Hey all, I wanted to share some thoughts with all of you. First of all, I am Legendry, one of the founding members of the Cobra Kai PvP NA guild (not the red weaklings, the Badass blues), most of my experience with this game comes from PvP, but I have also tackled hardcore PvE content, I have been a part of Jedi Council NA guild, they can vouch for me. I start by pointing this resumee so we all understand where my comments are coming from. I have played ESO for 4-5 years now and I consider it to be the best gaming experience I ever had, period. I played several videogames throughout almost 20 years of gaming (yes I am a grownup); and hands down, ESO PvP was the best of all those experiences. The combat mechanics as they were a couple years back, plus the awesome community made it for me.
I stopped playing ESO several months back, I log in more scarcely and find myself not engaged by the game, I find no incentive and almost all of my friends are not playing anymore, so yeah, loneliness.
I will not start a rant, or a series of complains but I will adress what I think is the actual cause for MY decision to stop playing ESO, because I believe a big chunk of the PvP community will agree on my point: I think the development team has very poor timing. Allow me to elaborate.
We all know there is a basic principle to game development called: Dynamic Equilibrium. This means a game must remain balanced by not finding an exact sweetspot where "most" players want it and stays that way forever; but tries to "stay balanced" by making some adjustments now and then. This a very effective technique to keep a product alive and it is actually a great idea, but how to implement this great concept in a specific game environment is where the real mastery is.
Allow me to bring and example: the League of Legends development team are masters at Dynamic Equilibrium implementation. Every couple of weeks things change in LOL, gear and characters are nerfed or buffed, but the thing is: the player has no extra load on this implementation and incentives keep the same. Example: the first game after a new patch in LOL the player has access to all new gear and all new changes since the start of the match, they don't have to grind, the don't have to level new stuff, they are just ready to go with the changes and can adapt very fast to them because these changes do not mean extra work for the player.
ESO has a bigger enviroment and is a much more complex and more fun game, but the developers just don't understand the timing of it. Combat and core mechanic changes in ESO must be implemented at a much slower pace, like every 6-8 months. In the state of ESO these changes occur on a 2-3 month basis, and this means that every 3 months or so dedicated players have to grind again, spend a lot of money in upgrades, run a lot of tests just to find that they already have new gear to grind; thus annihilating one of the best aspects of ESO: build crafting. If you don't get the time to craft, test and enjoy a build, then there's no point in making new ones. That's bye bye incentives right there. A veteran player most of the time will be trying to craft their own builds rather than watch youtube.
It is understandable that a development team has to justify their existence by developing, and it is clear that with the changes they are aiming to have people play more ESO, but they have to notice the opposite is happening. I have found myself many times thinking like this: ESO is the best PvP ever, so why am I not playing it? How can someone consider ESO the best option in terms of PvP experience and at the same time not play the game? I belive this is the case for most PvPers from ESO.
Very poor timing on implementing Dynamic Equilibrium is driving people away from what could be the best gaming experience. You must allow people to be able to explore the game again, to learn it, to find cracks and holes and new Ideas (and I don't mean new players, I mean the community the already has); you have to allow veteran players to develop a sense of achievemnent. If I felt like grinding I would pick something like destiny 2 or warframe. That is not what ESO was a couple years back but it's definetly what is becoming.
So yeah, stop changing combat and core mechanics for at least a year and you will see ESO shining again.
For all there is GG ESO, we had a lot of fun.
Luck to you all.