I know I could do more if I spammed shards over and over but that's just........ridiculous. That's what 35 made - shardplars.
I guess people will tell me to just leave if I don't like it. /shrug.
Oreyn_Bearclaw wrote: »Billium813 wrote: »Oreyn_Bearclaw wrote: »It is certainly a training wheels class. You can literally clear just about every piece of overland and both vet arenas by just spamming jabs, lol. Only other class skill you might be able to say that about is swallow soul, but if a one button class is the goal, templar was in first place by a mile.
Yes, Jabs is an AOE, and that's WHY it's susceptible to overuse. Spammable + AOE = clears trash, agreed. But there are loads of abilities new players spam their way through the game with. Whirling Blade? Flurry? Acid Spray? Jabs has just become one of the most iconic and that is almost entirely because the damage and utility was so high. That, and since it is a class ability, of course Templars are going to use it. Other classes resort to weapon spammables, but they drop off at higher levels. Templar is a class ability and it doesn't drop off. They'v been propping it up for years as the linchpin of the whole class (other than heals).
One morph gives Major Brutality/Savagery (changed recently/important) and the other is a personal heal that lets you solo 90% of the game! Both morphs are basically the full package when you combine high damage in! AOE, good damage, stuns, cheap, heals/buffs. They built the thing to be a one-stop-shop to be spammed! You run Deadly Strike TO BUFF JABS! The whole class feels built around it!
Has Jabs been too strong (damage-wise) for a long time? Sure, it needed to be reigned in. They have reduced the damage and that's fine. The AOE portion of the skill almost felt like it wasn't being accounted for so Jabs was good Single Target and Multi Target! I think almost no one is arguing that the nerf to damage wasn't warranted. They wanted to make Jabs more of a lower for single target but high for large groups skill like it should be. Fine. But there are plenty of non-templar ways to spam your way through the game.
Yeah, you definitely have more options these days for a one button spammables, especially with things like pale order and CP that heals on damage. That is really why Jabs (or I guess, really sweeps, magic morph) was so OP as a one button build. High ST, good cleave, but it was the self heal that really made it work. A one button build has to provide heals.
So let me ask you this. Lets say they took the old animation, removed the 4th hit, lowered the cast time to .8 seconds, but other wise, it looked pretty much the same with a bit less damage. Would there be this much rage on the forums?
I could honestly care less what the spear looks like. I just want to be able to properly weave it within the GCD, so from that perspective, i like what they did. And if it is the training wheels class, should we at least have people learning an appropiate pace for literally every other rotation in the game? I have always thought that was a problem with templar. If you play any other class at the pace of the old jabs, you are going to pull terrible DPS.
I am just trying to understand the real source of the anger. LOL. (and maybe try to provide some logic for doing what they did).
Billium813 wrote: »Oreyn_Bearclaw wrote: »So let me ask you this. Lets say they took the old animation, removed the 4th hit, lowered the cast time to .8 seconds, but other wise, it looked pretty much the same with a bit less damage. Would there be this much rage on the forums?
I can only speak for myself; I can't provide a final answer to what would placate everyone who now dislikes the new Jabs. I play Templar main and sometimes DK tanking.
For me, I never had any issue MA weaving Jabs. The old animation / timing had visual queues for weaving that were key. The new speed, animation, and hit number messes all that up. Maybe it'll be fine in the long run, but for people who got used to it for 6+ years, it sucks and ZOS didn't appreciate that. I would have been fine with them reducing the AOE area so it hits less wide/far, or reducing the damage, or changing buffs, or even removing the heal and making Puncturing Sweep do something new. But changing the channel time and the number of hits completely messed up the FEEL of the skill for me. Then, add on a crappy animation that looks totally janky (dat weaving waggle) compared to the original and I feel like they slapped me in the face.
Perhaps you are right that old Jabs timing was different than all the other classes and made weaving different (harder? impossible?). As someone who rotates alts and wants to be perfect on all classes, perhaps that has always irk'd you about Templar and now everything is in line for you. Gratz to you who has their universe in line now. Now you can tell your new players to play Templar for a couple months until you graduate them to your Trials group and give them a Sorc build
I would ask, why is it important that all classes be the same (or close to) on their GCD?
You seem to be stuck in the thought that Templar players should be able to graduate to big boy classes someday and ditch the Templar "training wheels". You already have it stuck in your mind that players should be able to migrate from one class to the next and there be no real difference. Why is it bad that a class have different timings? I'm sure there are loads of Templar players that weaved perfectly fine. Why is it important that those players should be able to switch to NB DPS or Sorc DPS at the drop of a hat and still have all the timings and weave perfectly because all classes are united in their GCD? Sounds like an end-game, trials mindset which is difficult to look beyond if you are stuck there. Or maybe you are just overly reliant on an addon.Oreyn_Bearclaw wrote: »I could honestly care less what the spear looks like. I just want to be able to properly weave it within the GCD, so from that perspective, i like what they did.
I think this speaks volumes about you and how you play ESO. Not to say there is anything wrong with this though, but it seems you are coming at this from a Trials / end game background. You probably have several alts and swap between them all the time, depending on the content / group needs. You might even run a guild or raid group, suggesting players play specific classes or organizing groups, and coaching players. I could be wrong, just a feeling.Oreyn_Bearclaw wrote: »And if it is the training wheels class, should we at least have people learning an appropiate pace for literally every other rotation in the game? I have always thought that was a problem with templar. If you play any other class at the pace of the old jabs, you are going to pull terrible DPS
Why does Templar need to be "the training wheels" class? Why does any class need that kind of stigma? I agree that Jabs was overpowered and naturally lead to spam for what it was, but I wouldn't say any class is "training wheels". That implies someday the Templar player should "grow up" and migrate to a REAL class that doesn't hold your hand.
I would say all classes should have a learning curve IN their class. Jabs, unfortunately, was/is good from start to finish. That is more a problem with its whole design (AOE + Good DMG + cheap + heal/buff) than anything else. Hence the current (can it be "old" now?) stereotype of being a "one-button", Jabs spamming, newb training wheels class. That hurts anyone who wants to play Templar. Stop thinking of an entire class as just training for players to switch to other classes. Let them be their own thing. Advocate for changes to balance their damage, sure, but they can be their own thing.
Oreyn_Bearclaw wrote: »Billium813 wrote: »Oreyn_Bearclaw wrote: »It is certainly a training wheels class. You can literally clear just about every piece of overland and both vet arenas by just spamming jabs, lol. Only other class skill you might be able to say that about is swallow soul, but if a one button class is the goal, templar was in first place by a mile.
Yes, Jabs is an AOE, and that's WHY it's susceptible to overuse. Spammable + AOE = clears trash, agreed. But there are loads of abilities new players spam their way through the game with. Whirling Blade? Flurry? Acid Spray? Jabs has just become one of the most iconic and that is almost entirely because the damage and utility was so high. That, and since it is a class ability, of course Templars are going to use it. Other classes resort to weapon spammables, but they drop off at higher levels. Templar is a class ability and it doesn't drop off. They'v been propping it up for years as the linchpin of the whole class (other than heals).
One morph gives Major Brutality/Savagery (changed recently/important) and the other is a personal heal that lets you solo 90% of the game! Both morphs are basically the full package when you combine high damage in! AOE, good damage, stuns, cheap, heals/buffs. They built the thing to be a one-stop-shop to be spammed! You run Deadly Strike TO BUFF JABS! The whole class feels built around it!
Has Jabs been too strong (damage-wise) for a long time? Sure, it needed to be reigned in. They have reduced the damage and that's fine. The AOE portion of the skill almost felt like it wasn't being accounted for so Jabs was good Single Target and Multi Target! I think almost no one is arguing that the nerf to damage wasn't warranted. They wanted to make Jabs more of a lower for single target but high for large groups skill like it should be. Fine. But there are plenty of non-templar ways to spam your way through the game.
Yeah, you definitely have more options these days for a one button spammables, especially with things like pale order and CP that heals on damage. That is really why Jabs (or I guess, really sweeps, magic morph) was so OP as a one button build. High ST, good cleave, but it was the self heal that really made it work. A one button build has to provide heals.
So let me ask you this. Lets say they took the old animation, removed the 4th hit, lowered the cast time to .8 seconds, but other wise, it looked pretty much the same with a bit less damage. Would there be this much rage on the forums?
I could honestly care less what the spear looks like. I just want to be able to properly weave it within the GCD, so from that perspective, i like what they did. And if it is the training wheels class, should we at least have people learning an appropiate pace for literally every other rotation in the game? I have always thought that was a problem with templar. If you play any other class at the pace of the old jabs, you are going to pull terrible DPS.
I am just trying to understand the real source of the anger. LOL. (and maybe try to provide some logic for doing what they did).
The pace of jabs was fine. I could weave it at 0.08s, not too much worse than other skills, and I’m hardly the best out there.
Your question is not clear to me. Are you asking if *all* the changes had still been implemented except the animation, would we still have seen this outrage? Some, most definitely; as much, certainly not. Exactly how much in between is impossible to define. For some people the animation will be the bigger issue; for others, it’s the fact that they completely neutered a skill and its synergy rather than balancing them. To me, the animation is terrible, but it is a bigger issue that Jabs no longer feels fit for purpose as a class-defining spammable, unless ZOS wants to define the class as the one that takes out the trash.
You may have alluded to this in your question, although it isn’t quite clear to me, but there are two critical changes that must be mentioned explicitly in addition to the loss of the one hit and the channel time changing to 0.8s. First, the damage of each of the remaining three hits was further nerfed by 21%, along with a comment that shows that the combat team really doesn’t understand that the 1.0s channel time wasn’t worth a 21% nerf. We can’t cast Jabs any more frequently than once per second either way, so lowering the channel time by 20% doesn’t merit a dps loss of 21% on top of the 25% missing hit in a misguided attempt to “make up” for that. Second, Burning Light, which Jabs reliably procced, has been nerfed by ~67%, further removing the power of the skill and its ability to do anything close to reasonable damage.
Instead of taking a reasonable amount of power out of Jabs and Burning Light, they nerfed Jabs by 40% and Burning Light by 67%. I don’t understand how numbers that high were ever considered to be implemented at once. You don’t balance something by nearly halving the damage. Worse, they chose to partially compensate for that egregious nerf by buffing the class execute by nearly 25% (and more for the execute element), which means the class is now defined and powered by a skill with only magicka morphs that is to designed to come into play only at lower health values. (No, I don’t want one of those morphs to be stam. I’m pointing out that class identity is even more precarious in a number of ways now.) That execute now hits ridiculously hard when circumstances line up right. I feel like I’m cheating when it takes 13k in a single tick (not cast - tick) against my partner in a duel, but I need all sorts of luck getting there because my actual spammable has been gutted in favor of overloading a skill that’s even worse at full health than Jabs. What I’d like to see is balance, and a kind of balance that does not involve getting up from one side of the seesaw and sitting on the other expecting things to level out.
stevenyaub16_ESO wrote: »Those who have been with the game for a long time will know every class (except necro) has been at the bottom of the pile and unplayed during a patch or even entire expansion.
You either adapt or find another class. I for example really enjoyed DK asylum staff build years ago (I hated whip). But that got nerfed and I shelved that character since.
Now it's wardens time to hibernate but I've always managed to find a build I enjoy with this class, some may not and probably quit for now (ice wardens).
Adapt or quit, that is the way of ESO.
Oreyn_Bearclaw wrote: »When I am talking balancing skills, no secret I am doing so from the perspective of an endgame player. I have never been much of a raid leader, but I have spent a LOT of time teaching people how to DPS. My house has been a defacto guild hall for several guilds over the years (not one currently), so there were days early on when literally there would be 10-15 people waiting for their turns on the dummy, and discussing damage while they waited.
Oreyn_Bearclaw wrote: »The Flip side is that I do care about aesthetics, one look at my gaming rig and monitor and you would believe me. I want games to be beautiful, and for the most part, this one is. But I will always chose function over form when discussing skill balance. I could also certainly make the argument that there is much more detail in the new version of the spear, and in that way, its an improvement from a graphics standpoint.
Oreyn_Bearclaw wrote: »If you were a Sweep spammer and not much more, I 100% get hating this change.
Billium813 wrote: »Oreyn_Bearclaw wrote: »When I am talking balancing skills, no secret I am doing so from the perspective of an endgame player. I have never been much of a raid leader, but I have spent a LOT of time teaching people how to DPS. My house has been a defacto guild hall for several guilds over the years (not one currently), so there were days early on when literally there would be 10-15 people waiting for their turns on the dummy, and discussing damage while they waited.
Well, idk you and I don't do in-depth research on every person I respond to, so thank you for the background. I see you have more stars next to your name than mine, so you have been on the forums for awhile and I only started posting recently (though I have been playing off and on since 2015). Based on your opinion on Jabs GCD I figured you were coming at this from the perspective of a 20 toon account, with a background in raiding or training and you want all classes to be in sync. That's fine and everyone plays different, but it can be difficult to step outside your perspective (myself included) and I was trying to nail down your particular vantage point.
I am coming at this from a 2 toon account, but really I main Templar (Tank, Healer, DPS). I don't think that should immediately discredit my position like I seem to get from many players who think I am just butt-hurt because I main one class. In some respects, I think a lot of the disconnect between players on MANY changes can be boiled down to "20 toon accounts" vs "2 toon accounts". Everyone plays ESO how they want and not all players want to switch classes ever other day or take part in raids/trials where the leader tells you what class to switch to based on group composition. Idk the percentage split, but I can't be alone in my love of just playing 1 or 2 classes. I don't need everything, like GCD, to be so synchronized across classes. I don't need or want to rotate between 6 different classes. I would rather become an expert in 1 or 2 classes than be mediocre in 6.Oreyn_Bearclaw wrote: »The Flip side is that I do care about aesthetics, one look at my gaming rig and monitor and you would believe me. I want games to be beautiful, and for the most part, this one is. But I will always chose function over form when discussing skill balance. I could also certainly make the argument that there is much more detail in the new version of the spear, and in that way, its an improvement from a graphics standpoint.
I do just want to outline that my issues with the changes to Jabs are strictly: the animation, the channel duration, the number of hits. I actually don't have much issue with the spear model. I understand that many players consider that as part of the "animation", but I consider them separate. I think the new spear model is much more detailed and fine. I would say that I think the model is a bit too beefy (maybe -30%) in size... but no real issues. IMO, the old jabs did feel more aesthetically pleasing. It felt like you were jabbing with a shard of light than actually constructing a detailed spear (I mean, why take the time to make the spear so detailed?), but I don't really care that the model changed. I dislike the other aspects for the reasons I have already outlined.Oreyn_Bearclaw wrote: »If you were a Sweep spammer and not much more, I 100% get hating this change.
I have been playing Stamplar mainly for the last 2-ish years and don't use Sweeps. For solo content, I just put on Pale Order and it's fine. For organized content... that's what a healer is for, Biting Jabs is just better. For PvP, I didn't find the extra heal from Sweeps to be worth it. The class could already be really Tanky and had tons of access to other heals.
Billium813 wrote: »Just for reference, in case anyone reading hasn't played Templar or is unfamiliar with the new Jabs animation/model
Aesthetically, that pivot at the hip is so bizarre to me. Why not have the over the top thrust like the old animation? It looks like the spear waggles around like a pool noodle; and consequently does look like you're digging a hole. There's so much LESS energy in this new Jabs too. The old Jabs was very aggressive and leaned into it. This new Jabs seems more ... flaccid (pardon the pun)
Also, for the model, the spear is like twice the thickness I think it could/should be and looks really chunky IMO. I don't mind the spear having a spear head on it now, however I liked the more simple / thematic "light-spear" before; it felt like a shard of light! But, if they want to reuse models to save on game size, it's fine.
I don't have a video that shows the old jabs (really regret not capping that before the PTS change), but Alcast has a good/old video that I think shows off the animation/model, and energy of the old Jabshttps://www.youtube.com/watch?v=D2MD9HPfjLY
Yeah if you compare the two animations side by side like that... I mean just look at them. I made a thread during the PTS as an animator, from my professional perspective, why the new jabs is bad. Animation wise. I broke down the principles of animation, and how the new jabs IGNORES the principles of animation. The head doesn't move, the back doesn't arch much if at all, the arms...Billium813 wrote: »Just for reference, in case anyone reading hasn't played Templar or is unfamiliar with the new Jabs animation/model
Billium813 wrote: »[snip] I don't want to [snip] on someone's hard work... but it doesn't look very well thought out. Compared to the original animation that seemed carefully constructed and choreographed. But that's the whole theme of U35: "tearing down systems without understand why it was implemented the way it was in the first place"
rexagamemnon wrote: »Ive been considering quitting the game because of this now. The nerfed sweeps damage, and this dumb animation. I havent had much desire to play the game these past couple days
Billium813 wrote: »Yeah if you compare the two animations side by side like that... I mean just look at them. I made a thread during the PTS as an animator, from my professional perspective, why the new jabs is bad. Animation wise. I broke down the principles of animation, and how the new jabs IGNORES the principles of animation. The head doesn't move, the back doesn't arch much if at all, the arms...Billium813 wrote: »Just for reference, in case anyone reading hasn't played Templar or is unfamiliar with the new Jabs animation/model
Just based on the new animation alone, from a laymen perspective, I don't see much wrong with the movement of the feet or body. But I will differ to animators on nuanced, subtle issues. The one big thing that sticks out to me is the somewhat bizarre, overly exaggerated twist at the hip at the start/end. It's the same rotation someone does digging a hole, not jabbing a spear. I don't feel there should be any rotation.
IMO, the animation sequence should be:
1) Animate the spear into the hands
2) Bend the knees down and make two quick, low jabs
3) On the pull back from the 2nd jab, raise the spear tip up. Extend the back arm and plant leg to form a jab over the top. Have the body lean forward to emphasize the jab.
4) Lower the spear/hands back to ready state
5) Remove the spear
[snip] I don't want to [snip] on someone's hard work... but it doesn't look very well thought out. Compared to the original animation that seemed carefully constructed and choreographed. But that's the whole theme of U35: "tearing down systems without understand why it was implemented the way it was in the first place"
[Edited for Censor Bypass]
Its highly likely that the new jabs animation was locked into U35 by the time it hit the beta.
My hope is that the dev's have taken note of the players disdain for the new animation and are planning to either make additional updates or revert it for U36. I am not a game developer type, so does anyone know how many development hours it takes to create a new animation... the motion, graphics, sound? The new animation feels so 'rushed'. -reusing an old asset, didn't update the sound. If it is significantly costly to do this, my big fear is they won't be able to fit fixing jabs it into the budget/schedule.
How much hope should we have?
Its highly likely that the new jabs animation was locked into U35 by the time it hit the beta.
My hope is that the dev's have taken note of the players disdain for the new animation and are planning to either make additional updates or revert it for U36. I am not a game developer type, so does anyone know how many development hours it takes to create a new animation... the motion, graphics, sound? The new animation feels so 'rushed'. -reusing an old asset, didn't update the sound. If it is significantly costly to do this, my big fear is they won't be able to fit fixing jabs it into the budget/schedule.
How much hope should we have?
rexagamemnon wrote: »Changing the channel time is one thing, but the 20% damage reduction to sweeps was completely unnecessary. Ive spent the 7 years i have played this game mostly praising the devs or giving them the benefit of doubt on these patch notes. The only thing i can remember disagreeing with was the racial passive balancing they did a while back. But this is unjustifiable. A 20% damage nerf to sweeps!? Are you kidding me? I hope the devs at the very least next patch revert the damage nerf on sweeps they implemented.