Billium813 wrote: »boi_anachronism_ wrote: »Those leads work wonders if you are leveling excavation/scrying on a new character.For several of the furnishing leads, I am letting the leads expire because every house that is big enough to hold them has one or more of them already. Why not let me trade them to someone else who still wants them?
In response to some of the other posts: Placing leads in difficult or in inaccessible content would only make it so players will dislike that content even more, instead of it being an incentive to be there. Even if it is only inaccessible by player's choice. Also, leads must be in places everyone can access. Otherwise what is the point of new mythics, or buying DLC that releases new mythics.
For me this has nothing to do with difficulty or time(even though those play a major factor as well), I just do not like doing certain content and am not good in other content. Some higher content is just more trouble than it's worth, accessibility-wise. That does not mean the leads should be inaccessible!
Stating players in lower difficulty content should not have access to certain leads(mythics) is not what I think. Players should have access to any mythic they want, no matter at what difficulty level they play at. And no matter how useful that mythic can be to them. Not everyone is only playing the game to do higher content or to push their DPS-numbers, some just like to complete/try/collect everything but can't/won't do certain content. The game should facilitate these players as well, as they also bought the DLC that contains the mythic. Especially since only a tiny portion of the playerbase consists of endgame players.
So in my opinion all leads should be in easily accessible places and multiple types of content, so players can do the content they enjoy to get the leads.
PS: Idea: We also need an (archeology?) NPC which tells us where a mythic lead we haven't discovered yet, is at. So players like me, without add-ons(or google), can know where to find/farm new undiscovered mythic leads. Something like: "When I was younger I once made a ring from materials through a lead I found in one of Murkmire's safeboxes." or "When I was still an explorer me and my group once found a lead from the final boss of darkshade caverns 2." This way a new lead to find, is discoverable through the game itself, instead of only through third-party sources or by sheer luck.
Not everyone is good at ALL content. It is designed to encourage players to branch out. I'm not good at pvp particularly but there are leads that drop In IC that have lead me to spend some time there and actually enjoyed it on occasion. World bosses, delves, harvesting, pvp zones, and even random leads on tables or in overworld, how is that not "multiple types of content"? I'm just baffled. With this type of thinking might as well suggest you go to the corner merchant and buy all the leads..
I think that by "easily accessible places and multiple types of content", they mean something like this:
In order to obtain the Syrabane’s Ward Mythic, you need the lead for Rune-scribed Braces. Currently, this lead only drops from the last boss of Shipwright’s Regret dungeon. Alternatively, for example, this lead could also drop from some fishing activity, from taking Keeps in Cyrodiil, and from a specific zone daily coffer. Players could have "multiple types of content" to choose from to obtain the lead, rather than currently being "forced" into something that they may not like.
I don't know if I completely disagree with this idea, but I don't think I like it either. The game would fill up REALLY fast with all of these alternative lead drop locations. Yes, it makes it more likely that one of the drop locations will appeal to a specific player, which I like. However, it also becomes very complex and after 2 years we would have multiple things in the game dropping multiple types of leads... not sure if that's good or bad. Also, players will just pick the easiest one and do that... which undermines the strength of a system that subtly gets players to participate in other content.
At the end of the day, there are MANY good ideas on how to improve drop rates for leads and mix up the variety. All of these are preferable to just making them tradable.
Billium813 wrote: »NettleCarrier wrote: »It should be like dungeon set loot, just within the people that were there. Nothing more demoralizing than doing the dungeon for the 20th time with a group of friends and all of them have received the lead for the 2nd or 3rd time (if they have already scryed it). I do NOT think they should be sellable or guaranteed in any form (to prevent selling of drops).
As someone with only 6 leads left to farm, I think this whole process has been terribly UNfun.wolfie1.0. wrote: »I voted yes, but only on the condition that they work like dungeon and trial gear in that they are trade able only if you are grouped with others and only to those people and have a time limit. Starting the scrying process binds it to your account.
What if the drop rate for leads, from dungeon bosses, were based on difficulty? For instance, Normal dungeons are lower than current (maybe 20:1). Veteran is a bit higher than current (maybe 6:1). And Veteran HM is a guaranteed drop?
Awesome idea. Even if it becomes another expensive Trader item, nothing beats the value of my personal time. I would gladly purchase what I need and save large portion of my time.
wolfie1.0. wrote: »Billium813 wrote: »NettleCarrier wrote: »It should be like dungeon set loot, just within the people that were there. Nothing more demoralizing than doing the dungeon for the 20th time with a group of friends and all of them have received the lead for the 2nd or 3rd time (if they have already scryed it). I do NOT think they should be sellable or guaranteed in any form (to prevent selling of drops).
As someone with only 6 leads left to farm, I think this whole process has been terribly UNfun.wolfie1.0. wrote: »I voted yes, but only on the condition that they work like dungeon and trial gear in that they are trade able only if you are grouped with others and only to those people and have a time limit. Starting the scrying process binds it to your account.
What if the drop rate for leads, from dungeon bosses, were based on difficulty? For instance, Normal dungeons are lower than current (maybe 20:1). Veteran is a bit higher than current (maybe 6:1). And Veteran HM is a guaranteed drop?
How about the drop rates are directly proportional to how many item set prices you collected from said dungeon instead? ZOS doesn't seem to like guaranteed drops.
greed and jealousy are found in the thread
Also keep in mind that tradable does not have to mean "sold by players". It can also be an NPC store. And not necessarily for gold.