The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Make leads tradable

  • boi_anachronism_
    boi_anachronism_
    ✭✭✭✭✭
    ✭✭
    No, keep leads untradable
    Billium813 wrote: »
    Sarannah wrote: »
    Ingenon wrote: »
    For several of the furnishing leads, I am letting the leads expire because every house that is big enough to hold them has one or more of them already. Why not let me trade them to someone else who still wants them?
    Those leads work wonders if you are leveling excavation/scrying on a new character.

    In response to some of the other posts: Placing leads in difficult or in inaccessible content would only make it so players will dislike that content even more, instead of it being an incentive to be there. Even if it is only inaccessible by player's choice. Also, leads must be in places everyone can access. Otherwise what is the point of new mythics, or buying DLC that releases new mythics.
    For me this has nothing to do with difficulty or time(even though those play a major factor as well), I just do not like doing certain content and am not good in other content. Some higher content is just more trouble than it's worth, accessibility-wise. That does not mean the leads should be inaccessible!

    Stating players in lower difficulty content should not have access to certain leads(mythics) is not what I think. Players should have access to any mythic they want, no matter at what difficulty level they play at. And no matter how useful that mythic can be to them. Not everyone is only playing the game to do higher content or to push their DPS-numbers, some just like to complete/try/collect everything but can't/won't do certain content. The game should facilitate these players as well, as they also bought the DLC that contains the mythic. Especially since only a tiny portion of the playerbase consists of endgame players.

    So in my opinion all leads should be in easily accessible places and multiple types of content, so players can do the content they enjoy to get the leads.

    PS: Idea: We also need an (archeology?) NPC which tells us where a mythic lead we haven't discovered yet, is at. So players like me, without add-ons(or google), can know where to find/farm new undiscovered mythic leads. Something like: "When I was younger I once made a ring from materials through a lead I found in one of Murkmire's safeboxes." or "When I was still an explorer me and my group once found a lead from the final boss of darkshade caverns 2." This way a new lead to find, is discoverable through the game itself, instead of only through third-party sources or by sheer luck.

    Not everyone is good at ALL content. It is designed to encourage players to branch out. I'm not good at pvp particularly but there are leads that drop In IC that have lead me to spend some time there and actually enjoyed it on occasion. World bosses, delves, harvesting, pvp zones, and even random leads on tables or in overworld, how is that not "multiple types of content"? I'm just baffled. With this type of thinking might as well suggest you go to the corner merchant and buy all the leads..

    I think that by "easily accessible places and multiple types of content", they mean something like this:

    In order to obtain the Syrabane’s Ward Mythic, you need the lead for Rune-scribed Braces. Currently, this lead only drops from the last boss of Shipwright’s Regret dungeon. Alternatively, for example, this lead could also drop from some fishing activity, from taking Keeps in Cyrodiil, and from a specific zone daily coffer. Players could have "multiple types of content" to choose from to obtain the lead, rather than currently being "forced" into something that they may not like.

    I don't know if I completely disagree with this idea, but I don't think I like it either. The game would fill up REALLY fast with all of these alternative lead drop locations. Yes, it makes it more likely that one of the drop locations will appeal to a specific player, which I like. However, it also becomes very complex and after 2 years we would have multiple things in the game dropping multiple types of leads... not sure if that's good or bad. Also, players will just pick the easiest one and do that... which undermines the strength of a system that subtly gets players to participate in other content.

    At the end of the day, there are MANY good ideas on how to improve drop rates for leads and mix up the variety. All of these are preferable to just making them tradable.

    Ok that makes a bit more sense but the fact remains that zos will almost definitely not do that. They want players to do more types of content so they incentivize to that end. It's quite successful tbh. Why would they change that? From a dev perspective I certainly wouldn't.. Id improve drop rates a bit though. Mora's whisper... Sheeesh
  • Living_Tribunal
    Living_Tribunal
    ✭✭✭
    Yes, make leads tradable
    Maybe not the leads but atleast the furniture you get. You can already sell the motifs. Why not the furniture? I just scrap them when I get them.
  • Gelmir
    Gelmir
    ✭✭✭
    Yes, make leads tradable
    Awesome idea. Even if it becomes another expensive Trader item, nothing beats the value of my personal time. I would gladly purchase what I need and save large portion of my time.
    Edited by Gelmir on November 13, 2022 11:33PM
    Check-out ~~ GuildPlanner.Pro ~~ Your Ultimate Guild & Character Management Tool
    ★ Lodge of Sorceresses [PC/EU] - LF Serious PvEers: Midgame to Endgame Growth! ★ We NEED You! | Join Discord Server | Youtube Channel
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    Yes, make leads tradable
    Billium813 wrote: »
    It should be like dungeon set loot, just within the people that were there. Nothing more demoralizing than doing the dungeon for the 20th time with a group of friends and all of them have received the lead for the 2nd or 3rd time (if they have already scryed it). I do NOT think they should be sellable or guaranteed in any form (to prevent selling of drops).

    As someone with only 6 leads left to farm, I think this whole process has been terribly UNfun.
    wolfie1.0. wrote: »
    I voted yes, but only on the condition that they work like dungeon and trial gear in that they are trade able only if you are grouped with others and only to those people and have a time limit. Starting the scrying process binds it to your account.

    What if the drop rate for leads, from dungeon bosses, were based on difficulty? For instance, Normal dungeons are lower than current (maybe 20:1). Veteran is a bit higher than current (maybe 6:1). And Veteran HM is a guaranteed drop?

    How about the drop rates are directly proportional to how many item set prices you collected from said dungeon instead? ZOS doesn't seem to like guaranteed drops.
  • me_ming
    me_ming
    ✭✭✭✭✭
    No, keep leads untradable
    Gelmir wrote: »
    Awesome idea. Even if it becomes another expensive Trader item, nothing beats the value of my personal time. I would gladly purchase what I need and save large portion of my time.

    exactly why you shouldn't be playing an MMO.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • LadyLethalla
    LadyLethalla
    ✭✭✭✭✭
    Just make the lead drop for everyone in the group.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • LouisaB75
    LouisaB75
    ✭✭✭✭
    Recently I went to do a world boss for a lead. It dropped first time. A couple of weeks later I was in that area again and someone else called out for help with the boss because he was farming it for the same lead. He had been at it for ages with no luck. It dropped for me again on the third try and he will still without it. I felt really bad and wished I could have traded it to him. Luckily he did get the lead after a few more attempts, but being able to trade it within the group would have been nice.
    Edited by LouisaB75 on November 15, 2022 5:30PM
  • Billium813
    Billium813
    ✭✭✭✭✭
    No, keep leads untradable
    wolfie1.0. wrote: »
    Billium813 wrote: »
    It should be like dungeon set loot, just within the people that were there. Nothing more demoralizing than doing the dungeon for the 20th time with a group of friends and all of them have received the lead for the 2nd or 3rd time (if they have already scryed it). I do NOT think they should be sellable or guaranteed in any form (to prevent selling of drops).

    As someone with only 6 leads left to farm, I think this whole process has been terribly UNfun.
    wolfie1.0. wrote: »
    I voted yes, but only on the condition that they work like dungeon and trial gear in that they are trade able only if you are grouped with others and only to those people and have a time limit. Starting the scrying process binds it to your account.

    What if the drop rate for leads, from dungeon bosses, were based on difficulty? For instance, Normal dungeons are lower than current (maybe 20:1). Veteran is a bit higher than current (maybe 6:1). And Veteran HM is a guaranteed drop?

    How about the drop rates are directly proportional to how many item set prices you collected from said dungeon instead? ZOS doesn't seem to like guaranteed drops.

    Sure, set collection could be a decent indicator that the player at least has experience with the dungeon. Perhaps
    • Normal Dungeon - 1:20 -> 1:10 (w/ full set collection)
    • Veteran Dungeon - 1:10 -> 1:5 (w/ full set collection)
    • Veteran HM Dungeon - 1:4 -> 1:2 (w/ full set collection)

    One thing though, we are talking about Antiquities here, this is a DLC mechanic. In my experience, ZOS is loath to make any change that integrates one system (like the sticker book) into another system (like Antiquities Lead drops). I think the reason for that is that ZOS is worried that inter-connecting systems would make the game too difficult to balance and too prone to being broken if they make a change to one system.

    Also, they don't want the game to become TOO complex to understand or 12 year olds would have a hard time playing their game. You may laugh, but there is a very fine line in development between overly complex and overly simply. I think it's pretty clear that ZOS doesn't want their game to be overloaded with UI windows and pages of in-game documentation. They want simple and straight forward. That runs the risk of being boring though once players figure it out, but it's MUCH safer to be overly simple than overly complex.
    Edited by Billium813 on November 14, 2022 4:36PM
  • CrashTest
    CrashTest
    ✭✭✭✭✭
    Yes, make leads tradable
    I'd settle for increased drop rate across all lead sources (chests and mobs) and tradable leads among group members or any players not in group who've killed the same boss you just killed

    Playing content you don't enjoy for prolonged periods of time to get something you want (especially if that something is for content you actually enjoy, so you just want to get on with it already and go do that instead) isn't fun for you or healthy for the game bc burnout, and you get a bunch of disgruntled and resentful players in content they don't like who spread their misery over it to everyone else. Just look at all the rage that happens when there are events in PvP and PvErs go into Cyro and IC. Or look at all the rage that happens from dungeon finder when someone blitzes through or fake roles bc they're just farming the random daily rewards or gear so they can go play what they actually like and don't want to be there in that dungeon.
    Edited by CrashTest on November 14, 2022 5:14PM
  • SammyKhajit
    SammyKhajit
    ✭✭✭✭✭
    ✭✭
    Yes, make leads tradable
    This one found a lead in the new DLC accidentally, and wish it can be given away to someone who wants it.
  • Emmagoldman
    Emmagoldman
    ✭✭✭✭✭
    Yes, make leads tradable
    Just started grinding banishing cells for a lead..........starting playing 1 year after release. Zero, I mean ZERO excitement doing something I've done it a million times. If leads were around various content and zones i would happily do something I enjoy and selling over grinding content I've done a million times.

    With a million sweeping metas it has the general player base dissatisfied. For me, anything to reduce grind is appreciated. In PVP, a majority of leads are through pve (I think all but 1) and grinding out spots, to get mythic items to stay competitive is faaaaaaaaaaaaaaaaaar from enjoyment. Imagine the uproar if the majority of leads were through pvp! Massive game exodus and the forums on 🔥
  • Elvenheart
    Elvenheart
    ✭✭✭✭✭
    ✭✭✭
    Yes, make leads tradable
    All leads BUT mythics.
  • blktauna
    blktauna
    ✭✭✭✭✭
    ✭✭
    Yes, make leads tradable
    mocap wrote: »
    greed and jealousy are found in the thread

    Also keep in mind that tradable does not have to mean "sold by players". It can also be an NPC store. And not necessarily for gold.

    Inorite. I'd like to give them to guildies or group members when they drop.
    PCNA
    PCEU
Sign In or Register to comment.