m distance and so it's out of ur range
    or he streaks near a pillar and while u stunned he's out of sight now so u can't gapclose

    any sorc that wants to, can't be caught. Skill is broken.
    templar charge has stun too but it's avoidable and single target and requires a target, while streak is unavoidable and aoe and can jump anywhere.

    and ur movement speed is useless as he can jump between platforms

    Immov pots exist....
    Edited by Aces-High-82 on October 15, 2022 5:50AM
  • PhoenixGrey
    PhoenixGrey
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    Sergykid wrote: »
    Have you ever tried chasing a streaking Sorc? They're wasting a GCD and a hefty mag cost to move 15m when gap closers are 22m. Most people just give up when they see a Sorc Streak away or they waste time sprinting after them. I understand skills like Streak and Shadowy Disguise have always caused debates about their power, but they have big counters now. You can completely negate both skills by using counters.

    The problem is, people don't value gap closers enough so they don't slot them. I personally can't play without 1 despite also using Streak in my builds.. Chasing down Sorcs is very rewarding because they don't have the ability to bounce back without the distance between them and you. If you stay on top of them, most Mag Sorcs crumble.

    u don't fight decent sorcs do u
    u forgot that streak has an unavoidable stun which is what makes the skill broken

    u say easy chase 15m and 22m, but u getting stunned means he does 30m distance and so it's out of ur range
    or he streaks near a pillar and while u stunned he's out of sight now so u can't gapclose

    any sorc that wants to, can't be caught. Skill is broken.
    templar charge has stun too but it's avoidable and single target and requires a target, while streak is unavoidable and aoe and can jump anywhere.

    and ur movement speed is useless as he can jump between platforms

    So by your definition a decent sorc runs instead of fighting. Which is quite understandable coz that's pretty much the only thing left to do and you want to nerf that as well.

    Do you know the best time to burst a sorc is right after the streak when the poor sorc is stuck in its *** animation.
  • kapachia
    kapachia
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    AdamLAD wrote: »
    You start buffing a class that has range and insane movement it's going to be difficult to buff it without over buffing it.

    ZOS already done that with NB. Just because magsorc can be viable for top 1% is irrelevant. Avg magsorc is not viable among avg DK/warden these days.
  • Auldwulfe
    Auldwulfe
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    AdamLAD wrote: »
    It's absolutely not unplayable. For me at least. Absolutely 100% playable. I have 1vXed, 2Vxed in every single patch since 2017. We both agree it's in a terrible state in comparison to other classes, the power difference between other classes and sorcerer is huge. But it's still easily playable if you are good enough at it. Many work arounds to make it somewhat viable. The reason I say it's a dangerous game is because it's hard to not make it absolutely broken. You start buffing a class that has range and insane movement it's going to be difficult to buff it without over buffing it.

    I agree, it's not unplayable, but it has become LESS fun to play than other classes.
    My Templar can use his class gap closer; Toppling Charge, which ALWAYS stuns the target on hit, and then I get Ruffian with duel wield, which is a bonus of 15% damage, plus the 6% damage Templars ALWAYS Get to any skill, and that's before additional damage from CP skills, and take down a target in the same time it takes to cast a single crystal fragment, which can be dodged.
    For that matter, I can use the javelin, stun targets, and it not only can't be blocked, but the stun is 4 seconds, and it is pretty much an instant cast.... which means I can stand back and stun targets from 28 meters away, guaranteed, and leave them for others to get to, if I cannot get over there to brutalize them.

    Streak stuns the people behind you, making it useful for getting away, but not at all useful as a gap closer... while still having a shorter range than most gap closers. Maybe a 2 second stun on targets in 5 meters at arrival would be nice ..... as you could use it to get similar to a Stampede or teleport strike, with a staff..... and be able to close, hit, and move as a hit and run option, or similar.

    In the long run, the biggest issue I see with Sorc is that you HAVE to build them as one trick ponies to match any other class, and those others will always have a backup you do not have, if your trick doesn't work as intended.

    Auldwulfe
    Edited by Auldwulfe on October 21, 2022 4:27PM
  • PhoenixGrey
    PhoenixGrey
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    Auldwulfe wrote: »
    AdamLAD wrote: »
    It's absolutely not unplayable. For me at least. Absolutely 100% playable. I have 1vXed, 2Vxed in every single patch since 2017. We both agree it's in a terrible state in comparison to other classes, the power difference between other classes and sorcerer is huge. But it's still easily playable if you are good enough at it. Many work arounds to make it somewhat viable. The reason I say it's a dangerous game is because it's hard to not make it absolutely broken. You start buffing a class that has range and insane movement it's going to be difficult to buff it without over buffing it.

    I agree, it's not unplayable, but it has become LESS fun to play than other classes.
    My Templar can use his class gap closer; Toppling Charge, which ALWAYS stuns the target on hit, and then I get Ruffian with duel wield, which is a bonus of 15% damage, plus the 6% damage Templars ALWAYS Get to any skill, and that's before additional damage from CP skills, and take down a target in the same time it takes to cast a single crystal fragment, which can be dodged.
    For that matter, I can use the javelin, stun targets, and it not only can't be blocked, but the stun is 4 seconds, and it is pretty much an instant cast.... which means I can stand back and stun targets from 28 meters away, guaranteed, and leave them for others to get to, if I cannot get over there to brutalize them.

    Streak stuns the people behind you, making it useful for getting away, but not at all useful as a gap closer... while still having a shorter range than most gap closers. Maybe a 2 second stun on targets in 5 meters at arrival would be nice ..... as you could use it to get similar to a Stampede or teleport strike, with a staff..... and be able to close, hit, and move as a hit and run option, or similar.

    In the long run, the biggest issue I see with Sorc is that you HAVE to build them as one trick ponies to match any other class, and those others will always have a backup you do not have, if your trick doesn't work as intended.

    Auldwulfe

    Relative to other classes it is unplayable thrash tier class
  • Aces-High-82
    Aces-High-82
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    I really don't miss shield stacking since their "rework". The invested GCDs were justified when they had a longer duration and offered a reasonable size. Like the the combat evolved rather than scaling with spell/weap dmg I'd prefer them to function like self buffs eg Dampen Magicka 30s duration, being hit provides X amount of mag and applies minor magsteal for X sec to the attacker. There would be plenty creative ways to justify their use without overbuffing them.
  • AndreNoir
    AndreNoir
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    kapachia wrote: »
    AdamLAD wrote: »
    You start buffing a class that has range and insane movement it's going to be difficult to buff it without over buffing it.

    ZOS already done that with NB. Just because magsorc can be viable for top 1% is irrelevant. Avg magsorc is not viable among avg DK/warden these days.

    Did what ? NB still not a threat for DK, Warden or necro. And btw NB's buffs have a cost - losing a target stun that was blockable. Are u ready for streak without stun ?
  • MetallicMonk
    MetallicMonk
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    AndreNoir wrote: »
    Did what ? NB still not a threat for DK, Warden or necro. And btw NB's buffs have a cost - losing a target stun that was blockable. Are u ready for streak without stun ?


    Nb has massive damage and is a threat to everything.

    Also stun being removed from the spammable and playing around off balance lets you control the stun and your burst, it was actually a buff for any good player on nightblade. So like 3 whole nightblades.
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