SizanLopkniht wrote: »SilverBride wrote: »SizanLopkniht wrote: »SilverBride wrote: »There is no quitting ESO epidemic.
There absolutely IS an epidemic of people leaving ESO. Ask any trading guild GM. Ask any trial raid leader. Ask any PvP regular and they will tell you there absolutely IS a mass exodus of players leaving ESO.
I've been a member is a successful trading guild for quite awhile now and we had one member say they were unhappy with the changes. Except for an occasional member leaving, which happens in all guilds, the only ones we lost since the update were those who were purged for not meeting the weekly sales requirements, and they were quickly replaced.
I've been all over Tamriel and I see just as many other players as I always have going about business as usual.
What trading guild are you referring to and where is the trader located?
You've repeatedly posted that you don't do solo or group trials, don't do battlegrounds, that you don't PvP and that you don't participate in vet HM dungeons or the PTS. That means there is a whole heck of a lot of the game you have not taken part in.
The major trade guilds that pay tens of millions of gold/week to keep their prime traders are, in fact, losing so many members lately that they are seriously struggling to pay the rent now days. Sure, if your trader is in some obscure location and populated with a small number of casual players they're doing fine. But the major trade guilds certainly ARE NOT doing fine now days. They are struggling.
So yeah, stop changing combat and core mechanics for at least a year and you will see ESO shining again.
For all there is GG ESO, we had a lot of fun.
Luck to you all.
They are afraid to do just that!
If they do as you mentioned, then what is there left for players to be excited for?
* Story? ( Most players play the game without even bothering about the said lore/story)
* Gear? ( Yes, players would love new gear but they want something more of what ESO patches are known for )
*New dungeons? ( Not all players do PvE content, most play ESO solely for PvP and I am one of those player.)
Lastly, Natch Potes! Will lose its excitement and it's value.( Most of players, just scroll directly to the gameplay/combat changes)
SilverBride wrote: »SilverBride wrote: »There is no quitting ESO epidemic.
This is wishful thinking. I rarely visit these forums anymore. Because I was part of the quitting ESO epidemic. (About 6 weeks sober from destructive ESO addiction, to be specific).
The reason for me was lots of little things that added up to one big realization when the u35 preview hit: When you start feeling mostly negative things in relation to something you are supposedly doing for fun, it’s time to part ways.
I was curious to see how people have responded now that the update has gone live. It’s about as we predicted.
A small percentage of players quitting isn't an epidemic. I've seen just as many players in game as always and only heard one player even mention the update.
I think within the context of the original poster, people who cut down their activity or "leave end game" probably qualify. But who knows, to be honest.VaranisArano wrote: »Does cutting back on playtime count as part of that epidemic of quitting or not?
VaranisArano wrote: »Y'all do realize that between the two statements "Among the players I know, there's a quitting epidemic" and "Among the players I know, there's not a quitting epidemic" can both be true statements, right? You're starting to circle quite a bit.
SilverBride wrote: »This is true to an extent, but still seeing a lot of players in every town and zone shows that these parts of the game have not been negatively affected.
FantasticFreddie wrote: »If zos could figure out how to adjust skills and sets rather than nerf or buff them into oblivion, bring back class identity, and STOP obsessing over the top 0.01% of players that are pushing content, people WOULD once again look forward to a combat adjustment every six months or so.
oli.j.reillyb16_ESO wrote: »SilverBride wrote: »This is true to an extent, but still seeing a lot of players in every town and zone shows that these parts of the game have not been negatively affected.
Considering the instancing server setup - how many players anyone personally sees in any one zone is a completely meaningless metric without internal knowledge concerning number of shards/instances.
Your individual zone will always look populated even if it’s the only one left.
Kingsindarkness wrote: »So lets say there is a epidemic of end game players leaving....I don't believe it, but lets say there are.
Raiders are the tiniest demographic in ESO this is quantifiably true and can be backed up by listening to streamers who raid. so even if 90% of Raiders leave...that isn't a heck of a lot of people. Of course Ideally Zenimax dosen't want to lose anyone, but even it my proposed number...it isn't really going to effect the bottom line.
I think within the context of the original poster, people who cut down their activity or "leave end game" probably qualify. But who knows, to be honest.VaranisArano wrote: »Does cutting back on playtime count as part of that epidemic of quitting or not?
I absolutely agree with you that both statements can be true as people are only looking from within the context of their own circle. We have no real numbers for players outside of our own circles, nor any substantive numbers for players in general. Plus, it's right after the patch, so the numbers we do have right now are not really indicative of anything. We need to wait and see once the dust settles.
Kingsindarkness wrote: »So lets say there is a epidemic of end game players leaving....I don't believe it, but lets say there are.
Raiders are the tiniest demographic in ESO this is quantifiably true and can be backed up by listening to streamers who raid. so even if 90% of Raiders leave...that isn't a heck of a lot of people. Of course Ideally Zenimax dosen't want to lose anyone, but even it my proposed number...it isn't really going to effect the bottom line.
Then why would ZOS make concession ONLY for those players? They reduced trial and dungeon boss health only for veteran (endgame) content, while leaving normal content players who lost 20-40% DPS and healing to have to face full health normal bosses.
Kingsindarkness wrote: »Raiders are the tiniest demographic in ESO this is quantifiably true
I'm sympathetic...
Kingsindarkness wrote: »Raiders are the tiniest demographic in ESO this is quantifiably true
Firstly I would like to see these quantifiable numbers broken down somewhere else besides the forums, but leaving that aside for the moment…..
I see many, many threads where folks attempt to bolster their position with the phrase “the majority of players”, over and over again as if this strengthens their statement. Those same folks, often in the same post, will go to lengths to illustrate that the opposing position is in the vast minority.
Now I want you to seriously consider - in the wider world, is it considered virtuous to approach minority groups and positions in such a way?
Or is it, in fact, considered odious, overbearing and stifling of diversity?
My impression of the approach in the wider world is the latter, and I see no reason it should not be any different here, or anywhere on this world. It isn’t something that only applies in the “real world”, but it is a universal principle that is applicable in every conceivable situation with which human consciousness is made manifest.
Thank you, no need to qualify it. That alone would be appreciated. Many of us have been here since the beginning, have helped endless new people, spent thousands of dollars - only be confronted on these forums with folks who seem to to out of their way belittle our experiences. Some seem to even make a sport of it.
So simple sympathy and understanding is definitely the way.
Kingsindarkness wrote: »
I really don't belong to any one group I have friends all over the game I just want us all to get along....
Billium813 wrote: »I really enjoyed Antiquities loved how it integrated into the whole game (chasing Leads through other zones, providing mythic items, motifs and new items)! I was meh on Companions, but felt that it added a different dimension to the existing game (gear drops, leveling, questing). Tales of Tribute is a minigame that I don't particularly care for and offers no integration into the game. I'm actually glad for that too cause I would hate to be forced to play that game for items.
Oreyn_Bearclaw wrote: »In the simplest terms, inflation in a closed economy like an MMO is caused by more Gold Sources than Gold Sinks. Every time someone leaves ESO, it is technically a gold sink unless they hand out all their money in Craglorn on the way out the door. LOL.
I have never sold crowns, but I did join Tamriel Crown Exchange or whatever its called just to monitor the situation. They have lowered prices twice in the last month or two, which I am never seen. That tells me that there are fewer whales in the ocean.
Kingsindarkness wrote: »So lets say there is a epidemic of end game players leaving....I don't believe it, but lets say there are.
Raiders are the tiniest demographic in ESO this is quantifiably true and can be backed up by listening to streamers who raid. so even if 90% of Raiders leave...that isn't a heck of a lot of people. Of course Ideally Zenimax dosen't want to lose anyone, but even it my proposed number...it isn't really going to effect the bottom line.
Then why would ZOS make concession ONLY for those players? They reduced trial and dungeon boss health only for veteran (endgame) content, while leaving normal content players who lost 20-40% DPS and healing to have to face full health normal bosses.
They are certainly sending mixed messages by announcing they wanted to nerf endgamers and their "obscene damage numbers," and then turning around and cutting only those very same players a break.
SilverBride wrote: »I've been a member is a successful trading guild for quite awhile now and we had one member say they were unhappy with the changes. Except for an occasional member leaving, which happens in all guilds, the only ones we lost since the update were those who were purged for not meeting the weekly sales requirements, and they were quickly replaced.
SeaGtGruff wrote: »Billium813 wrote: »I really enjoyed Antiquities loved how it integrated into the whole game (chasing Leads through other zones, providing mythic items, motifs and new items)! I was meh on Companions, but felt that it added a different dimension to the existing game (gear drops, leveling, questing). Tales of Tribute is a minigame that I don't particularly care for and offers no integration into the game. I'm actually glad for that too cause I would hate to be forced to play that game for items.
If I remember correctly from the initial announcement about the card game, ZOS had originally intended for it to be integrated far more into the game as far as offering desirable rewards. But there was a huge outcry from a lot of players who had hoped for a new class or race or skill line, and who were angry that such was not the case. As I understand it, those extremely vocal players basically insisted that ZOS must promise them that no META gear items or things of that nature must ever be "gated" behind the card game, since they absolutely refused to ever play it. In fact, some of those players are so livid over the card game that they will not even interact with the quest giver and accept her quest, merely to shut her up, the way players must do with so many other quest givers in the game.
SeaGtGruff wrote: »Although I personally had initially not expected to play the card game, I gave it a try and discovered it to be a lot of fun, even addictive. I've seen other players say the same; they didn't expect to like the card game, but gave it a try, and became avid card players. Even quite a few "vet end-game" players who gave it a try became avid card players, and could be seen playing the card game on their streams
SeaGtGruff wrote: »You and other players might be happy that ZOS changed the rewards originally planned for the card game, but I'd guess that if an extremely vocal group of "casuals" were to make a similar stink about leads for META gear items being "gated" behind dungeons, trials, and arenas, and were to insist that ZOS must immediately remove all such META gear items from behind such content, the response from the "vet end-game" players would be that anyone who wants a particular reward must do the content which gives that reward, and that this is how it's always been in MMOs, like it or not, so deal with it. So it seems supremely ironic to me that some players could not stand for this same type of philosophy to be applied to the card game's rewards. How utterly disappointing.
Kingsindarkness wrote: »So lets say there is a epidemic of end game players leaving....I don't believe it, but lets say there are.
Raiders are the tiniest demographic in ESO this is quantifiably true and can be backed up by listening to streamers who raid. so even if 90% of Raiders leave...that isn't a heck of a lot of people. Of course Ideally Zenimax dosen't want to lose anyone, but even it my proposed number...it isn't really going to effect the bottom line.
Then why would ZOS make concession ONLY for those players? They reduced trial and dungeon boss health only for veteran (endgame) content, while leaving normal content players who lost 20-40% DPS and healing to have to face full health normal bosses.
They are certainly sending mixed messages by announcing they wanted to nerf endgamers and their "obscene damage numbers," and then turning around and cutting only those very same players a break.
Perhaps because they know those are both the most vocal players and the ones most likely to quit over it. Of course, they might also have focussed their concession on those players because they recognised on reflection that their case was the strongest. Normal content players are closer to the content that people were complaining was too easy.
It seems logical that people doing easy content and complaining it is too easy should probably move up to doing the current harder content. My guess would be that those people who will now have 30% less damage and healing and can no longer kill river trolls will simply go back to killing wolves and complaining that they are too easy.
VaranisArano wrote: »Y'all do realize that between the two statements "Among the players I know, there's a quitting epidemic" and "Among the players I know, there's not a quitting epidemic" can both be true statements, right? You're starting to circle quite a bit.