Agreed, all leads should be in easily accessible places! And in multiple spots gameplay-wise, so players can receive leads from any content they enjoy doing.Tommy_The_Gun wrote: »Yes. But... on the other hand I don't think that mythic leads should be inaccessible either. And some of them kinda are dropping in places that many players won't ever do - like group arenas & trials.
I guess it would be all fine if we had multiple sources for every mythic. This would kinda stop the "boss camping" or "node camping" phenomenon we have when there is a new mythic introduced. Players imho should help each other, but the way many leads are designed makes it the total opposite & creates very toxic situations.
Those leads work wonders if you are leveling excavation/scrying on a new character.For several of the furnishing leads, I am letting the leads expire because every house that is big enough to hold them has one or more of them already. Why not let me trade them to someone else who still wants them?
In response to some of the other posts: Placing leads in difficult or in inaccessible content would only make it so players will dislike that content even more, instead of it being an incentive to be there. Even if it is only inaccessible by player's choice. Also, leads must be in places everyone can access. Otherwise what is the point of new mythics, or buying DLC that releases new mythics.
For me this has nothing to do with difficulty or time(even though those play a major factor as well), I just do not like doing certain content and am not good in other content. Some higher content is just more trouble than it's worth, accessibility-wise. That does not mean the leads should be inaccessible!
The biggest reason I vote "No" is that in order to make them tradeable they have to become an in-game item, which then impacts inventory. Problems for some, not so for others, but they'd have to be an item in order to be bought and sold. I don't see any other way in which to make them tradeable and not have them as an item. And I don't think we need Dev time sunk into coming up with a new trading system just to accommodate this feature.
If one chooses to ignore Leads because they don't bother with Antiquities then they need do nothing as it stands. They occupy "space" in the Journal and eventually "expire", no muss, no fuss, on the part of the person choosing to ignore them.
rexagamemnon wrote: »Not opposed. In the real world archeologists, historians, investigators, paleontoligists, virtually all academics provide each other leads on work when it benefits them
Billium813 wrote: »Absolutely not. Having to chase down leads yourself is actually good for the game. If they become tradable, then the whole process becomes trivialized as players just BUY leads from players rather than having to put in the effort themselves. Eat your vegetables, you may not like them, but they are good for you.
Billium813 wrote: »For several of the furnishing leads, I am letting the leads expire because every house that is big enough to hold them has one or more of them already. Why not let me trade them to someone else who still wants them?
So the game should mirror real life more? If you have enough money, you never have to leave your home or do any content; just purchase it from other players for cold hard cash? Someone can spend all day flipping items on the market for millions of gold, then completely skip collecting leads by just purchasing them? This is a game, the game should incentivize players to play it, not give them more avenues to skip to the end by paying money and selling crowns.
Lady_Galadhiel wrote: »Billium813 wrote: »Absolutely not. Having to chase down leads yourself is actually good for the game. If they become tradable, then the whole process becomes trivialized as players just BUY leads from players rather than having to put in the effort themselves. Eat your vegetables, you may not like them, but they are good for you.
That's like saying grind and frustrating over lead farming is good for people or the game. 😂
Definitely they should be tradable, yes please ZOS!!!
Lady_Galadhiel wrote: »Billium813 wrote: »Absolutely not. Having to chase down leads yourself is actually good for the game. If they become tradable, then the whole process becomes trivialized as players just BUY leads from players rather than having to put in the effort themselves. Eat your vegetables, you may not like them, but they are good for you.
That's like saying grind and frustrating over lead farming is good for people or the game. 😂
Definitely they should be tradable, yes please ZOS!!!
Those leads work wonders if you are leveling excavation/scrying on a new character.For several of the furnishing leads, I am letting the leads expire because every house that is big enough to hold them has one or more of them already. Why not let me trade them to someone else who still wants them?
In response to some of the other posts: Placing leads in difficult or in inaccessible content would only make it so players will dislike that content even more, instead of it being an incentive to be there. Even if it is only inaccessible by player's choice. Also, leads must be in places everyone can access. Otherwise what is the point of new mythics, or buying DLC that releases new mythics.
For me this has nothing to do with difficulty or time(even though those play a major factor as well), I just do not like doing certain content and am not good in other content. Some higher content is just more trouble than it's worth, accessibility-wise. That does not mean the leads should be inaccessible!
Stating players in lower difficulty content should not have access to certain leads(mythics) is not what I think. Players should have access to any mythic they want, no matter at what difficulty level they play at. And no matter how useful that mythic can be to them. Not everyone is only playing the game to do higher content or to push their DPS-numbers, some just like to complete/try/collect everything but can't/won't do certain content. The game should facilitate these players as well, as they also bought the DLC that contains the mythic. Especially since only a tiny portion of the playerbase consists of endgame players.
So in my opinion all leads should be in easily accessible places and multiple types of content, so players can do the content they enjoy to get the leads.
PS: Idea: We also need an (archeology?) NPC which tells us where a mythic lead we haven't discovered yet, is at. So players like me, without add-ons(or google), can know where to find/farm new undiscovered mythic leads. Something like: "When I was younger I once made a ring from materials through a lead I found in one of Murkmire's safeboxes." or "When I was still an explorer me and my group once found a lead from the final boss of darkshade caverns 2." This way a new lead to find, is discoverable through the game itself, instead of only through third-party sources or by sheer luck.
boi_anachronism_ wrote: »Those leads work wonders if you are leveling excavation/scrying on a new character.For several of the furnishing leads, I am letting the leads expire because every house that is big enough to hold them has one or more of them already. Why not let me trade them to someone else who still wants them?
In response to some of the other posts: Placing leads in difficult or in inaccessible content would only make it so players will dislike that content even more, instead of it being an incentive to be there. Even if it is only inaccessible by player's choice. Also, leads must be in places everyone can access. Otherwise what is the point of new mythics, or buying DLC that releases new mythics.
For me this has nothing to do with difficulty or time(even though those play a major factor as well), I just do not like doing certain content and am not good in other content. Some higher content is just more trouble than it's worth, accessibility-wise. That does not mean the leads should be inaccessible!
Stating players in lower difficulty content should not have access to certain leads(mythics) is not what I think. Players should have access to any mythic they want, no matter at what difficulty level they play at. And no matter how useful that mythic can be to them. Not everyone is only playing the game to do higher content or to push their DPS-numbers, some just like to complete/try/collect everything but can't/won't do certain content. The game should facilitate these players as well, as they also bought the DLC that contains the mythic. Especially since only a tiny portion of the playerbase consists of endgame players.
So in my opinion all leads should be in easily accessible places and multiple types of content, so players can do the content they enjoy to get the leads.
PS: Idea: We also need an (archeology?) NPC which tells us where a mythic lead we haven't discovered yet, is at. So players like me, without add-ons(or google), can know where to find/farm new undiscovered mythic leads. Something like: "When I was younger I once made a ring from materials through a lead I found in one of Murkmire's safeboxes." or "When I was still an explorer me and my group once found a lead from the final boss of darkshade caverns 2." This way a new lead to find, is discoverable through the game itself, instead of only through third-party sources or by sheer luck.
Not everyone is good at ALL content. It is designed to encourage players to branch out. I'm not good at pvp particularly but there are leads that drop In IC that have lead me to spend some time there and actually enjoyed it on occasion. World bosses, delves, harvesting, pvp zones, and even random leads on tables or in overworld, how is that not "multiple types of content"? I'm just baffled. With this type of thinking might as well suggest you go to the corner merchant and buy all the leads..