I really wonder, if the ZOS_Devs read all the posts and feedback people give them here in the forums. Did they respond at all yet?
markulrich1966 wrote: »I'm on xbox so don't have U35 yet.
I play magplars since sorcerers got heavy nerfs maybe 2 years ago, but run many toons, so also try out all different kinds of combinations.
One I currently like as much as my magplar, is a 2-handed stamplar.
If the jabs are nerfed to much, I will replace them with a 2-hand skill like Dizzying Swing or Cleave.
.
Oreyn_Bearclaw wrote: »Serious question for people that hate the new jabs, no judging, just curious? Did you LA weave the skill previously? What kind of pace where you capable of for a Dummy parse?
Now, they might have taken a bit too much off the damage, jury is still out on that, but it is a drastic improvement to be able to weave a templars main spammable within the GCD and not lose pace on your rotation.
I really wonder, if the ZOS_Devs read all the posts and feedback people give them here in the forums. Did they respond at all yet?
... the jabs are more than a little embarassing and feels so weird and underpowered.
Oreyn_Bearclaw wrote: »Serious question for people that hate the new jabs, no judging, just curious? Did you LA weave the skill previously? What kind of pace where you capable of for a Dummy parse?
Now, they might have taken a bit too much off the damage, jury is still out on that, but it is a drastic improvement to be able to weave a templars main spammable within the GCD and not lose pace on your rotation.
SPR_of_HA_community wrote: »Oreyn_Bearclaw wrote: »Serious question for people that hate the new jabs, no judging, just curious? Did you LA weave the skill previously? What kind of pace where you capable of for a Dummy parse?
Now, they might have taken a bit too much off the damage, jury is still out on that, but it is a drastic improvement to be able to weave a templars main spammable within the GCD and not lose pace on your rotation.
This skill was comfortable for overland content and PVP. I do not look on this skill only like as on parse dummy skill.
And skills animations feels better before for me. But I know, that some people do like new animation and how skill works now.
I had 100+k on dummy on my main character last patches, templar is my favorite Alt to play for pleasure.
Oreyn_Bearclaw wrote: »Serious question for people that hate the new jabs, no judging, just curious? Did you LA weave the skill previously? What kind of pace where you capable of for a Dummy parse?
Now, they might have taken a bit too much off the damage, jury is still out on that, but it is a drastic improvement to be able to weave a templars main spammable within the GCD and not lose pace on your rotation.
Oreyn_Bearclaw wrote: »If you do it via watching the animation, again, the skill now fits.
I'm relatively new to the game, just started about 2 months ago as a Warden doing PVE and PVP and it was a grind, the character and I didn't exactly fit and I understand why, I was new and sometimes it's hard to fit into any character when you are learning, so I switched to a DK because every guide and tuber was praising how amazing it was at PVP and I thought it would be a good way for me to learn so I put my focus on that. It was better than Warden, but still just as difficult to me, specially when I ventured out into PVE and trials after hitting 50, so i switched again and tried NB and just could not get it. I also tried sorc and loved the change, it started feeling right, but the leveling up grind was really difficult.
Eventually I met a friend who had a templar, and wow was I in love. He offered to help me replicate his build, which went a long way in putting the moves and damage into perspective, and once I had that baby at level 50, It finally felt right, it felt like home, and it motivated me for the first time to play the game. I enjoyed every day with her, finding skyshards and books, getting the gear and hoping to make it glitter in gold one day, I even did some trials with it, and I had a blast. This was it, I was hooked! Nothing felt better than it did with that character before this update, it was such a joy to blast through everything because I enjoyed playing the game, I didn't feel overpowered but I did feel strong, from AOE abilities and the coolest animated jabs made me feel like a Valkyrie, charging into poor PVP players, and stabbing world and dungeon bosses.
After the changes, it just didn't feel the same, I stopped playing her...I miss it. 1 bar isn't as fun anymore, 2 bar feels off, and the jabs are more than a little embarassing and feels so weird and underpowered. I don't do arenas at all anymore which is a bummer because I enjoyed them a lot, it feels like the rug was pulled right out from under me, I have heard others talk about their struggles with the game changing every few months, and I thought they were just being silly, but here I was feeling exactly what they felt, and it definitely bites.
I don't want this to get too long, I'm sure many of you feel the same as me, and a lot have expressed it already, just wanted to throw my hat in and share. I do hope they reconsider but from the looks of it, and their history of these updates, it's not looking good. It's very strange to think that this is what the game will be like every few months going forward, I switched back to nightblade and gave it a shot now that I'm experienced and can make better sense of the abilities, and while I do like my sneaky kitty, I have to admit I feel the loss of that templar. It makes me wonder, will I have to change characters again once they come after the next one I invest time in? I don't think I will have a lot of fun like that.
Thanks for reading, and my love to all the templar fans out there.
kringled_1 wrote: »Oreyn_Bearclaw wrote: »Serious question for people that hate the new jabs, no judging, just curious? Did you LA weave the skill previously? What kind of pace where you capable of for a Dummy parse?
Now, they might have taken a bit too much off the damage, jury is still out on that, but it is a drastic improvement to be able to weave a templars main spammable within the GCD and not lose pace on your rotation.
I haven't done a parse on Templar yet this patch but very few people are complaining about the tempo of the new animation itself. More of it appears to be centered on the visuals. Perfectly possible for the skill to be better suited to a rotation and look terrible at the same time.
Billium813 wrote: »Oreyn_Bearclaw wrote: »If you do it via watching the animation, again, the skill now fits.
Imma hard disagree, I see no animation indication for weaving. The old animation was very clear for MA weaving as it gave a very small indication. I see nothing now and can't get the weaving to work.
Oreyn_Bearclaw wrote: »Serious question for people that hate the new jabs, no judging, just curious? Did you LA weave the skill previously? What kind of pace where you capable of for a Dummy parse?
Now, they might have taken a bit too much off the damage, jury is still out on that, but it is a drastic improvement to be able to weave a templars main spammable within the GCD and not lose pace on your rotation.
Oreyn_Bearclaw wrote: »Serious question for people that hate the new jabs, no judging, just curious? Did you LA weave the skill previously? What kind of pace where you capable of for a Dummy parse?
Now, they might have taken a bit too much off the damage, jury is still out on that, but it is a drastic improvement to be able to weave a templars main spammable within the GCD and not lose pace on your rotation.
Yes. Weaving jabs took a little practice, but it really wasn’t that difficult. The new animation doesn’t help anything. And even if shortening the animation time were helpful, that doesn’t excuse the atrocious new design and the insulting use of a Nighthollow staff.
StarOfElyon wrote: »I'm relatively new to the game, just started about 2 months ago as a Warden doing PVE and PVP and it was a grind, the character and I didn't exactly fit and I understand why, I was new and sometimes it's hard to fit into any character when you are learning, so I switched to a DK because every guide and tuber was praising how amazing it was at PVP and I thought it would be a good way for me to learn so I put my focus on that. It was better than Warden, but still just as difficult to me, specially when I ventured out into PVE and trials after hitting 50, so i switched again and tried NB and just could not get it. I also tried sorc and loved the change, it started feeling right, but the leveling up grind was really difficult.
Eventually I met a friend who had a templar, and wow was I in love. He offered to help me replicate his build, which went a long way in putting the moves and damage into perspective, and once I had that baby at level 50, It finally felt right, it felt like home, and it motivated me for the first time to play the game. I enjoyed every day with her, finding skyshards and books, getting the gear and hoping to make it glitter in gold one day, I even did some trials with it, and I had a blast. This was it, I was hooked! Nothing felt better than it did with that character before this update, it was such a joy to blast through everything because I enjoyed playing the game, I didn't feel overpowered but I did feel strong, from AOE abilities and the coolest animated jabs made me feel like a Valkyrie, charging into poor PVP players, and stabbing world and dungeon bosses.
After the changes, it just didn't feel the same, I stopped playing her...I miss it. 1 bar isn't as fun anymore, 2 bar feels off, and the jabs are more than a little embarassing and feels so weird and underpowered. I don't do arenas at all anymore which is a bummer because I enjoyed them a lot, it feels like the rug was pulled right out from under me, I have heard others talk about their struggles with the game changing every few months, and I thought they were just being silly, but here I was feeling exactly what they felt, and it definitely bites.
I don't want this to get too long, I'm sure many of you feel the same as me, and a lot have expressed it already, just wanted to throw my hat in and share. I do hope they reconsider but from the looks of it, and their history of these updates, it's not looking good. It's very strange to think that this is what the game will be like every few months going forward, I switched back to nightblade and gave it a shot now that I'm experienced and can make better sense of the abilities, and while I do like my sneaky kitty, I have to admit I feel the loss of that templar. It makes me wonder, will I have to change characters again once they come after the next one I invest time in? I don't think I will have a lot of fun like that.
Thanks for reading, and my love to all the templar fans out there.
My first character was a Templar and it's still my main. Let me tell you, it's a training wheels class. What you're experiencing is the difficulty increasing. That is all.
Oreyn_Bearclaw wrote: »It is certainly a training wheels class. You can literally clear just about every piece of overland and both vet arenas by just spamming jabs, lol. Only other class skill you might be able to say that about is swallow soul, but if a one button class is the goal, templar was in first place by a mile.
kilroy5250 wrote: »The animation is the worst for me. And the "spear" staff. Should look like Aedric Power. [snip]
Billium813 wrote: »Oreyn_Bearclaw wrote: »It is certainly a training wheels class. You can literally clear just about every piece of overland and both vet arenas by just spamming jabs, lol. Only other class skill you might be able to say that about is swallow soul, but if a one button class is the goal, templar was in first place by a mile.
Yes, Jabs is an AOE, and that's WHY it's susceptible to overuse. Spammable + AOE = clears trash, agreed. But there are loads of abilities new players spam their way through the game with. Whirling Blade? Flurry? Acid Spray? Jabs has just become one of the most iconic and that is almost entirely because the damage and utility was so high. That, and since it is a class ability, of course Templars are going to use it. Other classes resort to weapon spammables, but they drop off at higher levels. Templar is a class ability and it doesn't drop off. They'v been propping it up for years as the linchpin of the whole class (other than heals).
One morph gives Major Brutality/Savagery (changed recently/important) and the other is a personal heal that lets you solo 90% of the game! Both morphs are basically the full package when you combine high damage in! AOE, good damage, stuns, cheap, heals/buffs. They built the thing to be a one-stop-shop to be spammed! You run Deadly Strike TO BUFF JABS! The whole class feels built around it!
Has Jabs been too strong (damage-wise) for a long time? Sure, it needed to be reigned in. They have reduced the damage and that's fine. The AOE portion of the skill almost felt like it wasn't being accounted for so Jabs was good Single Target and Multi Target! I think almost no one is arguing that the nerf to damage wasn't warranted. They wanted to make Jabs more of a lower for single target but high for large groups skill like it should be. Fine. But there are plenty of non-templar ways to spam your way through the game.
Oreyn_Bearclaw wrote: »Serious question for people that hate the new jabs, no judging, just curious? Did you LA weave the skill previously? What kind of pace where you capable of for a Dummy parse?
Now, they might have taken a bit too much off the damage, jury is still out on that, but it is a drastic improvement to be able to weave a templars main spammable within the GCD and not lose pace on your rotation.
Oreyn_Bearclaw wrote: »Serious question for people that hate the new jabs, no judging, just curious? Did you LA weave the skill previously? What kind of pace where you capable of for a Dummy parse?
Oreyn_Bearclaw wrote: »So let me ask you this. Lets say they took the old animation, removed the 4th hit, lowered the cast time to .8 seconds, but other wise, it looked pretty much the same with a bit less damage. Would there be this much rage on the forums?
Oreyn_Bearclaw wrote: »I could honestly care less what the spear looks like. I just want to be able to properly weave it within the GCD, so from that perspective, i like what they did.
Oreyn_Bearclaw wrote: »And if it is the training wheels class, should we at least have people learning an appropiate pace for literally every other rotation in the game? I have always thought that was a problem with templar. If you play any other class at the pace of the old jabs, you are going to pull terrible DPS
Billium813 wrote: »Oreyn_Bearclaw wrote: »So let me ask you this. Lets say they took the old animation, removed the 4th hit, lowered the cast time to .8 seconds, but other wise, it looked pretty much the same with a bit less damage. Would there be this much rage on the forums?
I can only speak for myself; I can't provide a final answer to what would placate everyone who now dislikes the new Jabs. I play Templar main and sometimes DK tanking.
For me, I never had any issue MA weaving Jabs. The old animation / timing had visual queues for weaving that were key. The new speed, animation, and hit number messes all that up. Maybe it'll be fine in the long run, but for people who got used to it for 6+ years, it sucks and ZOS didn't appreciate that. I would have been fine with them reducing the AOE area so it hits less wide/far, or reducing the damage, or changing buffs, or even removing the heal and making Puncturing Sweep do something new. But changing the channel time and the number of hits completely messed up the FEEL of the skill for me. Then, add on a crappy animation that looks totally janky (dat weaving waggle) compared to the original and I feel like they slapped me in the face.
Perhaps you are right that old Jabs timing was different than all the other classes and made weaving different (harder? impossible?). As someone who rotates alts and wants to be perfect on all classes, perhaps that has always irk'd you about Templar and now everything is in line for you. Gratz to you who has their universe in line now. Now you can tell your new players to play Templar for a couple months until you graduate them to your Trials group and give them a Sorc build
I would ask, why is it important that all classes be the same (or close to) on their GCD?
You seem to be stuck in the thought that Templar players should be able to graduate to big boy classes someday and ditch the Templar "training wheels". You already have it stuck in your mind that players should be able to migrate from one class to the next and there be no real difference. Why is it bad that a class have different timings? I'm sure there are loads of Templar players that weaved perfectly fine. Why is it important that those players should be able to switch to NB DPS or Sorc DPS at the drop of a hat and still have all the timings and weave perfectly because all classes are united in their GCD? Sounds like an end-game, trials mindset which is difficult to look beyond if you are stuck there. Or maybe you are just overly reliant on an addon.Oreyn_Bearclaw wrote: »I could honestly care less what the spear looks like. I just want to be able to properly weave it within the GCD, so from that perspective, i like what they did.
I think this speaks volumes about you and how you play ESO. Not to say there is anything wrong with this though, but it seems you are coming at this from a Trials / end game background. You probably have several alts and swap between them all the time, depending on the content / group needs. You might even run a guild or raid group, suggesting players play specific classes or organizing groups, and coaching players. I could be wrong, just a feeling.Oreyn_Bearclaw wrote: »And if it is the training wheels class, should we at least have people learning an appropiate pace for literally every other rotation in the game? I have always thought that was a problem with templar. If you play any other class at the pace of the old jabs, you are going to pull terrible DPS
Why does Templar need to be "the training wheels" class? Why does any class need that kind of stigma? I agree that Jabs was overpowered and naturally lead to spam for what it was, but I wouldn't say any class is "training wheels". That implies someday the Templar player should "grow up" and migrate to a REAL class that doesn't hold your hand.
I would say all classes should have a learning curve IN their class. Jabs, unfortunately, was/is good from start to finish. That is more a problem with its whole design (AOE + Good DMG + cheap + heal/buff) than anything else. Hence the current (can it be "old" now?) stereotype of being a "one-button", Jabs spamming, newb training wheels class. That hurts anyone who wants to play Templar. Stop thinking of an entire class as just training for players to switch to other classes. Let them be their own thing. Advocate for changes to balance their damage, sure, but they can be their own thing.
Oreyn_Bearclaw wrote: »Billium813 wrote: »Oreyn_Bearclaw wrote: »It is certainly a training wheels class. You can literally clear just about every piece of overland and both vet arenas by just spamming jabs, lol. Only other class skill you might be able to say that about is swallow soul, but if a one button class is the goal, templar was in first place by a mile.
Yes, Jabs is an AOE, and that's WHY it's susceptible to overuse. Spammable + AOE = clears trash, agreed. But there are loads of abilities new players spam their way through the game with. Whirling Blade? Flurry? Acid Spray? Jabs has just become one of the most iconic and that is almost entirely because the damage and utility was so high. That, and since it is a class ability, of course Templars are going to use it. Other classes resort to weapon spammables, but they drop off at higher levels. Templar is a class ability and it doesn't drop off. They'v been propping it up for years as the linchpin of the whole class (other than heals).
One morph gives Major Brutality/Savagery (changed recently/important) and the other is a personal heal that lets you solo 90% of the game! Both morphs are basically the full package when you combine high damage in! AOE, good damage, stuns, cheap, heals/buffs. They built the thing to be a one-stop-shop to be spammed! You run Deadly Strike TO BUFF JABS! The whole class feels built around it!
Has Jabs been too strong (damage-wise) for a long time? Sure, it needed to be reigned in. They have reduced the damage and that's fine. The AOE portion of the skill almost felt like it wasn't being accounted for so Jabs was good Single Target and Multi Target! I think almost no one is arguing that the nerf to damage wasn't warranted. They wanted to make Jabs more of a lower for single target but high for large groups skill like it should be. Fine. But there are plenty of non-templar ways to spam your way through the game.
Yeah, you definitely have more options these days for a one button spammables, especially with things like pale order and CP that heals on damage. That is really why Jabs (or I guess, really sweeps, magic morph) was so OP as a one button build. High ST, good cleave, but it was the self heal that really made it work. A one button build has to provide heals.
So let me ask you this. Lets say they took the old animation, removed the 4th hit, lowered the cast time to .8 seconds, but other wise, it looked pretty much the same with a bit less damage. Would there be this much rage on the forums?
I could honestly care less what the spear looks like. I just want to be able to properly weave it within the GCD, so from that perspective, i like what they did. And if it is the training wheels class, should we at least have people learning an appropiate pace for literally every other rotation in the game? I have always thought that was a problem with templar. If you play any other class at the pace of the old jabs, you are going to pull terrible DPS.
I am just trying to understand the real source of the anger. LOL. (and maybe try to provide some logic for doing what they did).