xentek_ESO wrote: »Shouldn't this whole thread be a non-issue? I mean the core complaint is how damage meters are evil and kicked his poor friend who is underpowered and needs a buff. Since we know that the damage meters line is bull, and I would LOVE for someone to prove me wrong by actually linking to a working party damage parser, it brings the rest of this guy's claim into question.
ESO doesn't have damage meters, because if they did, then we would actually know for a fact that the tank is doubling our damage and that the Sorc is spamming 1 key to victory and probably trippling our damage. That said, if that really is the case and we're the difference between a smooth run and chain wiping, we absolutely should get kicked. We should get super mad about it and demand answers from Zenimax.
However, the same crowd complaining of being kicked from dungeons are the very same people that don't want damage meters to prove that they ARE contributing, or to know when they're not so that they can fix the problem. Worse, if you knew that picking up a bow would turn you into a dps king, and you actively choose to do half the damage because you like daggers, that's extremely selfish on your part to expect others to do what you're unwilling to in order to carry you through content.
Lets get everything working first, please. Then we can see where the balance is. The content is going down. Otherwise we just end up where an ability gets fixed later and throws it all off again.
dusan.rusnak89eb17_ESO wrote: »Well speaking as NB melee dual wielder i can confirm... I`m in full unique/legendary enchanted set gear (v10 ofc), spent decade playing MMO's therefor I believe I CAN say that I know what to do ( always aimed for bis and being among the best) and I can honestly say that e.g my damage output is nowhere near sorcerors , not to mention that he is capable of doing that much of a damage w/o having to worry at all from distance ...
every DK in this topic is gonna say that melee is fine.. yep well it is as long as you play fully functional char that can dish out tons of damage in pretty much any situation and yet still able to take alot of damage..
I've created NB because it fits my playstyle the most.. I dont wanna be forced to reroll for DK (not to mentions the days of pure playtime which I no longer have that I'd have to invest into getting him to v10 , getting all skyshards , quests etc all over again.) to be able to play the game as it was intented to play..
Reenlister wrote: »Tell me where I have stressed my setup is more important?
Your speaking quite frankly out of your fourth point of contact.
You seem to be quite guilty of this yourself. As you seem to be only focused on the mystical build.
And you have no idea my DPS.
Reenlister wrote: »This whole how much dps do you do is stupid.
Ultimately when I group, I don't run around worrying over who has what for a DPS because it is a group. That means working toward a goal, not again, a business setup.
If I find someone who is struggling guess what, I take the time to speak to them and tell / show what I have found to work. Its called mentoring instead of bashing them to the ground.
Go ahead and play your little CEO of the MMO group role.
And do explain to me how one dungeon run with someone who may be not 'optimized' is going to result in you carrying them through the content? Maybe that 5 ( OMGosh so long! ) minutes you take out of your oh so busy schedule will actually help them to be better.
The problem is that in a fit of poor design, Zenimax placed a timer and a leader board into the Trials (raids). If you end up high on the leader board at the end of the week, you get 50% more loot than other players (1 extra loot drop over the 2 you got from doing the two Trials).
This massive increase in loot will absolutely lead to serious min/maxing along with cheating, hacking, exploiting and anything else that will result in fast Trial times. It is inevitable, all caused by the timer + leader board bonus loot.
If you don't have massive dps output, you won't be welcome to a good Trials group. Inferior just doesn't cut it when 50% more loot is at stake. Currently, melee is just flat out inferior.
I don't like it, nor do I like timers or leader boards being related in any way to actual loot gains, but that's how it is.
The standard group I run with is me healing, a tank and one melee, and one melee ranged hybrid. We have yet to find content we couldn't complete. Melee's damage isn't the problem. The problem is really noticeable when I pug is that melee feel they don't have to move and try block all boss attacks. Melee character spec'd for pve can dish some serious damage. Using a pvp oriented build in a dungeon will work but is inferior. There are enough skills that you can easily have builds optimized for both arenas of play. I have seen people setting up groups stating melee need not respond and they are only hurting themselves IMO.
What was his class? out of curiosity.
With my NB i have the same problem, because most of our skills do not work. Reapers Mark as an example or anything that applies a status effect.
Im still wondering why there is no "sneak attack" mechanik (like skyrim) that gives at least a small bonus when attacking from behind. would make a huge difference when you consider the risk of melee compared to ranged.
but yeah...currently one of the best groups is made with 3 tanks and one heal i think...shieldbash for the win -.-
Reenlister wrote: »
So basically, I am wrong, because I don't write a long dissertation on how this must be approached as a business function?
Gotta hurry through?
Why?
Guess I ll just take my N00B bad player attitude and hustle off with the others who obviously don't know how to 'play the game' correctly.
/shaking head
BTW Gotta love the 'play effectively' line.
I would have to agree.. I hated the DPS meter in WoW.. It ruined my game play.
And if I start getting kicked for low dps then the report for harassment button will become my friend.
I implore anyone else who is getting kicked for this reason to do the same.