Oreyn_Bearclaw wrote: »In the simplest terms, inflation in a closed economy like an MMO is caused by more Gold Sources than Gold Sinks. Every time someone leaves ESO, it is technically a gold sink unless they hand out all their money in Craglorn on the way out the door. LOL.
Carcamongus wrote: »Criticism can be tiresome to read, but dread the moment it stops entirely.
So much melodrama in this thread. People burn out all the time and an update that forces yet another meta change is a great time to take a break from the grind. The dev team being very uncommunicative made things worse.
Cyrodiil seems as busy as ever with a lot more open field mass battles. Probably since everyone feels tankier so they don't have to hide in keeps. It's a lot of fun.
The two new dungeons are superb and brilliantly designed.
The new meta has put new life into theorycrafting. New rotations, new builds, new gear combinations. The hybridization of stats also contributes to this, opening up so many new off-meta combinations.
At the end of the day there is more to ESO than pumping out the highest DPS and running trifectas. The majority of players want to have fun running dungeons with off-meta gear, questing, exploring, decorating, roleplaying, trading, achievement hunting, collecting, etc. None of that has been negatively affected by U35 at all.
So much melodrama in this thread. People burn out all the time and an update that forces yet another meta change is a great time to take a break from the grind. The dev team being very uncommunicative made things worse.
Cyrodiil seems as busy as ever with a lot more open field mass battles. Probably since everyone feels tankier so they don't have to hide in keeps. It's a lot of fun.
The two new dungeons are superb and brilliantly designed.
The new meta has put new life into theorycrafting. New rotations, new builds, new gear combinations. The hybridization of stats also contributes to this, opening up so many new off-meta combinations.
At the end of the day there is more to ESO than pumping out the highest DPS and running trifectas. The majority of players want to have fun running dungeons with off-meta gear, questing, exploring, decorating, roleplaying, trading, achievement hunting, collecting, etc. None of that has been negatively affected by U35 at all.
Oreyn_Bearclaw wrote: »Here's some anecdotal info:
Historically, in the two big/busy trade guilds I help run:
A Chapter Launch week would see around 180 concurrent members logged in during primetime. (Well over 200 in older days)
A DLC Launch week would see 150+ peak.
So far this week, since the DLC launch, our busiest of the 2 guilds peaked at 92.
We checked with 15 other trade guilds in busy locations and only one of them passed 100 during primetime. (102)
One of our 2 trading guilds had *0* applications in 3 days. That has never happened before.
I'm not saying it's anything scientific, but these guilds have been around since 2014 and I'm fairly concerned over what I'm seeing this week. Curious to see what weekend numbers look like.
If the game sees a significant exodus, I hope ZOS learned the necessary lessons to alter course for the future. This is a terrific game with a stellar community and I don't see a lot of competition out there to peel away players if this game is in a good state.
I sell in 3 mournhold traders and have noticed that things that typically sell well when there is a new update aren't selling. Trust me it's not a pricing or experience thing, I know how to sell. Items like glyphs, high end foods used in raids, gold mats, popular gear are just not selling like they used to. I must say it has helped with inflation a bit lol. But I interpret this as people not building or raiding. PvP GH on PC NA que is fairly short during primetime when just a few months ago it was 60+ on a weekday. Now when you get in it is just ball groups and streamers trolling because there is so much imbalance. I believe a lot of veterans are stepping away I can feel it in sales and see it in que times, shorter for PvP and longer for dungeons. I understand MMO's are grindy but it is obviously getting out of hand when people that typically enjoy grindy games start walking away there is a problem. It just isn't worth the time or money sink anymore. It is no longer rewarding in game or as an experience as a whole. This is why I canceled my sub and have downloaded a few other games to try out. I'm sure I'll still play, just don't want to pay for a the experience I'm getting.
In the simplest terms, inflation in a closed economy like an MMO is caused by more Gold Sources than Gold Sinks. Every time someone leaves ESO, it is technically a gold sink unless they hand out all their money in Craglorn on the way out the door. LOL.
I have never sold crowns, but I did join Tamriel Crown Exchange or whatever its called just to monitor the situation. They have lowered prices twice in the last month or two, which I am never seen. That tells me that there are fewer whales in the ocean.
So yeah, stop changing combat and core mechanics for at least a year and you will see ESO shining again.
For all there is GG ESO, we had a lot of fun.
Luck to you all.
So yeah, stop changing combat and core mechanics for at least a year and you will see ESO shining again.
For all there is GG ESO, we had a lot of fun.
Luck to you all.
They are afraid to do just that!
If they do as you mentioned, then what is there left for players to be excited for?
* Story? ( Most players play the game without even bothering about the said lore/story)
* Gear? ( Yes, players would love new gear but they want something more of what ESO patches are known for )
*New dungeons? ( Not all players do PvE content, most play ESO solely for PvP and I am one of those player.)
Lastly, Natch Potes! Will lose its excitement and it's value.( Most of players, just scroll directly to the gameplay/combat changes)
So yeah, stop changing combat and core mechanics for at least a year and you will see ESO shining again.
For all there is GG ESO, we had a lot of fun.
Luck to you all.
They are afraid to do just that!
If they do as you mentioned, then what is there left for players to be excited for?
* Story? ( Most players play the game without even bothering about the said lore/story)
* Gear? ( Yes, players would love new gear but they want something more of what ESO patches are known for )
*New dungeons? ( Not all players do PvE content, most play ESO solely for PvP and I am one of those player.)
Lastly, Natch Potes! Will lose its excitement and it's value.( Most of players, just scroll directly to the gameplay/combat changes)
They are afraid to do just that!
If they do as you mentioned, then what is there left for players to be excited for?
So much melodrama in this thread. People burn out all the time and an update that forces yet another meta change is a great time to take a break from the grind. The dev team being very uncommunicative made things worse.
Cyrodiil seems as busy as ever with a lot more open field mass battles. Probably since everyone feels tankier so they don't have to hide in keeps. It's a lot of fun.
The two new dungeons are superb and brilliantly designed.
The new meta has put new life into theorycrafting. New rotations, new builds, new gear combinations. The hybridization of stats also contributes to this, opening up so many new off-meta combinations.
At the end of the day there is more to ESO than pumping out the highest DPS and running trifectas. The majority of players want to have fun running dungeons with off-meta gear, questing, exploring, decorating, roleplaying, trading, achievement hunting, collecting, etc. None of that has been negatively affected by U35 at all.
barney2525 wrote: »What is this fictitious " Decent Level " ?
According what I am seeing here, these players want to make One set of Gear and never have to adjust anything ever again. They have reached GN. (Gear Nirvana)
And None of them would stay longer than a year in ESO.... because they would all be BORED TO TEARS.
I have been here 8, going on 9 years. Thats not impressive. Its just a number.
So yeah, stop changing combat and core mechanics for at least a year and you will see ESO shining again.
For all there is GG ESO, we had a lot of fun.
Luck to you all.
They are afraid to do just that!
If they do as you mentioned, then what is there left for players to be excited for?
* Story? ( Most players play the game without even bothering about the said lore/story)
* Gear? ( Yes, players would love new gear but they want something more of what ESO patches are known for )
*New dungeons? ( Not all players do PvE content, most play ESO solely for PvP and I am one of those player.)
Lastly, Natch Potes! Will lose its excitement and it's value.( Most of players, just scroll directly to the gameplay/combat changes)
Spot on.
This is the same reason why I'm taking a break. Can't cope with a system that asks me to rebuild most of my alts every 3 or 6 months.
This, and the fact that, usually, when addressing balancing issues, looks like there is no middleground. In most games, when meta gear is nerfed, it's addressed by making little changes (sometimes even in small changes trough incremental patches: they tune it down a little bit, check the reaction of the player base, and, if needed, they tune it down again a little bit, until they find the good spot) so it will not be meta anymore, but it will be still good, balanced and effective for most of the non-meta chasers.
This is not the case in ESO, where most of the times a set or a mythic, when "balanced", typically goes from being brokenly overpowered to being utterly trash.
<<<<<I am of the mind that this is deliberate so as to "sell" expansions with great mythics. From what I have seen the awesome mythic items do get nerfed into oblivion about two months after release. The team who designs them has to know the stats or OP before even releasing them. It's why High Isle will be the last expansion I buy and most likely why I quit the game, it is just wrong.
And there is an epidemic. I noticed in my PVP guild the other day I had not seen several people online I've played with regularly. When looking at their profile in guild finder many had not been online in a month or more. It is not due to school being in session etc either.
SilverBride wrote: »There is no quitting ESO epidemic.
The_Boggart wrote: »I'm thinking this is a three strike situation
1 AwA did not purchase high isle
2 U35 cancel ESO+
3 Starfield release stop playing ESO
Four_Fingers wrote: »The_Boggart wrote: »I'm thinking this is a three strike situation
1 AwA did not purchase high isle
2 U35 cancel ESO+
3 Starfield release stop playing ESO
I will have to think long and hard about investing in Starfield if this is how it might be managed.
SizanLopkniht wrote: »SilverBride wrote: »There is no quitting ESO epidemic.
There absolutely IS an epidemic of people leaving ESO. Ask any trading guild GM. Ask any trial raid leader. Ask any PvP regular and they will tell you there absolutely IS a mass exodus of players leaving ESO.
SilverBride wrote: »SizanLopkniht wrote: »SilverBride wrote: »There is no quitting ESO epidemic.
There absolutely IS an epidemic of people leaving ESO. Ask any trading guild GM. Ask any trial raid leader. Ask any PvP regular and they will tell you there absolutely IS a mass exodus of players leaving ESO.
I've been a member is a successful trading guild for quite awhile now and we had one member say they were unhappy with the changes. Except for an occasional member leaving, which happens in all guilds, the only ones we lost since the update were those who were purged for not meeting the weekly sales requirements, and they were quickly replaced.
I've been all over Tamriel and I see just as many other players as I always have going about business as usual.
Allow me to bring and example: the League of Legends development team are masters at Dynamic Equilibrium