Maintenance for the week of January 13:
• PC/Mac: No maintenance – January 13
The maintenance is complete, and the PTS is now back online and patch 10.3.0 is available.

Yes, people are leaving, and yes, it's because of this patch

  • natellu
    natellu
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    The best we ever managed on VCR+1 was wiping at 2% and we had sweated for weeks to achieve that - that was with DPS creep at its absolute maximum! With even 10% less damage we have absolutely no chance, so this is game over for us. As a group we have absolutely nothing left to do, because we've done all the raids we can do, and the ones we were gunning for are going to be impossible to achieve. They were hard enough already.

    This has nothing todo with the dps and should be able to be cleared on pts aswell. The only "DPS Check" in that trial is the Portal and that you dont get overwhelmed by Creepers. Send one of the 100k+ dps (dps can be much lower for this too) downstairs for each portal group and have another one focus the creeper/orbs. Then it doesnt really matters what the rest of your dps are doing as long as they play the mechanics.

    What will actually hurt you is the healing changes.
    Edited by natellu on July 25, 2022 9:34AM
  • Vex.1337
    Vex.1337
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    So they nerfed the dmg of every class and these so-called endgame veterans can no longer carry people in their raids, [snip]

    There shouldn't be any trial carries, to begin with, all those 12 players that are in the trial/raid should pull their weight in an equal manner if they want to reap the rewards.

    [edited for baiting]
    Edited by ZOS_Icy on July 25, 2022 10:10AM
  • siddique
    siddique
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    Vex.1337 wrote: »
    So they nerfed the dmg of every class and these so-called endgame veterans can no longer carry people in their raids, [snip]

    There shouldn't be any trial carries, to begin with, all those 12 players that are in the trial/raid should pull their weight in an equal manner if they want to reap the rewards.

    Incorrect. The "so-called endgame veterans" will still be fine. In fact, this has increased their market for more carries. [snip]

    [edited for baiting & to remove quote]

    Edit: since the post has been edited, I would like to add without any baiting, that as explained through PTS testing, the changes affect mid tier and casual players more. Which is why the top tier will sell more carries.
    Edited by siddique on July 25, 2022 10:58AM
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • Casdha
    Casdha
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    Auldwulfe wrote: »
    Pet wrote: »
    Whiskey_JG wrote: »
    I think its about time, we got some ACTUAL statistics, on how many active players there are in game.

    a) How many of those have cleared a vet trial
    b) how many of those cleared HMs of trials
    c) how many of those cleared a trifecta

    ideally for each trial exists. The 600 character figure for vRG HM is really worrying as that shows u how difficult that is. Keep in mind those are characters, NOT player accounts. I know 3 people that cleared vRG HM on at least 2 characters, so the number of players in reality is A LOT smaller than 600.

    Who cares how many there are? The game shouldn't be balanced around people struggling to do vet non dlc content who sit in housing and rp bars most of their ESO lives.

    It's actually a big problem that they seemingly try to compare people who aren't interested in rotations and group content and just play ESO the same way they played other TES games and people who like dungeons/raiding.
    In that news post they kept talking about efficiency... But many players aren't even trying to minmax, they want a fun build, not a meta build. Hack the Minotaur's builds, for example, don't break dps records but people still like them because they're fun for them and they work for overland/bosses just fine.
    I think that parts of the game should be balanced around their average demographics. So for example raids shoud be beatable for average raiders, this way more people would be able to participate and more will be interested in score pushing and stuff.That would improve the accessibility without breaking the game for everyone else.
    P.S. And yes, pvp should also be balanced separately.

    Most of my builds are "concept adventurer" types -- I have my Champion Templar --- sword and board on front, with 2-handed on back - skill bars Binding Javelin, Dark Flare, Shielded Assault, Pierce Armor, and Hasty Prayer
    Back bar is Binding Javelin, Dark Flare, Stampede, Brawler, and Hasty Prayer -- Ultimate on both is Crescent Sweep


    Auldwulfe

    Ha another one who sounds more like me LoL.

    All of my characters have basically set up as one another so their is very little learning curve when I switch as they are a character. For me Front bar is melee, back bar is ranged. 1=Alt Attack/dot/AOE, 2=spam, 3=protection, 4=alt attack and 5 =Buff when a character doesn't proc a heal I will put a heal on 4 or 5.

    Edit: those that use a staff front Is damage and back is healer.

    As for those who are talking nurfing everyone vs the top end players, you are not giving yourself enough credit. I would almost guarantee you that if you constantly hit 50k heck maybe even 40k DPS then you are in the top 10% of player abilities heck maybe even the top 5% or even 2% ,,,,,, well after doing the math maybe 0.5%

    Top 2 percent 21,000,000 x .02 = 420,000
    Top 0.5% 21,000,000 x .005 = 105,000

    Edit: that is for total players ever, I would still believe the numbers if you did the math on the average monthly player numbers
    how many hundred at any given time that could hit 50k would you think are online and work the math backwards
    Edited by Casdha on July 25, 2022 12:27PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • FrankonPC
    FrankonPC
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    Vex.1337 wrote: »
    So they nerfed the dmg of every class and these so-called endgame veterans can no longer carry people in their raids, [snip]

    There shouldn't be any trial carries, to begin with, all those 12 players that are in the trial/raid should pull their weight in an equal manner if they want to reap the rewards.

    [edited for baiting]

    There's another thread in this forum showing that players that can't light attack as well will be impacted more than the top end of players due to the best dmg sets/enchants involving proc conditions around light attacks.

    This means that the pool of people looking for carries will be larger than before, not smaller.

    Regardless, this has no bearing on the actual discussion of what these changes are, what they accomplish, and if it's a good direction for the game.
  • deleted221205-002626
    deleted221205-002626
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    I remember the beginning when as a templar I ABSOLUTLY hated having to kill anything myself and always sought out company or groups to do things including overland.. heals/dps now is easily 500%+ of what it used to be and should be brought down to reality.

    That said.. they should also tweak endgame content a bit to match so its not impossible now. AND.. ideally match up pvp/pve so everything is the same everywhere and all gear/abilities work as intended! NOT this crap we have now with some things work pve and others only pvp. And do away with the need for battle spirit. The very existance of battle spirit shows the imbalance!
    Edited by deleted221205-002626 on July 25, 2022 12:54PM
  • starkerealm
    starkerealm
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    siddique wrote: »
    Vex.1337 wrote: »
    So they nerfed the dmg of every class and these so-called endgame veterans can no longer carry people in their raids, [snip]

    There shouldn't be any trial carries, to begin with, all those 12 players that are in the trial/raid should pull their weight in an equal manner if they want to reap the rewards.

    Incorrect. The "so-called endgame veterans" will still be fine. In fact, this has increased their market for more carries. [snip]

    [edited for baiting & to remove quote]

    Edit: since the post has been edited, I would like to add without any baiting, that as explained through PTS testing, the changes affect mid tier and casual players more. Which is why the top tier will sell more carries.

    Except, they won't, because they're (apparently) leaving en masse.
  • MECHA_STREISAND
    MECHA_STREISAND
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    natellu wrote: »
    The best we ever managed on VCR+1 was wiping at 2% and we had sweated for weeks to achieve that - that was with DPS creep at its absolute maximum! With even 10% less damage we have absolutely no chance, so this is game over for us. As a group we have absolutely nothing left to do, because we've done all the raids we can do, and the ones we were gunning for are going to be impossible to achieve. They were hard enough already.

    This has nothing todo with the dps and should be able to be cleared on pts aswell. The only "DPS Check" in that trial is the Portal and that you dont get overwhelmed by Creepers. Send one of the 100k+ dps (dps can be much lower for this too) downstairs for each portal group and have another one focus the creeper/orbs. Then it doesnt really matters what the rest of your dps are doing as long as they play the mechanics.

    What will actually hurt you is the healing changes.

    I can't agree with your first point. Yes there aren't DPS checks as such in VCR+1 but things can go from great to wipe in no time at all. When your best DDs are down in the portal the people upstairs have a harder time - especially if someone dies and you need to cope with their shade. Also the longer you spend in execute phase the greater the risk of someone dying, and then it all snowballs from there. There isn't a DPS check, sure, but less damage will only make things tougher.

    The healing changes will hurt for sure.
  • mocap
    mocap
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    This is a bit of a short-sighted opinion
    ZOS exactly doing it for perspective. They can't raise dps over and over or leave it as it is, thats not how meta-balanced games works. They must reduce it a bit, so later (next year, maybe even this year) they can up it. Probably via paid DLC with new sets ofcuz, but that's another story...
  • Amethyst_Unearthed
    Amethyst_Unearthed
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    This game has endless potential ... and a massive player base! They are putting to much focus on crown store and anything you need to BUY lol. I ask people every time im in a new voice chat group what they wish they would fix, add, change ECT and i get almost identical reply's, with the odd different one BUT i even hear the different ones on repeat. 95% of it is honestly legit things.

    my #1 issue will continue to be the HORRIBLE customer service. So many things , so little ways to tell/suggest them....

    XBOX ONE PLAYER
  • siddique
    siddique
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    siddique wrote: »
    Vex.1337 wrote: »
    So they nerfed the dmg of every class and these so-called endgame veterans can no longer carry people in their raids, [snip]

    There shouldn't be any trial carries, to begin with, all those 12 players that are in the trial/raid should pull their weight in an equal manner if they want to reap the rewards.

    Incorrect. The "so-called endgame veterans" will still be fine. In fact, this has increased their market for more carries. [snip]

    [edited for baiting & to remove quote]

    Edit: since the post has been edited, I would like to add without any baiting, that as explained through PTS testing, the changes affect mid tier and casual players more. Which is why the top tier will sell more carries.

    Except, they won't, because they're (apparently) leaving en masse.

    They are. Which leaves the midtiers without a group capable to carry them. So yeah.
    "Knee-jerk reactionist."
    Lost Depths, 2015-2022.
  • shadyjane62
    shadyjane62
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    The game has become pay to win. I can't get certain things because I won't buy HI. How is that not pay to win?
  • fizl101
    fizl101
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    The game has become pay to win. I can't get certain things because I won't buy HI. How is that not pay to win?

    that is pay to play though, you can do the existing content without the new gear.
    Soupy twist
  • Vilhone
    Vilhone
    Im a new player(cp80)and dont know much but im happy for the update and understand the devs are not completely happy about the weaving combat and its not really triple A quality game mechanism if we all be honest here. Also if the dots last longer thats a good thing for the rotation and combat overall.
  • Jazraena
    Jazraena
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    Vilhone wrote: »
    Im a new player(cp80)and dont know much but im happy for the update and understand the devs are not completely happy about the weaving combat and its not really triple A quality game mechanism if we all be honest here. Also if the dots last longer thats a good thing for the rotation and combat overall.

    You still have to weave and DoT Durations are now more all over the place than before.

    So sorry to say, but while they claimed to be helping you that way... they're not.
  • FantasticFreddie
    FantasticFreddie
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    Well.
    They reverted some changes. Overall still a significant nerf to healing and damage, as far as I can tell. Completely and totally ignored ALL feedback on light and heavy attack changes.

    It's not as bad as it could be, but it is not anything like enough.
  • xDeusEJRx
    xDeusEJRx
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    I'm just going reiterate this
    705f62e62abef443a4e428f1b3a4c8fc.png
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • prof_doom
    prof_doom
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    8.1.2 is a good start, but....
    • Not sure 30k health is enough for the spirit mender to last a decent amount of time, but people will have to test it.
    • They still need to revert the change to the animal companions passive on Warden
    • They still need to unnerf the sorc's Atronach
    • Heavy attacks are still way too weak.
    • Undo the horrid changes to warden shalk and it's morphs.
    Edited by prof_doom on July 25, 2022 4:48PM
  • Gederic
    Gederic
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    Given week 3 is typically the last week of any major changes and ZOS effectively ignored the large majority of feedback as expected they may have just killed their own game (at least end game). I suspect many people will see this today and uninstall before it goes live.
    Ours is the Fury
  • K9002
    K9002
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    Gederic wrote: »
    Given week 3 is typically the last week of any major changes and ZOS effectively ignored the large majority of feedback as expected they may have just killed their own game (at least end game). I suspect many people will see this today and uninstall before it goes live.
    I was waiting for the promised grand slew of changes today. Now that I see it's a load of nothing I can shelf the game and only play the PTS visual novel when chapter 36 arrives.
  • CleymenZero
    CleymenZero
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    Vilhone wrote: »
    Im a new player(cp80)and dont know much but im happy for the update and understand the devs are not completely happy about the weaving combat and its not really triple A quality game mechanism if we all be honest here. Also if the dots last longer thats a good thing for the rotation and combat overall.

    Your comments confirm that you are new and have limited experience with the game.

    They made the mistake of assuming that, if they give you 10 seconds extra on your dot, you'll be able to weave 10 more spammables. I weave at about 0.86-0.93 abilities per second which with their calculations means an extra 7-14% damage loss beyond their 10% planned damage nerf (which wasn't necessary honestly, Planesbreaker is hard enough as it is.

    In your case, being less experience, it's possible that you weave at about 0.7-0.8 abilities per second. For you, that's an extra 20-30% reduction in damage output with the assumption that you'd have weaved 10 extra spammables.

    So overall, yes, your rotation will likely be simpler but you will do significantly less damage, affecting your ability to complete remotely challenging content.
  • jecks33
    jecks33
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    Yes, I'm leaving because of this patch, because after destroying one by one every class they even ruined the last class and the last role I loved in this game, devasting nb tanks self healing.

    Unasked and useless change. GG for you devs!!
    PC-EU
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