BlackCatOnline- wrote: »I agree magicka sorcerer definitely could use some love from the developers, but I want to mention a couple things.
Having an opponent being able to streak than twice in a few seconds is super annoying. Though many PvPers build for speed, which hurts magsorc class identity a bit, it can be really frustrating trying to chase when all the have to do is spam that dash skill and heal before you catch up.
The other thing is I feel like sorc has got to have the easiest execute in the game. One button tap can destroy weakened opponents at range. Sometimes this results in kill stealing. Meanwhile the nightblade next to you might be struggling to land an executioner or killers blade as their target keeps circling just out of reach. Good thing we have spin2win right?
... Opponents hiding behind pets is annoying too...
Still those ideas on adding effects to sorcerer abilities are interesting and would be nice to have. And speaking of shield buffs I'd appreciate if they were buffed for the purpose of dragonknight healing. Not that dragonknight isn't already a strong enough class but dk healer is pretty cool in my opinion
#MakeMagsorcGreatAgain
BlackCatOnline- wrote: »Having an opponent being able to streak than twice in a few seconds is super annoying. Though many PvPers build for speed, which hurts magsorc class identity a bit, it can be really frustrating trying to chase when all the have to do is spam that dash skill and heal before you catch up.
BlackCatOnline- wrote: »The other thing is I feel like sorc has got to have the easiest execute in the game. One button tap can destroy weakened opponents at range. Sometimes this results in kill stealing. Meanwhile the nightblade next to you might be struggling to land an executioner or killers blade as their target keeps circling just out of reach. Good thing we have spin2win right?
For sure, but technically you can tab target someone and thats not an issue. People just don't use it because it's not muscle memory at this point, but if you teach yourself to use it, it will never be a problem again.BlackCatOnline- wrote: »... Opponents hiding behind pets is annoying too...
acastanza_ESO wrote: »Thank you for adding your voice here on this topic! Maybe we can finally get ZOS to actually listen and do something about the absolutely embarrassing state they've let Sorcerer fall too.
Heres how pvp magsorcs can get revenge:
Craft yourself a set of Kvatch Gladiator. Crappy set, but increases your damage by 1475 on targets below 25% health. Farm/buy a Spinners set, and equip enough light armor to get your pen around 17k without having to mess with Elemental Susceptibility. Last task: craft some invisibility pots.
Now get into your battleground or cyro and pretend like you’re an NB ganker. Either sneak or use invis pots to creep around and find a good vantage point to watch the combat from a distance. Wait… wait… wait… watch those health bars diminish…. Start spamming the crap out of Endless Fury! Someone comes after you? Hit Streak 3 times, roll dodge and pop your invis potion… creep away.
Repeat.
It’s not a playstyle I find at all rewarding. I enjoy prolonged brawls where you get to test your skills and reaction times and unique playing style against other good players.
But while MagSorc is broken, might as well be annoying af, like a certain other class that shall remain unnamed.
I respectfully disagree, Dr Con. Magsorc shouldn’t have to crutch on stealing kills with Endless Fury to be viable. Sure, you can play tactical and steal kills, but it’s not dynamic or fun, for me.
Just opinion, of course. People are free to enjoy the game as they wish.
I respectfully disagree, Dr Con. Magsorc shouldn’t have to crutch on stealing kills with Endless Fury to be viable. Sure, you can play tactical and steal kills, but it’s not dynamic or fun, for me.
Just opinion, of course. People are free to enjoy the game as they wish.
@Caribou77
I feel you're misinterpreting how I play sorc. Sorcs excel in chipping away the hp of full hp targets more than anyone. Knowing when to estimate when an enemy's CC immunity is off CD, and streaking through them so you can benefit from the stun while you land a crystal fragment to their back to benefit from the backstabber CP is part of playing the class. Would I enjoy a free root like DK's have? Sure, but I don't feel I need to pin my targets down. We can straight up reposition and flank better than any class, but this class is not often not played this way. There are some things I don't like for sure, like how I have to slot a stam ability like camoflaged hunter or some select set choices together, but overall I enjoy the class thoroughly and am willing to deal with these minor inconveniences.
Alternatively a sorc can play on the sidelines and be killstealers like you imply, this would be the same sort of criticism that night blades get.
I am looking forward to the new mythic that will allow break free, sprint, roll dodge, etc to cost mana rather than stam and would strongly suggest withholding calls to action for buffs until some weeks after u36 happens. If we don't see meaningful differences, then I would be in support of some of the community proposed changes.
”“Or you know, just play a good class
Turtle_Bot wrote: »
I'm looking forward to this mythic as well. It looks like a lot of fun and has some decent potential.
Tbh though and my main concern with this mythic is that as good as it sounds on paper for the class, it still feels like it's only a band aid solution. Sure, it allows for more efficient use of vigor + dark conversion for healing and sustain, but it will hinder the classes' ability to sustain any sort of pressure while maintaining the ability to avoid damage, which will be particularly punishing on a class that is as fragile as sorc is. It also takes up the coveted mythic slot removing the option for powerful mythics such as SSC for what could arguably be made into a generic mechanic within the game itself (core combat abilities use the higher resource of mag or stam).
Its a dangerous game buffing mag sorc, but I think it's required. I'm doing absolutely fine on mine. Still 1vXing and 2vXing. However in a duel it's horrendous. You can feel the huge raw power difference that everyone else has over you. Glad more of the fellow YouTube community is finally saying something. I get so much hate on my server for "sheild stacking" "Streak" as if they think we are back in 2017. Even on my YouTube you just get people who are so delusional to the fact it's down the pecking order and has been for a while. I have already stated in many posts on the forums expressing some changes to sorcerer. Hopefully the devs has took some notice
Magic Sorcerer main for 6 years on Xbox EU
Its a dangerous game buffing mag sorc, but I think it's required. I'm doing absolutely fine on mine. Still 1vXing and 2vXing. However in a duel it's horrendous. You can feel the huge raw power difference that everyone else has over you. Glad more of the fellow YouTube community is finally saying something. I get so much hate on my server for "sheild stacking" "Streak" as if they think we are back in 2017. Even on my YouTube you just get people who are so delusional to the fact it's down the pecking order and has been for a while. I have already stated in many posts on the forums expressing some changes to sorcerer. Hopefully the devs has took some notice
Magic Sorcerer main for 6 years on Xbox EU
It's absolutely not unplayable. For me at least. Absolutely 100% playable. I have 1vXed, 2Vxed in every single patch since 2017. We both agree it's in a terrible state in comparison to other classes, the power difference between other classes and sorcerer is huge. But it's still easily playable if you are good enough at it. Many work arounds to make it somewhat viable. The reason I say it's a dangerous game is because it's hard to not make it absolutely broken. You start buffing a class that has range and insane movement it's going to be difficult to buff it without over buffing it.
BlackCatOnline- wrote: »
The other thing is I feel like sorc has got to have the easiest execute in the game. One button tap can destroy weakened opponents at range. Sometimes this results in kill stealing. Meanwhile the nightblade next to you might be struggling to land an executioner or killers blade as their target keeps circling just out of reach. Good thing we have spin2win right?