On 8.1.4, I'm getting below 1k average ticks while moving with 30k HP, which seems to be the PVP standard for most non-tank setups right now.
The nerf to this ability in PVP is far too heavy. In a PVP environment you simply cannot afford to stand still in any scenario where it matters, and the "150% healing while still" component is completely worthless for anyone that isn't playing some sort of pure troll tank setup. This skill was crucial to hybrid nightblade/brawler & magicka nightblade, and it is now not even worth the slot on your bar with no suitable replacement readily available.
I'd like to see the value of this heal bumped up slightly. It doesn't need to be some insane heal over time, it doesn't need to be the value that it was in previous live patches, it just needs to be a consistent and worthwhile heal so that "non-invisibility cloak" playstyles can continue to exist. Even a 15% increase to the tooltip value (mine was 1810 with 30k HP, for reference) would likely be enough to make the skill worthwhile.
Even on the PVE side of the game, I've seen numerous nightblade tanks voicing their opinions that the immobility requirement is counter-intuitive, due to many encounters requiring them to remain mobile. I understand that the developers are seemingly worried about the heal overperforming in PVP, but the current state of it is just terrible for the vast majority of players that used it previously.
Even on the PVE side of the game, I've seen numerous nightblade tanks voicing their opinions that the immobility requirement is counter-intuitive, due to many encounters requiring them to remain mobile. I understand that the developers are seemingly worried about the heal overperforming in PVP, but the current state of it is just terrible for the vast majority of players that used it previously.
IAmIcehouse wrote: »It's usage compared to shadowy disguise morph has to be at least 100 to one. but for some reason, this is the morph that they consistently nerf patch-over-patch. It's infuriating.
Just another patch where I get to go back into discord and mock "Thank God dark cloak is getting nerfed again, because dark cloak nightblades have been running RAMPANT in cyrodiil. All three of them. All three of those nightblades."
IAmIcehouse wrote: »It's usage compared to shadowy disguise morph has to be at least 100 to one. but for some reason, this is the morph that they consistently nerf patch-over-patch. It's infuriating.
Just another patch where I get to go back into discord and mock "Thank God dark cloak is getting nerfed again, because dark cloak nightblades have been running RAMPANT in cyrodiil. All three of them. All three of those nightblades."
This is one of the most frustrating parts of this nerf, to me.
It is by far the lesser used of the two morphs. It was strong in high isle, but hardly broken and pretty much in line with the other heal over time abilities in the game. Those abilities were nerfed on the PTS, but are still useable. Dark cloak is not.
Really hope they give it a slight increase in healing.
Billium813 wrote: »Each class has strengths and weaknesses.
Billium813 wrote: »Each class has strengths and weaknesses. NBs weakness can be healing.
MetallicMonk wrote: »Billium813 wrote: »Each class has strengths and weaknesses. NBs weakness can be healing.
Sorry buddy sorcs have already claimed this weakness.
Billium813 wrote: »Dark Exchange? Really good burst.
Think of it like a venn diagram. Sorcs, DK, and NB get secondary, Templar gets primary
IAmIcehouse wrote: »It's usage compared to shadowy disguise morph has to be at least 100 to one. but for some reason, this is the morph that they consistently nerf patch-over-patch. It's infuriating.
Just another patch where I get to go back into discord and mock "Thank God dark cloak is getting nerfed again, because dark cloak nightblades have been running RAMPANT in cyrodiil. All three of them. All three of those nightblades."
On 8.1.4, I'm getting below 1k average ticks while moving with 30k HP, which seems to be the PVP standard for most non-tank setups right now.
The nerf to this ability in PVP is far too heavy. In a PVP environment you simply cannot afford to stand still in any scenario where it matters, and the "150% healing while still" component is completely worthless for anyone that isn't playing some sort of pure troll tank setup. This skill was crucial to hybrid nightblade/brawler & magicka nightblade, and it is now not even worth the slot on your bar with no suitable replacement readily available.
I'd like to see the value of this heal bumped up slightly. It doesn't need to be some insane heal over time, it doesn't need to be the value that it was in previous live patches, it just needs to be a consistent and worthwhile heal so that "non-invisibility cloak" playstyles can continue to exist. Even a 15% increase to the tooltip value (mine was 1810 with 30k HP, for reference) would likely be enough to make the skill worthwhile.
Even on the PVE side of the game, I've seen numerous nightblade tanks voicing their opinions that the immobility requirement is counter-intuitive, due to many encounters requiring them to remain mobile. I understand that the developers are seemingly worried about the heal overperforming in PVP, but the current state of it is just terrible for the vast majority of players that used it previously.
Billium813 wrote: »MetallicMonk wrote: »Billium813 wrote: »Each class has strengths and weaknesses. NBs weakness can be healing.
Sorry buddy sorcs have already claimed this weakness.
Dark Exchange? Really good burst.
Think of it like a venn diagram. Sorcs, DK, and NB get secondary, Templar gets primary
sunshineflame wrote: »Good. Nightblades have the best burst heal in the game...they shouldn't also have a good HoT. Healing is over-tuned on that class.
sunshineflame wrote: »Good. Nightblades have the best burst heal in the game...they shouldn't also have a good HoT. Healing is over-tuned on that class.
sunshineflame wrote: »Good. Nightblades have the best burst heal in the game...they shouldn't also have a good HoT. Healing is over-tuned on that class.
sunshineflame wrote: »Good. Nightblades have the best burst heal in the game...they shouldn't also have a good HoT. Healing is over-tuned on that class.
Billium813 wrote: »Not everything needs to be good in all situations. Perhap Dark Cloak will only be applicable to ganking NBs in PvP. Just cause other classes have good heals, doesn't mean NB has to as well. Each class has strengths and weaknesses. NBs weakness can be healing. There are non-class specific heals you know.
IMO, the only across the board class parity should be damage. DK gets armor/mitigation, NB gets stuns/evasion/invisibility, Templar gets healing (group AOE and burst). Strengths and weaknesses people, its good for class identity.
Coagulating blood grants you minor vitality
Urzigurumash wrote: »Coagulating blood grants you minor vitality
It does not, not since 2017, when this buff was moved to Green Dragonblood. Incidentally, this was the same patch both Dragonbloods were given the ability to Crit (although GDB continued to go off Spell Crit until the change to "resource agnostic skills" a few years later).
I bring this up just to correct React? No, that patch's change to Dragonblood is interesting here because it calls to mind the fact that it should be misleading to simply compare tooltips between DK and NB heals because NB is supposed to have substantially higher Crit Chance than DK - much more than just the Minor Savagery value.
Changes to Armor Passives and Crit Chance have diminished this fundamental difference between DK (originally optimized in 7 Heavy) and NB.
Urzigurumash wrote: »Coagulating blood grants you minor vitality
It does not, not since 2017, when this buff was moved to Green Dragonblood. Incidentally, this was the same patch both Dragonbloods were given the ability to Crit (although GDB continued to go off Spell Crit until the change to "resource agnostic skills" a few years later).
I bring this up just to correct React? No, that patch's change to Dragonblood is interesting here because it calls to mind the fact that it should be misleading to simply compare tooltips between DK and NB heals because NB is supposed to have substantially higher Crit Chance than DK - much more than just the Minor Savagery value.
Changes to Armor Passives and Crit Chance have diminished this fundamental difference between DK (originally optimized in 7 Heavy) and NB.
You're right - the passive I meant to site was "Increases healing received by 12% while a Draconic ability is active.". So after using a coag, as long as the fortitude buff is active, you're receiving 12% more healing. But I guess that would also apply to volatile/hardened armor, so you could say that the passive isn't technically tied directly to coag.
sunshineflame wrote: »Good. Nightblades have the best burst heal in the game...they shouldn't also have a good HoT. Healing is over-tuned on that class.
Your statement about healthy offering is flat out wrong.
Healthy offering has the same tooltip as resistant flesh, breath of life, and coagulating blood.
Healthy offering gives minor mending, and places a (stacking) dot on you each cast. There are no class passives that change the values of this skill.
Honor the dead is 75% cheaper if cast under 75% health. It also benefits from additional healing when cast on low HP (class passive).
Resistant flesh places minor defile on you, but also grants you resistances equal to 50% of what you heal for. In pvp, this is often in excess of 6k resists (approximately 10% mitigation). It also has a higher chance to crit below a certain hp threshold (class passive).
Coagulating blood grants you minor vitality, and increases in value the lower hp you are. This skill is the strongest burst heal in the game value wise. On live, I've hit 21k on my standard BSW/rallying/markyn/bloodspawn setup.
exeeter702 wrote: »sunshineflame wrote: »Good. Nightblades have the best burst heal in the game...they shouldn't also have a good HoT. Healing is over-tuned on that class.
Your statement about healthy offering is flat out wrong.
Healthy offering has the same tooltip as resistant flesh, breath of life, and coagulating blood.
Healthy offering gives minor mending, and places a (stacking) dot on you each cast. There are no class passives that change the values of this skill.
Honor the dead is 75% cheaper if cast under 75% health. It also benefits from additional healing when cast on low HP (class passive).
Resistant flesh places minor defile on you, but also grants you resistances equal to 50% of what you heal for. In pvp, this is often in excess of 6k resists (approximately 10% mitigation). It also has a higher chance to crit below a certain hp threshold (class passive).
Coagulating blood grants you minor vitality, and increases in value the lower hp you are. This skill is the strongest burst heal in the game value wise. On live, I've hit 21k on my standard BSW/rallying/markyn/bloodspawn setup.
You say offering doesnt benedit from class passives. Soul siphoner passive means that slotting offering and even just one other siphoning skill puts it at a marginally higher throughput value compared to other burst heals in the game. On a NB built for healing, offering is mathematically the strongest burst heal but not by much. Before its nerf, however, when it was a selfless heal, it healed through all walls amd ignored elevation and was for sure the best burst heal for allies in the game.