The shields haven't changed. They protect exactly as much as they did two years ago. And they protect pretty well.However, you don't have to use them at all. Changing the whole game in one way or another affects the classes. And now you want to fix the gameplay of the whole game or just the sorcerer? If you want to repair only the sorcerer, then the rest of the skills will become corny weaker than the skills of the sorcerer. And the sorcerer himself will become much stronger. And as long as you buff the sorcerer's mana aspect, his version of stamina will turn back into that Werewolf set ***. I have said and will continue to say that the sorcerer is not only the mana aspect, but the entire potential of the class. And if you look from all sides, the sorcerer is very strong.
if you want to repair the shields and sorcerer pets, fix or rework 50 percent of the necromancer's useless skills.....By the way, each class has similar skills ...
And as long as you buff the sorcerer's mana aspect, his version of stamina will turn back into that Werewolf set ***.
I'm not much of a dueller, but I see where the complaints are coming from. Magsorc is a former S-tier PvP class that now, on a reasonable open world build, lacks burst and defense. It's still mobile, but so is nearly everyone else. But at least MagSorc is still an excellent zergsurfing class, with or without Fury.
As many here have said, the class is outdated. It doesn't synergize as well with the changes in the combat system and itemization as other classes do. It may need only tweaks or a full rework, I don't know. But I'm a bit scared of both, too often no patch notes have been good patch notes.
acastanza_ESO wrote: »I will repeat it to everyone here. The sorcerer's mana does not exist. There is only a sorcerer. If you are playing in the meta that was two years ago, then this is your problem. Stam sorcerer, if you can call him that, is a meta. I also have to play a necromancer in close combat. I abandoned the staff a long time ago. If you strengthen the sorcerer, he will become extremely strong. You can only change the scaling of the shield and pets. But pets depend on periodic damage scaling. Many general edits to the game broke various builds. Broke heavy attacks. Broke the necromancer and warden with the staff of destruction. If you mix stamina and magic, then the sorcerer is very strong. For example, he takes burst damage from both stamina abilities and magic skills. And his combo through the streak kills anyone. The only problem is the shields. But you can also refuse them. And it is pointless to compare the sorcerer with other classes, especially with the templar, the sorcerer is ahead of any class in ranged combat in terms of damage. No other class has that much ranged damage. If you want the magician to strengthen the sorcerer. Then let's buff the mana of the necromancer and the warden??? Or do you think your sorcerer is at the very bottom in pvp??
And above they wrote that the sorcerer has 25 ka of life. Restoration Staff's shield scales with spell power. As well as a heal for stamina.... You can safely refuse a mana shield to make yourself 33 ka hp and play through spell damage. I have seen more than once strong sorcerers through the shield, so even more sorcerers who abandoned them have 33 health and they are just impossible to kill. Damage not enough for combo...If we strengthen the sorserer, we will have the same sorcerers that are unkillable and have huge damage as when there was a werewolf set ....By the way, they are still very very strong ((((
There are no weak spells, [snip]
Yes sorcerer IS at the very bottom of PVP. This is a fact.
NO, the streak combo doesn't kill anyone in the current meta.
"Pets depend on periodic damage scaling" what are you actually talking about? This is nonsense.
The sorc is NOT "ahead of any class in ranged combat", this is flatly untrue.
This entire comment is... completely disconnected from the actual game.
Not to mention the talk of restro staff shield being even remotely viable on its own. That shield is trash alone. Great underneath a real shield. That is, if it even lands on you.
You know, there are no weak spells, [snip]
PhoenixGrey wrote: »
MetallicMonk wrote: »Just did some testing in a few builds on sorc after playing nb all patch and hooooooooly lmao it's so bad, I can't even put into words how slow or bad of a player you have to be to think that sorc is ok or a threat in any part of this game.
Worst defense in the game, pretty close to lowest damage in the game, and have to stack more recovery than any other class, hybrid changes benefit sorc the least, all of the insanely good sets that either exist or they introduce you can't take advantage of.
If you're talking about comparative performance at the top end of pvp this class is not even bad, it's useless.
Sit at the back of a 10+ man group spamming fury and ranged damage or play a low mmr BG, any fight worth mentioning sorcerer is dead.
That is the point. Shields were nerfed 2 years ago, and the game has changed dramatically since then. Shields need a dramatic buff back to the pre-nerf state.
Urzigurumash wrote: »And this is a bit off-topic, but you say the game has changed dramatically since the nerfs to Shields, here is a post from a few months prior to Murkmire: https://forums.elderscrollsonline.com/en/discussion/422268/a-comprehensive-guide-on-damage-dealing-in-elder-scrolls-online
Does anybody know whether some parts of this need an update, besides obvious things like Proc Scaling? I might be wrong but I recall that based on this post it didn't make sense to me when Damage Done buffs started appearing in Tooltips, perhaps some of them did before, but for sure Malacath did not until several patches after its introduction. I certainly could have misunderstood some things in that post however - I haven't studied it again in years.
If some things in that post do need an update, when we talk about the Sorc kit being outdated in some ways, maybe there's a number of subtle mechanical things to consider.
Turtle_Bot wrote: »PhoenixGrey wrote: »
that's a really good question.
MashmalloMan wrote: »Have you ever tried chasing a streaking Sorc? They're wasting a GCD and a hefty mag cost to move 15m when gap closers are 22m. Most people just give up when they see a Sorc Streak away or they waste time sprinting after them. I understand skills like Streak and Shadowy Disguise have always caused debates about their power, but they have big counters now. You can completely negate both skills by using counters.
The problem is, people don't value gap closers enough so they don't slot them. I personally can't play without 1 despite also using Streak in my builds.. Chasing down Sorcs is very rewarding because they don't have the ability to bounce back without the distance between them and you. If you stay on top of them, most Mag Sorcs crumble.
MetallicMonk wrote: »And as long as you buff the sorcerer's mana aspect, his version of stamina will turn back into that Werewolf set ***.
HowMashmalloMan wrote: »Have you ever tried chasing a streaking Sorc? They're wasting a GCD and a hefty mag cost to move 15m when gap closers are 22m. Most people just give up when they see a Sorc Streak away or they waste time sprinting after them. I understand skills like Streak and Shadowy Disguise have always caused debates about their power, but they have big counters now. You can completely negate both skills by using counters.
The problem is, people don't value gap closers enough so they don't slot them. I personally can't play without 1 despite also using Streak in my builds.. Chasing down Sorcs is very rewarding because they don't have the ability to bounce back without the distance between them and you. If you stay on top of them, most Mag Sorcs crumble.
u don't fight decent sorcs do u
u forgot that streak has an unavoidable stun which is what makes the skill broken
u say easy chase 15m and 22m, but u getting stunned means he does 30m distance and so it's out of ur range
or he streaks near a pillar and while u stunned he's out of sight now so u can't gapclose
any sorc that wants to, can't be caught. Skill is broken.
templar charge has stun too but it's avoidable and single target and requires a target, while streak is unavoidable and aoe and can jump anywhere.
and ur movement speed is useless as he can jump between platforms
Immov pots exist....
MashmalloMan wrote: »Have you ever tried chasing a streaking Sorc? They're wasting a GCD and a hefty mag cost to move 15m when gap closers are 22m. Most people just give up when they see a Sorc Streak away or they waste time sprinting after them. I understand skills like Streak and Shadowy Disguise have always caused debates about their power, but they have big counters now. You can completely negate both skills by using counters.
The problem is, people don't value gap closers enough so they don't slot them. I personally can't play without 1 despite also using Streak in my builds.. Chasing down Sorcs is very rewarding because they don't have the ability to bounce back without the distance between them and you. If you stay on top of them, most Mag Sorcs crumble.
u don't fight decent sorcs do u
u forgot that streak has an unavoidable stun which is what makes the skill broken
u say easy chase 15m and 22m, but u getting stunned means he does 30m distance and so it's out of ur range
or he streaks near a pillar and while u stunned he's out of sight now so u can't gapclose
any sorc that wants to, can't be caught. Skill is broken.
templar charge has stun too but it's avoidable and single target and requires a target, while streak is unavoidable and aoe and can jump anywhere.
and ur movement speed is useless as he can jump between platforms
It's absolutely not unplayable. For me at least. Absolutely 100% playable. I have 1vXed, 2Vxed in every single patch since 2017. We both agree it's in a terrible state in comparison to other classes, the power difference between other classes and sorcerer is huge. But it's still easily playable if you are good enough at it. Many work arounds to make it somewhat viable. The reason I say it's a dangerous game is because it's hard to not make it absolutely broken. You start buffing a class that has range and insane movement it's going to be difficult to buff it without over buffing it.
It's absolutely not unplayable. For me at least. Absolutely 100% playable. I have 1vXed, 2Vxed in every single patch since 2017. We both agree it's in a terrible state in comparison to other classes, the power difference between other classes and sorcerer is huge. But it's still easily playable if you are good enough at it. Many work arounds to make it somewhat viable. The reason I say it's a dangerous game is because it's hard to not make it absolutely broken. You start buffing a class that has range and insane movement it's going to be difficult to buff it without over buffing it.
I agree, it's not unplayable, but it has become LESS fun to play than other classes.
My Templar can use his class gap closer; Toppling Charge, which ALWAYS stuns the target on hit, and then I get Ruffian with duel wield, which is a bonus of 15% damage, plus the 6% damage Templars ALWAYS Get to any skill, and that's before additional damage from CP skills, and take down a target in the same time it takes to cast a single crystal fragment, which can be dodged.
For that matter, I can use the javelin, stun targets, and it not only can't be blocked, but the stun is 4 seconds, and it is pretty much an instant cast.... which means I can stand back and stun targets from 28 meters away, guaranteed, and leave them for others to get to, if I cannot get over there to brutalize them.
Streak stuns the people behind you, making it useful for getting away, but not at all useful as a gap closer... while still having a shorter range than most gap closers. Maybe a 2 second stun on targets in 5 meters at arrival would be nice ..... as you could use it to get similar to a Stampede or teleport strike, with a staff..... and be able to close, hit, and move as a hit and run option, or similar.
In the long run, the biggest issue I see with Sorc is that you HAVE to build them as one trick ponies to match any other class, and those others will always have a backup you do not have, if your trick doesn't work as intended.
Auldwulfe
Did what ? NB still not a threat for DK, Warden or necro. And btw NB's buffs have a cost - losing a target stun that was blockable. Are u ready for streak without stun ?