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Dark Cloak in 8.1.4 is unusable in PVP

  • Ragnaroek93
    Ragnaroek93
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    Devs want this class to be a ganker I guess. They nerfed the stealth morph because Dks had such a hard time fighting Nbs (/s) and now they nerf the healing morph as well. Having to stand still to get a proper heal, sounds like so much fun lol.

    Dark Cloak wasn't even op in PvP, I only used it when I got bored of the invis cloak playstyle but can't even do that anymore...
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Jaraal
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    Devs want this class to be a ganker I guess. They nerfed the stealth morph because Dks had such a hard time fighting Nbs (/s) and now they nerf the healing morph as well. Having to stand still to get a proper heal, sounds like so much fun lol.

    Dark Cloak wasn't even op in PvP, I only used it when I got bored of the invis cloak playstyle but can't even do that anymore...

    Yeah all the dev hype about trying to control one shot stealth gank builds, and what do they do? Push NBs away from brawler play and back into the gank meta. Go figure!
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • FrankonPC
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    Good. Nightblades have the best burst heal in the game...they shouldn't also have a good HoT. Healing is over-tuned on that class.

    What are you basing that on?

    Fiction.

    Dark cloak in its current state is unusable in most cases. I don't understand this adjustment for pve or pvp
  • Billium813
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    Billium813 wrote: »
    Not everything needs to be good in all situations. Perhap Dark Cloak will only be applicable to ganking NBs in PvP. Just cause other classes have good heals, doesn't mean NB has to as well. Each class has strengths and weaknesses. NBs weakness can be healing. There are non-class specific heals you know.

    IMO, the only across the board class parity should be damage. DK gets armor/mitigation, NB gets stuns/evasion/invisibility, Templar gets healing (group AOE and burst). Strengths and weaknesses people, its good for class identity.

    In PVP, strengths and weaknesses should be coming in the form of class utility. Otherwise, what, we only see 6 different play styles in cyrodiil? Tank DKs, healing templars, ganking Nbs, etc? If you want to play a particular class, you shouldn't be pigeon holed into playing a healer, a block tank, or a ganker.

    95% of everyone in PvP are DPS. You can play whatever you want! Achievable damage through class skills should be mostly equivalent across all classes. The rest are class specific niches (DKs are tankier than most, Templars heal better than most, NBs stun and invis). Every class doesn't have to be the best at everything.

    I'm talking about class skill identity. Generic versions exist in weapon and guild skills. They may be weaker than their comparable class skills, but that is good for class identity. Generic versions should be weaker (but allows access to other classes) and non-specialized classes class skills should have more hoops to jump through to get it to work (standing still, HoT vs burst, cast durations, steeper resource costs, trade-offs).

    I'm just tired of hearing people compare non-damage class skills to the strengths of other classes like it means something. There are strengths and weaknesses in each class, NBs can have weak self healing. Get over it.
    Edited by Billium813 on August 15, 2022 3:39PM
  • IAmIcehouse
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    exeeter702 wrote: »
    React wrote: »
    Good. Nightblades have the best burst heal in the game...they shouldn't also have a good HoT. Healing is over-tuned on that class.

    Your statement about healthy offering is flat out wrong.

    Healthy offering has the same tooltip as resistant flesh, breath of life, and coagulating blood.

    Healthy offering gives minor mending, and places a (stacking) dot on you each cast. There are no class passives that change the values of this skill.

    Honor the dead is 75% cheaper if cast under 75% health. It also benefits from additional healing when cast on low HP (class passive).

    Resistant flesh places minor defile on you, but also grants you resistances equal to 50% of what you heal for. In pvp, this is often in excess of 6k resists (approximately 10% mitigation). It also has a higher chance to crit below a certain hp threshold (class passive).

    Coagulating blood grants you minor vitality, and increases in value the lower hp you are. This skill is the strongest burst heal in the game value wise. On live, I've hit 21k on my standard BSW/rallying/markyn/bloodspawn setup.

    You say offering doesnt benedit from class passives. Soul siphoner passive means that slotting offering and even just one other siphoning skill puts it at a marginally higher throughput value compared to other burst heals in the game. On a NB built for healing, offering is mathematically the strongest burst heal but not by much. Before its nerf, however, when it was a selfless heal, it healed through all walls amd ignored elevation and was for sure the best burst heal for allies in the game.
    Billium813 wrote: »
    Billium813 wrote: »
    Not everything needs to be good in all situations. Perhap Dark Cloak will only be applicable to ganking NBs in PvP. Just cause other classes have good heals, doesn't mean NB has to as well. Each class has strengths and weaknesses. NBs weakness can be healing. There are non-class specific heals you know.

    IMO, the only across the board class parity should be damage. DK gets armor/mitigation, NB gets stuns/evasion/invisibility, Templar gets healing (group AOE and burst). Strengths and weaknesses people, its good for class identity.

    In PVP, strengths and weaknesses should be coming in the form of class utility. Otherwise, what, we only see 6 different play styles in cyrodiil? Tank DKs, healing templars, ganking Nbs, etc? If you want to play a particular class, you shouldn't be pigeon holed into playing a healer, a block tank, or a ganker.

    95% of everyone in PvP are DPS. You can play whatever you want! Achievable damage through class skills should be mostly equivalent across all classes. The rest are class specific niches (DKs are tankier than most, Templars heal better than most, NBs stun and invis). Every class doesn't have to be the best at everything.

    I'm talking about class skill identity. Generic versions exist in weapon and guild skills. They may be weaker than their comparable class skills, but that is good for class identity. Generic versions should be weaker (but allows access to other classes) and non-specialized classes class skills should have more hoops to jump through to get it to work (standing still, HoT vs burst, cast durations, steeper resource costs, trade-offs).

    I'm just tired of hearing people compare non-damage class skills to the strengths of other classes like it means something. There are strengths and weaknesses in each class, NBs can have weak self healing. Get over it.

    Yeah, there are strengths and weaknesses to each class. Nightblades, IMO? Passive healing. Nightblade has more passive heals than any other class. You are just imposing the "ganking playstyle" on nightbalde. I would argue passive healing and HoTs are more of a class identity for NB than "Stun & Invis".

    Regardless, no skill should be set to a place where it's not worth running in any situation. Dark Cloak with this change is objectively worse than Shadowy Disguise in pretty much all situations. It's such a weak heal now--coupled with the recent nerf to duration--with vigor at your disposal, I can't imagine why you'd bother casting it next patch, let alone slotting it. I'm now more likely to run no cloak morph than Dark Cloak next patch. A morph that was basically the icon of magblade is just set to be useless.
  • Billium813
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    Regardless, no skill should be set to a place where it's not worth running in any situation. Dark Cloak with this change is objectively worse than Shadowy Disguise in pretty much all situations. It's such a weak heal now--coupled with the recent nerf to duration--with vigor at your disposal, I can't imagine why you'd bother casting it next patch, let alone slotting it. I'm now more likely to run no cloak morph than Dark Cloak next patch. A morph that was basically the icon of magblade is just set to be useless.

    There are still plenty of situations where the new Dark Cloak is worth running. The heal is actually buffed over Live if you can stand still for 3 bloody seconds.

    Also, Shadowy Disguise doesn't even heal so how can you say "all situations"? You're lack of vision and casual dismissal based on a narrow perspective is sad.
  • IAmIcehouse
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    Billium813 wrote: »
    Regardless, no skill should be set to a place where it's not worth running in any situation. Dark Cloak with this change is objectively worse than Shadowy Disguise in pretty much all situations. It's such a weak heal now--coupled with the recent nerf to duration--with vigor at your disposal, I can't imagine why you'd bother casting it next patch, let alone slotting it. I'm now more likely to run no cloak morph than Dark Cloak next patch. A morph that was basically the icon of magblade is just set to be useless.

    There are still plenty of situations where the new Dark Cloak is worth running. The heal is actually buffed over Live if you can stand still for 3 bloody seconds.

    Also, Shadowy Disguise doesn't even heal so how can you say "all situations"? You're lack of vision and casual dismissal based on a narrow perspective is sad.

    No, it does not heal. But hitting vigor + Shadowy Disguise is going to be more net healing than Vigor + Dark Cloak with damage mitigation you get from being untargetable. Dark Cloak wouldn't even be worth the cast, since a burst heal is going to net more and with vigor as a skill, vigor shielding is far stronger than dark cloak shielding. Stacking is unreasonable with the three second duration of dark cloak.

    Also, "Standing still for 3 bloody seconds". If you can stand still for three seconds, you don't need healing. The only time this is a skill worth running is a block tank, which frankly should never be a spec you see in cyrodiil.

    What dark cloak magblade hurt you?

    Edited for numbers:
    And with only 4300 SD and 30k Health, a vigor tick is 2.5x a dark cloak tick. And vigor also has a longer duration, lasts 66% longer. And is a cheaper skill. So even if you stand still for 3 seconds, vigor is still the better skill to hit.
    Edited by IAmIcehouse on August 15, 2022 5:42PM
  • Billium813
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    The only time this is a skill worth running is a block tank, which frankly should never be a spec you see in cyrodiil.

    Block Tank is actually a very ingenious strategy in Cyrodiil and incredibly useful for organized groups that make use of them. It makes inexperienced players and zerg balls waste time and resources. It forces zergs to scrunch together for DC combo nukes. The Block Tank is a trap for new players and dumb zergs. It's good.

    Otherwise, you are still not seeing the bigger picture. So what if Dark Cloak becomes more niche in PvP? Maybe someone will have to disengage and hide behind a column/wall for 3 seconds. There are alternative skills for NB to heal and they wont be dead without this heal. Or they can work with the skill and find a better heal than they had before.
  • Jaraal
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    Billium813 wrote: »
    The only time this is a skill worth running is a block tank, which frankly should never be a spec you see in cyrodiil.

    Block Tank is actually a very ingenious strategy in Cyrodiil and incredibly useful for organized groups that make use of them. It makes inexperienced players and zerg balls waste time and resources. It forces zergs to scrunch together for DC combo nukes. The Block Tank is a trap for new players and dumb zergs. It's good.

    Otherwise, you are still not seeing the bigger picture. So what if Dark Cloak becomes more niche in PvP? Maybe someone will have to disengage and hide behind a column/wall for 3 seconds. There are alternative skills for NB to heal and they wont be dead without this heal. Or they can work with the skill and find a better heal than they had before.

    But there's still no reason to run a NB block tank over a DK. You're only gimping yourself if you do.

    And good luck hiding for 3 seconds in PvP without Shadowy Disguise, which eliminates the Dark Cloak option in the first place.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • IAmIcehouse
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    And with only 4300 SD and 30k Health, a vigor tick is 2.5x a dark cloak tick. And vigor also has a longer duration. And is
    Billium813 wrote: »
    The only time this is a skill worth running is a block tank, which frankly should never be a spec you see in cyrodiil.

    Block Tank is actually a very ingenious strategy in Cyrodiil and incredibly useful for organized groups that make use of them. It makes inexperienced players and zerg balls waste time and resources. It forces zergs to scrunch together for DC combo nukes. The Block Tank is a trap for new players and dumb zergs. It's good.

    Otherwise, you are still not seeing the bigger picture. So what if Dark Cloak becomes more niche in PvP? Maybe someone will have to disengage and hide behind a column/wall for 3 seconds. There are alternative skills for NB to heal and they wont be dead without this heal. Or they can work with the skill and find a better heal than they had before.

    I am of the opinion, you shouldn't be able to build anything that a decent player spec'd for damage can't kill. It's inherently anti-fun. But regardless, the skill is now a dud. "Waiting behind a wall for 3 seconds" doesn't even make Dark Cloak a good choice. Vigor is STILL stronger, and a burst heal is nearly as strong, and instantaneous, and half the cost. Slotting for such an edge case, when it doesnt even outperform the other options makes the skill never worth running and almost never worth casting.
  • Ksariyu
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    Lots of good points being made here. I just wanted to throw some thoughts in to consider in addition to just the tooltip math.

    One of the better things I saw from the PTS was how Shadow seems to be getting a lot of attention in terms of class identity, as well as changes that create better synergy within the skill line itself. There's a heavy focus on Shadow being all about getting in and getting out, with high mobility and invis being their specialty. To this end, I think the Dark Cloak changes kind of fit in with that vision. You get in and do your damage, then you back out and chill for a second while Dark Cloak does its thing so you can rush back in.

    There's also the fact that for Brawler builds, Siphoning would seem by far the better skill line to invest in. There's literally four skills that heal you in the Siphoning line, so I don't really see why Shadow needs to have a super-strong heal as well.
  • IAmIcehouse
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    Ksariyu wrote: »
    Lots of good points being made here. I just wanted to throw some thoughts in to consider in addition to just the tooltip math.

    One of the better things I saw from the PTS was how Shadow seems to be getting a lot of attention in terms of class identity, as well as changes that create better synergy within the skill line itself. There's a heavy focus on Shadow being all about getting in and getting out, with high mobility and invis being their specialty. To this end, I think the Dark Cloak changes kind of fit in with that vision. You get in and do your damage, then you back out and chill for a second while Dark Cloak does its thing so you can rush back in.

    There's also the fact that for Brawler builds, Siphoning would seem by far the better skill line to invest in. There's literally four skills that heal you in the Siphoning line, so I don't really see why Shadow needs to have a super-strong heal as well.

    I stand by the principle that no skill/morph should function so poorly, it's never worth running. Re-work the skill entirely then. But as it is now, there no reason to cast Dark Cloak when you can cast vigor instead. Ever since the duration nerf to dark cloak, the skill is less of a shield style hot and more a quasi-burst heal. Three seconds is extremely short. So if you already have a vigor rolling, and you still need a heal, healthy offering is always a better choice. Even if you are standing still.

    For the record, to put in perspective how low that heal is, even when not moving, if run two defensive sets, three seconds of dark cloak just barely beats out healing on a burst heal. That's with the no-moving condition. Over the entire duration. Between the higher cost, the duration, the stand-still condition, it is just not worth casting.

    If this is the route they take with it, at least bring back the duration to what it used to be. 3 seconds for such with such a weak heal is a ridiculous continuation of nerfs to a skill less than 5% of nightblades actually use.
    Edited by IAmIcehouse on August 16, 2022 4:21PM
  • DrSlaughtr
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    Shadow Barrier needs some help, too. It's the only way we naturally access major resolve, and yet if you aren't decked out in heavy armor you only get 6 seconds.

    I know brawlers often run a few pieces of heavy but the base duration should be 13 seconds, with an increase of up to 20 based on the number of heavy pieces worn. We're not talking about some crazy rare buff. Every other class has a skill that not only gives the buff directly but includes secondary (and even tertiary) effects.

    For example, Volatile armor gives you resolve for 20 seconds plus it adds two dots. One to all enemies around and a second against any enemy attacking you.
    I drink and I stream things.
  • Zastrix
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    Yeh not just not usable in PvP it's just not usable altogether. Sure if you're gonna do vet fungal grotto you can use it but try using it on something like RPB HM and we'll see in a matter of how many seconds you'll be kicked from the group.

    Well I mean ZoS IS making the game play itself so they probs had the 'vision' of making that skill good for the hybrid assassin/staff build which doesn't do any attacks basically except for the occasional light attach to be chunky enough being borderline afk to kill trashgroups in overland content without going less than 90% health?
    110-114k Stage 4 Vamprie Magblade u39
    Aldmeri Dominion did nothing wrong in Shadowfen.
  • Jaraal
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    Zastrix wrote: »
    Yeh not just not usable in PvP it's just not usable altogether. Sure if you're gonna do vet fungal grotto you can use it but try using it on something like RPB HM and we'll see in a matter of how many seconds you'll be kicked from the group.

    That's a good point.


    Group: "Why are you standing in stupid?"

    Dark Cloak Guy: "ZOS told me I should for maximum heals!"

    Group: #votekick
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Billium813
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    Jaraal wrote: »
    Zastrix wrote: »
    Yeh not just not usable in PvP it's just not usable altogether. Sure if you're gonna do vet fungal grotto you can use it but try using it on something like RPB HM and we'll see in a matter of how many seconds you'll be kicked from the group.

    That's a good point.

    It's a terrible point. Tanks stand still all the time. Then they move. Then they stand still. Then they move. Then they stand still. This heal doesn't need 100% uptime, its a 3 second heal that is stronger than live IF you can find 3 seconds to stand still! It's designed fine for what they want it to support, you all just can't wrap your minds around it cause you mindlessly spam skills without thinking about it. #skillskills
  • IAmIcehouse
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    Billium813 wrote: »
    Jaraal wrote: »
    Zastrix wrote: »
    Yeh not just not usable in PvP it's just not usable altogether. Sure if you're gonna do vet fungal grotto you can use it but try using it on something like RPB HM and we'll see in a matter of how many seconds you'll be kicked from the group.

    That's a good point.

    It's a terrible point. Tanks stand still all the time. Then they move. Then they stand still. Then they move. Then they stand still. This heal doesn't need 100% uptime, its a 3 second heal that is stronger than live IF you can find 3 seconds to stand still! It's designed fine for what they want it to support, you all just can't wrap your minds around it cause you mindlessly spam skills without thinking about it. #skillskills

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    These stats come with running 2 defensive sets, 30k HP, no mythic.

    Even if standing still, vigor ticks are actually marginally higher. And it's a generic skill, cheaper cost, cost stam (which is a major benefit since most skills cost mag), with a 66% longer duration. Then compare to burst heal, dark cloak is marginally weaker, EVEN when standing still. Even if you can stand still 100% of the time, tell me why I'd choose to cast dark cloak before casting my other healing options?

    You have no idea what you are talking about.
    Edited by IAmIcehouse on August 16, 2022 8:58PM
  • DrSlaughtr
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    Billium813 wrote: »
    Jaraal wrote: »
    Zastrix wrote: »
    Yeh not just not usable in PvP it's just not usable altogether. Sure if you're gonna do vet fungal grotto you can use it but try using it on something like RPB HM and we'll see in a matter of how many seconds you'll be kicked from the group.

    That's a good point.

    It's a terrible point. Tanks stand still all the time. Then they move. Then they stand still. Then they move. Then they stand still. This heal doesn't need 100% uptime, its a 3 second heal that is stronger than live IF you can find 3 seconds to stand still! It's designed fine for what they want it to support, you all just can't wrap your minds around it cause you mindlessly spam skills without thinking about it. #skillskills

    Tbf this is true. Before I focused on pvp, I was a sweaty tank for hm trial groups. In most trials and content tanks are stationary. There are a few outliers.

    In vAS, one tank strat has you roll dodging the swipes, but this also means you don't get hit with direct damage anyway AND you have a pocket healer.

    This particular change will be fine for PvE tanks. It just sucks for PVP brawler blades.
    I drink and I stream things.
  • Billium813
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    Even if standing still, vigor ticks are actually marginally higher. And it's a generic skill, cheaper cost, cost stam (which is a major benefit since most skills cost mag), with a 66% longer duration. Then compare to burst heal, dark cloak is marginally weaker, EVEN when standing still. Even if you can stand still 100% of the time, tell me why I'd choose to cast dark cloak before casting my other healing options?

    On the basis of strength of the heal, I don't disagree with you, but for different reasons. Vigor has been a top performing heal for a long time and I would agree that it's too strong for a generic heal, available to all classes, from a PvP focused skill line. I think your anger is misdirected, Vigor should be nerfed.

    On the basis of the "stand still" mechanic, the new Dark Cloak is still applicable and works fine for PvE tank mechanics.

    tldr; PTS Dark Cloak is stronger than live if you can work with the skill. Go complain about Vigor somewhere else.
  • IAmIcehouse
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    Billium813 wrote: »
    Even if standing still, vigor ticks are actually marginally higher. And it's a generic skill, cheaper cost, cost stam (which is a major benefit since most skills cost mag), with a 66% longer duration. Then compare to burst heal, dark cloak is marginally weaker, EVEN when standing still. Even if you can stand still 100% of the time, tell me why I'd choose to cast dark cloak before casting my other healing options?

    On the basis of strength of the heal, I don't disagree with you, but for different reasons. Vigor has been a top performing heal for a long time and I would agree that it's too strong for a generic heal, available to all classes, from a PvP focused skill line. I think your anger is misdirected, Vigor should be nerfed.

    On the basis of the "stand still" mechanic, the new Dark Cloak is still applicable and works fine for PvE tank mechanics.

    tldr; PTS Dark Cloak is stronger than live if you can work with the skill. Go complain about Vigor somewhere else.

    No, I don't think vigor should be nerfed. I'm for the RR nerfs since it's distributed healing, but vigor is a self applied and only applies to yourself. And it has been farily on par with other class-based heals minus the utility. I absolutely am against the dark cloak nerf and it makes no sense to nerf a skill that already faces almost no utilization on the most popular class in the game.
  • ChunkyCat
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    People really arguing that there isn’t enough healing PvP?

    Really? 👀
  • Jaraal
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    Billium813 wrote: »
    Jaraal wrote: »
    Zastrix wrote: »
    Yeh not just not usable in PvP it's just not usable altogether. Sure if you're gonna do vet fungal grotto you can use it but try using it on something like RPB HM and we'll see in a matter of how many seconds you'll be kicked from the group.

    That's a good point.

    It's a terrible point. Tanks stand still all the time. Then they move. Then they stand still. Then they move. Then they stand still. This heal doesn't need 100% uptime, its a 3 second heal that is stronger than live IF you can find 3 seconds to stand still! It's designed fine for what they want it to support, you all just can't wrap your minds around it cause you mindlessly spam skills without thinking about it. #skillskills

    If you’re tanking in a group and your mobility is focused on standing still for a selfish heal rather than collecting adds, positioning bosses, and maximizing your group’s buffs, you might not be a good tank.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • mmtaniac
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    This is how templars feels whole time. Stay in place to get heal. I like brawlblade too its sad they changed this like that,
  • DrSlaughtr
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    Jaraal wrote: »
    Billium813 wrote: »
    Jaraal wrote: »
    Zastrix wrote: »
    Yeh not just not usable in PvP it's just not usable altogether. Sure if you're gonna do vet fungal grotto you can use it but try using it on something like RPB HM and we'll see in a matter of how many seconds you'll be kicked from the group.

    That's a good point.

    It's a terrible point. Tanks stand still all the time. Then they move. Then they stand still. Then they move. Then they stand still. This heal doesn't need 100% uptime, its a 3 second heal that is stronger than live IF you can find 3 seconds to stand still! It's designed fine for what they want it to support, you all just can't wrap your minds around it cause you mindlessly spam skills without thinking about it. #skillskills

    If you’re tanking in a group and your mobility is focused on standing still for a selfish heal rather than collecting adds, positioning bosses, and maximizing your group’s buffs, you might not be a good tank.

    None of those things usually require a tank to move, and even if they do, once everything is positioned they normally aren't moving unless they just have the jimmy legs and can't help doing the maelstrom shuffle. 😆
    I drink and I stream things.
  • StarOfElyon
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    Weeping for my dark cloak Nightblade. 😭 😧
  • Jaraal
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    ninjagank wrote: »
    Jaraal wrote: »
    Billium813 wrote: »
    Jaraal wrote: »
    Zastrix wrote: »
    Yeh not just not usable in PvP it's just not usable altogether. Sure if you're gonna do vet fungal grotto you can use it but try using it on something like RPB HM and we'll see in a matter of how many seconds you'll be kicked from the group.

    That's a good point.

    It's a terrible point. Tanks stand still all the time. Then they move. Then they stand still. Then they move. Then they stand still. This heal doesn't need 100% uptime, its a 3 second heal that is stronger than live IF you can find 3 seconds to stand still! It's designed fine for what they want it to support, you all just can't wrap your minds around it cause you mindlessly spam skills without thinking about it. #skillskills

    If you’re tanking in a group and your mobility is focused on standing still for a selfish heal rather than collecting adds, positioning bosses, and maximizing your group’s buffs, you might not be a good tank.

    None of those things usually require a tank to move, and even if they do, once everything is positioned they normally aren't moving unless they just have the jimmy legs and can't help doing the maelstrom shuffle. 😆

    Well I feel for your healer if you're going to stand in red and risk getting one shotted just so you can get a couple hundred more HP from your selfish heal.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • DrSlaughtr
    DrSlaughtr
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    Jaraal wrote: »
    ninjagank wrote: »
    Jaraal wrote: »
    Billium813 wrote: »
    Jaraal wrote: »
    Zastrix wrote: »
    Yeh not just not usable in PvP it's just not usable altogether. Sure if you're gonna do vet fungal grotto you can use it but try using it on something like RPB HM and we'll see in a matter of how many seconds you'll be kicked from the group.

    That's a good point.

    It's a terrible point. Tanks stand still all the time. Then they move. Then they stand still. Then they move. Then they stand still. This heal doesn't need 100% uptime, its a 3 second heal that is stronger than live IF you can find 3 seconds to stand still! It's designed fine for what they want it to support, you all just can't wrap your minds around it cause you mindlessly spam skills without thinking about it. #skillskills

    If you’re tanking in a group and your mobility is focused on standing still for a selfish heal rather than collecting adds, positioning bosses, and maximizing your group’s buffs, you might not be a good tank.

    None of those things usually require a tank to move, and even if they do, once everything is positioned they normally aren't moving unless they just have the jimmy legs and can't help doing the maelstrom shuffle. 😆

    Well I feel for your healer if you're going to stand in red and risk getting one shotted just so you can get a couple hundred more HP from your selfish heal.

    I didn't say stand in red. But in 99% on content you move out of the aoe and then plant there to help the healers. Healers don't usually want the target running around out of hots for no reason.

    There are exceptions. I mentioned vAS. Then there's vCR where you have to move around the slug's beam.
    I drink and I stream things.
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