Your Experience with U35?

  • Triplesixtyson
    Triplesixtyson
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    My experience as a vet PvE player has been quite good. I main magcro and all I can say is im having a blast with some of the longer dots and smashing my spammable. Dps hasnt changed for me personally.
  • Lylith
    Lylith
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    i think the french call it '***.'

    the game has achieved an even more teeth-grinding level of tedium and aggravation in pvp, far beyond where it was before.
    Edited by Lylith on September 21, 2022 8:50PM
  • FeedbackOnly
    FeedbackOnly
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    Jensmom wrote: »
    Player since Beta. Not great, but had fun. Templar was always my highest DPS. Can't do squat with them now. All the new builds are for great sword and dagger! Still magic though. BS! Templars are magic users, and magic users do NOT use a Great Sword! This is insane. Have ESO+. Thinking of dropping it if game doesn't improve next update. I now just log in to talk to my friends on discord. I barely play unless we are doing a trial (which I now embarrass myself at). I log in, get my rewards, maybe do one toons worth of crafting writs and I'm gone. Looking for a new game real hard. This "update" has ruined the game for the casual player.

    Yeah I see a lot of casual players not able to do dungeon content anymore. I see people come back and not understand game anymore

    Update 35 meet no goals
  • FeedbackOnly
    FeedbackOnly
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    The discussion I was replying to was about how update 35 affected the casual player, which I have pointed out that I am.

    However I do participate in more than just questing and basic overland mobs. I solo dungeons and Dragonstar Arena and World Bosses and participate in Vents and Harrowstorms. If update 35 made me that much weaker I think my performance with these things would have been affected. But they haven't.

    What would you say the difference between a casual player and a hardcore player is? Because I feel like a lot of people are working off of very different definitions.

    If someone asked me, I would say that I play video games casually. I play for fun and I don't schedule most of my free time around competitive gaming. When I used to play, I happened to have fun creating, testing and perfecting builds that would let me better complete difficult/veteran content.

    Because I played casually, for fun, this means that while I did enjoy creating and testing builds, parsing, trifecta vet dungeon and trial progression, it meant that keeping up with a constantly changing meta was not necessarily a fun priority, but rather a tedious extra step that I had to do in order to successfully participate in these activities, because they are done with other players. This is, after all, a multiplayer game!

    Making builds and planning and strategizing IS fun to me, even if I don't want to do it all of the time. It is a thing I do in single player games, too, that don't constantly rebalance. The difference is that, as a casual player, having to do this on ESO's timeline and not my own timeline is NOT fun for me. The constant loss of progress impacted my ability to play the game casually, in the way that was fun for me. This is why I stopped playing (to be fair, long before this update, but this isn't exactly a new pattern for ESO).

    TL;DR:
    Casual players can still play the game in different ways. Casual players can and do participate in veteran content, which is arguably half of the multiplayer content in a multiplayer game. Casual players who have fun completing challenges ARE affected by these kinds of changes, even if you aren't one of them.

    Casual players get kicks for how bad they are now. No point in having a burden who hasn't adapted
  • Auldwulfe
    Auldwulfe
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    The discussion I was replying to was about how update 35 affected the casual player, which I have pointed out that I am.

    However I do participate in more than just questing and basic overland mobs. I solo dungeons and Dragonstar Arena and World Bosses and participate in Vents and Harrowstorms. If update 35 made me that much weaker I think my performance with these things would have been affected. But they haven't.

    What would you say the difference between a casual player and a hardcore player is? Because I feel like a lot of people are working off of very different definitions.

    If someone asked me, I would say that I play video games casually. I play for fun and I don't schedule most of my free time around competitive gaming. When I used to play, I happened to have fun creating, testing and perfecting builds that would let me better complete difficult/veteran content.

    Because I played casually, for fun, this means that while I did enjoy creating and testing builds, parsing, trifecta vet dungeon and trial progression, it meant that keeping up with a constantly changing meta was not necessarily a fun priority, but rather a tedious extra step that I had to do in order to successfully participate in these activities, because they are done with other players. This is, after all, a multiplayer game!

    Making builds and planning and strategizing IS fun to me, even if I don't want to do it all of the time. It is a thing I do in single player games, too, that don't constantly rebalance. The difference is that, as a casual player, having to do this on ESO's timeline and not my own timeline is NOT fun for me. The constant loss of progress impacted my ability to play the game casually, in the way that was fun for me. This is why I stopped playing (to be fair, long before this update, but this isn't exactly a new pattern for ESO).

    TL;DR:
    Casual players can still play the game in different ways. Casual players can and do participate in veteran content, which is arguably half of the multiplayer content in a multiplayer game. Casual players who have fun completing challenges ARE affected by these kinds of changes, even if you aren't one of them.

    Same here.... I love Elder Scrolls, and have since Arena first came out .... I am also a tabletop DM/GM, and have been one for 44 years, or so...... I LOVE building character concepts ... I don't always keep them, and sometimes they don't work the way I thought they would, and they go by the wayside, but my joy is building a character to try and do things different.....

    Auldwulfe
  • Auldwulfe
    Auldwulfe
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    Jensmom wrote: »
    Player since Beta. Not great, but had fun. Templar was always my highest DPS. Can't do squat with them now. All the new builds are for great sword and dagger! Still magic though. BS! Templars are magic users, and magic users do NOT use a Great Sword! This is insane. Have ESO+. Thinking of dropping it if game doesn't improve next update. I now just log in to talk to my friends on discord. I barely play unless we are doing a trial (which I now embarrass myself at). I log in, get my rewards, maybe do one toons worth of crafting writs and I'm gone. Looking for a new game real hard. This "update" has ruined the game for the casual player.

    Yeah I see a lot of casual players not able to do dungeon content anymore. I see people come back and not understand game anymore

    Update 35 meet no goals

    Thing is, U35's biggest failure is a cascade of previous failures, combined with a huge change.....
    With hybridization, and the fact it wasn't done, yet..... U35's issues became inflated.... and the result is that a very few narrow skills, now, are the only ones that seem to perform... so almost ALL of the characters in the game have become clones ....

    Resolving Vigor is a prime example..... EVERYONE is now using it, as it became the best heal....
    I know that the goal was to make the skills as close as possible to each other, so there weren't any "better" skills than others..... but combined with the sweeping changes, it instead created a situation where there is very little to differentiate one character from another, other than outfit, color of the animation.... and maybe how that animation looks.......

    Auldwulfe
  • Chadak
    Chadak
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    Jaraal wrote: »
    Chadak wrote: »
    How did this make the game better for players to play?

    I don't even have an objective-but-personally-disliked answer to that. It's like paying the same price as always but getting 20% less as a reward for being a common customer.

    They said they were going to explain how it made the game better with a brief Q&A, but they decided to go radio silent instead.


    Which, to me, says everything anyway.
  • Rageypoo
    Rageypoo
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    I'm relatively new, only played a few months, but coming from update 34 to this, I haven't enjoyed it nearly as much as before, and some characters I've stopped playing entirely.

    With so much community outcry, i'm surprised they didn't revisit anything for templar, instead going forward with update 36 leaving it as-is. if they're not going to even consider it till next year, I think the update has taken some wind out of my sails.
  • SPR_of_HA_community
    SPR_of_HA_community
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    I am dissapointed.

    I get no answer about new U35 HA of Lightning staffs bug, that attacks lose 1 hit.

    The same time we lose a lot of damage.

    Rotations feels very bad because of bad timers on it with 10/14/15/18/20/24/35 seconds skills as example on DK.

    My favorite HA sets are nerfed or PVE only.
    And even on HA gives less DPS than META sets.

    No real game problems was fixed, the same time developers destroy game variability and all good that was in game.

    A lot of my friends stop playing, because update was extremely bad.

    So I do not think about it as about some thing good.

    If look on Steam statisticks players base drop on 20% (from 16k to 13 k players).

    I think the same drop on not steam players too. And it was players who were the most interested in dunguan and trials content.
  • FeedbackOnly
    FeedbackOnly
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    Rageypoo wrote: »
    I'm relatively new, only played a few months, but coming from update 34 to this, I haven't enjoyed it nearly as much as before, and some characters I've stopped playing entirely.

    With so much community outcry, i'm surprised they didn't revisit anything for templar, instead going forward with update 36 leaving it as-is. if they're not going to even consider it till next year, I think the update has taken some wind out of my sails.

    Yeah the fun factor they forgot
  • Jammy420
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    My pure vamp brawlblade is crying.
    My Magcro also is crying.
    My warden WW tank is singing.

    So im 66 percent unhappy.
  • gronoxvx
    gronoxvx
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    Pretty much stopped raiding due to the changes to healing and having to reprog content. Also the fact that nearly everyone i raided with previously has quit. Atm all i do is log in to ball group of a weekend in cyro and thats it.
  • Reverb
    Reverb
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    I don’t enjoy the U35 changes, in pvp or in group pve content. I let my ESO+ subscription run out and have been primarily playing other games. I log in twice a week for a few minute to fulfill my trade guild officer duties until I can hand those off to someone else.

    I’m in 12 ESO discord servers, and 10 of them are completely dead except for bots. For a number of people I played with, interest in ESO had been waning, and U35 was the final piece that made them say eff it and bail. I’m sad to see how big of a negative impact it had on my personal ESO community.

    Based on the traffic I see here on the forums, I can see that the community as a whole is still engaged in the game, which is good. With luck they’ll keep working on it and make it a game that I can love again in 2-3 years.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • martinhpb16_ESO
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    Reverb wrote: »
    Based on the traffic I see here on the forums, I can see that the community as a whole is still engaged in the game, which is good. With luck they’ll keep working on it and make it a game that I can love again in 2-3 years.

    I find myself playing the forums more than playing the game at the moment. Exactly as I did just before I finally quit LOTRO after 7 years in favour of ESO.

    At least the spelling is difficult for you.
    Hew's Bane*
  • Shadesofkin
    Shadesofkin
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    My rig was fried in 2021, right around the beginning of it, I rebuilt it literally only this month, I get back into the game nearly a full year and a half later and I discover that I have to rebuild every DK build I've ever done. Not even minor changes, but like massively redesign what I was playing...and DW/2H starts being meta again on high end parse? Good lord that's the most obnoxious thing ever. I cannot stress how much I don't like using martial weapons on caster builds.

    Now...that being said, I'll figure it out, I always have...I was running pledges and it seems as if even at only 1100 cp (I was gone way too long) with a competent group we're still getting through them in 20+ minutes on average (I do miss doing it in 15 without mob skipping tho)

    Its a lot to relearn, its some seriously sweeping changes and I truly hope that it's not just the start of more massive changes at least for the time being.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • alternatelder
    alternatelder
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    I discover that I have to rebuild every DK build I've ever done. Not even minor changes, but like massively redesign what I was playing...

    This is stam, right? I haven't had to touch my magdk build for 5 years now, still performing fine. Minus minor cp and some skill adjustments.
    Edited by alternatelder on September 27, 2022 3:54PM
  • Jammy420
    Jammy420
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    My rig was fried in 2021, right around the beginning of it, I rebuilt it literally only this month, I get back into the game nearly a full year and a half later and I discover that I have to rebuild every DK build I've ever done. Not even minor changes, but like massively redesign what I was playing...and DW/2H starts being meta again on high end parse? Good lord that's the most obnoxious thing ever. I cannot stress how much I don't like using martial weapons on caster builds.

    Now...that being said, I'll figure it out, I always have...I was running pledges and it seems as if even at only 1100 cp (I was gone way too long) with a competent group we're still getting through them in 20+ minutes on average (I do miss doing it in 15 without mob skipping tho)

    Its a lot to relearn, its some seriously sweeping changes and I truly hope that it's not just the start of more massive changes at least for the time being.

    I have to do this too for my main character. Vampire brawl blade, crushed into the ground....again.
  • Shadesofkin
    Shadesofkin
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    I discover that I have to rebuild every DK build I've ever done. Not even minor changes, but like massively redesign what I was playing...

    This is stam, right? I haven't had to touch my magdk build for 5 years now, still performing fine. Minus minor cp and some skill adjustments.

    Really? Im finding that my parse went from 85k to 57k now...I'm more than willing to chalk some of that up to the muscle memory I had being a tad atrophied, but my mag dk doesn't quite function like it once did
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Caribou77
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    MagDen PVP main... Arctic blast provides a much-needed stun, which is a nice improvement; however, overall damage was nerfed pretty hard for MagDen in U35 (especially changes to Deep Fissure), and this, combined with other changes that made for tankyness in PVP, have made it almost impossible to get a 1v1 kill.

    Overall, I enjoy playing the game 50% less after U35.
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