MetallicMonk wrote: »Did what ? NB still not a threat for DK, Warden or necro. And btw NB's buffs have a cost - losing a target stun that was blockable. Are u ready for streak without stun ?
Nb has massive damage and is a threat to everything.
Also stun being removed from the spammable and playing around off balance lets you control the stun and your burst, it was actually a buff for any good player on nightblade. So like 3 whole nightblades.
I am all for buffing magsorc in PvP BUT only after streak will be balanced aswell.
Aces-High-82 wrote: »That's debatable bc 17sec Offbalnce immunity vs 8sec stun immunity is quite a loss on your enemy's stam and hp sustain if you don't slot another stun - which cost you resources and an additional gcd.
Vey good points mentioned in the videos. I am all for buffing magsorc in PvP BUT only after streak will be balanced aswell. Just buffing magsorc will only cause further issues with already slightly oveperforming stamsorc which completly ubuses strenght of streak. I would start either from creating some heavy drawback on streak or redesigning how the stun works and then start adding more stuff to the class after that because lets be honest cost increase is also and outdated drawback that is easily mitigated these days.
MetallicMonk wrote: »Aces-High-82 wrote: »That's debatable bc 17sec Offbalnce immunity vs 8sec stun immunity is quite a loss on your enemy's stam and hp sustain if you don't slot another stun - which cost you resources and an additional gcd.
Sustain is a joke currently with red CP/sustain foods and possibly a mundus. That's why the worst players in the game can hold block infinitely and roll dodge constantly, you aren't draining anyone of resources by stunning them every 8 seconds, if even that because they can still block or roll it.
Being able to effectively control your combos and burst is way better and more reliable, especially in a meta like this where heavy burst is way more successful.
Aces-High-82 wrote: »BGs and Ravenwatch exist.... which both play very different from the Gray Host everyoneisubertankwithdamageprocsets "experience" ^^
Did what ? NB still not a threat for DK, Warden or necro. And btw NB's buffs have a cost - losing a target stun that was blockable. Are u ready for streak without stun ?
Did what ? NB still not a threat for DK, Warden or necro. And btw NB's buffs have a cost - losing a target stun that was blockable. Are u ready for streak without stun ?
Seriously. I play stamblade also. As a stamblade, i can kill DK/warden/necro (except unkillable tank build that takes an entire faction to bring down). I have access to standard dawnbreaker, dizzy, and etc for dps. Access to standard Mara or Rallying set. Instant full heal with vigor, rally, and healthy offering. Stamblade has access to critical build, weapon dam/critical dam set, and etc. At least stamblade (I agree that stamblade still falls behind DK/warden/necro by far) get some update from ZOS. I am definitely not saying nerf NB.
Stun from streak is hardly any anxiety for anyone. It is just annoyance. How often have you been killed by magsorc 1v1? Not counting deaths from XXX v XXX mass battle when fraction of dam was from magsorc.
Magsorc is just stuck in 2019 when ESO has evolved. Magsorc class toolkit forces it to be just max magic stacking build with no dps output and no real defense.
Did what ? NB still not a threat for DK, Warden or necro. And btw NB's buffs have a cost - losing a target stun that was blockable. Are u ready for streak without stun ?
Vey good points mentioned in the videos. I am all for buffing magsorc in PvP BUT only after streak will be balanced aswell. Just buffing magsorc will only cause further issues with already slightly oveperforming stamsorc which completly ubuses strenght of streak. I would start either from creating some heavy drawback on streak or redesigning how the stun works and then start adding more stuff to the class after that because lets be honest cost increase is also and outdated drawback that is easily mitigated these days.
PhoenixGrey wrote: »MashmalloMan wrote: »Have you ever tried chasing a streaking Sorc? They're wasting a GCD and a hefty mag cost to move 15m when gap closers are 22m. Most people just give up when they see a Sorc Streak away or they waste time sprinting after them. I understand skills like Streak and Shadowy Disguise have always caused debates about their power, but they have big counters now. You can completely negate both skills by using counters.
The problem is, people don't value gap closers enough so they don't slot them. I personally can't play without 1 despite also using Streak in my builds.. Chasing down Sorcs is very rewarding because they don't have the ability to bounce back without the distance between them and you. If you stay on top of them, most Mag Sorcs crumble.
u don't fight decent sorcs do u
u forgot that streak has an unavoidable stun which is what makes the skill broken
u say easy chase 15m and 22m, but u getting stunned means he does 30m distance and so it's out of ur range
or he streaks near a pillar and while u stunned he's out of sight now so u can't gapclose
any sorc that wants to, can't be caught. Skill is broken.
templar charge has stun too but it's avoidable and single target and requires a target, while streak is unavoidable and aoe and can jump anywhere.
and ur movement speed is useless as he can jump between platforms
So by your definition a decent sorc runs instead of fighting. Which is quite understandable coz that's pretty much the only thing left to do and you want to nerf that as well.
Do you know the best time to burst a sorc is right after the streak when the poor sorc is stuck in its *** animation.
PhoenixGrey wrote: »MashmalloMan wrote: »Have you ever tried chasing a streaking Sorc? They're wasting a GCD and a hefty mag cost to move 15m when gap closers are 22m. Most people just give up when they see a Sorc Streak away or they waste time sprinting after them. I understand skills like Streak and Shadowy Disguise have always caused debates about their power, but they have big counters now. You can completely negate both skills by using counters.
The problem is, people don't value gap closers enough so they don't slot them. I personally can't play without 1 despite also using Streak in my builds.. Chasing down Sorcs is very rewarding because they don't have the ability to bounce back without the distance between them and you. If you stay on top of them, most Mag Sorcs crumble.
u don't fight decent sorcs do u
u forgot that streak has an unavoidable stun which is what makes the skill broken
u say easy chase 15m and 22m, but u getting stunned means he does 30m distance and so it's out of ur range
or he streaks near a pillar and while u stunned he's out of sight now so u can't gapclose
any sorc that wants to, can't be caught. Skill is broken.
templar charge has stun too but it's avoidable and single target and requires a target, while streak is unavoidable and aoe and can jump anywhere.
and ur movement speed is useless as he can jump between platforms
So by your definition a decent sorc runs instead of fighting. Which is quite understandable coz that's pretty much the only thing left to do and you want to nerf that as well.
Do you know the best time to burst a sorc is right after the streak when the poor sorc is stuck in its *** animation.
where did i say that? i said that decent sorcs that want to evade you will do it without u being able to do anything, just like nb shade.
didn't say anything about fighting, buff magsorc for all i care except the broken streak skill which needs a nerf.
A good idea i saw somewhere on the forum was the stun to work from flank only, a nerf like this will be enough and fine.
PhoenixGrey wrote: »MashmalloMan wrote: »Have you ever tried chasing a streaking Sorc? They're wasting a GCD and a hefty mag cost to move 15m when gap closers are 22m. Most people just give up when they see a Sorc Streak away or they waste time sprinting after them. I understand skills like Streak and Shadowy Disguise have always caused debates about their power, but they have big counters now. You can completely negate both skills by using counters.
The problem is, people don't value gap closers enough so they don't slot them. I personally can't play without 1 despite also using Streak in my builds.. Chasing down Sorcs is very rewarding because they don't have the ability to bounce back without the distance between them and you. If you stay on top of them, most Mag Sorcs crumble.
u don't fight decent sorcs do u
u forgot that streak has an unavoidable stun which is what makes the skill broken
u say easy chase 15m and 22m, but u getting stunned means he does 30m distance and so it's out of ur range
or he streaks near a pillar and while u stunned he's out of sight now so u can't gapclose
any sorc that wants to, can't be caught. Skill is broken.
templar charge has stun too but it's avoidable and single target and requires a target, while streak is unavoidable and aoe and can jump anywhere.
and ur movement speed is useless as he can jump between platforms
So by your definition a decent sorc runs instead of fighting. Which is quite understandable coz that's pretty much the only thing left to do and you want to nerf that as well.
Do you know the best time to burst a sorc is right after the streak when the poor sorc is stuck in its *** animation.
where did i say that? i said that decent sorcs that want to evade you will do it without u being able to do anything, just like nb shade.
didn't say anything about fighting, buff magsorc for all i care except the broken streak skill which needs a nerf.
A good idea i saw somewhere on the forum was the stun to work from flank only, a nerf like this will be enough and fine.
MashmalloMan wrote: »Have you ever tried chasing a streaking Sorc? They're wasting a GCD and a hefty mag cost to move 15m when gap closers are 22m. Most people just give up when they see a Sorc Streak away or they waste time sprinting after them. I understand skills like Streak and Shadowy Disguise have always caused debates about their power, but they have big counters now. You can completely negate both skills by using counters.
The problem is, people don't value gap closers enough so they don't slot them. I personally can't play without 1 despite also using Streak in my builds.. Chasing down Sorcs is very rewarding because they don't have the ability to bounce back without the distance between them and you. If you stay on top of them, most Mag Sorcs crumble.
u don't fight decent sorcs do u
u forgot that streak has an unavoidable stun which is what makes the skill broken
u say easy chase 15m and 22m, but u getting stunned means he does 30m distance and so it's out of ur range
or he streaks near a pillar and while u stunned he's out of sight now so u can't gapclose
any sorc that wants to, can't be caught. Skill is broken.
templar charge has stun too but it's avoidable and single target and requires a target, while streak is unavoidable and aoe and can jump anywhere.
and ur movement speed is useless as he can jump between platforms
PhoenixGrey wrote: »MashmalloMan wrote: »Have you ever tried chasing a streaking Sorc? They're wasting a GCD and a hefty mag cost to move 15m when gap closers are 22m. Most people just give up when they see a Sorc Streak away or they waste time sprinting after them. I understand skills like Streak and Shadowy Disguise have always caused debates about their power, but they have big counters now. You can completely negate both skills by using counters.
The problem is, people don't value gap closers enough so they don't slot them. I personally can't play without 1 despite also using Streak in my builds.. Chasing down Sorcs is very rewarding because they don't have the ability to bounce back without the distance between them and you. If you stay on top of them, most Mag Sorcs crumble.
u don't fight decent sorcs do u
u forgot that streak has an unavoidable stun which is what makes the skill broken
u say easy chase 15m and 22m, but u getting stunned means he does 30m distance and so it's out of ur range
or he streaks near a pillar and while u stunned he's out of sight now so u can't gapclose
any sorc that wants to, can't be caught. Skill is broken.
templar charge has stun too but it's avoidable and single target and requires a target, while streak is unavoidable and aoe and can jump anywhere.
and ur movement speed is useless as he can jump between platforms
So by your definition a decent sorc runs instead of fighting. Which is quite understandable coz that's pretty much the only thing left to do and you want to nerf that as well.
Do you know the best time to burst a sorc is right after the streak when the poor sorc is stuck in its *** animation.
where did i say that? i said that decent sorcs that want to evade you will do it without u being able to do anything, just like nb shade.
didn't say anything about fighting, buff magsorc for all i care except the broken streak skill which needs a nerf.
A good idea i saw somewhere on the forum was the stun to work from flank only, a nerf like this will be enough and fine.
PhoenixGrey wrote: »PhoenixGrey wrote: »MashmalloMan wrote: »Have you ever tried chasing a streaking Sorc? They're wasting a GCD and a hefty mag cost to move 15m when gap closers are 22m. Most people just give up when they see a Sorc Streak away or they waste time sprinting after them. I understand skills like Streak and Shadowy Disguise have always caused debates about their power, but they have big counters now. You can completely negate both skills by using counters.
The problem is, people don't value gap closers enough so they don't slot them. I personally can't play without 1 despite also using Streak in my builds.. Chasing down Sorcs is very rewarding because they don't have the ability to bounce back without the distance between them and you. If you stay on top of them, most Mag Sorcs crumble.
u don't fight decent sorcs do u
u forgot that streak has an unavoidable stun which is what makes the skill broken
u say easy chase 15m and 22m, but u getting stunned means he does 30m distance and so it's out of ur range
or he streaks near a pillar and while u stunned he's out of sight now so u can't gapclose
any sorc that wants to, can't be caught. Skill is broken.
templar charge has stun too but it's avoidable and single target and requires a target, while streak is unavoidable and aoe and can jump anywhere.
and ur movement speed is useless as he can jump between platforms
So by your definition a decent sorc runs instead of fighting. Which is quite understandable coz that's pretty much the only thing left to do and you want to nerf that as well.
Do you know the best time to burst a sorc is right after the streak when the poor sorc is stuck in its *** animation.
where did i say that? i said that decent sorcs that want to evade you will do it without u being able to do anything, just like nb shade.
didn't say anything about fighting, buff magsorc for all i care except the broken streak skill which needs a nerf.
A good idea i saw somewhere on the forum was the stun to work from flank only, a nerf like this will be enough and fine.
If frags had a cc still I wouldn't be using Streak at all for stun. For a ranged class losing your positioning for the sake of a stun is not as efficient as you think.
I m not sure why you compare with nightblade as both classes are not even remotely on the same playing field
Nb is already 10x more mobile than sorc
Nb has a single skill which does more damage than whole sorc burst combo
Nb has 10x more defense than sorc.
MashmalloMan wrote: »Have you ever tried chasing a streaking Sorc? They're wasting a GCD and a hefty mag cost to move 15m when gap closers are 22m. Most people just give up when they see a Sorc Streak away or they waste time sprinting after them. I understand skills like Streak and Shadowy Disguise have always caused debates about their power, but they have big counters now. You can completely negate both skills by using counters.
The problem is, people don't value gap closers enough so they don't slot them. I personally can't play without 1 despite also using Streak in my builds.. Chasing down Sorcs is very rewarding because they don't have the ability to bounce back without the distance between them and you. If you stay on top of them, most Mag Sorcs crumble.
u don't fight decent sorcs do u
u forgot that streak has an unavoidable stun which is what makes the skill broken
u say easy chase 15m and 22m, but u getting stunned means he does 30m distance and so it's out of ur range
or he streaks near a pillar and while u stunned he's out of sight now so u can't gapclose
any sorc that wants to, can't be caught. Skill is broken.
templar charge has stun too but it's avoidable and single target and requires a target, while streak is unavoidable and aoe and can jump anywhere.
and ur movement speed is useless as he can jump between platforms
Seriously. How often do you lose 1 v 1 against Magsorc? If you are losing constantly against Magsorc 1 v 1, you need to revisit your build.
PhoenixGrey wrote: »MashmalloMan wrote: »Have you ever tried chasing a streaking Sorc? They're wasting a GCD and a hefty mag cost to move 15m when gap closers are 22m. Most people just give up when they see a Sorc Streak away or they waste time sprinting after them. I understand skills like Streak and Shadowy Disguise have always caused debates about their power, but they have big counters now. You can completely negate both skills by using counters.
The problem is, people don't value gap closers enough so they don't slot them. I personally can't play without 1 despite also using Streak in my builds.. Chasing down Sorcs is very rewarding because they don't have the ability to bounce back without the distance between them and you. If you stay on top of them, most Mag Sorcs crumble.
u don't fight decent sorcs do u
u forgot that streak has an unavoidable stun which is what makes the skill broken
u say easy chase 15m and 22m, but u getting stunned means he does 30m distance and so it's out of ur range
or he streaks near a pillar and while u stunned he's out of sight now so u can't gapclose
any sorc that wants to, can't be caught. Skill is broken.
templar charge has stun too but it's avoidable and single target and requires a target, while streak is unavoidable and aoe and can jump anywhere.
and ur movement speed is useless as he can jump between platforms
So by your definition a decent sorc runs instead of fighting. Which is quite understandable coz that's pretty much the only thing left to do and you want to nerf that as well.
Do you know the best time to burst a sorc is right after the streak when the poor sorc is stuck in its *** animation.
where did i say that? i said that decent sorcs that want to evade you will do it without u being able to do anything, just like nb shade.
didn't say anything about fighting, buff magsorc for all i care except the broken streak skill which needs a nerf.
A good idea i saw somewhere on the forum was the stun to work from flank only, a nerf like this will be enough and fine.
any class can run around objects for as long as you want without even getting a chance to kill them
PhoenixGrey wrote: »PhoenixGrey wrote: »MashmalloMan wrote: »Have you ever tried chasing a streaking Sorc? They're wasting a GCD and a hefty mag cost to move 15m when gap closers are 22m. Most people just give up when they see a Sorc Streak away or they waste time sprinting after them. I understand skills like Streak and Shadowy Disguise have always caused debates about their power, but they have big counters now. You can completely negate both skills by using counters.
The problem is, people don't value gap closers enough so they don't slot them. I personally can't play without 1 despite also using Streak in my builds.. Chasing down Sorcs is very rewarding because they don't have the ability to bounce back without the distance between them and you. If you stay on top of them, most Mag Sorcs crumble.
u don't fight decent sorcs do u
u forgot that streak has an unavoidable stun which is what makes the skill broken
u say easy chase 15m and 22m, but u getting stunned means he does 30m distance and so it's out of ur range
or he streaks near a pillar and while u stunned he's out of sight now so u can't gapclose
any sorc that wants to, can't be caught. Skill is broken.
templar charge has stun too but it's avoidable and single target and requires a target, while streak is unavoidable and aoe and can jump anywhere.
and ur movement speed is useless as he can jump between platforms
So by your definition a decent sorc runs instead of fighting. Which is quite understandable coz that's pretty much the only thing left to do and you want to nerf that as well.
Do you know the best time to burst a sorc is right after the streak when the poor sorc is stuck in its *** animation.
where did i say that? i said that decent sorcs that want to evade you will do it without u being able to do anything, just like nb shade.
didn't say anything about fighting, buff magsorc for all i care except the broken streak skill which needs a nerf.
A good idea i saw somewhere on the forum was the stun to work from flank only, a nerf like this will be enough and fine.
If frags had a cc still I wouldn't be using Streak at all for stun. For a ranged class losing your positioning for the sake of a stun is not as efficient as you think.
I m not sure why you compare with nightblade as both classes are not even remotely on the same playing field
Nb is already 10x more mobile than sorc
Nb has a single skill which does more damage than whole sorc burst combo
Nb has 10x more defense than sorc.
again people that post things i didn't say. Where i said i lose or fight? i didn't say anything about fighting.
yes but this was about chasing or catching when target attempts to run towards one of these objects. A magsorc will do it without any kind of counter because you get stunned and while you break free it's already out of reach.
why is such a big trend for people to reply to things i didn't even say?
i was only talking about the ability to reset the fight at will without being able to get countered. This is what i was comparing it with the nb, not heal or damage. Sorc, just as nb shade, can streak out of your targeting range or sight without you being able to do anything. If you attach the stun to frags, that can be blocked, dodged, reflected, it has a counter.
I really don't get the complaints about the uncounterable stun on Streak. Yes, it sucks to get stunned. Yes, Streak ist strong. Yes, an unblockable AOE stun is (nearly) as strong as it can get. But what you do is - break free and enjoy a few seconds of CC immuity - as you do with any other stun.
Two more points to consider:
- Streak is a great skill, but not as great as some here make it sound. At least if you use it on the offensive and not just for running away. The repositioning often sucks on elevated or uneven terrain as hills, towers, keep walls etc. The area change from a column to a cone made it unreliable due to position desync.
-Take away the stun or add a flanking mechanic or something similar, and what you are left with is an expensive skill for running away from fights. This is not what this game needs. What it needs is a few unblockable stuns.
Turtle_Bot wrote: »I really don't get the complaints about the uncounterable stun on Streak. Yes, it sucks to get stunned. Yes, Streak ist strong. Yes, an unblockable AOE stun is (nearly) as strong as it can get. But what you do is - break free and enjoy a few seconds of CC immuity - as you do with any other stun.
Two more points to consider:
- Streak is a great skill, but not as great as some here make it sound. At least if you use it on the offensive and not just for running away. The repositioning often sucks on elevated or uneven terrain as hills, towers, keep walls etc. The area change from a column to a cone made it unreliable due to position desync.
-Take away the stun or add a flanking mechanic or something similar, and what you are left with is an expensive skill for running away from fights. This is not what this game needs. What it needs is a few unblockable stuns.
Completely agree with this, streak sucks offensively with the repositioning making it horrible to use to try and land a burst combo. I didn't know they made it into a cone, I thought it was still a column, I had wondered why it was even more unreliable than normal lately...... I thought it was just lag issues....
I wouldn't mind the stun being removed from streak if they fixed rune cage/defensive rune to be reliable unblockable stuns and buffed BoL to actually be a real defensive option by allowing it to dodge all incoming attacks for a second or 2 instead of a single projectile attack only.
Turtle_Bot wrote: »I really don't get the complaints about the uncounterable stun on Streak. Yes, it sucks to get stunned. Yes, Streak ist strong. Yes, an unblockable AOE stun is (nearly) as strong as it can get. But what you do is - break free and enjoy a few seconds of CC immuity - as you do with any other stun.
Two more points to consider:
- Streak is a great skill, but not as great as some here make it sound. At least if you use it on the offensive and not just for running away. The repositioning often sucks on elevated or uneven terrain as hills, towers, keep walls etc. The area change from a column to a cone made it unreliable due to position desync.
-Take away the stun or add a flanking mechanic or something similar, and what you are left with is an expensive skill for running away from fights. This is not what this game needs. What it needs is a few unblockable stuns.
Completely agree with this, streak sucks offensively with the repositioning making it horrible to use to try and land a burst combo. I didn't know they made it into a cone, I thought it was still a column, I had wondered why it was even more unreliable than normal lately...... I thought it was just lag issues....
I wouldn't mind the stun being removed from streak if they fixed rune cage/defensive rune to be reliable unblockable stuns and buffed BoL to actually be a real defensive option by allowing it to dodge all incoming attacks for a second or 2 instead of a single projectile attack only.
I am fully in favor of reverting rune cage, just remove the damage and make it a true stun. Maybe give it a debuf like breach instead of damage. And then pull the stun from streak and hive it a root instead.
I also think there is another issue with Streak that people tend to overlook. In order to use it efficiently (alongside shields too) you really have to stack mag, which means less damage. If you try to run a spell damage stacking build to get more damage, you are effectively limiting your ability to use streak as you will run dry on mag rather quickly. My own mag sorc build stacks mag and mag rec, and still runs dry when using streak more than a few times. Which is certainly not enough to out run anything with a gap closer or a speed boost.
Not to mention, with streak, even when streaking away, you can still be targeted from range and all incoming attacks before you streaked will hit you during the streak. Dying mid streak is frustrating. Dying right as you land after a streak when all the projectiles catch up and you don't have a chance to do anything is even worse.
Turtle_Bot wrote: »Turtle_Bot wrote: »I really don't get the complaints about the uncounterable stun on Streak. Yes, it sucks to get stunned. Yes, Streak ist strong. Yes, an unblockable AOE stun is (nearly) as strong as it can get. But what you do is - break free and enjoy a few seconds of CC immuity - as you do with any other stun.
Two more points to consider:
- Streak is a great skill, but not as great as some here make it sound. At least if you use it on the offensive and not just for running away. The repositioning often sucks on elevated or uneven terrain as hills, towers, keep walls etc. The area change from a column to a cone made it unreliable due to position desync.
-Take away the stun or add a flanking mechanic or something similar, and what you are left with is an expensive skill for running away from fights. This is not what this game needs. What it needs is a few unblockable stuns.
Completely agree with this, streak sucks offensively with the repositioning making it horrible to use to try and land a burst combo. I didn't know they made it into a cone, I thought it was still a column, I had wondered why it was even more unreliable than normal lately...... I thought it was just lag issues....
I wouldn't mind the stun being removed from streak if they fixed rune cage/defensive rune to be reliable unblockable stuns and buffed BoL to actually be a real defensive option by allowing it to dodge all incoming attacks for a second or 2 instead of a single projectile attack only.
I am fully in favor of reverting rune cage, just remove the damage and make it a true stun. Maybe give it a debuf like breach instead of damage. And then pull the stun from streak and hive it a root instead.
I also think there is another issue with Streak that people tend to overlook. In order to use it efficiently (alongside shields too) you really have to stack mag, which means less damage. If you try to run a spell damage stacking build to get more damage, you are effectively limiting your ability to use streak as you will run dry on mag rather quickly. My own mag sorc build stacks mag and mag rec, and still runs dry when using streak more than a few times. Which is certainly not enough to out run anything with a gap closer or a speed boost.
Not to mention, with streak, even when streaking away, you can still be targeted from range and all incoming attacks before you streaked will hit you during the streak. Dying mid streak is frustrating. Dying right as you land after a streak when all the projectiles catch up and you don't have a chance to do anything is even worse.
Agreed with the downsides to streak you mentioned. Only thing I would say is completely buff rune cage instead of trying to balance it (assuming the stun from streak also gets removed).
I'd buff rune cage to make it deal its initial damage up front and then apply a 10-15 second dot with small snare when the stun ends instead of only dealing damage if the stun lasts the full duration. This of course assumes they keep a small (1 second or less) delay on the stun attempt. Then change defensive rune to give you a passive HoT for its duration with a small burst heal if the stun is triggered (similar to living trellis, but self-targeted only and with slightly lower healing values to account for the addition of the attempted stun).
For targeted stuns, other classes have as follows:
Plar has javelin which not only is unblockable, but fast travelling (roughly 1 second or less from cast to hit depending on range), deals decent damage, ignores mitigation (at least ignores armor) and has a knock down/knock back effect meaning it can desync enemies.
dks have fossilize which deals damage whenever the stun ends (not just if it lasts full duration) and also roots the enemy when it ends or it heals for a decent amount when the stun ends (again not just if it lasts the full duration).
Nbs have a stun attached to incap (when cast with higher ultimate) and can medium weave to get an on-demand stun from their spammable. both skills also provide unique and overpowered damage buffs just for slotting them.
So, I don't see why rune cage would need to be a stun only and nothing else, especially if we are going to remove the stun form streak as well.
P.s. the DoT is more of a buff for PvE to give sorcs a more reliable way to proc their blood magic passive which currently goes practically unnoticed with how few damage instances sorcs currently have that can proc it passively, but it will help a little bit in pvp as well.
Turtle_Bot wrote: »Turtle_Bot wrote: »I really don't get the complaints about the uncounterable stun on Streak. Yes, it sucks to get stunned. Yes, Streak ist strong. Yes, an unblockable AOE stun is (nearly) as strong as it can get. But what you do is - break free and enjoy a few seconds of CC immuity - as you do with any other stun.
Two more points to consider:
- Streak is a great skill, but not as great as some here make it sound. At least if you use it on the offensive and not just for running away. The repositioning often sucks on elevated or uneven terrain as hills, towers, keep walls etc. The area change from a column to a cone made it unreliable due to position desync.
-Take away the stun or add a flanking mechanic or something similar, and what you are left with is an expensive skill for running away from fights. This is not what this game needs. What it needs is a few unblockable stuns.
Completely agree with this, streak sucks offensively with the repositioning making it horrible to use to try and land a burst combo. I didn't know they made it into a cone, I thought it was still a column, I had wondered why it was even more unreliable than normal lately...... I thought it was just lag issues....
I wouldn't mind the stun being removed from streak if they fixed rune cage/defensive rune to be reliable unblockable stuns and buffed BoL to actually be a real defensive option by allowing it to dodge all incoming attacks for a second or 2 instead of a single projectile attack only.
I am fully in favor of reverting rune cage, just remove the damage and make it a true stun. Maybe give it a debuf like breach instead of damage. And then pull the stun from streak and hive it a root instead.
I also think there is another issue with Streak that people tend to overlook. In order to use it efficiently (alongside shields too) you really have to stack mag, which means less damage. If you try to run a spell damage stacking build to get more damage, you are effectively limiting your ability to use streak as you will run dry on mag rather quickly. My own mag sorc build stacks mag and mag rec, and still runs dry when using streak more than a few times. Which is certainly not enough to out run anything with a gap closer or a speed boost.
Not to mention, with streak, even when streaking away, you can still be targeted from range and all incoming attacks before you streaked will hit you during the streak. Dying mid streak is frustrating. Dying right as you land after a streak when all the projectiles catch up and you don't have a chance to do anything is even worse.
Agreed with the downsides to streak you mentioned. Only thing I would say is completely buff rune cage instead of trying to balance it (assuming the stun from streak also gets removed).
I'd buff rune cage to make it deal its initial damage up front and then apply a 10-15 second dot with small snare when the stun ends instead of only dealing damage if the stun lasts the full duration. This of course assumes they keep a small (1 second or less) delay on the stun attempt. Then change defensive rune to give you a passive HoT for its duration with a small burst heal if the stun is triggered (similar to living trellis, but self-targeted only and with slightly lower healing values to account for the addition of the attempted stun).
For targeted stuns, other classes have as follows:
Plar has javelin which not only is unblockable, but fast travelling (roughly 1 second or less from cast to hit depending on range), deals decent damage, ignores mitigation (at least ignores armor) and has a knock down/knock back effect meaning it can desync enemies.
dks have fossilize which deals damage whenever the stun ends (not just if it lasts full duration) and also roots the enemy when it ends or it heals for a decent amount when the stun ends (again not just if it lasts the full duration).
Nbs have a stun attached to incap (when cast with higher ultimate) and can medium weave to get an on-demand stun from their spammable. both skills also provide unique and overpowered damage buffs just for slotting them.
So, I don't see why rune cage would need to be a stun only and nothing else, especially if we are going to remove the stun form streak as well.
P.s. the DoT is more of a buff for PvE to give sorcs a more reliable way to proc their blood magic passive which currently goes practically unnoticed with how few damage instances sorcs currently have that can proc it passively, but it will help a little bit in pvp as well.
Honestly, the only reason I suggested stun only was due to the hysteria around the last time Cage was good, when it did damage and was an unblockable/undodgeable ranged stun. Sorcs need an unblockable/undodgeable ranged stun, and I think it not doing damage but getting a debuff is a good tradeoff. Something like, cast it, it stuns after 2/3 seconds, then puts 10 seconds of breach on the target as well. Breach alone would make up for no extra damage.