@MashmalloMan
I think you are underestimating the power of a surprise fury. I don't think it necessary to tell you how to play the game, but I'll just remind you... few abilities in the game don't tell you exactly who a spell came from as it is cast, fury is one of them. In fact you list a bunch of abilities where it's difficult to ascertain the origin unless staring at the caster (haunting/daedric prey, mage's meteor). You mention that someone will dodge roll like a madman- yes I've seen this behavior before, but only because people are directly staring at me and I didn't bother to stun them. You can often catch people off guard with soul trap and entropy as well, though they are just crummy dot examples. Templar beam tells you exactly who the threat is and where it's coming from, any sort of auto attack or ability pretty much does the same. A fury comes from above and will catch anyone offguard.
I always have seen the sorc as a very tactical class, and when I get very brazen, sloppy, or deviate from being tactical is when I start to get bad results.
MashmalloMan wrote: »It's best use case is kill stealing in BGs and Ball groups at the back of a pack, most of the time those players are literally spamming it on everyone hoping for it to proc
Hi everyone,
After seeing the PTS patch notes I noticed that magsorc doesn't recieve any changes next patch, so I thought I'd make this post to highlight the many issues with it in PvP. It really has nothing against the other classes anymore, and I feel like it's been ignored for a while now. I'd also like to make some suggestions to improve its situation together with some video examples that I made earlier on YouTube.
So for starters, a quick overview of the issues:
- Shields are weaker than heals from other classes
- Stacking max magicka is weaker than stacking spell damage
- It's supposed to be a bursty class but it has nothing compared to the burst from other classes, including those that focus more on DoTs.
- On top of hitting less hard, magsorc is also easily countered by roll dodge and its "burst" is very predictable
All this is explained more in detail in this video: https://www.youtube.com/watch?v=Sm4XcgWQR9o
And an overview of some ideas for solutions:
- Add secondary effects to hardened ward to make it stronger
- Make shields scale of spell damage
- Rework pets to make them usuable in PvP (e.g. by making them untargetable like the Maw of the Infernal change back in the day and/or by making them a temporary summon that requires only 1 skill slot like Necromancer pets)
- Add secondary effects to the offensive toolkit (e.g. add minor or major breach to curse or make curse apply a damage buff to other sorcerer abilities while curse is active)
- Make the offensive toolkit less predictable (e.g. make endless fury hit instantly or undodgeable like before)
All this is explained more in detail in this video: https://www.youtube.com/watch?v=FH0LZ-8r8JY
I hope this may bring some more attention from the devs to the situation of magsorc in PvP.
All right that's it, thanks for reading and have a good day!
Go on my YouTube and you will see the 1vXs I've got. I have the biggest 1vX on my server in the hardest meta to date (Oakensoul) when sorcerer is at its worst its been. In MAINLAND cyrodill, outside midyear mayhem. These are not boasting points these are just putting some personal perspective on the situation as to why I think sorcerer is difficult to balance. It 1000000% needs buffing. However what happens when it gets buffed is that everyone will just flock to it and zerglings will just absolutely abuse streak and huge ranged burst whilst being on the backline of a zerg. Making it impossible to target them to some degree. And when u finally get to them..... streak streak streak like 7 times in a row. Unfortunately we are in a situation where sorcerer is in such a bad state I'd take that and get some buffs lol.
By definition, 1vX only works because the X is made up of below average players. It's not a very good metric to base anything on. I expect some classes to be better at it simply due to the fact that some defensive kits scale better outnumbered.PhoenixGrey wrote: »Go on my YouTube and you will see the 1vXs I've got. I have the biggest 1vX on my server in the hardest meta to date (Oakensoul) when sorcerer is at its worst its been. In MAINLAND cyrodill, outside midyear mayhem. These are not boasting points these are just putting some personal perspective on the situation as to why I think sorcerer is difficult to balance. It 1000000% needs buffing. However what happens when it gets buffed is that everyone will just flock to it and zerglings will just absolutely abuse streak and huge ranged burst whilst being on the backline of a zerg. Making it impossible to target them to some degree. And when u finally get to them..... streak streak streak like 7 times in a row. Unfortunately we are in a situation where sorcerer is in such a bad state I'd take that and get some buffs lol.
Why would i have a problem when they are overbuffed when I am simply the better player. I never really saw sorc as a threat in any meta till date tbh.
Also a 1vx doesn't matter if x doesn't really know what they are doing. It seems like you have the wrong idea of what outnumbered gameplay is
I am game for any buffs at this point. For me it's all about having fun with the time and $$ I put into this game.
Sure you can 1vx but the kind of 1vx you get in this class versus others is a bridge which you cannot cross without overbuffing the living hell out of it
Aces-High-82 wrote: »Not much what I desire:
Reduce Streak fatigue to 25%.
Haunting Curse applies Major Breach for 9sec.
Fury applies Major Vulnerability for 5sec.
Pets are untargetable - at least no cast time.
Dark Exchange and morphs provide a true Value (not affected by Battlespirit) - at least no cast time.
Conjured Ward: not affected by Battlespirit - instead 4k max mag translates to 1k shield strength (Hardened 3.5:1).
acastanza_ESO wrote: »They clearly have not. Anyone who has any gap closer (longer range than streak) combined with any type of CC (quickly burn through all the Sorc's stam) can run down a Sorcerer.
In order to stack enough magicka to hit 50k and have reasonable shields you have to give up SO MUCH. Three bar slots, any ability to invest in spell damage sets, not to mention need three shields with ridiculously short timers (6 seconds), and one of which (the only healing shield) you can't even guarantee will be applied to yourself. They are absolutely not "very very strong". If you "put on the appropriate sets for burst damage" then you loose your only class defensive ability.
With everyone running swift and celerity, and having a gap closer, Sorcerer's fabled "mobility" is just that; a fable. It isn't real.
People can literally outrun frags. The entire burst combo (which already requires more skills and timing and rng managment than any other class) can be outright negated with a roll dodge or a block. It's a joke.
Turtle_Bot wrote: »acastanza_ESO wrote: »They clearly have not. Anyone who has any gap closer (longer range than streak) combined with any type of CC (quickly burn through all the Sorc's stam) can run down a Sorcerer.
In order to stack enough magicka to hit 50k and have reasonable shields you have to give up SO MUCH. Three bar slots, any ability to invest in spell damage sets, not to mention need three shields with ridiculously short timers (6 seconds), and one of which (the only healing shield) you can't even guarantee will be applied to yourself. They are absolutely not "very very strong". If you "put on the appropriate sets for burst damage" then you loose your only class defensive ability.
With everyone running swift and celerity, and having a gap closer, Sorcerer's fabled "mobility" is just that; a fable. It isn't real.
People can literally outrun frags. The entire burst combo (which already requires more skills and timing and rng managment than any other class) can be outright negated with a roll dodge or a block. It's a joke.
don't forget that to go for that 50k max mag, your max health and resistances also suffer due to needing minimum 5 light armor so to go for that build sorcs max out at about 25k health, which means each shield you cast is capped at 12k and still gets removed by a single spammable which hits even harder because of the lack of resistances due to the afore mentioned minimum 5 light armor pieces.
Unlike heals that are healing for way more than a spammable hits for, especially coupled with the better resistance values from medium/heavy armor and the huge buff to healing through building for raw damage that every other class gets to use.
Well, yes, the sorcerer and so it is impossible to catch up. The only class that can kill him for burst damage is nb. Everyone else runs after him like fools and can't do anything. Streak needs to be nerfed and buffed in other ways. If you strengthen everything to the side, then you will have a second stam sorcerer from the previous patch with a werewolf set...
The sorcerer has a crystal, a curse, a dagger, a finisher. These skills deal direct damage and are quite high. For two years, this class has neither weakened nor strengthened. It was the other classes getting stronger or weaker while he was quite stable. And all your whining is due to the lack of changes. If you give the sorcerer 50 mana, then the shields are very very strong. And make them even stronger?? Where is stronger? Try to break through his shields when the sorcerer has 50 thousand mana. Mines immobilize and inflict a lot, and streak is just too strong a skill. Gives a stun with through block and evasion and gives too much mobility. By increasing the damage to the sorcerer, you will kill players for 3 buttons, strengthening the shield simply no one can kill you. The maximum that can be done is to change the pets.
Sorcerer's current problem is a meta problem where there is too much armor and too much burst damage. Without burst damage, the sorcerer cannot kill players. As a result, you have to abandon the shield in the direction of spell power and heal at the expense of the staff of restoration and for stamina. put on the appropriate sets for burst damage and you will kill. If you play the old meta that was two years ago, then this is your problem. I also don't like the fact that my necromancer has to fight in close combat. I also want to take a staff and hit from afar, but the class even close does not have such capabilities as a sorcerer. You can both near and far and make a bomber out of him no worse than a necromancer. The number of builds for a sorcerer is a huge number. For 3 years I have seen a bunch of creative players on sorcerers. Due to the fact that this class has the largest attacking potential and at the same time the most mobile. And hybridization unleashed the hands of the sorcerer even more. And you are chasing the meta that was two years ago. Is this a weak sorcerer? [snip]
MashmalloMan wrote: »Turtle_Bot wrote: »acastanza_ESO wrote: »They clearly have not. Anyone who has any gap closer (longer range than streak) combined with any type of CC (quickly burn through all the Sorc's stam) can run down a Sorcerer.
In order to stack enough magicka to hit 50k and have reasonable shields you have to give up SO MUCH. Three bar slots, any ability to invest in spell damage sets, not to mention need three shields with ridiculously short timers (6 seconds), and one of which (the only healing shield) you can't even guarantee will be applied to yourself. They are absolutely not "very very strong". If you "put on the appropriate sets for burst damage" then you loose your only class defensive ability.
With everyone running swift and celerity, and having a gap closer, Sorcerer's fabled "mobility" is just that; a fable. It isn't real.
People can literally outrun frags. The entire burst combo (which already requires more skills and timing and rng managment than any other class) can be outright negated with a roll dodge or a block. It's a joke.
don't forget that to go for that 50k max mag, your max health and resistances also suffer due to needing minimum 5 light armor so to go for that build sorcs max out at about 25k health, which means each shield you cast is capped at 12k and still gets removed by a single spammable which hits even harder because of the lack of resistances due to the afore mentioned minimum 5 light armor pieces.
Unlike heals that are healing for way more than a spammable hits for, especially coupled with the better resistance values from medium/heavy armor and the huge buff to healing through building for raw damage that every other class gets to use.
Haven't played in like 2 patches, but it's also my understanding that because a Mag Sorc going that direction needs to run 5 light, Shields and a ton of Magicka (weaker than Spell Damage) they're only actually viable in CP PVP. Feel free to correct me if I'm wrong, but without Heavy Armor and CP to give mitigation, shield strength and damage done, it sounds like it would fall flat very quickly for something like BGs.
I will repeat it to everyone here. The sorcerer's mana does not exist. There is only a sorcerer. If you are playing in the meta that was two years ago, then this is your problem. Stam sorcerer, if you can call him that, is a meta. I also have to play a necromancer in close combat. I abandoned the staff a long time ago. If you strengthen the sorcerer, he will become extremely strong. You can only change the scaling of the shield and pets. But pets depend on periodic damage scaling. Many general edits to the game broke various builds. Broke heavy attacks. Broke the necromancer and warden with the staff of destruction. If you mix stamina and magic, then the sorcerer is very strong. For example, he takes burst damage from both stamina abilities and magic skills. And his combo through the streak kills anyone. The only problem is the shields. But you can also refuse them. And it is pointless to compare the sorcerer with other classes, especially with the templar, the sorcerer is ahead of any class in ranged combat in terms of damage. No other class has that much ranged damage. If you want the magician to strengthen the sorcerer. Then let's buff the mana of the necromancer and the warden??? Or do you think your sorcerer is at the very bottom in pvp??
And above they wrote that the sorcerer has 25 ka of life. Restoration Staff's shield scales with spell power. As well as a heal for stamina.... You can safely refuse a mana shield to make yourself 33 ka hp and play through spell damage. I have seen more than once strong sorcerers through the shield, so even more sorcerers who abandoned them have 33 health and they are just impossible to kill. Damage not enough for combo...If we strengthen the sorserer, we will have the same sorcerers that are unkillable and have huge damage as when there was a werewolf set ....By the way, they are still very very strong ((((
There are no weak spells, [snip]
acastanza_ESO wrote: »I will repeat it to everyone here. The sorcerer's mana does not exist. There is only a sorcerer. If you are playing in the meta that was two years ago, then this is your problem. Stam sorcerer, if you can call him that, is a meta. I also have to play a necromancer in close combat. I abandoned the staff a long time ago. If you strengthen the sorcerer, he will become extremely strong. You can only change the scaling of the shield and pets. But pets depend on periodic damage scaling. Many general edits to the game broke various builds. Broke heavy attacks. Broke the necromancer and warden with the staff of destruction. If you mix stamina and magic, then the sorcerer is very strong. For example, he takes burst damage from both stamina abilities and magic skills. And his combo through the streak kills anyone. The only problem is the shields. But you can also refuse them. And it is pointless to compare the sorcerer with other classes, especially with the templar, the sorcerer is ahead of any class in ranged combat in terms of damage. No other class has that much ranged damage. If you want the magician to strengthen the sorcerer. Then let's buff the mana of the necromancer and the warden??? Or do you think your sorcerer is at the very bottom in pvp??
And above they wrote that the sorcerer has 25 ka of life. Restoration Staff's shield scales with spell power. As well as a heal for stamina.... You can safely refuse a mana shield to make yourself 33 ka hp and play through spell damage. I have seen more than once strong sorcerers through the shield, so even more sorcerers who abandoned them have 33 health and they are just impossible to kill. Damage not enough for combo...If we strengthen the sorserer, we will have the same sorcerers that are unkillable and have huge damage as when there was a werewolf set ....By the way, they are still very very strong ((((
There are no weak spells, [snip]
Yes sorcerer IS at the very bottom of PVP. This is a fact.
NO, the streak combo doesn't kill anyone in the current meta.
"Pets depend on periodic damage scaling" what are you actually talking about? This is nonsense.
The sorc is NOT "ahead of any class in ranged combat", this is flatly untrue.
This entire comment is... completely disconnected from the actual game.