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ZOS: Answer this question! Can only the picker of the lock get the lead?

  • Arunei
    Arunei
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    So, no offense to Kevin, but why do the devs need an entire day, or longer, to decide if this is one way or the other? They should immediately know how they programmed it to work, shouldn't they?
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • HonestLoverr
    HonestLoverr
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    Arunei wrote: »
    So, no offense to Kevin, but why do the devs need an entire day, or longer, to decide if this is one way or the other? They should immediately know how they programmed it to work, shouldn't they?

    My guess is, because PC NA High Isle release was not playable on the 6th for the overextended maintaince that took place, the longer shifts to fix NA database got them 2 days off to catch up with sleep and such. This would mean yesterday and today was off, going back to work tomorrow. Hence why they were just chatting and replying.
  • Tenthirty2
    Tenthirty2
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    Arunei wrote: »
    So, no offense to Kevin, but why do the devs need an entire day, or longer, to decide if this is one way or the other? They should immediately know how they programmed it to work, shouldn't they?

    My guess is, because PC NA High Isle release was not playable on the 6th for the overextended maintaince that took place, the longer shifts to fix NA database got them 2 days off to catch up with sleep and such. This would mean yesterday and today was off, going back to work tomorrow. Hence why they were just chatting and replying.

    Or my hope is that they are discussing more in-depth how to adjust the lead and or where and how it drops to make it more accessible.

    I mean, if they still want ppl to work for it they could just have it drop in another crafting node in another zone.
    I've been mining Glenumbra ore for days with no luck on that other lead so it would definitely be hard to get :D
    • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
    • "When my time comes, I will smile. And that will be all." -Sir Nathain Galien
    • IGN: TenThirty2 (PC/PS: NA, PC/PS: EU)
  • Amottica
    Amottica
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    jaws343 wrote: »
    Amottica wrote: »
    jaws343 wrote: »
    Amottica wrote: »
    Lord_Nikon wrote: »
    You get it unlocking safeboxes and it'll appear,others won't see it if you left it there.Already tried with my bro a few times to testif we both get it,so is tied to account that opened it as far as we can tell.

    So grouping of any sort won't help then? Wow... Way to promote community and friendship... :/

    Nothing about antiquities is shared so far. No reason to expect it would have started with this update.

    Heck, even leads that are in group content are still individual drops.

    While the leads themselves are not shared, container instances can be. Plenty of people turned off auto-loot and shared spawns during the shadowfen lead hunt, because only looting the lead left the container open for other players to check for a lead. As long as no-one looted the other items in the node, it stayed open for everyone to check for a lead.

    Do you have an example where a lead was shared in this manner?

    I am not aware of any which goes back to my statement that leads have always been an individual thing.

    I very clearly stated the leads are not shared.

    The container is shared.

    Just like any treasure chest for example. Pick the lock, open the chest, don't take anything. And then the next player can come along and open the same chest and see the loot that you left.

    However, with leads, if you open the chest and see a lead and take the lead, but leave everything else, the second player will open the same chest, see the loot you left behind, and have their own chance at a lead dropping for them.

    This is literally what people did in shadowfen. So to your point, do I have an example? Yes, tons of people did this while farming the lead in shadowfen water nodes. Tons of players did this and it worked.

    So asking if it works for this lead is a pretty valid question, because the precedent has already been set that it would work with other loot containers.

    Thx but that is not an example of the lead being one of the items that can be shared. In that, there is no need or reason for the lead to be an item that can be left behind for someone else to pick up.

    There is a timer for the chest to disappear after it has been tampered with.

  • jaws343
    jaws343
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    Amottica wrote: »
    jaws343 wrote: »
    Amottica wrote: »
    jaws343 wrote: »
    Amottica wrote: »
    Lord_Nikon wrote: »
    You get it unlocking safeboxes and it'll appear,others won't see it if you left it there.Already tried with my bro a few times to testif we both get it,so is tied to account that opened it as far as we can tell.

    So grouping of any sort won't help then? Wow... Way to promote community and friendship... :/

    Nothing about antiquities is shared so far. No reason to expect it would have started with this update.

    Heck, even leads that are in group content are still individual drops.

    While the leads themselves are not shared, container instances can be. Plenty of people turned off auto-loot and shared spawns during the shadowfen lead hunt, because only looting the lead left the container open for other players to check for a lead. As long as no-one looted the other items in the node, it stayed open for everyone to check for a lead.

    Do you have an example where a lead was shared in this manner?

    I am not aware of any which goes back to my statement that leads have always been an individual thing.

    I very clearly stated the leads are not shared.

    The container is shared.

    Just like any treasure chest for example. Pick the lock, open the chest, don't take anything. And then the next player can come along and open the same chest and see the loot that you left.

    However, with leads, if you open the chest and see a lead and take the lead, but leave everything else, the second player will open the same chest, see the loot you left behind, and have their own chance at a lead dropping for them.

    This is literally what people did in shadowfen. So to your point, do I have an example? Yes, tons of people did this while farming the lead in shadowfen water nodes. Tons of players did this and it worked.

    So asking if it works for this lead is a pretty valid question, because the precedent has already been set that it would work with other loot containers.

    Thx but that is not an example of the lead being one of the items that can be shared. In that, there is no need or reason for the lead to be an item that can be left behind for someone else to pick up.

    There is a timer for the chest to disappear after it has been tampered with.

    But no one is even talking about the lead being left behind. This entire thread is about not completely looting the container, so that it remains in places and other people have a chance to proc the lead drop by viewing it.

    Not to mention, you asked me for proof for my claim. I gave you proof, and then you try to say I claimed something else.
    Edited by jaws343 on June 9, 2022 4:16AM
  • Amottica
    Amottica
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    jaws343 wrote: »
    Amottica wrote: »
    jaws343 wrote: »
    Amottica wrote: »
    jaws343 wrote: »
    Amottica wrote: »
    Lord_Nikon wrote: »
    You get it unlocking safeboxes and it'll appear,others won't see it if you left it there.Already tried with my bro a few times to testif we both get it,so is tied to account that opened it as far as we can tell.

    So grouping of any sort won't help then? Wow... Way to promote community and friendship... :/

    Nothing about antiquities is shared so far. No reason to expect it would have started with this update.

    Heck, even leads that are in group content are still individual drops.

    While the leads themselves are not shared, container instances can be. Plenty of people turned off auto-loot and shared spawns during the shadowfen lead hunt, because only looting the lead left the container open for other players to check for a lead. As long as no-one looted the other items in the node, it stayed open for everyone to check for a lead.

    Do you have an example where a lead was shared in this manner?

    I am not aware of any which goes back to my statement that leads have always been an individual thing.

    I very clearly stated the leads are not shared.

    The container is shared.

    Just like any treasure chest for example. Pick the lock, open the chest, don't take anything. And then the next player can come along and open the same chest and see the loot that you left.

    However, with leads, if you open the chest and see a lead and take the lead, but leave everything else, the second player will open the same chest, see the loot you left behind, and have their own chance at a lead dropping for them.

    This is literally what people did in shadowfen. So to your point, do I have an example? Yes, tons of people did this while farming the lead in shadowfen water nodes. Tons of players did this and it worked.

    So asking if it works for this lead is a pretty valid question, because the precedent has already been set that it would work with other loot containers.

    Thx but that is not an example of the lead being one of the items that can be shared. In that, there is no need or reason for the lead to be an item that can be left behind for someone else to pick up.

    There is a timer for the chest to disappear after it has been tampered with.

    But no one is even talking about the lead being left behind. This entire thread is about not completely looting the container, so that it remains in places and other people have a chance to proc the lead drop by viewing it.

    If you looked at the history of what you quoted you would find I was replying to the following sentence.
    So grouping of any sort won't help then? Wow... Way to promote community and friendship.

    And that I pointed out that nothing about antiquities is shared and that there was no reason to think it would begin now.

    And for some reason, people are taking issue with my comment there which is an obviously very much a fact, not an opinion,
  • jaws343
    jaws343
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    Amottica wrote: »
    jaws343 wrote: »
    Amottica wrote: »
    jaws343 wrote: »
    Amottica wrote: »
    jaws343 wrote: »
    Amottica wrote: »
    Lord_Nikon wrote: »
    You get it unlocking safeboxes and it'll appear,others won't see it if you left it there.Already tried with my bro a few times to testif we both get it,so is tied to account that opened it as far as we can tell.

    So grouping of any sort won't help then? Wow... Way to promote community and friendship... :/

    Nothing about antiquities is shared so far. No reason to expect it would have started with this update.

    Heck, even leads that are in group content are still individual drops.

    While the leads themselves are not shared, container instances can be. Plenty of people turned off auto-loot and shared spawns during the shadowfen lead hunt, because only looting the lead left the container open for other players to check for a lead. As long as no-one looted the other items in the node, it stayed open for everyone to check for a lead.

    Do you have an example where a lead was shared in this manner?

    I am not aware of any which goes back to my statement that leads have always been an individual thing.

    I very clearly stated the leads are not shared.

    The container is shared.

    Just like any treasure chest for example. Pick the lock, open the chest, don't take anything. And then the next player can come along and open the same chest and see the loot that you left.

    However, with leads, if you open the chest and see a lead and take the lead, but leave everything else, the second player will open the same chest, see the loot you left behind, and have their own chance at a lead dropping for them.

    This is literally what people did in shadowfen. So to your point, do I have an example? Yes, tons of people did this while farming the lead in shadowfen water nodes. Tons of players did this and it worked.

    So asking if it works for this lead is a pretty valid question, because the precedent has already been set that it would work with other loot containers.

    Thx but that is not an example of the lead being one of the items that can be shared. In that, there is no need or reason for the lead to be an item that can be left behind for someone else to pick up.

    There is a timer for the chest to disappear after it has been tampered with.

    But no one is even talking about the lead being left behind. This entire thread is about not completely looting the container, so that it remains in places and other people have a chance to proc the lead drop by viewing it.

    If you looked at the history of what you quoted you would find I was replying to the following sentence.
    So grouping of any sort won't help then? Wow... Way to promote community and friendship.

    And that I pointed out that nothing about antiquities is shared and that there was no reason to think it would begin now.

    And for some reason, people are taking issue with my comment there which is an obviously very much a fact, not an opinion,

    But, in my comment, I outlined how a chest could be shared. Which, would be a benefit to a group as that group could communicate their success or failure, or even whether they've had a chance to view the chest.

    Plenty of people grouped in shadowfen to do this very same thing, to great success.

    But if the lead only drops for the player who picks the lock, then none of that is useful and it's first come first serve.

    To add to that, my literal first sentence in that initial response agreed that the lead itself cannot be shared. And then you asked me to prove that it could for some reason. When the entirety of my comment was that other container sources could be shared amongst players for chances to drop a lead for a player.
    Edited by jaws343 on June 9, 2022 4:30AM
  • Amottica
    Amottica
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    jaws343 wrote: »
    Amottica wrote: »
    jaws343 wrote: »
    Amottica wrote: »
    jaws343 wrote: »
    Amottica wrote: »
    jaws343 wrote: »
    Amottica wrote: »
    Lord_Nikon wrote: »
    You get it unlocking safeboxes and it'll appear,others won't see it if you left it there.Already tried with my bro a few times to testif we both get it,so is tied to account that opened it as far as we can tell.

    So grouping of any sort won't help then? Wow... Way to promote community and friendship... :/

    Nothing about antiquities is shared so far. No reason to expect it would have started with this update.

    Heck, even leads that are in group content are still individual drops.

    While the leads themselves are not shared, container instances can be. Plenty of people turned off auto-loot and shared spawns during the shadowfen lead hunt, because only looting the lead left the container open for other players to check for a lead. As long as no-one looted the other items in the node, it stayed open for everyone to check for a lead.

    Do you have an example where a lead was shared in this manner?

    I am not aware of any which goes back to my statement that leads have always been an individual thing.

    I very clearly stated the leads are not shared.

    The container is shared.

    Just like any treasure chest for example. Pick the lock, open the chest, don't take anything. And then the next player can come along and open the same chest and see the loot that you left.

    However, with leads, if you open the chest and see a lead and take the lead, but leave everything else, the second player will open the same chest, see the loot you left behind, and have their own chance at a lead dropping for them.

    This is literally what people did in shadowfen. So to your point, do I have an example? Yes, tons of people did this while farming the lead in shadowfen water nodes. Tons of players did this and it worked.

    So asking if it works for this lead is a pretty valid question, because the precedent has already been set that it would work with other loot containers.

    Thx but that is not an example of the lead being one of the items that can be shared. In that, there is no need or reason for the lead to be an item that can be left behind for someone else to pick up.

    There is a timer for the chest to disappear after it has been tampered with.

    But no one is even talking about the lead being left behind. This entire thread is about not completely looting the container, so that it remains in places and other people have a chance to proc the lead drop by viewing it.

    If you looked at the history of what you quoted you would find I was replying to the following sentence.
    So grouping of any sort won't help then? Wow... Way to promote community and friendship.

    And that I pointed out that nothing about antiquities is shared and that there was no reason to think it would begin now.

    And for some reason, people are taking issue with my comment there which is an obviously very much a fact, not an opinion,

    But, in my comment, I outlined how a chest could be shared. Which, would be a benefit to a group as that group could communicate their success or failure, or even whether they've had a chance to view the chest.

    Plenty of people grouped in shadowfen to do this very same thing, to great success.

    But if the lead only drops for the player who picks the lock, then none of that is useful and it's first come first serve.

    To add to that, my literal first sentence in that initial response agreed that the lead itself cannot be shared. And then you asked me to prove that it could for some reason. When the entirety of my comment was that other container sources could be shared amongst players for chances to drop a lead for a player.

    I still fail to see how this is relevant to the fact that nothing about antiquity leads are for groups and that we had no reason for that to change with this update. I fail to see where the argument is with that but respect that you have a differing opinion.
  • groober13
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    Jaraal wrote: »
    Easy solution: just replace the scuttlebloom spawns with safe boxes for a couple weeks until the crunch dies down.

    Or make lead drop from some of that lootable flora in Murkmire
  • Pevey
    Pevey
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    jaws343 wrote: »
    Amottica wrote: »
    jaws343 wrote: »
    Amottica wrote: »
    jaws343 wrote: »
    Amottica wrote: »
    jaws343 wrote: »
    Amottica wrote: »
    Lord_Nikon wrote: »
    You get it unlocking safeboxes and it'll appear,others won't see it if you left it there.Already tried with my bro a few times to testif we both get it,so is tied to account that opened it as far as we can tell.

    So grouping of any sort won't help then? Wow... Way to promote community and friendship... :/

    Nothing about antiquities is shared so far. No reason to expect it would have started with this update.

    Heck, even leads that are in group content are still individual drops.

    While the leads themselves are not shared, container instances can be. Plenty of people turned off auto-loot and shared spawns during the shadowfen lead hunt, because only looting the lead left the container open for other players to check for a lead. As long as no-one looted the other items in the node, it stayed open for everyone to check for a lead.

    Do you have an example where a lead was shared in this manner?

    I am not aware of any which goes back to my statement that leads have always been an individual thing.

    I very clearly stated the leads are not shared.

    The container is shared.

    Just like any treasure chest for example. Pick the lock, open the chest, don't take anything. And then the next player can come along and open the same chest and see the loot that you left.

    However, with leads, if you open the chest and see a lead and take the lead, but leave everything else, the second player will open the same chest, see the loot you left behind, and have their own chance at a lead dropping for them.

    This is literally what people did in shadowfen. So to your point, do I have an example? Yes, tons of people did this while farming the lead in shadowfen water nodes. Tons of players did this and it worked.

    So asking if it works for this lead is a pretty valid question, because the precedent has already been set that it would work with other loot containers.

    Thx but that is not an example of the lead being one of the items that can be shared. In that, there is no need or reason for the lead to be an item that can be left behind for someone else to pick up.

    There is a timer for the chest to disappear after it has been tampered with.

    But no one is even talking about the lead being left behind. This entire thread is about not completely looting the container, so that it remains in places and other people have a chance to proc the lead drop by viewing it.

    If you looked at the history of what you quoted you would find I was replying to the following sentence.
    So grouping of any sort won't help then? Wow... Way to promote community and friendship.

    And that I pointed out that nothing about antiquities is shared and that there was no reason to think it would begin now.

    And for some reason, people are taking issue with my comment there which is an obviously very much a fact, not an opinion,

    But, in my comment, I outlined how a chest could be shared. Which, would be a benefit to a group as that group could communicate their success or failure, or even whether they've had a chance to view the chest.

    Plenty of people grouped in shadowfen to do this very same thing, to great success.

    But if the lead only drops for the player who picks the lock, then none of that is useful and it's first come first serve.

    To add to that, my literal first sentence in that initial response agreed that the lead itself cannot be shared. And then you asked me to prove that it could for some reason. When the entirety of my comment was that other container sources could be shared amongst players for chances to drop a lead for a player.

    Chests in group dungeons are instances to each player. Everyone gets different loot. Chests and safe boxes in the overland do not work like that. So the example you have is not relevant.

    I know people would like to believe otherwise, but only the person who opens the box first can get the lead. Anyone is welcome to believe whatever, but it is false hope.
  • OnnuK
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    For me only unlocking worked (3 out of 2, one for Music Box lead one for the ring). The day before I only try checking already unlocked ones, which of course did not work. So I can confirm it only drops when you successully unlock the box.
    PC/EU @onnuk, Guild: ANADOLU "|H1:guild:29269|hAnadolu|h"
  • darvaria
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    ^ This. "people would like to believe otherwise,"

    Guess we will see what ZOS says tomorrow. I just hope ZOS increase the odds. I never did get that last music box lead. This has brought out the worst of ppl I've seen in this game. I'm wondering if this is for me anymore.
    Edited by darvaria on June 9, 2022 7:44AM
  • SammyKhajit
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    Kevin, this one appreciates your response.

    The impression from your message, and forgive this one if he interpreted wrong, is that the designers seem to be taken aback by the situation. This one is baffled, because there was such a drama with the water/water plant node and gold lead in Shadowfen last year. How could they be surprised, second time round?

    Moving forward, it would be good if the developers can monitor and keep documentation of these issues so that they don’t occur again (and again :-)

    In addition, you were right to point out people got heated, but please put this in the perspectives of some cohorts of players for whom High Isle did not meet all their expectations, compounded by the delay in being able to play the game when High Islas was meant to be launched. Now, this is not an excuse for rudeness, but rather, there were a series of underlying issues and tensions already existing within this community.

    It would be helpful for ZOS to reflect on the role that it has played in contributing to the situation.
  • Tra_Lalan
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    I've seen many posts on this forum where people described how they got the lead. All of them where the ones to open the safe box first.

    As for the all lead drama situation I only see two possibilities:
    1. whoever designed it at ZOS didn't know that it can cause trouble (so even such a loud feedback after Shadowfen did't get to anyone, which means there is no communication between players and ZOS)
    or
    2. They knew and did it on purpouse, just to make more hype, make player speak about it, spend more game hours and so on.

    Choose whatever you like.

    I would also want to say, that many of my friends decided not to pre order the chapter. When it came live they started thinking "oh, maybe I will buy it, I guess I will buy it anyway so why wait". But after this lead drama they are more like "I'm glad I didn't do it."
  • zaria
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    jaws343 wrote: »
    Actually, another example. The leads in the Fallreath hold chests. One player unlocked, and every play had a chance at the lead.
    Chests in group dungeons and trials are instanced to the player so all would have their separate chance.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • FantasticFreddie
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    Ok real question: how do the devs not know the answer to this? Aren't they the ones that code it?
  • MarioMario
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    Comparing lockboxes to chest is wrong.

    Different item, different code.

    I strongly believe this lead only drops when unlocking, not opening.
  • Tranquilizer
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    OnnuK wrote: »
    For me only unlocking worked (3 out of 2, one for Music Box lead one for the ring). The day before I only try checking already unlocked ones, which of course did not work. So I can confirm it only drops when you successully unlock the box.

    I can also confirm this. Yesterday I checked about 15 already opened boxes and got nothing, today I got the lead the first time I managed to crack the lock.

    [snip]

    [edited for bashing]
    Edited by ZOS_Lunar on June 9, 2022 2:27PM
  • remosito
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    got a different lead (purple nisswo) when opening a box that somebody else unlocked. so lead drops are linked to opening boxes, not unlocking.

    what I cant confirm is if somebody looting sth from safebox makes leads no longer drop for further openers


    [snip]

    [edited for bashing]
    Edited by ZOS_Lunar on June 9, 2022 2:25PM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • remosito
    remosito
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    OnnuK wrote: »
    For me only unlocking worked (3 out of 2, one for Music Box lead one for the ring). The day before I only try checking already unlocked ones, which of course did not work. So I can confirm it only drops when you successully unlock the box.

    That is not how logic works I am afraid. Could have just been bad RNG..

    me, got the purple nisswo lead when opening an already unlocked safebox.

    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Ragged_Claw
    Ragged_Claw
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    This does work with chests in the overland that people have just left trash in, because I looted a lead from one literally moments after moaning to my partner that there were loads of part-looted chests around today and he said something like, 'maybe now you'll stop complaining'. Whether safeboxes work the same though, who knows? Personally I'm not getting involved in this. The Shadowfen thing was awful, but at least we could spread out more and I found a really isolated little nook with two water sources and got the lead in a couple of hours.
    PC EU & NA
  • prof_doom
    prof_doom
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    I think as a start, we at least need to be told for sure whether or not you have to pick the lock or not.
    That will at least get rid of the arguing about whether or not we should loot the box or not.

    Ideally we'd get a hotfix that moved the lead to something a bit less restrictive than safeboxes.
  • Arunei
    Arunei
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    Arunei wrote: »
    So, no offense to Kevin, but why do the devs need an entire day, or longer, to decide if this is one way or the other? They should immediately know how they programmed it to work, shouldn't they?

    My guess is, because PC NA High Isle release was not playable on the 6th for the overextended maintaince that took place, the longer shifts to fix NA database got them 2 days off to catch up with sleep and such. This would mean yesterday and today was off, going back to work tomorrow. Hence why they were just chatting and replying.
    Ah sorry, what I meant was it sounded like Kevin was saying the devs didn't know how it's supposed to work either and that's why they were talking all day about it. But the devs should immediately be able to say "yes it works whether you unlock the chest first or just open one that wasn't fully looted" or "no you can only get the lead if you're the one to unlock the chest to generate it's contents". They should know which why they programmed it to work so why do they need so long saying yes or no?

    Now if he meant they're talking about what to do regarding the problem and not just whether X or Y is how it was programmed, then I could see it taking longer. Tho I don't understand why, at the end of the day, they decided to not only repeat the Shadowfen debacle but to also make it worse this time. Sometimes it feels like ZOS keeps making the same bad decisions they've had to fix in the past just because it's the path of least resistance, but like...if they just didn't keep doing those same things they wouldn't have to keep fixing them.
    Character List [RP and PvE]:
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  • TaSheen
    TaSheen
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    Tenthirty2 wrote: »
    Arunei wrote: »
    So, no offense to Kevin, but why do the devs need an entire day, or longer, to decide if this is one way or the other? They should immediately know how they programmed it to work, shouldn't they?

    My guess is, because PC NA High Isle release was not playable on the 6th for the overextended maintaince that took place, the longer shifts to fix NA database got them 2 days off to catch up with sleep and such. This would mean yesterday and today was off, going back to work tomorrow. Hence why they were just chatting and replying.

    Or my hope is that they are discussing more in-depth how to adjust the lead and or where and how it drops to make it more accessible.

    I mean, if they still want ppl to work for it they could just have it drop in another crafting node in another zone.
    I've been mining Glenumbra ore for days with no luck on that other lead so it would definitely be hard to get :D

    You know, I'm almost ashamed to admit I didn't know anything about where any of the parts dropped. I filled an alch survey in Glenumbra, there was an ore node close, I popped it while I was there and got the lead - on a character who won't be able to dig it before it expires probably because it's on a brand new account....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Treeshka
    Treeshka
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    This lead seems to be frustrating at first days, but i have heard that one lead comes from specially from Jewelry Survey nodes, and i think that is more hard to get for players who has fever characters.
  • Holycannoli
    Holycannoli
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    Tenthirty2 wrote: »
    Arunei wrote: »
    So, no offense to Kevin, but why do the devs need an entire day, or longer, to decide if this is one way or the other? They should immediately know how they programmed it to work, shouldn't they?

    My guess is, because PC NA High Isle release was not playable on the 6th for the overextended maintaince that took place, the longer shifts to fix NA database got them 2 days off to catch up with sleep and such. This would mean yesterday and today was off, going back to work tomorrow. Hence why they were just chatting and replying.

    Or my hope is that they are discussing more in-depth how to adjust the lead and or where and how it drops to make it more accessible.

    I mean, if they still want ppl to work for it they could just have it drop in another crafting node in another zone.
    I've been mining Glenumbra ore for days with no luck on that other lead so it would definitely be hard to get :D

    What's in-depth about it? Add it to pickpocketing as well. Boom done, have a nice day.
  • prof_doom
    prof_doom
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    Treeshka wrote: »
    This lead seems to be frustrating at first days, but i have heard that one lead comes from specially from Jewelry Survey nodes, and i think that is more hard to get for players who has fever characters.

    It's an issue, but still less of one than having hundreds of people sitting in tiny huts in small towns waiting for a chance to go after something that respawns every 5-30 minutes.
  • ZOS_Lunar
    ZOS_Lunar
    admin
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  • Tenthirty2
    Tenthirty2
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    TaSheen wrote: »
    Tenthirty2 wrote: »
    Arunei wrote: »
    So, no offense to Kevin, but why do the devs need an entire day, or longer, to decide if this is one way or the other? They should immediately know how they programmed it to work, shouldn't they?

    My guess is, because PC NA High Isle release was not playable on the 6th for the overextended maintaince that took place, the longer shifts to fix NA database got them 2 days off to catch up with sleep and such. This would mean yesterday and today was off, going back to work tomorrow. Hence why they were just chatting and replying.

    Or my hope is that they are discussing more in-depth how to adjust the lead and or where and how it drops to make it more accessible.

    I mean, if they still want ppl to work for it they could just have it drop in another crafting node in another zone.
    I've been mining Glenumbra ore for days with no luck on that other lead so it would definitely be hard to get :D

    You know, I'm almost ashamed to admit I didn't know anything about where any of the parts dropped. I filled an alch survey in Glenumbra, there was an ore node close, I popped it while I was there and got the lead - on a character who won't be able to dig it before it expires probably because it's on a brand new account....

    Congratulations tho on getting it! :)
    To me those are the fun ones to find, when you're not even looking for it, loot some random thing and *plink* Lead drop!

    I don't know how much time you can invest, but you could possibly power-level a char on the new account in time to excavate it. I think its like 30 days for a lead before expiring?
    Of course grinding leads in Arteum is it's own kind of pain :D
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  • chessalavakia_ESO
    chessalavakia_ESO
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    Ok real question: how do the devs not know the answer to this? Aren't they the ones that code it?

    The technical answer may be only the person that unlocks the chest will get it under normal circumstances however, bugs can occasionally trigger when people mash the box at the same time that give it to other players.

    You can see how that style of answer might not really help matters on it's own.

    Thus, you'd want to couple it with action but, deciding on how exactly to act on it gets to be harder.

    Murkmire was free once but, it isn't anymore. As a result, keeping the lead in Murkmire solely will bring in a few more sales of Murkmire/ESO+. However, keeping the lead exclusively in Murkmire also will leave the toxicity in Murkmire for a bit longer. It will be far less painful if you expand it to Chests+Troves+Pickpocketing but, the demand is high enough that it may still be an ugly week or two assuming you don't give it away like candy.

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