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Your Experience with U35?

  • ErMurazor
    ErMurazor
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    U35 released? i'm confused...the world didn't end.

    The only thing I have noticed so far is having to update addons again. So much for the patch-pocalypse.

    Well, i know a bunch of end gamers thst quit the game because of 4he changes. So that's something that changed.
  • h9dlb
    h9dlb
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    There will be a "Don't cancel your sub" hotfix soon
  • MidniteOwl1913
    MidniteOwl1913
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    I come to thinking. If ZoS buffed our damage BUT increased difficulty of the game, there wouldn't be so much outrage, except for broken things, that would occur on release as always. People don't like to get nerfed.

    It would have been the better way to go, but the "damage bloat" would have remained. It's that "bloat" that lead directly to U35.
    PS5/NA
  • renne
    renne
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    Enundr wrote: »
    Just did vMA and it took me 46mins longer to complete then last patch, I usually do it in 32mins so thats 78mins in total to complete. Its not harder, content is the same but I feel WAY underpowered compared to before... in fact in my 8 years of playing this is the the most underpowered I have ever felt playing Templar.

    I can get use to being underpowered but if content is going to take me 2-3 times longer to complete then I wont be playing a lot of content anymore, sad truth.

    Hopefully qtr 4 DLC contains fixes, either boost damage or reduce mobs health to compensate.

    this is the thing people defending the update keptt trying to say "it makes it more challenging" , no it doesnt it just make it take longer as long as you can pass dps checks because of the merfs (week 1 was a heavy indication that this was not possible for some of them). challenge is related to skill , not how well your class does in dmg.

    Literally this. In any game bullet sponge enemies are neither fun or challenging, they're just tedious, and that's what reducing the DPS makes enemies in this game much more like.
  • renne
    renne
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    h9dlb wrote: »
    There will be a "Don't cancel your sub" hotfix soon

    My yearly sub was set to renew during this PTS cycle at the start of this month. Needless to say it did not.

    I've spent the nearly $200 AUD (and there's also the significant amount more I'd spend on Crowns during the sale I DIDN'T buy because I was also a Crown vendor) I'd normally spend on ESO supporting the devs of a F2P game I've been playing since PTS U35 and having a lovely time. :)
  • FeedbackOnly
    FeedbackOnly
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    SeaGtGruff wrote: »
    Jaraal wrote: »
    kringled_1 wrote: »
    It's really good. It reeled in high end damage to lower the ceiling, and buffed the low end to raise the floor. accessibility.

    Where do you see buffs to the low end in all of the U35 changes, outside of the statement of intent? Looking for specifics.

    I assumed it to be a sarcastic post.

    Clearly "low end" players, who will have far more difficulty adapting to the losses in damage and healing, are more affected by the blanket nerfs than "high end" players.

    I also assumed it to be a sarcastic comment.

    However, I suspect that a lot of players would lump me in with the "low end" players, and so far I'm honestly unable to tell much difference in how my Stamblade and Stamsorc mains are performing.

    I think the degree to which the changes impact each player will probably have more to do with how they normally play. If they normally use HAW or MAW, they might not notice much difference. Actually, even someone who normally uses LAW might not notice much difference if they don't normally use tightly-timed rotations designed to generate maximum DPS.

    Also, one's AP distribution may influence how much of an impact they notice, since (as I understand it) damage is now a flat number rather than scaling off of your Maximum Stamina or Maximum Magicka. Assuming they went with a flat number that's somewhere around the middle, someone with 64 AP in Stamina or Magicka is likely to feel nerfed, someone with 64 AP in Health is likely to feel buffed, and someone with 32 AP in Stamina or Magicka is likely to feel that nothing much has changed. (If I've misunderstood how the "non-scaling" damage works, would someone please explain it to me?)

    They buffed iron atro test dummy so numbers lie
  • DreamyLu
    DreamyLu
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    Well... How is it? Have you completed any dungeons and trials yet? Can you complete content the way you used to?

    Well, for me, no sensible change noticed. But I'm a casual PvE player, rarely doing dungeons and not doing trials. I suppose that probably, for players like me (who are probably a vast majority), U35 has no big impact.
    I'm out of my mind, feel free to leave a message... PC/NA
  • FeedbackOnly
    FeedbackOnly
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    DreamyLu wrote: »
    Well... How is it? Have you completed any dungeons and trials yet? Can you complete content the way you used to?

    Well, for me, no sensible change noticed. But I'm a casual PvE player, rarely doing dungeons and not doing trials. I suppose that probably, for players like me (who are probably a vast majority), U35 has no big impact.

    Have you tried out a dungeon this patch? Even normal dungeons are bad now
  • Enundr
    Enundr
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    Farsel wrote: »
    Panachudo wrote: »
    Skill bar is Fetcher Infection, Sub Assault, Power Slam, Arctic Blast, and Mystic Orb.

    What are your thoughts about the 3s/9s delays on Sub Assault? I can;t see using that at all for anything less than a trial or "Especially hardy vet boss". I'm going to have to replace that with something a little more rsponsive. Ooops, nm, I read bad info, it's 3s/3s My old rotation was giving me about 55k peak now down to 45k and sustained 35k so I was hit pretty hard. Going to take some work to get that back (if I can)

    I am (was?) a Bow Stamplar BTW, so pretty much 100% opposite build from you :/
    Panachudo wrote: »
    I think ZOS are undergoing an identity change.

    Ha, they may go through another one here real quick if they alienate their whales with such huge slaps in the face after all the money they (we) have put into this game!

    haha want an example of alienating a playerbase id recomend looking at wildstars fate. sadly they were beyond redemption at that point , and to be frank i feel it might be the case for ESO at this point.
  • Enundr
    Enundr
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    renne wrote: »
    Enundr wrote: »
    Just did vMA and it took me 46mins longer to complete then last patch, I usually do it in 32mins so thats 78mins in total to complete. Its not harder, content is the same but I feel WAY underpowered compared to before... in fact in my 8 years of playing this is the the most underpowered I have ever felt playing Templar.

    I can get use to being underpowered but if content is going to take me 2-3 times longer to complete then I wont be playing a lot of content anymore, sad truth.

    Hopefully qtr 4 DLC contains fixes, either boost damage or reduce mobs health to compensate.

    this is the thing people defending the update keptt trying to say "it makes it more challenging" , no it doesnt it just make it take longer as long as you can pass dps checks because of the merfs (week 1 was a heavy indication that this was not possible for some of them). challenge is related to skill , not how well your class does in dmg.

    Literally this. In any game bullet sponge enemies are neither fun or challenging, they're just tedious, and that's what reducing the DPS makes enemies in this game much more like.

    [snip] another example (not an mmo mind you) was ppl defending outriders launch month disaster , dedicated servers JUST for authentication , peer to peer coop.....the authentication servers felt like they were from the 90s or something so trying to stay connected to an online all the time game was near impossible (some claimed they never had any issues , i find it questionable but not impossible). [snip] nowadays the few ppl that play it say theres no problem connecting to the game.....like yeah cause theres hardly anyone playing it anymore. just on steam alone you can see the playerbase dropped a metric [snip] from launch XD never recovered. would LOVE to see an "active player" chart for ESO after this update tbh. i think alot of us have seen quite a few ppl we knew in game just outright stop playing because of this update.

    [edited for bashing]
    Edited by ZOS_Icy on August 23, 2022 1:58PM
  • SilverBride
    SilverBride
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    Have you tried out a dungeon this patch? Even normal dungeons are bad now

    What did you find bad about them? I solo'd 6 dungeons today for the weekly endeavor and didn't notice anything different.
    PCNA
  • Kalle_Demos
    Kalle_Demos
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    I hate this patch up and down. What they've done to my poor Templar...The new jabs animation is trash and is weak to match. Throw it all away and start from scratch.

    FrayedTightBlackrussianterrier-size_restricted.gif

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • nejcn001
    nejcn001
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    i love u35 so far...

    the only gripes i have are:
    nb buffs are a bit much,
    mara's balm was not adjusted yet
  • Jaraal
    Jaraal
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    I hate this patch up and down. What they've done to my poor Templar...The new jabs animation is trash and is weak to match. Throw it all away and start from scratch.

    FrayedTightBlackrussianterrier-size_restricted.gif

    Wait until you get killed in PvP while doing the pool noodle and instead of teabagging you they just stand and /laugh instead!
  • Hämähäkki
    Hämähäkki
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    who the hell thought those jab animations look cool. [snip] Horrible just horrible

    [edited for minor trolling]
    Edited by ZOS_Icy on August 23, 2022 10:08AM
    TherealHämähäkki
  • merpins
    merpins
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    Huge nerfs across the board are never fun. I have 3 mains for a reason; if one main gets nerfed into the ground, I can swap to a different one for a update. But since all 3 of my mains got gutted (templar warden sorc), I'm just gonna take a break until something good happens.
  • Dulkur
    Dulkur
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    Nothing dies.
    In PvP the play styles rewarded were the ones that should have never existed.
    The DoT and delayed attack changes are in, I was playing a trial this weekend, the boss had a teleport mechanic, DoTs are erased every teleport and no damage phase, if I wasn't getting full damage from those skills before it was made worse with this patch.

    They keep adding item sets or CP mechanics to fix holes in skills rather than fixing the skills or other gaps in game play.

    Playing with Oakensoul for a short while, it wasn't powerful compared to what you were giving up, but it made me see how tedious casting abilities just for the buff is. I think we should have one slot for a permanent on buff/pet not part of the 5 bar rotation, it would open up entire major quests to get the passive buffs, let people not lose 2 bar spots for slotting class pets and allow every class access to some pet options that use mount/non-combat skins to flavor their characters. They did it with companions, so give it a wider use potential.

    This patch reduced my enjoyment of the game enough I cancelled my sub, if I don't feel better about it before my time remaining runs out I will take another extended break from the game.
  • adamsmith42
    adamsmith42
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    Panachudo wrote: »
    From a main Warden the changes seem ok. I thought Oaken Soul would have been relegated to the depths of a storage coffer but it is still very usable. The extended duration on Fetcher Infection is welcome. The same treatment for Arctic Blast and its focus now being more damage oriented with a great heal is a real win. Mystic Orb restoring Mag and Stam is a nice change too. Testing Deadlands Demolisher, Orders Wrath, 1 piece Trainee helm, and Oaken Soul on a trial dummy rendered 57k dps. I'm sure this could be increased with different sets. It isn't exactly a high output build to begin with but its about 10k more than pre-update. Skill bar is Fetcher Infection, Sub Assault, Power Slam, Arctic Blast, and Mystic Orb. Arteum Broth food. Runs about 32k stam. The passive change to penetration vs 2% damage will come in handy as well. Its 6 of 1 and half a dozen of the other really.

    Haven't loaded my Templar, Necro, or Sorc yet. Will be interesting to see the differences as they run high output sets. Hopefully get on tonight and check. Not overly worried to be honest. Changes come, changes go, changes stay. I think ZOS are undergoing an identity change. There will always be ups and downs until it is solidified.

    Have to remember that ZoS changed the dummies... Minor courage, major slayer, a whole lot of pen and full EC have been added to them, so that 10k improvement is not an apples to apples comparison.
  • Panachudo
    Panachudo
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    Have to remember that ZoS changed the dummies... Minor courage, major slayer, a whole lot of pen and full EC have been added to them, so that 10k improvement is not an apples to apples comparison.

    Fair. Though in all honesty I'm not overly fussed in the grand scheme of things. I look at updates as challenges. Now there is a new set of challenges.
  • Syndem
    Syndem
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    I m an average player who worked hard to get 90k in dummy and 60+ in normal trials. I was looking to try Vet Trials. But ZOS incremented my "Accessibility" to End Content, as intended, now 30K dps at best. There is no "Consistency" here. (Like George Carlin said)

    This is my opinion of this patch.

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    Just in time !!

    Ex Templar/jabs - Sorc and others.

  • VictorDragonslayer
    VictorDragonslayer
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    Tannus15 wrote: »

    the amount of changes they did in only a few weeks when they already had a workload of fixes planned for those weeks was insane. i hate to think how much work and probably over time they had to put in after PTS1 dropped and it was made clear that they had totally messed it up.

    I'm not happy at all with what has gone live, this is quite likely the worst update to be released, but they are doing their best and not intentionally trying to destroy the game.

    6 weeks for public testing would be enough only if proposed patch was hitting intended marks, which is not our case. Maybe developers were in "oh, crap, we have to fix it ASAP" mode since the first day of PTS, but management had no clear plan how to resolve the situation. Redoing and retesting all these changes would be optimal development-wise, but combat changes were already marketed, and management in its infinite wisdom decided that delivering a marketed product is better than delivering a quality product. Such readiness to sacrifice reputation and quality, along with viewing customers as a problem, will harm the game in the long run.

    [snip]
    [edited for bashing]
    Edited by ZOS_Icy on August 23, 2022 1:59PM
  • Navras
    Navras
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    As a long-term Software Architect, I have a golden rule in my professional life: "Don't fix what is not broken".

    You guys @ZOS started with the best purposes on this patch but it seems you failed to achieve completely what this update was developed for. Game is now less accessible for everyone.

    Not only you didn't fix a broken mechanic (LA weaving?) but you broke something that was working just fine.

    Good for you I'm not your boss! :smile:

    EU-PC
    cp 1500+
    Flawless Conqueror & Spirit Slayer

    Main: Templar
    Alt: Stamblade, StamDK
  • rpa
    rpa
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    Just soloed an easy dungeon (Spindleclutch I) with my overland 2h/bow stamsorc. (Plenty CP - unless they have reset it again - whatever cheap gear made some sense few years ago when I was still actively soloing dungeons + Pale Order and I being rather forgetful how I was supposed to rotate.) No problems, but it was slow enough to be annoying and I kept running out of stamina, final boss fight in particular.
    Whatever they have done did not make casual experience any more fun. It's still easy but more tedious and boring.
  • SeaGtGruff
    SeaGtGruff
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    SeaGtGruff wrote: »
    Jaraal wrote: »
    kringled_1 wrote: »
    It's really good. It reeled in high end damage to lower the ceiling, and buffed the low end to raise the floor. accessibility.

    Where do you see buffs to the low end in all of the U35 changes, outside of the statement of intent? Looking for specifics.

    I assumed it to be a sarcastic post.

    Clearly "low end" players, who will have far more difficulty adapting to the losses in damage and healing, are more affected by the blanket nerfs than "high end" players.

    I also assumed it to be a sarcastic comment.

    However, I suspect that a lot of players would lump me in with the "low end" players, and so far I'm honestly unable to tell much difference in how my Stamblade and Stamsorc mains are performing.

    I think the degree to which the changes impact each player will probably have more to do with how they normally play. If they normally use HAW or MAW, they might not notice much difference. Actually, even someone who normally uses LAW might not notice much difference if they don't normally use tightly-timed rotations designed to generate maximum DPS.

    Also, one's AP distribution may influence how much of an impact they notice, since (as I understand it) damage is now a flat number rather than scaling off of your Maximum Stamina or Maximum Magicka. Assuming they went with a flat number that's somewhere around the middle, someone with 64 AP in Stamina or Magicka is likely to feel nerfed, someone with 64 AP in Health is likely to feel buffed, and someone with 32 AP in Stamina or Magicka is likely to feel that nothing much has changed. (If I've misunderstood how the "non-scaling" damage works, would someone please explain it to me?)

    They buffed iron atro test dummy so numbers lie

    I don't use test dummies, don't use add-ons that show combat metrics, and don't parse, so I'm not talking about those kinds of "numbers." And getting a DPS of, say, 150K on a test dummy doesn't mean much to me, anyway, because the actual bosses in the game don't just stand there while you whack away at them.

    Although I have no idea what my DPS is, I'm pretty sure it will be higher against an enemy I can whack away on continuously without having to run around dodging their attacks, or without having to throw up a block or interrupt every so often, versus an enemy where I have to spend a lot of time running around after because they won't stay still, roll-dodging, blocking, bashing to interrupt, shaking off the effects of CCs, etc.

    And those kinds of things vary a lot from boss to boss, in accordance with their mechanics.

    So in my opinion, in that respect test dummy numbers were always a lie, anyway.
    I've fought mudcrabs more fearsome than me!
  • Ascarl
    Ascarl
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    Just got on and noticed the change to Sergeants Mail set. RIP heavy attack builds

    I did quite well with sergeant s mail noble duelist ans oakensoul. However oakensoul is horribly bugged. You loose the empower bug upon death. I gave up my vMA run after I missed the 75% mechanic in the ice arena. I later found out that this is a "known issue'. Before experiencing the bug I did quite well, without empower I hit like a wet noodle.
  • BalticBlues
    BalticBlues
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    Navras wrote: »
    Good for you I'm not your boss! :smile:
    This is exactly what I was thinking.

    8 years after release, a software product should be stable, only needing refinements.
    ESO however is not stable at all, and every 3 months customers need to relearn the product.

    Finally with U35, considering the number of customer complaints and lost customers,
    customers do not have confidence anymore in the ESO combat system.

  • robpr
    robpr
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    Aside damage and molten whip cost forcing me into medium armor, I experience weird action delays and ping spikes.
  • FeedbackOnly
    FeedbackOnly
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    Have you tried out a dungeon this patch? Even normal dungeons are bad now

    What did you find bad about them? I solo'd 6 dungeons today for the weekly endeavor and didn't notice anything different.

    Gameplay with others has deteriorated.
  • FeedbackOnly
    FeedbackOnly
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    Navras wrote: »
    Good for you I'm not your boss! :smile:
    This is exactly what I was thinking.

    8 years after release, a software product should be stable, only needing refinements.
    ESO however is not stable at all, and every 3 months customers need to relearn the product.

    Finally with U35, considering the number of customer complaints and lost customers,
    customers do not have confidence anymore in the ESO combat system.

    Did you see ESO was free during quake con. That was first time we had free eso time in matter of months.
  • FeedbackOnly
    FeedbackOnly
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    rpa wrote: »
    Just soloed an easy dungeon (Spindleclutch I) with my overland 2h/bow stamsorc. (Plenty CP - unless they have reset it again - whatever cheap gear made some sense few years ago when I was still actively soloing dungeons + Pale Order and I being rather forgetful how I was supposed to rotate.) No problems, but it was slow enough to be annoying and I kept running out of stamina, final boss fight in particular.
    Whatever they have done did not make casual experience any more fun. It's still easy but more tedious and boring.

    Yeah I wish they thought about "is this still fun" or will this affect engagement in content.

    The content experience was designed for older eso. We need updates to older content. Like ai for some fights needs improvement

    The new dungeons are exciting fun so it's possible
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