That we have zero evidence otherwise is also a good indication that you have to pick the lock to get the lead.
RemoryAzure wrote: »marius_buys wrote: »UNCONFIRMED:
4 You can loot the lead as the second person who opens the box
https://www.youtube.com/watch?v=dXX-Hf2FpNc
to get the lead u need to interact with the box AFTER its 'owner' finishes lockpicking but BEFORE he starts looting it.
no other ways and cheeses, 99% chance that once the owner sees the loot window, the box is flagged empty and noone can get the lead anymore.
spartaxoxo wrote: »SilverBride wrote: »Leaving items in a safebox solely to keep it from closing so multiple players can try to get a rare lead from one box should not be allowed in my opinion.
Why? Who does it hurt to share?
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »Leaving items in a safebox solely to keep it from closing so multiple players can try to get a rare lead from one box should not be allowed in my opinion.
Why? Who does it hurt to share?
In my opinion it is not sharing, but rather taking advantage of something that I seriously doubt was intended for personal gain.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »Leaving items in a safebox solely to keep it from closing so multiple players can try to get a rare lead from one box should not be allowed in my opinion.
Why? Who does it hurt to share?
In my opinion it is not sharing, but rather taking advantage of something that I seriously doubt was intended for personal gain.
But bugs become features all the time if they help the playerbase in video games. Why shouldn't they simply adjust things so it's easier to share rather than prevent sharing? Because that's the reason people turned off their auto-loot, was to share with others.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »Leaving items in a safebox solely to keep it from closing so multiple players can try to get a rare lead from one box should not be allowed in my opinion.
Why? Who does it hurt to share?
In my opinion it is not sharing, but rather taking advantage of something that I seriously doubt was intended for personal gain.
But bugs become features all the time if they help the playerbase in video games. Why shouldn't they simply adjust things so it's easier to share rather than prevent sharing? Because that's the reason people turned off their auto-loot, was to share with others.
I think it's bordering on exploitation and I do not agree with it.
spartaxoxo wrote: »1SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »Leaving items in a safebox solely to keep it from closing so multiple players can try to get a rare lead from one box should not be allowed in my opinion.
Why? Who does it hurt to share?
In my opinion it is not sharing, but rather taking advantage of something that I seriously doubt was intended for personal gain.
But bugs become features all the time if they help the playerbase in video games. Why shouldn't they simply adjust things so it's easier to share rather than prevent sharing? Because that's the reason people turned off their auto-loot, was to share with others.
I think it's bordering on exploitation and I do not agree with it.
Yes, I understand that part. For the sake argument, let's say that it IS exploitation. There are two ways they can fix it. They can make the bug a built in feature, and make it able to be done consistently and without exploitation. Or they can delete it from the game.
What is the argument for the latter solution? I don't see the harm that is caused in sharing loot with ungrouped fellow players for a brief duration. Could you please clarify the harm you see in that, setting aside it's an exploit? So I can understand why you'd prefer the solution be to delete it from the game.
SilverBride wrote: »spartaxoxo wrote: »1SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »Leaving items in a safebox solely to keep it from closing so multiple players can try to get a rare lead from one box should not be allowed in my opinion.
Why? Who does it hurt to share?
In my opinion it is not sharing, but rather taking advantage of something that I seriously doubt was intended for personal gain.
But bugs become features all the time if they help the playerbase in video games. Why shouldn't they simply adjust things so it's easier to share rather than prevent sharing? Because that's the reason people turned off their auto-loot, was to share with others.
I think it's bordering on exploitation and I do not agree with it.
Yes, I understand that part. For the sake argument, let's say that it IS exploitation. There are two ways they can fix it. They can make the bug a built in feature, and make it able to be done consistently and without exploitation. Or they can delete it from the game.
What is the argument for the latter solution? I don't see the harm that is caused in sharing loot with ungrouped fellow players for a brief duration. Could you please clarify the harm you see in that, setting aside it's an exploit? So I can understand why you'd prefer the solution be to delete it from the game.
This possibly being an exploit is reason enough, but if you want more take a look at the toxicity of players towards those who choose not to go along with them. Players are being called selfish and trolls because they choose not to do something they don't agree with.
In my opinion this borders on exploitation and I hope they remove the ability to loot a chest that someone else has opened.
spartaxoxo wrote: »SilverBride wrote: »In my opinion this borders on exploitation and I hope they remove the ability to loot a chest that someone else has opened.
I mean it being an exploit is not really reason enough.
SilverBride wrote: »spartaxoxo wrote: »1SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »Leaving items in a safebox solely to keep it from closing so multiple players can try to get a rare lead from one box should not be allowed in my opinion.
Why? Who does it hurt to share?
In my opinion it is not sharing, but rather taking advantage of something that I seriously doubt was intended for personal gain.
But bugs become features all the time if they help the playerbase in video games. Why shouldn't they simply adjust things so it's easier to share rather than prevent sharing? Because that's the reason people turned off their auto-loot, was to share with others.
I think it's bordering on exploitation and I do not agree with it.
Yes, I understand that part. For the sake argument, let's say that it IS exploitation. There are two ways they can fix it. They can make the bug a built in feature, and make it able to be done consistently and without exploitation. Or they can delete it from the game.
What is the argument for the latter solution? I don't see the harm that is caused in sharing loot with ungrouped fellow players for a brief duration. Could you please clarify the harm you see in that, setting aside it's an exploit? So I can understand why you'd prefer the solution be to delete it from the game.
This possibly being an exploit is reason enough, but if you want more take a look at the toxicity of players towards those who choose not to go along with them. Players are being called selfish and trolls because they choose not to do something they don't agree with.
In my opinion this borders on exploitation and I hope they remove the ability to loot a chest that someone else has opened.
chessalavakia_ESO wrote: »SilverBride wrote: »spartaxoxo wrote: »1SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »Leaving items in a safebox solely to keep it from closing so multiple players can try to get a rare lead from one box should not be allowed in my opinion.
Why? Who does it hurt to share?
In my opinion it is not sharing, but rather taking advantage of something that I seriously doubt was intended for personal gain.
But bugs become features all the time if they help the playerbase in video games. Why shouldn't they simply adjust things so it's easier to share rather than prevent sharing? Because that's the reason people turned off their auto-loot, was to share with others.
I think it's bordering on exploitation and I do not agree with it.
Yes, I understand that part. For the sake argument, let's say that it IS exploitation. There are two ways they can fix it. They can make the bug a built in feature, and make it able to be done consistently and without exploitation. Or they can delete it from the game.
What is the argument for the latter solution? I don't see the harm that is caused in sharing loot with ungrouped fellow players for a brief duration. Could you please clarify the harm you see in that, setting aside it's an exploit? So I can understand why you'd prefer the solution be to delete it from the game.
This possibly being an exploit is reason enough, but if you want more take a look at the toxicity of players towards those who choose not to go along with them. Players are being called selfish and trolls because they choose not to do something they don't agree with.
In my opinion this borders on exploitation and I hope they remove the ability to loot a chest that someone else has opened.
Chests have been lootable by other players for years. One of the constants from the various times I've came and left ESO is people complaining about other people leaving items in chests.
As a result, I'd question if we really should assume the person creating the content would be unaware that people might leave items in a chest.
chrisub17_ESO104 wrote: »We have enough data now to answer this question. We would be seeing a lot of people saying that they got the lead from not picking. Even if the drop rate for not picking was ridiculously low, there would be I think at least dozens of drops by now.
So, not auto looting can only possibly hurt things not help. Simple logic. It might extend how long it takes boxes to spawn. It might even mess with drops although I think that's unlikely. But there is no train of logic you can follow where not looting helps.
spartaxoxo wrote: »I mean, that's literally not how game design works. And I'm glad for that. I think we've gotten some awesome stuff in video games due to them not designing things that way. It's so hard to imagine fighting games without all of those ultra long combos, for example. It's become such an important part of fighting games, that I actually don't even know how the genre could have survived without them. It might have started life as a bug but the genre as a whole is better for it.
In this game, I'm not sure if there's any bugs that ended up as gameplay features. I would love to hear a Dev's thoughts on that concept at some point.
Anyway, I am very glad that in tech bugs can become features. And I hope this game makes chest sharing easier to do. It would solve a lot of problems if they worked differently not just with this lead, but in general as well. I think forcing a lot of players to get overly competitive with a very little amount of nodes would only make things more toxic. At least when people share, more people can get what they need.
I still don't understand why these developers haven't fixed this. Just reduce the spawn time of these safeboxes, even temporarily. It doesn't take testing or lengthy development time (and if it does, then that's a design flaw of the game.)
I mean, is that REALLY a more costly solution than all the bad blood you're creating with your player community? Honestly.
ZOS is going above and beyond even commenting on this thread. They shouldn't be expected to respond and refute everytime a player convinces others of some baseless superstition.
spartaxoxo wrote: »That we have zero evidence otherwise is also a good indication that you have to pick the lock to get the lead.
We have a video of a user getting the lead from someone else's lockpick in another thread, IIRC.
ETA:
YupRemoryAzure wrote: »marius_buys wrote: »UNCONFIRMED:
4 You can loot the lead as the second person who opens the box
https://www.youtube.com/watch?v=dXX-Hf2FpNc
to get the lead u need to interact with the box AFTER its 'owner' finishes lockpicking but BEFORE he starts looting it.
no other ways and cheeses, 99% chance that once the owner sees the loot window, the box is flagged empty and noone can get the lead anymore.
Hi there, I can confirm it does drop if you dont pick the box, I got it on PCNA as the second in line. I imagine the drop chance is smaller but still possible? (Thank God tho, because I'm Australian and there's no way in hell I'd be first in line lol)
Hi there, I can confirm it does drop if you dont pick the box, I got it on PCNA as the second in line. I imagine the drop chance is smaller but still possible? (Thank God tho, because I'm Australian and there's no way in hell I'd be first in line lol)
I still don't understand why these developers haven't fixed this. Just reduce the spawn time of these safeboxes, even temporarily. It doesn't take testing or lengthy development time (and if it does, then that's a design flaw of the game.)
I mean, is that REALLY a more costly solution than all the bad blood you're creating with your player community? Honestly.
I'm guessing the spawn time is universal across all the zones so reducing spawn time would have an impact in other areas of the game.
Hi there, I can confirm it does drop if you dont pick the box, I got it on PCNA as the second in line. I imagine the drop chance is smaller but still possible? (Thank God tho, because I'm Australian and there's no way in hell I'd be first in line lol)
Still just hearsay. I call it [snip] until i actually see evidence of it. So much talk and not 1 video actually showing it.
spartaxoxo wrote: »That we have zero evidence otherwise is also a good indication that you have to pick the lock to get the lead.
We have a video of a user getting the lead from someone else's lockpick in another thread, IIRC.
ETA:
YupRemoryAzure wrote: »marius_buys wrote: »UNCONFIRMED:
4 You can loot the lead as the second person who opens the box
https://www.youtube.com/watch?v=dXX-Hf2FpNc
to get the lead u need to interact with the box AFTER its 'owner' finishes lockpicking but BEFORE he starts looting it.
no other ways and cheeses, 99% chance that once the owner sees the loot window, the box is flagged empty and noone can get the lead anymore.
What that video shows is somebody other then the lockpicker hitting the loot button before the lockpicker is able to. The video is titled "petrified oak loop stealing" (not sharing) and the description says what happened. Basically, player 1 picked the lock and before player 1 could hit E to loot, player 2 hit E to loot. Two players did not get a chance at the lead, only the player who first looted did. So like other items in the drop, there is only one lead and you can not choose to leave it in the chest like you can choose to leave other inventory items, so only the first looter gets the lead if one is in the drop. Now why player 1 did not loot in this video, I don't know, but that is why player 2 got the lead.
the first people who unlock this safebox,caught by guard.he didnt open thesafebox.so second people come here,see this box is unlock,and get lead.