Your Experience with U35?

  • carolingnight
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    I consider myself a mid-tier PVE player that leans towards solo builds. I duo vet base game dungeons and normal DLC dungeons regularly with a family member and sometimes try duo-ing vet DLC dungeons. With a full group, I do vet DLC dungeons easily, but I don't PUG often. Haven't really gotten into trials yet.

    I was getting the hang of Vet Vateshran Hollows on multiple characters--I was getting close to getting all the achievements-- but healing has been nerfed so bad I have so much trouble surviving the final boss. Pre-U35 I was able to produce enough DPS to escape the chain mechanic with only a little trouble if my timing is off... now between the healing nerfs and damage nerfs, I just can't do it anymore. I'll have to make major overhauls on my builds and finish collecting better sets to get back to it. Or just cheese it with my sorcs. Definitely frustrating.

    My hybrid DK seems to be doing fine in dungeons however. He doesn't mind the split resources for molten whip, though understandably it's a different situation for magDKs.

    My hybrid warden also seems to be doing fine. Not as great as Pre-U35, but it doesn't feel that bad.

    My hybrid DK and hybrid warden are really the only toons I enjoy playing now. Then again, they are newer toons, so they didn't have as much time to enjoy what might have been their glory days :D The others are, well, all right, struggling with survivability in more challenging content. Except my templars. They're just hiding... mostly just going out to do their writs.

    Definitely feel the indirect nerf to critical surge for my magsorc and stamsorc. They don't have the survivability that they used to because the change in tics.

    Both my magcro and stamcro also don't have the same survivability; they relied heavily on Spirit Guardian with maybe one other healing skill depending on the content. Now I have to spam a damage shield skill much more often or use more healing skills. Even with more healing skills, I lose out on DPS.

    My hybrid nightblade isn't quite doing as well DPS-wise either, but enough to get through the content. I wasn't quite happy yet with her build before the update, but definitely not happy now. And I haven't really touched my stamblade since the update (not because the update.. just juggling gear among all my characters :D )

    Two of my templars are currently on tank duty... and even so, very sparingly... my stamplar is too embarrassed to use the new jabs. While it is a lot easier to weave with the new jabs, I hate the animation. I'm not a master with the spear, but I have trained with one for a few months, watched others train with spears for a long time, and I know for sure you don't stab something with a shoveling movement. Ugh. :s
  • Chadak
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    U35 feels like we've been thanked for playing by having 10-20% of our characters' power removed, and as an added bonus just to make sure that we feel appreciated, they uglied up Templar Jabs.

    I feel like there's this serious expectation that we're supposed to be thankful, grateful and joyous in our reception of this.

    I don't think it wrecked the game, but I utterly and completely fail to see what it did that anyone, no matter their playstyle or preference of game mode, is benefitting by.

    How did this make the game better for players to play?

    I don't even have an objective-but-personally-disliked answer to that. It's like paying the same price as always but getting 20% less as a reward for being a common customer.

    That's pretty much defined my experience with it so far. Oh, and two of the four guilds I was in pretty much dissolved in the span of a week. So that's interesting.

  • Jaraal
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    Chadak wrote: »
    How did this make the game better for players to play?

    I don't even have an objective-but-personally-disliked answer to that. It's like paying the same price as always but getting 20% less as a reward for being a common customer.

    They said they were going to explain how it made the game better with a brief Q&A, but they decided to go radio silent instead.


    Edited by Jaraal on September 11, 2022 10:33AM
  • xiphactinus
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    Average player here, Hitting on a good day pre U35 64k. Most days though I don't care so probably averaging around 40k.

    Overland, No difference really on all my toons and I'm only really noticing the changes to individual tweaks to abilities.

    Normal dungeon and trial content. Normal dungeons everything is dying fast enough so no complaint's there, Trials are where I'm noticing the drop in damage, They are taking significantly longer to complete...Again no complaints as I don't mind playing mechs.

    Vet base game dungeons have been fine, HM and speed runs easy enough so far just in a duo T/DD or pre made/random group. However I cannot vouch for vet dlc dungeons yet as I've haven't done any but I'm expecting a little trouble but again I don't mind playing mechs and getting the complete.
    Vet trials so far have been a real struggle but I'm not running bis gear so I cannot really gauge correctly at this time but this is the only real negative impact of U35 so far.

    World bosses. Easy peasy lemon squeazy.

    I've been running into a few wardens in imp city and they are slapping hard this patch in pvp, So I rolled one and it would seem they got some good buffs so worth a shot for pvp for sure.

    DK. No noticeable change so far other than the dot changes, I don't use whip either.

    Werewolf. Still great fun, Took a bit of a hit so much so I haven't noticed it yet. I mostly run Vampires or Werewolves and they are still both good.

    My no pet Magsorc still performs well, Lost a little damage but made it back up easily enough with a few gear tweaks and I'm liking the empower changes with the lightning staff.

    Templars, Mine still slaps and the guy I've been doing vet dungeons with hits like a truck. I've always felt that the jabs animation was clunky and it put me off rolling a Templar as the weaving felt off. For the first time for me anyway Templar is worth running as the new animation has made it much easier to weave light attacks....Yep my Templar has no issues with most of the content listed above.

    I have to say the same about the flurry animation change too, makes my NB rotation so much more fluid and less clunky...Dizzying swing and Crystal frags next please.

    I haven't tried my gank build yet but still hitting the numbers on the 6 mil so I doubt there is much change there either, We shall see.

    I waited until this patch dropped to play it out for myself before getting my knickers in a twist and to be perfectly honest it isn't all that bad in how it has affected me personally, I don't like the dot changes much but that's it really. I struggled with some vet content anyway so no change there. Like I said at the start...average player. I think on a whole this patch has succeeded in some respects but has also failed in others and I think if they hadn't messed with dots/hots and just used battle spirit to adjust pvp by disabling/adjusting cross healing/stacking U35 would be in a much better position going forward. The tools are there ZOS and I'm puzzled at why you do not utilise them and avoid all this.







  • Enundr
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    Jaraal wrote: »
    Chadak wrote: »
    How did this make the game better for players to play?

    I don't even have an objective-but-personally-disliked answer to that. It's like paying the same price as always but getting 20% less as a reward for being a common customer.

    They said they were going to explain how it made the game better with a brief Q&A, but they decided to go radio silent instead.


    https://steamcharts.com/app/306130

    this may be why , mind you this is JUST FROM THE STEAM VERSION OF ESO , be curious to see the console #s and the client without a secondary launcher (like through steam).
    average player count=13,807.9 player gain - -2,354.1 gain % -14.57%
    14.57% may seem small , and again this is just the steam version of the game , id be curious to see the #s from ALL , as well as active ESO+ subs. because right now the radio silence says they lost alot more than they thought they were going , thinking itd just be the top 1% players the update was doing nerfs over (despite that this affects ALL players , not just the top 1%). shame they went this way , they lost alot of trust over this and likely will never gain it back (can imagine now that microsoft owns bethesda....complaints are likely being spread to microsoft about this and this will come raining down from higher up, and yes im aware my post will likely get deleted as theyve been censoring alot justifying it as "bashing" , just further harming their reputation , silence and silencing is very damming for PR.)
  • Rowjoh
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    Lowering the ceiling and raising the floor means less room for fun.

    ZoS fiddling and meddling with their own once great product to yet another absurd extent does the opposite of what they think and more harm than good.

    Seen a lot of casual players report that their dps is significantly worse now, and that they are further away from being able to compete in vet content than ever before.

    Then there's Mara's Balm. Mara's Balmy more like!

    Lessons not learned from past disasters I'm afraid.

    Edited by Rowjoh on September 11, 2022 12:09PM
  • Einher2137
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    One word. DISGUSTING
  • UnabashedlyHonest
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    Enundr wrote: »
    Jaraal wrote: »
    Chadak wrote: »
    How did this make the game better for players to play?

    I don't even have an objective-but-personally-disliked answer to that. It's like paying the same price as always but getting 20% less as a reward for being a common customer.

    They said they were going to explain how it made the game better with a brief Q&A, but they decided to go radio silent instead.


    https://steamcharts.com/app/306130

    this may be why , mind you this is JUST FROM THE STEAM VERSION OF ESO , be curious to see the console #s and the client without a secondary launcher (like through steam).
    average player count=13,807.9 player gain - -2,354.1 gain % -14.57%
    14.57% may seem small , and again this is just the steam version of the game , id be curious to see the #s from ALL , as well as active ESO+ subs. because right now the radio silence says they lost alot more than they thought they were going , thinking itd just be the top 1% players the update was doing nerfs over (despite that this affects ALL players , not just the top 1%). shame they went this way , they lost alot of trust over this and likely will never gain it back (can imagine now that microsoft owns bethesda....complaints are likely being spread to microsoft about this and this will come raining down from higher up, and yes im aware my post will likely get deleted as theyve been censoring alot justifying it as "bashing" , just further harming their reputation , silence and silencing is very damming for PR.)

    They're losing way more ESO+ subs than they are players too. That's what once was reliable revenue gone down the drain, along with most of the confidence many players had in the game. Almost as many people are still playing, but far fewer are willing to pay to play now days. U35 was the last straw for many, many people.
    Edited by UnabashedlyHonest on September 11, 2022 3:33PM
  • Janni
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    I've been running into a few wardens in imp city and they are slapping hard this patch in pvp, So I rolled one and it would seem they got some good buffs so worth a shot for pvp for sure.

    I just wanted to say as a warden main they definitely didn't get buffed. Just slightly shifted. I don't think making a heal slightly stronger and given us 1 more stun to add to the other half-dozen we had really did much for us. People are just more willing to try out their wardens *because* of a few changes. But almost every single fight I've had with another warden is just a stalemate. We lost so much damage. The only way we can kill people now is to hunt down the weakened folks other people hurt and try to finish them off to proc all those explosion sets and occult overload :(
  • FeedbackOnly
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    Boring

    Why did the floor get lower?
  • Jensmom
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    Player since Beta. Not great, but had fun. Templar was always my highest DPS. Can't do squat with them now. All the new builds are for great sword and dagger! Still magic though. BS! Templars are magic users, and magic users do NOT use a Great Sword! This is insane. Have ESO+. Thinking of dropping it if game doesn't improve next update. I now just log in to talk to my friends on discord. I barely play unless we are doing a trial (which I now embarrass myself at). I log in, get my rewards, maybe do one toons worth of crafting writs and I'm gone. Looking for a new game real hard. This "update" has ruined the game for the casual player.
  • SilverBride
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    Jensmom wrote: »
    This "update" has ruined the game for the casual player.

    This update may have made the game less enjoyable for some players but they can't speak for everyone. I am a casual player and I haven't noticed any difference.
    PCNA
  • Ghaleb
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    Jensmom wrote: »
    This "update" has ruined the game for the casual player.

    This update may have made the game less enjoyable for some players but they can't speak for everyone. I am a casual player and I haven't noticed any difference.

    How come you can judge that it only is some players?

    [snip]
    [edited for discussing moderator action(s)]
    Edited by ZOS_Icy on September 25, 2022 6:41PM
  • SilverBride
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    Ghaleb wrote: »
    Jensmom wrote: »
    This "update" has ruined the game for the casual player.

    This update may have made the game less enjoyable for some players but they can't speak for everyone. I am a casual player and I haven't noticed any difference.

    How come you can judge that it only is some players?

    [snip]

    I am just saying that no one can speak for someone else's experience. Saying "This update has ruined the game for the casual player." isn't accurate because it hasn't ruined the game for all casual players. The reason I can say this is because I and others have posted that our experience hasn't changed.

    [edited to remove quote]
    Edited by ZOS_Icy on September 25, 2022 6:42PM
    PCNA
  • Elvenheart
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    Ghaleb wrote: »
    Jensmom wrote: »
    This "update" has ruined the game for the casual player.

    This update may have made the game less enjoyable for some players but they can't speak for everyone. I am a casual player and I haven't noticed any difference.

    How come you can judge that it only is some players?

    [snip]

    I am just saying that no one can speak for someone else's experience. Saying "This update has ruined the game for the casual player." isn't accurate because it hasn't ruined the game for all casual players. The reason I can say this is because I and others have posted that our experience hasn't changed.

    I second this. I’m so tired of reading blanket statements on the forums where people try to lend credence to their opinions on something by stating or implying that “everyone” feels the same as they do. That just isn’t true.

    [edited to remove quote]
    Edited by ZOS_Icy on September 25, 2022 6:42PM
  • TaSheen
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    Ghaleb wrote: »
    Jensmom wrote: »
    This "update" has ruined the game for the casual player.

    This update may have made the game less enjoyable for some players but they can't speak for everyone. I am a casual player and I haven't noticed any difference.

    How come you can judge that it only is some players?

    [snip]

    I'm a very casual player. U35 hasn't "ruined the game" for me. I had to make a few adjustments, but I'm still able to play just fine.

    No one speaks for everyone, certainly not me.

    [edited to remove quote]
    Edited by ZOS_Icy on September 25, 2022 6:43PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • MidniteOwl1913
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    Further in I don't find anything to like about this update. The healing nerfs are the worst of it for me. And the pace of fights has gotten longer in my main activity, pugging. Dungeons are less fun and take longer. More people leave if the random turns out to be a DLC. People have almost no patience and one wipe breaks a pug.

    I don't care about animations at all, but the damage nerfs hurt. I had been thinking of myself as a mid-level player but since I only do vet content in base game dungeons I guess I'm lower level. Still reworking my build and *not happy* to have to do so again! Some stability would be welcome at this point even if it's terrible rotten stability.

    All this and none of the goals for U35 were met. The top 1% are adjusting and their damage is recovering. The floor is lower and the gap is wider. All this trouble effort and bad will from many in the community and absolutely nothing to show for it.

    PS5/NA
  • Captain_Devildog
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    I'm still grieving on my Magplar..5 years of fun with my jabs... how could they do this to us?
    Really.. im so upset about this i will miss my spammable for the rest of my life..
  • CGPsaint
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    Still undecided. I main a MagSorc and am still experimenting with different gear and rotations. I don't want to be shoehorned into just running cookie cutter Alcast builds. That being said, what would be considered a good 3M parse with and without Elemental Drain applied?
  • Ghaleb
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    I am just saying that no one can speak for someone else's experience. [...]

    Agree. This is why I asked how you get to some, as you did the same as the poster you criticized.
    Elvenheart wrote: »
    I second this. I’m so tired of reading blanket statements on the forums where people try to lend credence to their opinions on something by stating or implying that “everyone” feels the same as they do. That just isn’t true.

    I can agree to that. It is an empty point in most cases. I do understand the frustration of these players as they don't lash out because they are bored but rather frustrated with U35, the state of the game and the effects that has on them. People then sometimes go a bit beyond what is factual.
    TaSheen wrote: »
    I'm a very casual player. U35 hasn't "ruined the game" for me. I had to make a few adjustments, but I'm still able to play just fine.

    No one speaks for everyone, certainly not me.

    As I stated in a different post as a reply to a different OP posting a similar statement. Great for you and I am happy for you that you can proceed to enjoy the game just fine.

    A lot of people have voiced a very clear opinion about this update, literally in this thread which is meanwhile 16 pages long, who provided data, trial runs, parses, dungeon runs, etc showing, that this update will not provide the effect ZoS was implying in their announcment.

    As all my statements regarding assessing this dissonance get edited by moderators, we can only guess what the reason for this dissonance is between announcement of increasing accessibility and then applying severe nerfs for the majority of players (if you feel it or not does not matter in that case as some things remain to work just ok to fine - especially for casual players).

    But if there would be a vision / roadmap / Q&A (at the least), I maybe would still be engaged with the game and not removing myself now also from the last trial group I was in - like many before me. But as ZoS prefers to remain silent, I think there neither was a vision nor that they wanted to provide a Q&A at all.

    Which is a rather sad display for this company in my opinion.
  • TaSheen
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    In general, having been around here for a number of years (lurking, not posting until just lately), I recognize a number of the most unhappy posting names - and they don't really epitomize the label "casual". I understand they're not happy with what happened in U35 - but I hope most of them will adapt to this "new reality".

    I'm ONLY concerned with my own ability to play this game. I make no bones about others' ability to do the same - some will adapt, others will not. And hopefully U35 issues will be mitigated over time - though not in the upcoming U36 apparently.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Sonnir
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    U35 literally made me cry last night. :(

    I have put countless HOURS (played ESO since beta) into this game. I finally felt like I was "gettin' good" with my magplar. Then U35 hit.... I can't even stand to look at her because the jabs animation is an ABOMINATION!

    Now I am back to square one. I'll be honest, for as many hours as I have put into the game I should be a "better" player but I am not. Prior to U35, I was improving but now that U35 is live, I feel defeated. I don't want to pour the kind of time into another class that I don't connect with like I did with my templar.

    I have been trying to play my healers more but apparently am medicore at best...

    If it wasn't for my awesome guild, I'd be canceling my sub and taking a very long break from ESO because of U35.
    Edited by Sonnir on September 21, 2022 2:30AM
  • Caribou77
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    I play a Mag Warden main in pvp. The damage reduction and added 9 second delay to deep fissure, along with removing the damage passive to advanced species, has made the class unplayable for me.

    I think Mag Warden was widely accepted as bottom tier in pvp prior to U35.

    The fact that they nerfed its damage significantly further in U35 makes me believe the combat devs do not play Mag Warden or understand the class at all.

    Their job is to understand how each class works. They failed.
    Edited by Caribou77 on September 21, 2022 2:23AM
  • Kram8ion
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    Wow where do I start console there’s a mass exit and the ones that are on unkillable peacocks standing on rocks pvp
    Aussie lag is real!
  • Auldwulfe
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    I've been playing since January, and can only speak for that time..... And, because I have had only a short time in game, playing...... I specify that for a reason..... the change is not as big for me, as it would be for a long time player.

    The reason I specified playing, as opposed to knowing more of the game, is that I am an Elder Scrolls fan from when Arena first came out... I still play that one, as well as Daggerfall. When ESO came out, I was excited, but did not have a system that could handle it, and life got in the way for a while...... but I did keep an ear and eye on it, as it was a goal.

    To the matter at hand, even with my limited time in... I feel and see the difference .... I have been crafting like mad, and using up ridiculous amounts of materials, trying to get back the feel of my characters prior to U35...

    And to be honest, I am just tired .... I deleted 6 of my 9 characters... yeah, I made new ones, as I like to make characters, but I am not as attached as I would be, and several are on the fence of keep or not.... just because I can't seem to get them to be anything but mediocre.... unless they are the same as the few that I am getting somewhere with.....

    Most of the class skills seem weak... at this point, using the flurry from dual weapon has become my default ... it does more than just about anything else, but I don't want a stable of dual wielding clones.... and that is how the game has come to feel like.... a pack of clones going through the motions of the sameness... kind of like work, but, maybe, just a touch more dreary. At this point, I use either dual wield, or 2 handed for weapon.... either flurry, or stampede..... almost all of them have resolving vigor as their heal.... and while they aren't the guys zerging through dropping everything in one or two hits, while jumping around like amphetamine soaked circus monkeys, they work......

    My Wood Elf Warden that I built for RP flavor.... he lives on the shoreline of Stros M'kai now... all he does is go round and round collecting, sort of like a bot, but with even less real player feel..... and I work on my antiquities with him.... he was going to be my explorer ranger type... now, he's a slightly faster, as well as shorter, clone, as the dual dagger second bar is more in use than my front bar bow......

    AWA, plus every skill being just a color variation of another one, without ANY flavor....
    Seriously, I have characters of different races and classes, and about the only difference in how they run is what costume they are wearing.....

    My ESO sub runs out in 9 days..... and I haven't decided if I am going to bother renewing.... U35 hammered a lot of the joy out of the game... I want to renew... because I love Tamriel.... and I have friends that still play, but it might not be enough, if they can't do something to make it less like just another mindless day at work.


    Auldwulfe
  • markulrich1966
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    My templars adapted pretty good (soloing worldbosses, I avoid endgame), my sorcerers give me more concern. For me, sorcerer is THE class for heavy lightning staff attacks.
    I ran several using Mothers Sorrow and Torugs Pact, heavy staff attacks mixed with some skills like haunting curse, nice.
    It is important to notice, that both sets can be achieved easily: MS staff from an overland quest (Argonian Muckminder), jewelry from Dolmen in Deshaan. Torugs Pact can be crafted early, as it required to know only 3 traits.

    This combination though hits like a wet noodle since U35.

    As sorcerers have no skill that grants them the buff Empower, that increases heavy staff attacks by 80%. With the massive damage reduction of heavy attacks, a build without empower hit extremely weak.

    The workarounds are to level up mages guild to level 9, so you can get empower from a passive. This is tedious, and unrealistic if you play 10 or more sorcerers.
    Alternatively you can farm Queens Elegance for your Stickerbook (or Oakensoul if you like scrying), and reconstruct it using transmutes.
    But in addition you will need a heavy attack set like sergeants Mail from wayrest sewers. So hours to farm in addition, dozends to hundrets of transmutation crystals in addition to reconstruct those pieces with the optimal trait.
    Such a build then works fine, but the effort is FAR from beginner friendly.

    This is for advanced players only, the identity of sorcerers as a beginner friendly staff attack based class completely broken.
    Edited by markulrich1966 on September 21, 2022 11:06AM
  • UnabashedlyHonest
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    Jensmom wrote: »
    This "update" has ruined the game for the casual player.

    This update may have made the game less enjoyable for some players but they can't speak for everyone. I am a casual player and I haven't noticed any difference.

    You've repeatedly posted that you don't run trials, don't PvP, don't run hard mode dungeons and don't play end game content.

    Very few changes to combat will have any effect on players that don't participate in any significant combat.
  • SilverBride
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    Jensmom wrote: »
    This "update" has ruined the game for the casual player.

    This update may have made the game less enjoyable for some players but they can't speak for everyone. I am a casual player and I haven't noticed any difference.

    You've repeatedly posted that you don't run trials, don't PvP, don't run hard mode dungeons and don't play end game content.

    Very few changes to combat will have any effect on players that don't participate in any significant combat.

    The discussion I was replying to was about how update 35 affected the casual player, which I have pointed out that I am.

    However I do participate in more than just questing and basic overland mobs. I solo dungeons and Dragonstar Arena and World Bosses and participate in Vents and Harrowstorms. If update 35 made me that much weaker I think my performance with these things would have been affected. But they haven't.
    Edited by SilverBride on September 21, 2022 3:59PM
    PCNA
  • AuraoftheAzureSea
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    The discussion I was replying to was about how update 35 affected the casual player, which I have pointed out that I am.

    However I do participate in more than just questing and basic overland mobs. I solo dungeons and Dragonstar Arena and World Bosses and participate in Vents and Harrowstorms. If update 35 made me that much weaker I think my performance with these things would have been affected. But they haven't.

    What would you say the difference between a casual player and a hardcore player is? Because I feel like a lot of people are working off of very different definitions.

    If someone asked me, I would say that I play video games casually. I play for fun and I don't schedule most of my free time around competitive gaming. When I used to play, I happened to have fun creating, testing and perfecting builds that would let me better complete difficult/veteran content.

    Because I played casually, for fun, this means that while I did enjoy creating and testing builds, parsing, trifecta vet dungeon and trial progression, it meant that keeping up with a constantly changing meta was not necessarily a fun priority, but rather a tedious extra step that I had to do in order to successfully participate in these activities, because they are done with other players. This is, after all, a multiplayer game!

    Making builds and planning and strategizing IS fun to me, even if I don't want to do it all of the time. It is a thing I do in single player games, too, that don't constantly rebalance. The difference is that, as a casual player, having to do this on ESO's timeline and not my own timeline is NOT fun for me. The constant loss of progress impacted my ability to play the game casually, in the way that was fun for me. This is why I stopped playing (to be fair, long before this update, but this isn't exactly a new pattern for ESO).

    TL;DR:
    Casual players can still play the game in different ways. Casual players can and do participate in veteran content, which is arguably half of the multiplayer content in a multiplayer game. Casual players who have fun completing challenges ARE affected by these kinds of changes, even if you aren't one of them.
  • SilverBride
    SilverBride
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    The discussion I was replying to was about how update 35 affected the casual player, which I have pointed out that I am.

    However I do participate in more than just questing and basic overland mobs. I solo dungeons and Dragonstar Arena and World Bosses and participate in Vents and Harrowstorms. If update 35 made me that much weaker I think my performance with these things would have been affected. But they haven't.

    What would you say the difference between a casual player and a hardcore player is? Because I feel like a lot of people are working off of very different definitions.

    There is another thread discussing that same thing, and as many different answers as there are posters.
    PCNA
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