MECHA_STREISAND wrote: »The best we ever managed on VCR+1 was wiping at 2% and we had sweated for weeks to achieve that - that was with DPS creep at its absolute maximum! With even 10% less damage we have absolutely no chance, so this is game over for us. As a group we have absolutely nothing left to do, because we've done all the raids we can do, and the ones we were gunning for are going to be impossible to achieve. They were hard enough already.
So they nerfed the dmg of every class and these so-called endgame veterans can no longer carry people in their raids, [snip]
There shouldn't be any trial carries, to begin with, all those 12 players that are in the trial/raid should pull their weight in an equal manner if they want to reap the rewards.
PrincessOfThieves wrote: »Whiskey_JG wrote: »I think its about time, we got some ACTUAL statistics, on how many active players there are in game.
a) How many of those have cleared a vet trial
b) how many of those cleared HMs of trials
c) how many of those cleared a trifecta
ideally for each trial exists. The 600 character figure for vRG HM is really worrying as that shows u how difficult that is. Keep in mind those are characters, NOT player accounts. I know 3 people that cleared vRG HM on at least 2 characters, so the number of players in reality is A LOT smaller than 600.
Who cares how many there are? The game shouldn't be balanced around people struggling to do vet non dlc content who sit in housing and rp bars most of their ESO lives.
It's actually a big problem that they seemingly try to compare people who aren't interested in rotations and group content and just play ESO the same way they played other TES games and people who like dungeons/raiding.
In that news post they kept talking about efficiency... But many players aren't even trying to minmax, they want a fun build, not a meta build. Hack the Minotaur's builds, for example, don't break dps records but people still like them because they're fun for them and they work for overland/bosses just fine.
I think that parts of the game should be balanced around their average demographics. So for example raids shoud be beatable for average raiders, this way more people would be able to participate and more will be interested in score pushing and stuff.That would improve the accessibility without breaking the game for everyone else.
P.S. And yes, pvp should also be balanced separately.
Most of my builds are "concept adventurer" types -- I have my Champion Templar --- sword and board on front, with 2-handed on back - skill bars Binding Javelin, Dark Flare, Shielded Assault, Pierce Armor, and Hasty Prayer
Back bar is Binding Javelin, Dark Flare, Stampede, Brawler, and Hasty Prayer -- Ultimate on both is Crescent Sweep
Auldwulfe
So they nerfed the dmg of every class and these so-called endgame veterans can no longer carry people in their raids, [snip]
There shouldn't be any trial carries, to begin with, all those 12 players that are in the trial/raid should pull their weight in an equal manner if they want to reap the rewards.
[edited for baiting]
So they nerfed the dmg of every class and these so-called endgame veterans can no longer carry people in their raids, [snip]
There shouldn't be any trial carries, to begin with, all those 12 players that are in the trial/raid should pull their weight in an equal manner if they want to reap the rewards.
Incorrect. The "so-called endgame veterans" will still be fine. In fact, this has increased their market for more carries. [snip]
[edited for baiting & to remove quote]
Edit: since the post has been edited, I would like to add without any baiting, that as explained through PTS testing, the changes affect mid tier and casual players more. Which is why the top tier will sell more carries.
MECHA_STREISAND wrote: »The best we ever managed on VCR+1 was wiping at 2% and we had sweated for weeks to achieve that - that was with DPS creep at its absolute maximum! With even 10% less damage we have absolutely no chance, so this is game over for us. As a group we have absolutely nothing left to do, because we've done all the raids we can do, and the ones we were gunning for are going to be impossible to achieve. They were hard enough already.
This has nothing todo with the dps and should be able to be cleared on pts aswell. The only "DPS Check" in that trial is the Portal and that you dont get overwhelmed by Creepers. Send one of the 100k+ dps (dps can be much lower for this too) downstairs for each portal group and have another one focus the creeper/orbs. Then it doesnt really matters what the rest of your dps are doing as long as they play the mechanics.
What will actually hurt you is the healing changes.
ZOS exactly doing it for perspective. They can't raise dps over and over or leave it as it is, thats not how meta-balanced games works. They must reduce it a bit, so later (next year, maybe even this year) they can up it. Probably via paid DLC with new sets ofcuz, but that's another story...MECHA_STREISAND wrote: »This is a bit of a short-sighted opinion
starkerealm wrote: »So they nerfed the dmg of every class and these so-called endgame veterans can no longer carry people in their raids, [snip]
There shouldn't be any trial carries, to begin with, all those 12 players that are in the trial/raid should pull their weight in an equal manner if they want to reap the rewards.
Incorrect. The "so-called endgame veterans" will still be fine. In fact, this has increased their market for more carries. [snip]
[edited for baiting & to remove quote]
Edit: since the post has been edited, I would like to add without any baiting, that as explained through PTS testing, the changes affect mid tier and casual players more. Which is why the top tier will sell more carries.
Except, they won't, because they're (apparently) leaving en masse.
shadyjane62 wrote: »The game has become pay to win. I can't get certain things because I won't buy HI. How is that not pay to win?
Im a new player(cp80)and dont know much but im happy for the update and understand the devs are not completely happy about the weaving combat and its not really triple A quality game mechanism if we all be honest here. Also if the dots last longer thats a good thing for the rotation and combat overall.
I was waiting for the promised grand slew of changes today. Now that I see it's a load of nothing I can shelf the game and only play the PTS visual novel when chapter 36 arrives.Given week 3 is typically the last week of any major changes and ZOS effectively ignored the large majority of feedback as expected they may have just killed their own game (at least end game). I suspect many people will see this today and uninstall before it goes live.
Im a new player(cp80)and dont know much but im happy for the update and understand the devs are not completely happy about the weaving combat and its not really triple A quality game mechanism if we all be honest here. Also if the dots last longer thats a good thing for the rotation and combat overall.