Regularly I'm seeing last gen console users get blamed for holding the game back. This game is still going largely due to those said console users. I think the community should slack up on the negativity projected. No one likes logging into the forums and seeing thread after thread about how they are the sole reason that the game can't progress. And yes, I'm one of those console users. It's not like consoles are exactly easy to purchase right now, at least at a reasonable price. On top of that, the economy I'm part of isn't in a "ideal" place for me to shell out even the base price of new console. I bought this game on my current console, I see no reason I should feel bad about playing the game on said console.
DMuehlhausen wrote: »Regularly I'm seeing last gen console users get blamed for holding the game back. This game is still going largely due to those said console users. I think the community should slack up on the negativity projected. No one likes logging into the forums and seeing thread after thread about how they are the sole reason that the game can't progress. And yes, I'm one of those console users. It's not like consoles are exactly easy to purchase right now, at least at a reasonable price. On top of that, the economy I'm part of isn't in a "ideal" place for me to shell out even the base price of new console. I bought this game on my current console, I see no reason I should feel bad about playing the game on said console.
The entire console community not just last gen could drop off and we'd barely notice probably. The game still has like 8 Million+ PC subs if not more. As others have said though the Devs are the ones who said it. They can't make certain changes cause last gen couldn't support it. They aren't going to run 2 different versions of the game.
starkerealm wrote: »Nord_Raseri wrote: »They're just jealous our in-game economy continues to remain stable
Nah, that's not it at all, we're jealous of your ability to continue happily playing, oblivious to the future that the PTS shows us.
Nord_Raseri wrote: »starkerealm wrote: »Nord_Raseri wrote: »They're just jealous our in-game economy continues to remain stable
Nah, that's not it at all, we're jealous of your ability to continue happily playing, oblivious to the future that the PTS shows us.
I would love some of that sweet bliss of obliviousness! Being midtier(80k progging vka) U35 is a game killer.
I mean... it was literally the developers who said so, not anyone of us.
Source:Q: Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?
A:Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance.
He is not saying yes, but he is saying as much of a yes as he is allowed to say. They are trying their best to make it work anyhow, but he would have outright denied it if the limiting factor wasn't older generation consoles.
I'll refer you to the first three words of the answer given- "nothing is impossible."
FFXIV dropped support and it is thriving at the moment.
It becomes a vicious cycle where ZOS are holding onto last gen support to retain that playerbase, but over time newer players get put off by the lack of innovation and proper features as a result, and don't stay on. They kind of shot themselves in the foot with regards to long-term growth in the playerbase.
SerafinaWaterstar wrote: »Nord_Raseri wrote: »starkerealm wrote: »Nord_Raseri wrote: »They're just jealous our in-game economy continues to remain stable
Nah, that's not it at all, we're jealous of your ability to continue happily playing, oblivious to the future that the PTS shows us.
I would love some of that sweet bliss of obliviousness! Being midtier(80k progging vka) U35 is a game killer.
There is an excellent post/thread in the PTS discussions that brilliantly & calmly dissects how this will affect mid-tier players - should be posted on Main Page.
https://forums.elderscrollsonline.com/en/discussion/612351/u35-combat-changes-vss-hm-and-how-it-affects-me-personally-as-a-mid-tier-player#latest
DMuehlhausen wrote: »The entire console community not just last gen could drop off and we'd barely notice probably. The game still has like 8 Million+ PC subs if not more. As others have said though the Devs are the ones who said it. They can't make certain changes cause last gen couldn't support it. They aren't going to run 2 different versions of the game.
Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.
Holycannoli wrote: »It's not the console players, it's the consoles.
I played another game (Elite: Dangerous) that finally ran into the problem of previous generation consoles holding the game back, and they basically cancelled the latest expansion and all future expansions for consoles because they cannot be made to run properly on them.
https://www.elitedangerous.com/news/odyssey-console-development-updateOver the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.
Think they're giving all console players a one-time option to copy their accounts over to PC platform which is commendable, or stay on console and no more expansions.
I'm linking to that page and quoting it because it's highly relevant: Consoles hold games like this back. It may be because of code issues, or it may be because of engine issues, but they're held back.
I mean... it was literally the developers who said so, not anyone of us.
Source:Q: Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?
A:Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance.
He is not saying yes, but he is saying as much of a yes as he is allowed to say. They are trying their best to make it work anyhow, but he would have outright denied it if the limiting factor wasn't older generation consoles.
I'll refer you to the first three words of the answer given- "nothing is impossible."
Yeah, that means almost nothing.
Dark_Lord_Kuro wrote: »They just didnt want the hassle to move it to next gen and decided to outright cancel the console version. Not the best move. Eso does have a better alternative, its the ps5 and xsx version that are already avaiable. They need to do what both ff14 and dcuniverse online(the only mmos on the ps3 as far as i know) did with their ps3 support. 3 year after the ps4 launch, access to the ps3 version was discontinued while not causing any problem to the ps4 playerbase. The only thing missing for eso to do that is actual ps5 and xsx for the player
It also has the benefit to be easier for zos and the player base, since both gen share the server of their respective platform, its only a matter of turning a version of the game off for zos and for the playerbase its like login in on a different pc
Locking out last gen now would cause more arm than good. Some dev once said that the playerbase are spread about equally between platform.
so eso would lost about 66% of its playerbase and the sale that goes with them. Pretty bad move to make if you ask me
Holycannoli wrote: »Dark_Lord_Kuro wrote: »They just didnt want the hassle to move it to next gen and decided to outright cancel the console version. Not the best move. Eso does have a better alternative, its the ps5 and xsx version that are already avaiable. They need to do what both ff14 and dcuniverse online(the only mmos on the ps3 as far as i know) did with their ps3 support. 3 year after the ps4 launch, access to the ps3 version was discontinued while not causing any problem to the ps4 playerbase. The only thing missing for eso to do that is actual ps5 and xsx for the player
It also has the benefit to be easier for zos and the player base, since both gen share the server of their respective platform, its only a matter of turning a version of the game off for zos and for the playerbase its like login in on a different pc
Locking out last gen now would cause more arm than good. Some dev once said that the playerbase are spread about equally between platform.
so eso would lost about 66% of its playerbase and the sale that goes with them. Pretty bad move to make if you ask me
There's more to it than just moving to next gen consoles when it comes to MMORPGs like ESO, like UI. This game's UI is also limited by consoles. It's why we have two bars of 5 skills + 1 ultimate, where other PC MMORPGs have nearly unlimited skill slots. Imagine actually being able to slot and use every skill or nearly every skill you've unlocked? Granted the game would have been balanced quite differently but it would have been great.
Luckily for a game like ESO the previous gen consoles aren't a major limiter. E:D introduced an entirely new way of playing the game that proved impossible to develop properly for the older gen consoles. I highly doubt ESO will ever try to do something like that. It doesn't need it.
Holycannoli wrote: »Dark_Lord_Kuro wrote: »They just didnt want the hassle to move it to next gen and decided to outright cancel the console version. Not the best move. Eso does have a better alternative, its the ps5 and xsx version that are already avaiable. They need to do what both ff14 and dcuniverse online(the only mmos on the ps3 as far as i know) did with their ps3 support. 3 year after the ps4 launch, access to the ps3 version was discontinued while not causing any problem to the ps4 playerbase. The only thing missing for eso to do that is actual ps5 and xsx for the player
It also has the benefit to be easier for zos and the player base, since both gen share the server of their respective platform, its only a matter of turning a version of the game off for zos and for the playerbase its like login in on a different pc
Locking out last gen now would cause more arm than good. Some dev once said that the playerbase are spread about equally between platform.
so eso would lost about 66% of its playerbase and the sale that goes with them. Pretty bad move to make if you ask me
There's more to it than just moving to next gen consoles when it comes to MMORPGs like ESO, like UI. This game's UI is also limited by consoles. It's why we have two bars of 5 skills + 1 ultimate, where other PC MMORPGs have nearly unlimited skill slots. Imagine actually being able to slot and use every skill or nearly every skill you've unlocked? Granted the game would have been balanced quite differently but it would have been great.
Luckily for a game like ESO the previous gen consoles aren't a major limiter. E:D introduced an entirely new way of playing the game that proved impossible to develop properly for the older gen consoles. I highly doubt ESO will ever try to do something like that. It doesn't need it.
That would just eliminate all of the uniqueness from the game. Managing skill cooldowns and running 20+ skills is just plain boring. If anything, console restraints made this game far better than some mindless cooldown tracker simulator that most other MMOs are.
Holycannoli wrote: »That would just eliminate all of the uniqueness from the game. Managing skill cooldowns and running 20+ skills is just plain boring. If anything, console restraints made this game far better than some mindless cooldown tracker simulator that most other MMOs are.
Maybe not. The game was developed specifically with that 10 skill limitation.
I prefer having most of my skills available to me at any time but it would be a different game.
spacefracking wrote: »Last gen console is holding the game up. It will have to be closed or something at some point.
The developers have said it, and it's quite obvious that it is a major concern for the longevity of the game.
That said, ya'll are amazing doing some of this content without addons
You do realize this game came out on PC first, right? The limited skillbar spaces have absolutely nothing to do with console UI limitations and I'm not sure where you're getting the idea that the UI was made for platforms that weren't added until like a year after launch. The limited space on our bars was intended to be a design option from the beginning, not because of UI limitations but because of gameplay.Holycannoli wrote: »Dark_Lord_Kuro wrote: »They just didnt want the hassle to move it to next gen and decided to outright cancel the console version. Not the best move. Eso does have a better alternative, its the ps5 and xsx version that are already avaiable. They need to do what both ff14 and dcuniverse online(the only mmos on the ps3 as far as i know) did with their ps3 support. 3 year after the ps4 launch, access to the ps3 version was discontinued while not causing any problem to the ps4 playerbase. The only thing missing for eso to do that is actual ps5 and xsx for the player
It also has the benefit to be easier for zos and the player base, since both gen share the server of their respective platform, its only a matter of turning a version of the game off for zos and for the playerbase its like login in on a different pc
Locking out last gen now would cause more arm than good. Some dev once said that the playerbase are spread about equally between platform.
so eso would lost about 66% of its playerbase and the sale that goes with them. Pretty bad move to make if you ask me
There's more to it than just moving to next gen consoles when it comes to MMORPGs like ESO, like UI. This game's UI is also limited by consoles. It's why we have two bars of 5 skills + 1 ultimate, where other PC MMORPGs have nearly unlimited skill slots. Imagine actually being able to slot and use every skill or nearly every skill you've unlocked? Granted the game would have been balanced quite differently but it would have been great.
Luckily for a game like ESO the previous gen consoles aren't a major limiter. E:D introduced an entirely new way of playing the game that proved impossible to develop properly for the older gen consoles. I highly doubt ESO will ever try to do something like that. It doesn't need it.
You do realize this game came out on PC first, right? The limited skillbar spaces have absolutely nothing to do with console UI limitations and I'm not sure where you're getting the idea that the UI was made for platforms that weren't added until like a year after launch. The limited space on our bars was intended to be a design option from the beginning, not because of UI limitations but because of gameplay.Holycannoli wrote: »Dark_Lord_Kuro wrote: »They just didnt want the hassle to move it to next gen and decided to outright cancel the console version. Not the best move. Eso does have a better alternative, its the ps5 and xsx version that are already avaiable. They need to do what both ff14 and dcuniverse online(the only mmos on the ps3 as far as i know) did with their ps3 support. 3 year after the ps4 launch, access to the ps3 version was discontinued while not causing any problem to the ps4 playerbase. The only thing missing for eso to do that is actual ps5 and xsx for the player
It also has the benefit to be easier for zos and the player base, since both gen share the server of their respective platform, its only a matter of turning a version of the game off for zos and for the playerbase its like login in on a different pc
Locking out last gen now would cause more arm than good. Some dev once said that the playerbase are spread about equally between platform.
so eso would lost about 66% of its playerbase and the sale that goes with them. Pretty bad move to make if you ask me
There's more to it than just moving to next gen consoles when it comes to MMORPGs like ESO, like UI. This game's UI is also limited by consoles. It's why we have two bars of 5 skills + 1 ultimate, where other PC MMORPGs have nearly unlimited skill slots. Imagine actually being able to slot and use every skill or nearly every skill you've unlocked? Granted the game would have been balanced quite differently but it would have been great.
Luckily for a game like ESO the previous gen consoles aren't a major limiter. E:D introduced an entirely new way of playing the game that proved impossible to develop properly for the older gen consoles. I highly doubt ESO will ever try to do something like that. It doesn't need it.
You do realize this game came out on PC first, right? The limited skillbar spaces have absolutely nothing to do with console UI limitations and I'm not sure where you're getting the idea that the UI was made for platforms that weren't added until like a year after launch. The limited space on our bars was intended to be a design option from the beginning, not because of UI limitations but because of gameplay.Holycannoli wrote: »Dark_Lord_Kuro wrote: »They just didnt want the hassle to move it to next gen and decided to outright cancel the console version. Not the best move. Eso does have a better alternative, its the ps5 and xsx version that are already avaiable. They need to do what both ff14 and dcuniverse online(the only mmos on the ps3 as far as i know) did with their ps3 support. 3 year after the ps4 launch, access to the ps3 version was discontinued while not causing any problem to the ps4 playerbase. The only thing missing for eso to do that is actual ps5 and xsx for the player
It also has the benefit to be easier for zos and the player base, since both gen share the server of their respective platform, its only a matter of turning a version of the game off for zos and for the playerbase its like login in on a different pc
Locking out last gen now would cause more arm than good. Some dev once said that the playerbase are spread about equally between platform.
so eso would lost about 66% of its playerbase and the sale that goes with them. Pretty bad move to make if you ask me
There's more to it than just moving to next gen consoles when it comes to MMORPGs like ESO, like UI. This game's UI is also limited by consoles. It's why we have two bars of 5 skills + 1 ultimate, where other PC MMORPGs have nearly unlimited skill slots. Imagine actually being able to slot and use every skill or nearly every skill you've unlocked? Granted the game would have been balanced quite differently but it would have been great.
Luckily for a game like ESO the previous gen consoles aren't a major limiter. E:D introduced an entirely new way of playing the game that proved impossible to develop properly for the older gen consoles. I highly doubt ESO will ever try to do something like that. It doesn't need it.
Holycannoli wrote: »Dark_Lord_Kuro wrote: »They just didnt want the hassle to move it to next gen and decided to outright cancel the console version. Not the best move. Eso does have a better alternative, its the ps5 and xsx version that are already avaiable. They need to do what both ff14 and dcuniverse online(the only mmos on the ps3 as far as i know) did with their ps3 support. 3 year after the ps4 launch, access to the ps3 version was discontinued while not causing any problem to the ps4 playerbase. The only thing missing for eso to do that is actual ps5 and xsx for the player
It also has the benefit to be easier for zos and the player base, since both gen share the server of their respective platform, its only a matter of turning a version of the game off for zos and for the playerbase its like login in on a different pc
Locking out last gen now would cause more arm than good. Some dev once said that the playerbase are spread about equally between platform.
so eso would lost about 66% of its playerbase and the sale that goes with them. Pretty bad move to make if you ask me
There's more to it than just moving to next gen consoles when it comes to MMORPGs like ESO, like UI. This game's UI is also limited by consoles. It's why we have two bars of 5 skills + 1 ultimate, where other PC MMORPGs have nearly unlimited skill slots. Imagine actually being able to slot and use every skill or nearly every skill you've unlocked? Granted the game would have been balanced quite differently but it would have been great.
Luckily for a game like ESO the previous gen consoles aren't a major limiter. E:D introduced an entirely new way of playing the game that proved impossible to develop properly for the older gen consoles. I highly doubt ESO will ever try to do something like that. It doesn't need it.