What they wanted to code and what they ended up coding may not be the same. They don't want to say "it does x" if they accidentally bugged it to do y instead. I'm sure they know what the answer is supposed to be, but want to confirm that it's actually what is happening to avoid more confusion.FantasticFreddie wrote: »Ok real question: how do the devs not know the answer to this? Aren't they the ones that code it?
PeacefulAnarchy wrote: »What they wanted to code and what they ended up coding may not be the same. They don't want to say "it does x" if they accidentally bugged it to do y instead. I'm sure they know what the answer is supposed to be, but want to confirm that it's actually what is happening to avoid more confusion.FantasticFreddie wrote: »Ok real question: how do the devs not know the answer to this? Aren't they the ones that code it?
Hi All, we are working on clarifying this issue with the Dev team. We probably won't have an answer until tomorrow. The team has been chatting about this throughout the day, hence the delay in response. So please hang tight while we work through this.
Lastly, please do not jump on each other here please. We understand the frustration, but it isn't helpful for anyone involved. The last thing we want is for moderations to have to constantly snip or remove comments.
After standing around and waiting, and getting so many trolls and it feels like "entitled" players (including my self) coming up to the boxes.
I can't do it, it feels so awkward and unnatural.
I didn't deal with Shadowfen situation cause I quit playing for over a year.
But a quick solution (band aid if you will)
30 second respawn timer (on the boxes)
100% drop rate (on the lead)
This would only require changing numbers and not recoding where or how it drops.
Then after all this settles down it can be changed back but in the current state, it's a mess.
idk just my suggestion.
I don't know if GM's monitor the game live or zone chat, but even if they logged on and went and looked at what is going on.
I tried at 4-5am when normally it's dead time and it was still 5-8 people at each box.
Anyways
Lord_Nikon wrote: »belial5221_ESO wrote: »You get it unlocking safeboxes and it'll appear,others won't see it if you left it there.Already tried with my bro a few times to testif we both get it,so is tied to account that opened it as far as we can tell.
So grouping of any sort won't help then? Wow... Way to promote community and friendship...
Nothing about antiquities is shared so far. No reason to expect it would have started with this update.
Heck, even leads that are in group content are still individual drops.
While the leads themselves are not shared, container instances can be. Plenty of people turned off auto-loot and shared spawns during the shadowfen lead hunt, because only looting the lead left the container open for other players to check for a lead. As long as no-one looted the other items in the node, it stayed open for everyone to check for a lead.
Do you have an example where a lead was shared in this manner?
I am not aware of any which goes back to my statement that leads have always been an individual thing.
I very clearly stated the leads are not shared.
The container is shared.
Just like any treasure chest for example. Pick the lock, open the chest, don't take anything. And then the next player can come along and open the same chest and see the loot that you left.
However, with leads, if you open the chest and see a lead and take the lead, but leave everything else, the second player will open the same chest, see the loot you left behind, and have their own chance at a lead dropping for them.
This is literally what people did in shadowfen. So to your point, do I have an example? Yes, tons of people did this while farming the lead in shadowfen water nodes. Tons of players did this and it worked.
So asking if it works for this lead is a pretty valid question, because the precedent has already been set that it would work with other loot containers.
Thx but that is not an example of the lead being one of the items that can be shared. In that, there is no need or reason for the lead to be an item that can be left behind for someone else to pick up.
There is a timer for the chest to disappear after it has been tampered with.
But no one is even talking about the lead being left behind. This entire thread is about not completely looting the container, so that it remains in places and other people have a chance to proc the lead drop by viewing it.
If you looked at the history of what you quoted you would find I was replying to the following sentence.So grouping of any sort won't help then? Wow... Way to promote community and friendship.
And that I pointed out that nothing about antiquities is shared and that there was no reason to think it would begin now.
And for some reason, people are taking issue with my comment there which is an obviously very much a fact, not an opinion,
But, in my comment, I outlined how a chest could be shared. Which, would be a benefit to a group as that group could communicate their success or failure, or even whether they've had a chance to view the chest.
Plenty of people grouped in shadowfen to do this very same thing, to great success.
But if the lead only drops for the player who picks the lock, then none of that is useful and it's first come first serve.
To add to that, my literal first sentence in that initial response agreed that the lead itself cannot be shared. And then you asked me to prove that it could for some reason. When the entirety of my comment was that other container sources could be shared amongst players for chances to drop a lead for a player.
Chests in group dungeons are instances to each player. Everyone gets different loot. Chests and safe boxes in the overland do not work like that. So the example you have is not relevant.
I know people would like to believe otherwise, but only the person who opens the box first can get the lead. Anyone is welcome to believe whatever, but it is false hope.
@TPishek This isn't noise. We have been talking to the dev team daily on this issue. There is nothing to add right now because the team is working on a solution based on player feedback. The work does not happen overnight and we want to make sure we are keeping everyone in the loop as we understand this is an issue for the community. This will be a longer process.
@TPishek This isn't noise. We have been talking to the dev team daily on this issue. There is nothing to add right now because the team is working on a solution based on player feedback. The work does not happen overnight and we want to make sure we are keeping everyone in the loop as we understand this is an issue for the community. This will be a longer process.
This still completely avoids the question of the original post. Does only the lock picker get the lead, or can others loot it?
Why would you be "looking into some changes to discuss at a later date" to answer it?
acastanza_ESO wrote: »It is noise. We asked a simple question about the mechanics as they currently are not about what you might or might not be planning to change just how this (unacceptable) experience currently functions. The inability to unambiguously answer that question is baffling and, frankly, insulting at this point.
Hi All, we are working on clarifying this issue with the Dev team. We probably won't have an answer until tomorrow. The team has been chatting about this throughout the day, hence the delay in response. So please hang tight while we work through this.
Lastly, please do not jump on each other here please. We understand the frustration, but it isn't helpful for anyone involved. The last thing we want is for moderations to have to constantly snip or remove comments.
Hi All, wanted to provide an update here. We have passed feedback to the dev team and they are looking into some changes to be discussed at a later date. We'll follow up once more information is available.
We have passed this thread along specifically, so the team is going through comments here as well.
acastanza_ESO wrote: »It is noise. We asked a simple question about the mechanics as they currently are not about what you might or might not be planning to change just how this (unacceptable) experience currently functions. The inability to unambiguously answer that question is baffling and, frankly, insulting at this point.
I'm kind of thinking they did answer it by responding that they are working on a solution. By not telling us the mechanic we can be mostly certain it works by unlocking the chest not looking in the chest. That we have zero evidence otherwise is also a good indication that you have to pick the lock to get the lead.
WHY couldn't you just let everyone that opened the box get that lead? It's not really something that is being "earned". Just please give it to all, if the lead is in there and don't let the box disappear.
@TPishek This isn't noise. We have been talking to the dev team daily on this issue. There is nothing to add right now because the team is working on a solution based on player feedback. The work does not happen overnight and we want to make sure we are keeping everyone in the loop as we understand this is an issue for the community. This will be a longer process.