michaelpatrickjonesnub18_ESO wrote: »...Kicking people in ESO. That's pathetic. How can anyone take this game that seriously. Did they tell you how pro they are? Or how much talent it takes to play this game?...
If you're doing 380DPS at VR8, then I'm sorry, you are sh*t.
I'd suggest getting some crit chance for melee. Maybe look into the 'Medium Armour' line and join a PvP campaign where your alliance is dominating, so you get the in game benefits from owning enemy keeps, Elder Scrolls ect...
My VR1 DragonKnight is doing about 550-600 dps @ 38% crit chance (+ whatever 'The Thief' gives you.)
alexandru987eb17_ESO wrote: »
The other thing is that a caster has no need for stamina while a melee user right now needs magicka as his class buffs and spells that work with his melee build use magicka and scale with magicka/spell damage and not with stamina/weapon damage. So you can see mages with 2200 magicka but you won`t see physical damage builds who can stack so much stamina as they must also increase their magicka to be able to use their class buffs.
Exactly my thoughts. It makes no sense....what so ever.pmn100b16_ESO wrote: »As I struggle through vet content on my broken NB, all I see around me are destruction staff users running into 4/5 mobs spamming impulse and killing everything in seconds. And they're going to make it stronger! O.o
Here is hoping they do some serious balancing, because I use melee atm w/o magic aside from the Might Standard......It is true, get someone with blue gear that is using the 2 handed skill line, and then someone that has blue sorcerer gear and using the dark magic skill line, the sorcerer will out dps the 2 handed by a mile. Its kind of ridiculous. All weapon skill trees need a buff.clocksstoppe wrote: »if what you are saying is true, this is bad. Yesterday i was doing a dungeon and our melee dps was dying constantly due to having to stay near the boss. most heavy aoe attacks would oneshot him and it couldnt be helped. But to also have lower dps than a ranged guy is just horrible
atleast the bow is balanced compared to melee. deals slightly less dps i think, because of its low rate of fire.
i think it looks currently like that
Magic > Shieldbash > Abilities (except NB, because NB has no real attacks and everything else is bugged) > Melee/Bow
Also bugs me that weapon skills didn't get any ultimates......
Yeah i have 2 mass skills and....need to use it 2-3 times. Mages use 1 skill 2 times and have no dmg. Yeah mages is mages but what point of melee if mages taking no dmg or used full healling many times.pmn100b16_ESO wrote: »As I struggle through vet content on my broken NB, all I see around me are destruction staff users running into 4/5 mobs spamming impulse and killing everything in seconds. And they're going to make it stronger! O.o
If this is the case, that's awesome. DPS addons like Recount destroyed the community in WOW because everything became about how much DPS you could do, with nothing else mattering.
If Zenimax has indeed made it so addons can't measure other players' DPS (only your own), that's really nice and they should definitely keep it that way.
Did you not read what I said? DK using no magic aside from the Dragon Standard. It should not be impossible to play a non magic user in a TES game. I would have preferred NOT to use that Dragon STandard, but they gave the weapon skill lines no ultimates, which just blows my mind. They pretty much FORCE you to use magic in this game.vandefanel wrote: »Here is hoping they do some serious balancing, because I use melee atm w/o magic aside from the Might Standard......It is true, get someone with blue gear that is using the 2 handed skill line, and then someone that has blue sorcerer gear and using the dark magic skill line, the sorcerer will out dps the 2 handed by a mile. Its kind of ridiculous. All weapon skill trees need a buff.clocksstoppe wrote: »if what you are saying is true, this is bad. Yesterday i was doing a dungeon and our melee dps was dying constantly due to having to stay near the boss. most heavy aoe attacks would oneshot him and it couldnt be helped. But to also have lower dps than a ranged guy is just horrible
atleast the bow is balanced compared to melee. deals slightly less dps i think, because of its low rate of fire.
i think it looks currently like that
Magic > Shieldbash > Abilities (except NB, because NB has no real attacks and everything else is bugged) > Melee/Bow
Also bugs me that weapon skills didn't get any ultimates......
Bow damage is not last when you learn to chainfire. partial charge, poison injection (release mouse button and injection at the same time which ive found is most easily accomplished with my naga less fluid when i tried to keyboard it but im sure it can work), shadowy disguise. repeat this ad nauseum, when stamina reaches around 15% turn siphoning strikes on, refill to full, turn it off, return to rotation. I promise you will do amazingly awesome damage.
Arsenic_Touch wrote: »
If this is the case, that's awesome. DPS addons like Recount destroyed the community in WOW because everything became about how much DPS you could do, with nothing else mattering.
If Zenimax has indeed made it so addons can't measure other players' DPS (only your own), that's really nice and they should definitely keep it that way.
Recount wasn't the issue in wow. All end game content revolved around doing certain amount of damage in a specific amount of time. If someone was under performing, the entire group would fail.
Gearscore was the problem because even if your gearscore was below the "threshold" that people wanted you could still do competitive dps, but people wouldn't invite you because you didn't get that RNG item drop to up your score.
That's what ruined the community.
actually i think they have.Sounds to me that OP generally got into group of WoWkids. In this game bosses have no enrage timers so DPS doesnt matter, sustainability and survival skills are by far more important
alexandru987eb17_ESO wrote: »Hello everyone!
Both me and my friend want to play the same build but he has more time so he made it up to VR8... when he started grouping for Dungeons.
He managed to clear a few before finding a group that had a dps meter and after the 1st boss they told him to get better dps as he was lagging behind the other sorcerer - the other sorcerer was using his own hp to have mana and spam Crystal Fragments over and over from what it looked like.(i was at his place watching him play)
At the 2nd boss he got booted out because his 380 dps was too little(he had to move a bit) and they said they are bringing another ranged caster sorc to replace him.