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Shaming Console Users Should Be Stopped.

  • DMuehlhausen
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    Marolf wrote: »
    Regularly I'm seeing last gen console users get blamed for holding the game back. This game is still going largely due to those said console users. I think the community should slack up on the negativity projected. No one likes logging into the forums and seeing thread after thread about how they are the sole reason that the game can't progress. And yes, I'm one of those console users. It's not like consoles are exactly easy to purchase right now, at least at a reasonable price. On top of that, the economy I'm part of isn't in a "ideal" place for me to shell out even the base price of new console. I bought this game on my current console, I see no reason I should feel bad about playing the game on said console.

    The entire console community not just last gen could drop off and we'd barely notice probably. The game still has like 8 Million+ PC subs if not more. As others have said though the Devs are the ones who said it. They can't make certain changes cause last gen couldn't support it. They aren't going to run 2 different versions of the game.
  • Alchemical
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    I mean, I'd rather all servers remain available to all players who paid for the game on them until absolutely essential they cease support or are otherwise completely dead. FF11 supported PS2 servers until 2016, well into the PS4's life. This game doesn't even have the burden of shouldering the notoriously difficult to work with PS3 like FF14 did for its first few expansions, and 14 itself had pretty steep demands ontop of that. When people compare them discontinuing PS3 support, it's really not fair considering the minimum specs for 14 were already at the the PS3's well explored limits.
  • LikiLoki
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    in the era of multi-functionality, using a thing that can only do one thing is strange. But I respect your choice, thanks to you, my old laptop will be able to cope with this game for many more years
  • SerafinaWaterstar
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    Marolf wrote: »
    Regularly I'm seeing last gen console users get blamed for holding the game back. This game is still going largely due to those said console users. I think the community should slack up on the negativity projected. No one likes logging into the forums and seeing thread after thread about how they are the sole reason that the game can't progress. And yes, I'm one of those console users. It's not like consoles are exactly easy to purchase right now, at least at a reasonable price. On top of that, the economy I'm part of isn't in a "ideal" place for me to shell out even the base price of new console. I bought this game on my current console, I see no reason I should feel bad about playing the game on said console.

    The entire console community not just last gen could drop off and we'd barely notice probably. The game still has like 8 Million+ PC subs if not more. As others have said though the Devs are the ones who said it. They can't make certain changes cause last gen couldn't support it. They aren't going to run 2 different versions of the game.

    Good luck with the game carrying on if it can’t be played on Xbox.

    (Think the figures are 1/3 pc, 2/3 split between the consoles; so yes, you would notice, and the game would stop being profitable & close down.)
  • xanderous
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    People aren't being negative to the console players, its aimed specifically at the engine being held back by the previous gen consoles not being able to keep up when it comes to adding new content and anyone who is blaming individual players need to seriously go outside and touch grass.

    That being said zen just need to add new content via PC and do it also for new consoles, let the previous generation have eso with limited content which is functioning as presently, PC players have been doing this for years with needing to upgrade their tech to play newer games. Its been 8 years, i think people have waited long enough by now.
  • Nord_Raseri
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    They're just jealous our in-game economy continues to remain stable ;)

    Nah, that's not it at all, we're jealous of your ability to continue happily playing, oblivious to the future that the PTS shows us. :p

    I would love some of that sweet bliss of obliviousness! Being midtier(80k progging vka) U35 is a game killer.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • SerafinaWaterstar
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    They're just jealous our in-game economy continues to remain stable ;)

    Nah, that's not it at all, we're jealous of your ability to continue happily playing, oblivious to the future that the PTS shows us. :p

    I would love some of that sweet bliss of obliviousness! Being midtier(80k progging vka) U35 is a game killer.

    There is an excellent post/thread in the PTS discussions that brilliantly & calmly dissects how this will affect mid-tier players - should be posted on Main Page.

    https://forums.elderscrollsonline.com/en/discussion/612351/u35-combat-changes-vss-hm-and-how-it-affects-me-personally-as-a-mid-tier-player#latest
  • Kahnak
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    Marolf wrote: »
    Ratzkifal wrote: »
    I mean... it was literally the developers who said so, not anyone of us.
    Source:
    Q: Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?

    A:Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance.

    He is not saying yes, but he is saying as much of a yes as he is allowed to say. They are trying their best to make it work anyhow, but he would have outright denied it if the limiting factor wasn't older generation consoles.

    I'll refer you to the first three words of the answer given- "nothing is impossible."

    Yeah, that means almost nothing.
    Tombstone Reads: "Forgot to get good"
  • Dark_Lord_Kuro
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    saar wrote: »
    FFXIV dropped support and it is thriving at the moment.

    It becomes a vicious cycle where ZOS are holding onto last gen support to retain that playerbase, but over time newer players get put off by the lack of innovation and proper features as a result, and don't stay on. They kind of shot themselves in the foot with regards to long-term growth in the playerbase.

    You can still play ff14 on ps4

    Both ff14 and dcuo kept ps3 support until 2017
    3 year after ps4 release and those where easily avaiable in store
    If they cut ps4 and xb1 support now it will likely destroy the psn and xbox player base
    Edited by Dark_Lord_Kuro on July 20, 2022 4:50PM
  • Nord_Raseri
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    They're just jealous our in-game economy continues to remain stable ;)

    Nah, that's not it at all, we're jealous of your ability to continue happily playing, oblivious to the future that the PTS shows us. :p

    I would love some of that sweet bliss of obliviousness! Being midtier(80k progging vka) U35 is a game killer.

    There is an excellent post/thread in the PTS discussions that brilliantly & calmly dissects how this will affect mid-tier players - should be posted on Main Page.

    https://forums.elderscrollsonline.com/en/discussion/612351/u35-combat-changes-vss-hm-and-how-it-affects-me-personally-as-a-mid-tier-player#latest

    Yes, I already know(to some degree) how it will affect me. Which is why I said I wish I was oblivious :)Edit: I wouldn't actually want to be ignorant of the changes, as that would make them coming to live that much worse! :D
    Edited by Nord_Raseri on July 20, 2022 5:31PM
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • etchedpixels
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    The entire console community not just last gen could drop off and we'd barely notice probably. The game still has like 8 Million+ PC subs if not more. As others have said though the Devs are the ones who said it. They can't make certain changes cause last gen couldn't support it. They aren't going to run 2 different versions of the game.

    The giant numbers Zenimax quotes are total accounts created ever, and I've still yet to receive a straight answer from anyone as to whether that also counts all the free accounts created on free play weeks or not.

    On steam the game averages about 17000 users at the moment, up from about 13000 earlier this year. Filling in the rest of what has been said would put the PC user average at maybe double that.

    Zenimax a long time back said PC, Xbox and Paystation were all about equal player bases.


    Too many toons not enough time
  • Prof_Bawbag
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    I can kinda see some of the points, and I've always played the game on console myself.

    I actually moved over to the PS4 last gen because ESO on the first run X1's was shocking. Like really shocking. I'd travel to say Craglorn, and the ground would be missing. It was awful. It played a lot better on the PS4, then the pro. This gen, I moved back over to the series X. But yeah, from personal experience, the original X1's were shocking, and it wasn't just contained to ESO.
  • Nightowl_74
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    I don't feel bad about playing on my PS4. ESO is no different than any other MMO I've played with respect to having both console and pc players, and in my opinion while it's inevitable that eventually support will be dropped for older machines, it's not going to happen any time soon. If I had to speculate my guess would be one more console generation will come out, first.

    With my first MMO it came as a shock so I think it's good to be aware of the cycle, but it's probably also not a decision where player feedback has any impact. They want our business and won't drop a group of customers until it represents a pretty small percentage and makes sense from a financial perspective.
  • Holycannoli
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    It's not the console players, it's the consoles.

    I played another game (Elite: Dangerous) that finally ran into the problem of previous generation consoles holding the game back, and they basically cancelled the latest expansion and all future expansions for consoles because they cannot be made to run properly on them.

    https://www.elitedangerous.com/news/odyssey-console-development-update
    Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.

    Think they're giving all console players a one-time option to copy their accounts over to PC platform which is commendable, or stay on console and no more expansions.

    I'm linking to that page and quoting it because it's highly relevant: Consoles hold games like this back. It may be because of code issues, or it may be because of engine issues, but they're held back.
    Edited by Holycannoli on July 20, 2022 6:24PM
  • Dark_Lord_Kuro
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    It's not the console players, it's the consoles.

    I played another game (Elite: Dangerous) that finally ran into the problem of previous generation consoles holding the game back, and they basically cancelled the latest expansion and all future expansions for consoles because they cannot be made to run properly on them.

    https://www.elitedangerous.com/news/odyssey-console-development-update
    Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.

    Think they're giving all console players a one-time option to copy their accounts over to PC platform which is commendable, or stay on console and no more expansions.

    I'm linking to that page and quoting it because it's highly relevant: Consoles hold games like this back. It may be because of code issues, or it may be because of engine issues, but they're held back.

    They just didnt want the hassle to move it to next gen and decided to outright cancel the console version. Not the best move. Eso does have a better alternative, its the ps5 and xsx version that are already avaiable. They need to do what both ff14 and dcuniverse online(the only mmos on the ps3 as far as i know) did with their ps3 support. 3 year after the ps4 launch, access to the ps3 version was discontinued while not causing any problem to the ps4 playerbase. The only thing missing for eso to do that is actual ps5 and xsx for the player
    It also has the benefit to be easier for zos and the player base, since both gen share the server of their respective platform, its only a matter of turning a version of the game off for zos and for the playerbase its like login in on a different pc

    Locking out last gen now would cause more arm than good. Some dev once said that the playerbase are spread about equally between platform.
    so eso would lost about 66% of its playerbase and the sale that goes with them. Pretty bad move to make if you ask me

    Edited by Dark_Lord_Kuro on July 20, 2022 7:29PM
  • spartaxoxo
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    Kahnak wrote: »
    Marolf wrote: »
    Ratzkifal wrote: »
    I mean... it was literally the developers who said so, not anyone of us.
    Source:
    Q: Just to see if we can dispel one of the myths running within The Elder Scrolls Online community, is it true that you'd have problems introducing any additional skill trees due to the limited memory of old-generation consoles (PlayStation 4, Xbox One)?

    A:Nothing is impossible. I mean, we do have to be careful. There's only so much memory on those consoles for sure and we have to be smart about what we do. We do have a focus on performance and making the game run really well. So there's a balance.

    He is not saying yes, but he is saying as much of a yes as he is allowed to say. They are trying their best to make it work anyhow, but he would have outright denied it if the limiting factor wasn't older generation consoles.

    I'll refer you to the first three words of the answer given- "nothing is impossible."

    Yeah, that means almost nothing.

    It means that the people who say there's some kind of hard line against being able to add anything else til last gen is dropped and that it's literally impossible are wrong.

    He is saying support for old consoles means we have to do less of the things. And a lot of players interpret that to mean they can do none of the things, which is an exaggeration he is refuting while still acknowledging that old consoles do constrain what can be done. Or in other words, people who say nothing can be done til console is dropped and people who say consoles don't hinder development at all are equally incorrect.

    eta

    Although right now they are also focused on fixing old hardware and base code, so that's their focus first anyway before anything new can be added that would effect pvp (including skills that can be used in pvp).
    Edited by spartaxoxo on July 20, 2022 7:32PM
  • Holycannoli
    Holycannoli
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    They just didnt want the hassle to move it to next gen and decided to outright cancel the console version. Not the best move. Eso does have a better alternative, its the ps5 and xsx version that are already avaiable. They need to do what both ff14 and dcuniverse online(the only mmos on the ps3 as far as i know) did with their ps3 support. 3 year after the ps4 launch, access to the ps3 version was discontinued while not causing any problem to the ps4 playerbase. The only thing missing for eso to do that is actual ps5 and xsx for the player
    It also has the benefit to be easier for zos and the player base, since both gen share the server of their respective platform, its only a matter of turning a version of the game off for zos and for the playerbase its like login in on a different pc

    Locking out last gen now would cause more arm than good. Some dev once said that the playerbase are spread about equally between platform.
    so eso would lost about 66% of its playerbase and the sale that goes with them. Pretty bad move to make if you ask me

    There's more to it than just moving to next gen consoles when it comes to MMORPGs like ESO, like UI. This game's UI is also limited by consoles. It's why we have two bars of 5 skills + 1 ultimate, where other PC MMORPGs have nearly unlimited skill slots. Imagine actually being able to slot and use every skill or nearly every skill you've unlocked? Granted the game would have been balanced quite differently but it would have been great.

    Luckily for a game like ESO the previous gen consoles aren't a major limiter. E:D introduced an entirely new way of playing the game that proved impossible to develop properly for the older gen consoles. I highly doubt ESO will ever try to do something like that. It doesn't need it.
  • jaws343
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    They just didnt want the hassle to move it to next gen and decided to outright cancel the console version. Not the best move. Eso does have a better alternative, its the ps5 and xsx version that are already avaiable. They need to do what both ff14 and dcuniverse online(the only mmos on the ps3 as far as i know) did with their ps3 support. 3 year after the ps4 launch, access to the ps3 version was discontinued while not causing any problem to the ps4 playerbase. The only thing missing for eso to do that is actual ps5 and xsx for the player
    It also has the benefit to be easier for zos and the player base, since both gen share the server of their respective platform, its only a matter of turning a version of the game off for zos and for the playerbase its like login in on a different pc

    Locking out last gen now would cause more arm than good. Some dev once said that the playerbase are spread about equally between platform.
    so eso would lost about 66% of its playerbase and the sale that goes with them. Pretty bad move to make if you ask me

    There's more to it than just moving to next gen consoles when it comes to MMORPGs like ESO, like UI. This game's UI is also limited by consoles. It's why we have two bars of 5 skills + 1 ultimate, where other PC MMORPGs have nearly unlimited skill slots. Imagine actually being able to slot and use every skill or nearly every skill you've unlocked? Granted the game would have been balanced quite differently but it would have been great.

    Luckily for a game like ESO the previous gen consoles aren't a major limiter. E:D introduced an entirely new way of playing the game that proved impossible to develop properly for the older gen consoles. I highly doubt ESO will ever try to do something like that. It doesn't need it.

    That would just eliminate all of the uniqueness from the game. Managing skill cooldowns and running 20+ skills is just plain boring. If anything, console restraints made this game far better than some mindless cooldown tracker simulator that most other MMOs are.
  • Prof_Bawbag
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    They just didnt want the hassle to move it to next gen and decided to outright cancel the console version. Not the best move. Eso does have a better alternative, its the ps5 and xsx version that are already avaiable. They need to do what both ff14 and dcuniverse online(the only mmos on the ps3 as far as i know) did with their ps3 support. 3 year after the ps4 launch, access to the ps3 version was discontinued while not causing any problem to the ps4 playerbase. The only thing missing for eso to do that is actual ps5 and xsx for the player
    It also has the benefit to be easier for zos and the player base, since both gen share the server of their respective platform, its only a matter of turning a version of the game off for zos and for the playerbase its like login in on a different pc

    Locking out last gen now would cause more arm than good. Some dev once said that the playerbase are spread about equally between platform.
    so eso would lost about 66% of its playerbase and the sale that goes with them. Pretty bad move to make if you ask me

    There's more to it than just moving to next gen consoles when it comes to MMORPGs like ESO, like UI. This game's UI is also limited by consoles. It's why we have two bars of 5 skills + 1 ultimate, where other PC MMORPGs have nearly unlimited skill slots. Imagine actually being able to slot and use every skill or nearly every skill you've unlocked? Granted the game would have been balanced quite differently but it would have been great.

    Luckily for a game like ESO the previous gen consoles aren't a major limiter. E:D introduced an entirely new way of playing the game that proved impossible to develop properly for the older gen consoles. I highly doubt ESO will ever try to do something like that. It doesn't need it.

    Lets be honest, though. There's no way in hell that ESO or even an ESO 2 would never not come to an Xbox console now or in the future. No idea about PS, but Xbox is pretty much nailed on considering MS sank billions into Zeni.
  • Holycannoli
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    jaws343 wrote: »
    That would just eliminate all of the uniqueness from the game. Managing skill cooldowns and running 20+ skills is just plain boring. If anything, console restraints made this game far better than some mindless cooldown tracker simulator that most other MMOs are.

    Maybe not. The game was developed specifically with that 10 skill limitation.

    I prefer having most of my skills available to me at any time but it would be a different game.
  • TaSheen
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    jaws343 wrote: »
    That would just eliminate all of the uniqueness from the game. Managing skill cooldowns and running 20+ skills is just plain boring. If anything, console restraints made this game far better than some mindless cooldown tracker simulator that most other MMOs are.

    Maybe not. The game was developed specifically with that 10 skill limitation.

    I prefer having most of my skills available to me at any time but it would be a different game.

    That's the only thing I miss from WoW - I loved the ability to have all my stuff keybound and available.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Tandor
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    Last gen console is holding the game up. It will have to be closed or something at some point.

    The developers have said it, and it's quite obvious that it is a major concern for the longevity of the game.

    That said, ya'll are amazing doing some of this content without addons

    It isn't just console players who don't use addons...
  • Arunei
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    They just didnt want the hassle to move it to next gen and decided to outright cancel the console version. Not the best move. Eso does have a better alternative, its the ps5 and xsx version that are already avaiable. They need to do what both ff14 and dcuniverse online(the only mmos on the ps3 as far as i know) did with their ps3 support. 3 year after the ps4 launch, access to the ps3 version was discontinued while not causing any problem to the ps4 playerbase. The only thing missing for eso to do that is actual ps5 and xsx for the player
    It also has the benefit to be easier for zos and the player base, since both gen share the server of their respective platform, its only a matter of turning a version of the game off for zos and for the playerbase its like login in on a different pc

    Locking out last gen now would cause more arm than good. Some dev once said that the playerbase are spread about equally between platform.
    so eso would lost about 66% of its playerbase and the sale that goes with them. Pretty bad move to make if you ask me

    There's more to it than just moving to next gen consoles when it comes to MMORPGs like ESO, like UI. This game's UI is also limited by consoles. It's why we have two bars of 5 skills + 1 ultimate, where other PC MMORPGs have nearly unlimited skill slots. Imagine actually being able to slot and use every skill or nearly every skill you've unlocked? Granted the game would have been balanced quite differently but it would have been great.

    Luckily for a game like ESO the previous gen consoles aren't a major limiter. E:D introduced an entirely new way of playing the game that proved impossible to develop properly for the older gen consoles. I highly doubt ESO will ever try to do something like that. It doesn't need it.
    You do realize this game came out on PC first, right? The limited skillbar spaces have absolutely nothing to do with console UI limitations and I'm not sure where you're getting the idea that the UI was made for platforms that weren't added until like a year after launch. The limited space on our bars was intended to be a design option from the beginning, not because of UI limitations but because of gameplay.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Carcamongus
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    "Nothing is impossible".... except maybe release a new zone with no bugged bosses. Sorry, back to topic now.

    Dear console players, please don't feel unloved. You play ESO without minimap (or any other addons for that matter) and, for that sacrifice, I salute you.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • rpa
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    Beause consoles devs have to mind client performance and resource use a bit. So new chapters feel bit meagre in shininess and substance but the game keeps running on my old PC just fine.
  • Geldauran
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    Arunei wrote: »
    They just didnt want the hassle to move it to next gen and decided to outright cancel the console version. Not the best move. Eso does have a better alternative, its the ps5 and xsx version that are already avaiable. They need to do what both ff14 and dcuniverse online(the only mmos on the ps3 as far as i know) did with their ps3 support. 3 year after the ps4 launch, access to the ps3 version was discontinued while not causing any problem to the ps4 playerbase. The only thing missing for eso to do that is actual ps5 and xsx for the player
    It also has the benefit to be easier for zos and the player base, since both gen share the server of their respective platform, its only a matter of turning a version of the game off for zos and for the playerbase its like login in on a different pc

    Locking out last gen now would cause more arm than good. Some dev once said that the playerbase are spread about equally between platform.
    so eso would lost about 66% of its playerbase and the sale that goes with them. Pretty bad move to make if you ask me

    There's more to it than just moving to next gen consoles when it comes to MMORPGs like ESO, like UI. This game's UI is also limited by consoles. It's why we have two bars of 5 skills + 1 ultimate, where other PC MMORPGs have nearly unlimited skill slots. Imagine actually being able to slot and use every skill or nearly every skill you've unlocked? Granted the game would have been balanced quite differently but it would have been great.

    Luckily for a game like ESO the previous gen consoles aren't a major limiter. E:D introduced an entirely new way of playing the game that proved impossible to develop properly for the older gen consoles. I highly doubt ESO will ever try to do something like that. It doesn't need it.
    You do realize this game came out on PC first, right? The limited skillbar spaces have absolutely nothing to do with console UI limitations and I'm not sure where you're getting the idea that the UI was made for platforms that weren't added until like a year after launch. The limited space on our bars was intended to be a design option from the beginning, not because of UI limitations but because of gameplay.

    I also don't buy that excuse. If FF14 could allow for multiple buttons, individual UI scaling and positioning, a typical mmo equipment viewer all on a PS3 then why can't ESO? Either the devs are just not that good at coding or this design was the intent maybe due to Skyrims popularity.

    Last I heard FF14 plans on updating their graphics for next expansion but no word about ESO doing that any time soon. It's nice that they're doing something about their servers supposedly, but I think its a bit too late given how they've been treating players for years.


    Edited by Geldauran on July 21, 2022 6:11AM
  • Tandor
    Tandor
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    Arunei wrote: »
    They just didnt want the hassle to move it to next gen and decided to outright cancel the console version. Not the best move. Eso does have a better alternative, its the ps5 and xsx version that are already avaiable. They need to do what both ff14 and dcuniverse online(the only mmos on the ps3 as far as i know) did with their ps3 support. 3 year after the ps4 launch, access to the ps3 version was discontinued while not causing any problem to the ps4 playerbase. The only thing missing for eso to do that is actual ps5 and xsx for the player
    It also has the benefit to be easier for zos and the player base, since both gen share the server of their respective platform, its only a matter of turning a version of the game off for zos and for the playerbase its like login in on a different pc

    Locking out last gen now would cause more arm than good. Some dev once said that the playerbase are spread about equally between platform.
    so eso would lost about 66% of its playerbase and the sale that goes with them. Pretty bad move to make if you ask me

    There's more to it than just moving to next gen consoles when it comes to MMORPGs like ESO, like UI. This game's UI is also limited by consoles. It's why we have two bars of 5 skills + 1 ultimate, where other PC MMORPGs have nearly unlimited skill slots. Imagine actually being able to slot and use every skill or nearly every skill you've unlocked? Granted the game would have been balanced quite differently but it would have been great.

    Luckily for a game like ESO the previous gen consoles aren't a major limiter. E:D introduced an entirely new way of playing the game that proved impossible to develop properly for the older gen consoles. I highly doubt ESO will ever try to do something like that. It doesn't need it.
    You do realize this game came out on PC first, right? The limited skillbar spaces have absolutely nothing to do with console UI limitations and I'm not sure where you're getting the idea that the UI was made for platforms that weren't added until like a year after launch. The limited space on our bars was intended to be a design option from the beginning, not because of UI limitations but because of gameplay.

    The game was always intended to be released on PC and console, but the console release was delayed. Things like the quick slot wheel are classic signs of that, and as a PC player I hate it!

    I agree on the skill bar, its simplicity was designed with the TES games in mind as was the UI generally with the intention (as requested by players) to leave additional items for modders to provide. Personally I love its simplicity and although playing on PC since launch I have never installed a single addon.
  • Riptide
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    Indeed as part of the pre-closed beta original Psijic Order it was clear the game was designed from the start to be aimed at consoles. In fact many of us who were brought in to that early phase were to close the PC UI gap for creating the early addons that were used at release.

    I jumped over to PS4 when it released there and have been on PSN since. As there is far less competition in the MMO space there it is no small part of the overall revenue stream. Imagine managing your inventory without either addons…..or ESO+, and think about it :smile:
    Esse quam videri.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    They just didnt want the hassle to move it to next gen and decided to outright cancel the console version. Not the best move. Eso does have a better alternative, its the ps5 and xsx version that are already avaiable. They need to do what both ff14 and dcuniverse online(the only mmos on the ps3 as far as i know) did with their ps3 support. 3 year after the ps4 launch, access to the ps3 version was discontinued while not causing any problem to the ps4 playerbase. The only thing missing for eso to do that is actual ps5 and xsx for the player
    It also has the benefit to be easier for zos and the player base, since both gen share the server of their respective platform, its only a matter of turning a version of the game off for zos and for the playerbase its like login in on a different pc

    Locking out last gen now would cause more arm than good. Some dev once said that the playerbase are spread about equally between platform.
    so eso would lost about 66% of its playerbase and the sale that goes with them. Pretty bad move to make if you ask me

    There's more to it than just moving to next gen consoles when it comes to MMORPGs like ESO, like UI. This game's UI is also limited by consoles. It's why we have two bars of 5 skills + 1 ultimate, where other PC MMORPGs have nearly unlimited skill slots. Imagine actually being able to slot and use every skill or nearly every skill you've unlocked? Granted the game would have been balanced quite differently but it would have been great.

    Luckily for a game like ESO the previous gen consoles aren't a major limiter. E:D introduced an entirely new way of playing the game that proved impossible to develop properly for the older gen consoles. I highly doubt ESO will ever try to do something like that. It doesn't need it.

    Ff14 beg to differ about skill limit
  • ADarklore
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    I know on DCUO the PS3 version was holding the game back for YEARS and DCUO kept stalling the inevitable, and that was to discontinue PS3 support. Because of their stalling, many many players left the game due to no updates, horrible graphics, etc... all due to PS3 hardware constraints. When they finally dropped PS3 support, it was too little, too late to bring back/keep players.

    However, this time around it is a bit different. Back then, PS4 was widely available so if someone truly loved DCUO they could have went and bought a PS4 to keep playing. Today, PS5 still is not widely available, so people can't just rush out and buy one to keep playing ESO if they discontinue PS4 support. So it creates a whole different headache for devs in that they don't really have a choice but to keep PS4 support going.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
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