Player since Beta. Not great, but had fun. Templar was always my highest DPS. Can't do squat with them now. All the new builds are for great sword and dagger! Still magic though. BS! Templars are magic users, and magic users do NOT use a Great Sword! This is insane. Have ESO+. Thinking of dropping it if game doesn't improve next update. I now just log in to talk to my friends on discord. I barely play unless we are doing a trial (which I now embarrass myself at). I log in, get my rewards, maybe do one toons worth of crafting writs and I'm gone. Looking for a new game real hard. This "update" has ruined the game for the casual player.
AuraoftheAzureSea wrote: »SilverBride wrote: »The discussion I was replying to was about how update 35 affected the casual player, which I have pointed out that I am.
However I do participate in more than just questing and basic overland mobs. I solo dungeons and Dragonstar Arena and World Bosses and participate in Vents and Harrowstorms. If update 35 made me that much weaker I think my performance with these things would have been affected. But they haven't.
What would you say the difference between a casual player and a hardcore player is? Because I feel like a lot of people are working off of very different definitions.
If someone asked me, I would say that I play video games casually. I play for fun and I don't schedule most of my free time around competitive gaming. When I used to play, I happened to have fun creating, testing and perfecting builds that would let me better complete difficult/veteran content.
Because I played casually, for fun, this means that while I did enjoy creating and testing builds, parsing, trifecta vet dungeon and trial progression, it meant that keeping up with a constantly changing meta was not necessarily a fun priority, but rather a tedious extra step that I had to do in order to successfully participate in these activities, because they are done with other players. This is, after all, a multiplayer game!
Making builds and planning and strategizing IS fun to me, even if I don't want to do it all of the time. It is a thing I do in single player games, too, that don't constantly rebalance. The difference is that, as a casual player, having to do this on ESO's timeline and not my own timeline is NOT fun for me. The constant loss of progress impacted my ability to play the game casually, in the way that was fun for me. This is why I stopped playing (to be fair, long before this update, but this isn't exactly a new pattern for ESO).
TL;DR:
Casual players can still play the game in different ways. Casual players can and do participate in veteran content, which is arguably half of the multiplayer content in a multiplayer game. Casual players who have fun completing challenges ARE affected by these kinds of changes, even if you aren't one of them.
AuraoftheAzureSea wrote: »SilverBride wrote: »The discussion I was replying to was about how update 35 affected the casual player, which I have pointed out that I am.
However I do participate in more than just questing and basic overland mobs. I solo dungeons and Dragonstar Arena and World Bosses and participate in Vents and Harrowstorms. If update 35 made me that much weaker I think my performance with these things would have been affected. But they haven't.
What would you say the difference between a casual player and a hardcore player is? Because I feel like a lot of people are working off of very different definitions.
If someone asked me, I would say that I play video games casually. I play for fun and I don't schedule most of my free time around competitive gaming. When I used to play, I happened to have fun creating, testing and perfecting builds that would let me better complete difficult/veteran content.
Because I played casually, for fun, this means that while I did enjoy creating and testing builds, parsing, trifecta vet dungeon and trial progression, it meant that keeping up with a constantly changing meta was not necessarily a fun priority, but rather a tedious extra step that I had to do in order to successfully participate in these activities, because they are done with other players. This is, after all, a multiplayer game!
Making builds and planning and strategizing IS fun to me, even if I don't want to do it all of the time. It is a thing I do in single player games, too, that don't constantly rebalance. The difference is that, as a casual player, having to do this on ESO's timeline and not my own timeline is NOT fun for me. The constant loss of progress impacted my ability to play the game casually, in the way that was fun for me. This is why I stopped playing (to be fair, long before this update, but this isn't exactly a new pattern for ESO).
TL;DR:
Casual players can still play the game in different ways. Casual players can and do participate in veteran content, which is arguably half of the multiplayer content in a multiplayer game. Casual players who have fun completing challenges ARE affected by these kinds of changes, even if you aren't one of them.
FeedbackOnly wrote: »Player since Beta. Not great, but had fun. Templar was always my highest DPS. Can't do squat with them now. All the new builds are for great sword and dagger! Still magic though. BS! Templars are magic users, and magic users do NOT use a Great Sword! This is insane. Have ESO+. Thinking of dropping it if game doesn't improve next update. I now just log in to talk to my friends on discord. I barely play unless we are doing a trial (which I now embarrass myself at). I log in, get my rewards, maybe do one toons worth of crafting writs and I'm gone. Looking for a new game real hard. This "update" has ruined the game for the casual player.
Yeah I see a lot of casual players not able to do dungeon content anymore. I see people come back and not understand game anymore
Update 35 meet no goals
How did this make the game better for players to play?
I don't even have an objective-but-personally-disliked answer to that. It's like paying the same price as always but getting 20% less as a reward for being a common customer.
They said they were going to explain how it made the game better with a brief Q&A, but they decided to go radio silent instead.
I'm relatively new, only played a few months, but coming from update 34 to this, I haven't enjoyed it nearly as much as before, and some characters I've stopped playing entirely.
With so much community outcry, i'm surprised they didn't revisit anything for templar, instead going forward with update 36 leaving it as-is. if they're not going to even consider it till next year, I think the update has taken some wind out of my sails.
Based on the traffic I see here on the forums, I can see that the community as a whole is still engaged in the game, which is good. With luck they’ll keep working on it and make it a game that I can love again in 2-3 years.
Shadesofkin wrote: »I discover that I have to rebuild every DK build I've ever done. Not even minor changes, but like massively redesign what I was playing...
Shadesofkin wrote: »My rig was fried in 2021, right around the beginning of it, I rebuilt it literally only this month, I get back into the game nearly a full year and a half later and I discover that I have to rebuild every DK build I've ever done. Not even minor changes, but like massively redesign what I was playing...and DW/2H starts being meta again on high end parse? Good lord that's the most obnoxious thing ever. I cannot stress how much I don't like using martial weapons on caster builds.
Now...that being said, I'll figure it out, I always have...I was running pledges and it seems as if even at only 1100 cp (I was gone way too long) with a competent group we're still getting through them in 20+ minutes on average (I do miss doing it in 15 without mob skipping tho)
Its a lot to relearn, its some seriously sweeping changes and I truly hope that it's not just the start of more massive changes at least for the time being.
alternatelder wrote: »Shadesofkin wrote: »I discover that I have to rebuild every DK build I've ever done. Not even minor changes, but like massively redesign what I was playing...
This is stam, right? I haven't had to touch my magdk build for 5 years now, still performing fine. Minus minor cp and some skill adjustments.