Ragnaroek93 wrote: »Devs want this class to be a ganker I guess. They nerfed the stealth morph because Dks had such a hard time fighting Nbs (/s) and now they nerf the healing morph as well. Having to stand still to get a proper heal, sounds like so much fun lol.
Dark Cloak wasn't even op in PvP, I only used it when I got bored of the invis cloak playstyle but can't even do that anymore...
edward_frigidhands wrote: »sunshineflame wrote: »Good. Nightblades have the best burst heal in the game...they shouldn't also have a good HoT. Healing is over-tuned on that class.
What are you basing that on?
IAmIcehouse wrote: »Billium813 wrote: »Not everything needs to be good in all situations. Perhap Dark Cloak will only be applicable to ganking NBs in PvP. Just cause other classes have good heals, doesn't mean NB has to as well. Each class has strengths and weaknesses. NBs weakness can be healing. There are non-class specific heals you know.
IMO, the only across the board class parity should be damage. DK gets armor/mitigation, NB gets stuns/evasion/invisibility, Templar gets healing (group AOE and burst). Strengths and weaknesses people, its good for class identity.
In PVP, strengths and weaknesses should be coming in the form of class utility. Otherwise, what, we only see 6 different play styles in cyrodiil? Tank DKs, healing templars, ganking Nbs, etc? If you want to play a particular class, you shouldn't be pigeon holed into playing a healer, a block tank, or a ganker.
exeeter702 wrote: »sunshineflame wrote: »Good. Nightblades have the best burst heal in the game...they shouldn't also have a good HoT. Healing is over-tuned on that class.
Your statement about healthy offering is flat out wrong.
Healthy offering has the same tooltip as resistant flesh, breath of life, and coagulating blood.
Healthy offering gives minor mending, and places a (stacking) dot on you each cast. There are no class passives that change the values of this skill.
Honor the dead is 75% cheaper if cast under 75% health. It also benefits from additional healing when cast on low HP (class passive).
Resistant flesh places minor defile on you, but also grants you resistances equal to 50% of what you heal for. In pvp, this is often in excess of 6k resists (approximately 10% mitigation). It also has a higher chance to crit below a certain hp threshold (class passive).
Coagulating blood grants you minor vitality, and increases in value the lower hp you are. This skill is the strongest burst heal in the game value wise. On live, I've hit 21k on my standard BSW/rallying/markyn/bloodspawn setup.
You say offering doesnt benedit from class passives. Soul siphoner passive means that slotting offering and even just one other siphoning skill puts it at a marginally higher throughput value compared to other burst heals in the game. On a NB built for healing, offering is mathematically the strongest burst heal but not by much. Before its nerf, however, when it was a selfless heal, it healed through all walls amd ignored elevation and was for sure the best burst heal for allies in the game.
Billium813 wrote: »IAmIcehouse wrote: »Billium813 wrote: »Not everything needs to be good in all situations. Perhap Dark Cloak will only be applicable to ganking NBs in PvP. Just cause other classes have good heals, doesn't mean NB has to as well. Each class has strengths and weaknesses. NBs weakness can be healing. There are non-class specific heals you know.
IMO, the only across the board class parity should be damage. DK gets armor/mitigation, NB gets stuns/evasion/invisibility, Templar gets healing (group AOE and burst). Strengths and weaknesses people, its good for class identity.
In PVP, strengths and weaknesses should be coming in the form of class utility. Otherwise, what, we only see 6 different play styles in cyrodiil? Tank DKs, healing templars, ganking Nbs, etc? If you want to play a particular class, you shouldn't be pigeon holed into playing a healer, a block tank, or a ganker.
95% of everyone in PvP are DPS. You can play whatever you want! Achievable damage through class skills should be mostly equivalent across all classes. The rest are class specific niches (DKs are tankier than most, Templars heal better than most, NBs stun and invis). Every class doesn't have to be the best at everything.
I'm talking about class skill identity. Generic versions exist in weapon and guild skills. They may be weaker than their comparable class skills, but that is good for class identity. Generic versions should be weaker (but allows access to other classes) and non-specialized classes class skills should have more hoops to jump through to get it to work (standing still, HoT vs burst, cast durations, steeper resource costs, trade-offs).
I'm just tired of hearing people compare non-damage class skills to the strengths of other classes like it means something. There are strengths and weaknesses in each class, NBs can have weak self healing. Get over it.
IAmIcehouse wrote: »Regardless, no skill should be set to a place where it's not worth running in any situation. Dark Cloak with this change is objectively worse than Shadowy Disguise in pretty much all situations. It's such a weak heal now--coupled with the recent nerf to duration--with vigor at your disposal, I can't imagine why you'd bother casting it next patch, let alone slotting it. I'm now more likely to run no cloak morph than Dark Cloak next patch. A morph that was basically the icon of magblade is just set to be useless.
Billium813 wrote: »IAmIcehouse wrote: »Regardless, no skill should be set to a place where it's not worth running in any situation. Dark Cloak with this change is objectively worse than Shadowy Disguise in pretty much all situations. It's such a weak heal now--coupled with the recent nerf to duration--with vigor at your disposal, I can't imagine why you'd bother casting it next patch, let alone slotting it. I'm now more likely to run no cloak morph than Dark Cloak next patch. A morph that was basically the icon of magblade is just set to be useless.
There are still plenty of situations where the new Dark Cloak is worth running. The heal is actually buffed over Live if you can stand still for 3 bloody seconds.
Also, Shadowy Disguise doesn't even heal so how can you say "all situations"? You're lack of vision and casual dismissal based on a narrow perspective is sad.
IAmIcehouse wrote: »The only time this is a skill worth running is a block tank, which frankly should never be a spec you see in cyrodiil.
Billium813 wrote: »IAmIcehouse wrote: »The only time this is a skill worth running is a block tank, which frankly should never be a spec you see in cyrodiil.
Block Tank is actually a very ingenious strategy in Cyrodiil and incredibly useful for organized groups that make use of them. It makes inexperienced players and zerg balls waste time and resources. It forces zergs to scrunch together for DC combo nukes. The Block Tank is a trap for new players and dumb zergs. It's good.
Otherwise, you are still not seeing the bigger picture. So what if Dark Cloak becomes more niche in PvP? Maybe someone will have to disengage and hide behind a column/wall for 3 seconds. There are alternative skills for NB to heal and they wont be dead without this heal. Or they can work with the skill and find a better heal than they had before.
Billium813 wrote: »IAmIcehouse wrote: »The only time this is a skill worth running is a block tank, which frankly should never be a spec you see in cyrodiil.
Block Tank is actually a very ingenious strategy in Cyrodiil and incredibly useful for organized groups that make use of them. It makes inexperienced players and zerg balls waste time and resources. It forces zergs to scrunch together for DC combo nukes. The Block Tank is a trap for new players and dumb zergs. It's good.
Otherwise, you are still not seeing the bigger picture. So what if Dark Cloak becomes more niche in PvP? Maybe someone will have to disengage and hide behind a column/wall for 3 seconds. There are alternative skills for NB to heal and they wont be dead without this heal. Or they can work with the skill and find a better heal than they had before.
Lots of good points being made here. I just wanted to throw some thoughts in to consider in addition to just the tooltip math.
One of the better things I saw from the PTS was how Shadow seems to be getting a lot of attention in terms of class identity, as well as changes that create better synergy within the skill line itself. There's a heavy focus on Shadow being all about getting in and getting out, with high mobility and invis being their specialty. To this end, I think the Dark Cloak changes kind of fit in with that vision. You get in and do your damage, then you back out and chill for a second while Dark Cloak does its thing so you can rush back in.
There's also the fact that for Brawler builds, Siphoning would seem by far the better skill line to invest in. There's literally four skills that heal you in the Siphoning line, so I don't really see why Shadow needs to have a super-strong heal as well.
Yeh not just not usable in PvP it's just not usable altogether. Sure if you're gonna do vet fungal grotto you can use it but try using it on something like RPB HM and we'll see in a matter of how many seconds you'll be kicked from the group.
Billium813 wrote: »
It's a terrible point. Tanks stand still all the time. Then they move. Then they stand still. Then they move. Then they stand still. This heal doesn't need 100% uptime, its a 3 second heal that is stronger than live IF you can find 3 seconds to stand still! It's designed fine for what they want it to support, you all just can't wrap your minds around it cause you mindlessly spam skills without thinking about it. #skillskills
Billium813 wrote: »
It's a terrible point. Tanks stand still all the time. Then they move. Then they stand still. Then they move. Then they stand still. This heal doesn't need 100% uptime, its a 3 second heal that is stronger than live IF you can find 3 seconds to stand still! It's designed fine for what they want it to support, you all just can't wrap your minds around it cause you mindlessly spam skills without thinking about it. #skillskills
IAmIcehouse wrote: »Even if standing still, vigor ticks are actually marginally higher. And it's a generic skill, cheaper cost, cost stam (which is a major benefit since most skills cost mag), with a 66% longer duration. Then compare to burst heal, dark cloak is marginally weaker, EVEN when standing still. Even if you can stand still 100% of the time, tell me why I'd choose to cast dark cloak before casting my other healing options?
Billium813 wrote: »IAmIcehouse wrote: »Even if standing still, vigor ticks are actually marginally higher. And it's a generic skill, cheaper cost, cost stam (which is a major benefit since most skills cost mag), with a 66% longer duration. Then compare to burst heal, dark cloak is marginally weaker, EVEN when standing still. Even if you can stand still 100% of the time, tell me why I'd choose to cast dark cloak before casting my other healing options?
On the basis of strength of the heal, I don't disagree with you, but for different reasons. Vigor has been a top performing heal for a long time and I would agree that it's too strong for a generic heal, available to all classes, from a PvP focused skill line. I think your anger is misdirected, Vigor should be nerfed.
On the basis of the "stand still" mechanic, the new Dark Cloak is still applicable and works fine for PvE tank mechanics.
tldr; PTS Dark Cloak is stronger than live if you can work with the skill. Go complain about Vigor somewhere else.
Billium813 wrote: »
It's a terrible point. Tanks stand still all the time. Then they move. Then they stand still. Then they move. Then they stand still. This heal doesn't need 100% uptime, its a 3 second heal that is stronger than live IF you can find 3 seconds to stand still! It's designed fine for what they want it to support, you all just can't wrap your minds around it cause you mindlessly spam skills without thinking about it. #skillskills
Billium813 wrote: »
It's a terrible point. Tanks stand still all the time. Then they move. Then they stand still. Then they move. Then they stand still. This heal doesn't need 100% uptime, its a 3 second heal that is stronger than live IF you can find 3 seconds to stand still! It's designed fine for what they want it to support, you all just can't wrap your minds around it cause you mindlessly spam skills without thinking about it. #skillskills
If you’re tanking in a group and your mobility is focused on standing still for a selfish heal rather than collecting adds, positioning bosses, and maximizing your group’s buffs, you might not be a good tank.
Billium813 wrote: »
It's a terrible point. Tanks stand still all the time. Then they move. Then they stand still. Then they move. Then they stand still. This heal doesn't need 100% uptime, its a 3 second heal that is stronger than live IF you can find 3 seconds to stand still! It's designed fine for what they want it to support, you all just can't wrap your minds around it cause you mindlessly spam skills without thinking about it. #skillskills
If you’re tanking in a group and your mobility is focused on standing still for a selfish heal rather than collecting adds, positioning bosses, and maximizing your group’s buffs, you might not be a good tank.
None of those things usually require a tank to move, and even if they do, once everything is positioned they normally aren't moving unless they just have the jimmy legs and can't help doing the maelstrom shuffle. 😆
Billium813 wrote: »
It's a terrible point. Tanks stand still all the time. Then they move. Then they stand still. Then they move. Then they stand still. This heal doesn't need 100% uptime, its a 3 second heal that is stronger than live IF you can find 3 seconds to stand still! It's designed fine for what they want it to support, you all just can't wrap your minds around it cause you mindlessly spam skills without thinking about it. #skillskills
If you’re tanking in a group and your mobility is focused on standing still for a selfish heal rather than collecting adds, positioning bosses, and maximizing your group’s buffs, you might not be a good tank.
None of those things usually require a tank to move, and even if they do, once everything is positioned they normally aren't moving unless they just have the jimmy legs and can't help doing the maelstrom shuffle. 😆
Well I feel for your healer if you're going to stand in red and risk getting one shotted just so you can get a couple hundred more HP from your selfish heal.