False.
Firstly: So long as dps race mechanics are in place in pve boss fights your dps is relevant, as lack thereof can prevent you and potentially your party from progressing through the game. When you encounter these bosses, such as VR Spindleclutch boss #2, the game is telling you that you are expected to be doing a certain level of dps as a group. DPS meters are important as they are the only tool that you can have to ensure that you can tweak your character and playstyle to hit that baseline. Excluding this tool from the game only serves to harm endgame progression and leave everyone wondering whether they are grouping with decent players or a bunch of hams, or indeed if they are the ham (if you play nightblade, you are probably the ham).
2nd: once a player has completed certain repeatable content, they tend to want to move through it as fast as possible in the future, and higher dps is the answer to that. This is where bads traditionally start getting upset as no group that understands what they are doing wants to take them anywhere as their attitude is "dps level doesn't matter", and expect the rest of the group to carry them. This holds said group back and risks wasting a lot of time in dungeons that would be a cakewalk when taking someone else. Why should 3 other players time be wasted because of 1 players inconsideration?
Bottom line, this game needs group dps/heal meters to be returned as an available function to the community. People who don't want to use it obviously wouldn't need to, and can go group with similarly minded people, and just suck it up that other players are more willing to put time into making their character effective. But there's no real reason that the choice shouldn't be there for those who *do* want to play effectively other than sheer petty mindedness. Stop holding people back.
Arsenic_Touch wrote: »...there is an API restriction that was added during one of the beta tests that prevents dps addons such as recount from determining other player values, only your own. So how exactly are they determining his dps when there is an api restriction preventing that?
In short, all dps addons can only determine the damage you do and the damage you take. Nothing else from other players.
Melee is not weak, at all. There's a reason why a 2h DK is arguably the strongest class in the game.
Those people claiming his dps was weak are full of it because they had no way of knowing what his dps was unless he had the addon and was announcing it to them.
Also, the reason why so many melee dps players die quickly is because they think they can face roll a boss or mob and that's not how this game works. I know plenty of people that melee dps and have ZERO issue with veteran content because they built their character to survive and know how to play a melee class properly.
All in all, this is pretty much a non issue.
Here is hoping they do some serious balancing, because I use melee atm w/o magic aside from the Might Standard......
Also bugs me that weapon skills didn't get any ultimates......
Reenlister wrote: »
So basically, I am wrong, because I don't write a long dissertation on how this must be approached as a business function?
Gotta hurry through?
Why?
Guess I ll just take my N00B bad player attitude and hustle off with the others who obviously don't know how to 'play the game' correctly.
/shaking head
BTW Gotta love the 'play effectively' line.
Just because people don't want to adopt to the elitist's "maxed out spec" way of thinking does not necessarily make their spec "broken, poorly-planned" as you call it. Basically it' a sad way of thinking all to common in games these days.Attorneyatlawl wrote: »
Quoted for truth. And to the person you're quoting, you wanting to force us to play with your broken, poorly-planned spec and effectively carry you is telling us how to play.You're contradicting yourself right off the bat.
I didn't encounter every dungeon and boss in this game yet, but I hope some bossfight mechanics demand more than simple max dps to end this fight.
I remember a bossfight in LotRO where two bosses had to be killed, the one only vulnerable to ranged attacks like bows and magic, the other only vulnerable to melee attacks. If your group wasn't well balanced, you got a problem, especially in the "hardmode" of this fight where the bosses' HPs never had to differ more than 10 % from each other.
But I've some some interesting mechanics in ESO too, so I think Craglorn won't be all about dps
dennissomb16_ESO wrote: »The unfortunate side of pugs is to often you will get the elitist, and that leads to things like booting people for not doing what they want, how they want. Guilds and building a good friends list eliminates that issue.
As far as melee dps, I think it is lacking overall compared to magic. partially it is class skills seem to do significant more dps the weapons, and that is magic. But where I really find the issue with melee is the same issue with many MMOs. Melee is often forced to move out of range for a number of reasons such as aoe on the ground, Mob has some difficult effect on itself, getting physically hit by some mobs just cant be mitigated enough, etc.
Having to move out of melee range means you are not doing dps. Of course the argument is always "switch to range". Really why take melee at all, simply build all range. I think the melee could use a bit of a boost
If this is the case, that's awesome. DPS addons like Recount destroyed the community in WOW because everything became about how much DPS you could do, with nothing else mattering.
If Zenimax has indeed made it so addons can't measure other players' DPS (only your own), that's really nice and they should definitely keep it that way.
This is actually an interesting dilemma for Zenimax.if craglorn is as easy as the current 6x VR dungeons (including hardmodes) i will unsub without regret.
No; you are wrong because you appear to believe that your personal character setup is more important than your contribution to the group when it comes to group content, potentially hampering those other 3 theoretical players ability to progress as, in the context of your post, they have to carry your low dps setup.
Many players do not want to have to carry others through game content. I'm not sure why some are unable to grasp this.