EdmondDontes wrote: »EdmondDontes wrote: »SerafinaWaterstar wrote: »Kalle_Demos wrote: »Consoles and the people who buy them are holding gaming back as a medium. We cannot, collectively, have nice things because of your purchasing habits.
You really think gaming would be as diverse, lucrative & fun if it was still on PCs only??
🤣🤣
Gaming was invented on PC and has always been better on PC. Yes, gaming would be more diverse and fun if it was more PC focused and less first person shooter gamebox focused.
The first, non lab, video games were Arcade games, and then consoles for home use. The first games invented on computer were done in labs as experiments more than commercial distribution like a modern video game. Definitely not PCs.
Nope. Even Pong was invented on PC then put into a "gamebox" for home users. I guess you could argue pinball was around first, and there were pinball arcades.
I mean, that literally proves my point. It was only available to actual users via a console like device. PCs did not exist in a commercially available way before console and console type devices were already delivering video games to end users.
Also, being invented on PC doesn't mean made for PC. Like, no one is taking an XBOX and building a game on it. Even games built specifically for XBOX are built using computers. Because, that is how things works.
You can not buy it all you want, it does nothing to change the fact that the game was designed from the beginning to have a limited skill bar, and that it had nothing to do with console UI. Why exactly do you think every MMO has to have unlimited skill bar space? Just because other games do? It literally has nothing to do with not being good at coding or anything and that just being how they wanted combat to be.You do realize this game came out on PC first, right? The limited skillbar spaces have absolutely nothing to do with console UI limitations and I'm not sure where you're getting the idea that the UI was made for platforms that weren't added until like a year after launch. The limited space on our bars was intended to be a design option from the beginning, not because of UI limitations but because of gameplay.Holycannoli wrote: »Dark_Lord_Kuro wrote: »They just didnt want the hassle to move it to next gen and decided to outright cancel the console version. Not the best move. Eso does have a better alternative, its the ps5 and xsx version that are already avaiable. They need to do what both ff14 and dcuniverse online(the only mmos on the ps3 as far as i know) did with their ps3 support. 3 year after the ps4 launch, access to the ps3 version was discontinued while not causing any problem to the ps4 playerbase. The only thing missing for eso to do that is actual ps5 and xsx for the player
It also has the benefit to be easier for zos and the player base, since both gen share the server of their respective platform, its only a matter of turning a version of the game off for zos and for the playerbase its like login in on a different pc
Locking out last gen now would cause more arm than good. Some dev once said that the playerbase are spread about equally between platform.
so eso would lost about 66% of its playerbase and the sale that goes with them. Pretty bad move to make if you ask me
There's more to it than just moving to next gen consoles when it comes to MMORPGs like ESO, like UI. This game's UI is also limited by consoles. It's why we have two bars of 5 skills + 1 ultimate, where other PC MMORPGs have nearly unlimited skill slots. Imagine actually being able to slot and use every skill or nearly every skill you've unlocked? Granted the game would have been balanced quite differently but it would have been great.
Luckily for a game like ESO the previous gen consoles aren't a major limiter. E:D introduced an entirely new way of playing the game that proved impossible to develop properly for the older gen consoles. I highly doubt ESO will ever try to do something like that. It doesn't need it.
I also don't buy that excuse. If FF14 could allow for multiple buttons, individual UI scaling and positioning, a typical mmo equipment viewer all on a PS3 then why can't ESO? Either the devs are just not that good at coding or this design was the intent maybe due to Skyrims popularity.
Last I heard FF14 plans on updating their graphics for next expansion but no word about ESO doing that any time soon. It's nice that they're doing something about their servers supposedly, but I think its a bit too late given how they've been treating players for years.
EdmondDontes wrote: »EdmondDontes wrote: »EdmondDontes wrote: »SerafinaWaterstar wrote: »Kalle_Demos wrote: »Consoles and the people who buy them are holding gaming back as a medium. We cannot, collectively, have nice things because of your purchasing habits.
You really think gaming would be as diverse, lucrative & fun if it was still on PCs only??
🤣🤣
Gaming was invented on PC and has always been better on PC. Yes, gaming would be more diverse and fun if it was more PC focused and less first person shooter gamebox focused.
The first, non lab, video games were Arcade games, and then consoles for home use. The first games invented on computer were done in labs as experiments more than commercial distribution like a modern video game. Definitely not PCs.
Nope. Even Pong was invented on PC then put into a "gamebox" for home users. I guess you could argue pinball was around first, and there were pinball arcades.
I mean, that literally proves my point. It was only available to actual users via a console like device. PCs did not exist in a commercially available way before console and console type devices were already delivering video games to end users.
Also, being invented on PC doesn't mean made for PC. Like, no one is taking an XBOX and building a game on it. Even games built specifically for XBOX are built using computers. Because, that is how things works.
Yep, all games are created on PC first.
Would be good if they seperated the PC and console versions. That way they can upgrade PC version without having consoles limiting what they can do.
The "pc is held back by console" argument is immediately debunked by the fact that ZOS devs still aren't doing any major developments even after upgrading the games performance on PC client
I'm a PC player. I have to update / replace my machine every once in a while to keep up with the newest games that are coming out. I don't expect games released in 2022 to run well on a PC I bought years ago. It's never acceptable to shame console players. But it's also perfectly okay for a game to drop support for older systems. It's probably too early right now given the number of older consoles out there. But at some point, ZOS will have to draw the line.