This is what some of us have been trying to explain all along. Anyone who has spent time farming lockboxes/thieves troves/treasure chests in the game can (and has been trying to) explain how this works. People didn't want to hear it because of wishful thinking.
ZOS's silence has resulted in mass hysteria and witch hunts in Murkmire of people trying to explain the truth. Everyone peeking in the box after it has already been opened is an absolute waste of time.
Community resources that jumped on the bandwagon without evidence have contributed to this issue. We have amazing content creators in the community, and I am very grateful for their time. But in this particular instance, some have poured gas on the fire by suggesting mechanics work in a certain way (e.g., by stating to turn off autoloot) with zero actual proof. People then cite these guides as the authority. It is a lesson in journalistic integrity.
Rogue_WolfESO wrote: »So a simple yes or no question is avoided by ZoS. "do you have to actually pick this box to get this lead, or can you collect on a secondary basis"?
It's baffling that this has been allowed to go on all week without clarification.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »Leaving items in a safebox solely to keep it from closing so multiple players can try to get a rare lead from one box should not be allowed in my opinion.
Why? Who does it hurt to share?
In my opinion it is not sharing, but rather taking advantage of something that I seriously doubt was intended for personal gain.
But bugs become features all the time if they help the playerbase in video games. Why shouldn't they simply adjust things so it's easier to share rather than prevent sharing? Because that's the reason people turned off their auto-loot, was to share with others.
I think it's bordering on exploitation and I do not agree with it.
I still don't understand why these developers haven't fixed this. Just reduce the spawn time of these safeboxes, even temporarily. It doesn't take testing or lengthy development time (and if it does, then that's a design flaw of the game.)
I mean, is that REALLY a more costly solution than all the bad blood you're creating with your player community? Honestly.
I'm guessing the spawn time is universal across all the zones so reducing spawn time would have an impact in other areas of the game.
Spawn times are not universal. Go into a delve and harvest materials, open treasure chests, and use fishing holes. You will find that everything respawns much faster than in large zones.
Rogue_WolfESO wrote: »So a simple yes or no question is avoided by ZoS. "do you have to actually pick this box to get this lead, or can you collect on a secondary basis"?
It's baffling that this has been allowed to go on all week without clarification.
It's possible that no one there actually knows. The original coders from 2013 are probably long gone.
Alinhbo_Tyaka wrote: »Rogue_WolfESO wrote: »So a simple yes or no question is avoided by ZoS. "do you have to actually pick this box to get this lead, or can you collect on a secondary basis"?
It's baffling that this has been allowed to go on all week without clarification.
It's possible that no one there actually knows. The original coders from 2013 are probably long gone.
The current coders should be able to look at the code and figure it out pretty quickly.
I still don't understand why these developers haven't fixed this. Just reduce the spawn time of these safeboxes, even temporarily. It doesn't take testing or lengthy development time (and if it does, then that's a design flaw of the game.)
I mean, is that REALLY a more costly solution than all the bad blood you're creating with your player community? Honestly.
I'm guessing the spawn time is universal across all the zones so reducing spawn time would have an impact in other areas of the game.
Spawn times are not universal. Go into a delve and harvest materials, open treasure chests, and use fishing holes. You will find that everything respawns much faster than in large zones.
I said across all zones. So not delves. We are talking about chests so none of that other stuff matters towards this conversation especially so as you are talking about in delves. From zone to zone I am guessing the chests all use the same timer table to respond. Why wouldn't they?
ectoplasmicninja wrote: »The only instances where people are providing documentary evidence that they got a lead without picking the lock are these really niche split second occurrences where someone picks the lock but doesn't actually open the box, and someone snipes the box-opening and sees the lead.
SeaGtGruff wrote: »ectoplasmicninja wrote: »The only instances where people are providing documentary evidence that they got a lead without picking the lock are these really niche split second occurrences where someone picks the lock but doesn't actually open the box, and someone snipes the box-opening and sees the lead.
I don't think that's even possible, is it? If I pick the lock on a chest, the chest opens automatically and-- as far as I know-- no one else can use the chest because I'm already using it. The only exception that I know of would be if something interrupts me just after I finish picking the lock, causing my interaction with the chest to get cancelled.
SeaGtGruff wrote: »
I don't think that's even possible, is it? If I pick the lock on a chest, the chest opens automatically and-- as far as I know-- no one else can use the chest because I'm already using it. The only exception that I know of would be if something interrupts me just after I finish picking the lock, causing my interaction with the chest to get cancelled.
drzycki_ESO wrote: »I FINALLY got the lead after two plus days of mindlessly spamming interact. I hurt my hands trying to get a lead for a ring that would help me not hurt my hands. I was the picker.
Anela
Holycannoli wrote: »It's the 14th and no update on their discussions?
KlauthWarthog wrote: »It might be the cynic in me, but... "at a later date" encompasses a rather broad spectrum of possibilities, from "later this week" to "next geologic age" and beyond. So, I am not really expecting any meaningful updates from the developers on this subject in the near future.
I can testify personally that I got the lead from a safebox when I was NOT the one to pick the lock. I was in a group and we were all doing our best just to open the safebox and see if the lead showed up. After we did our best to make sure everyone had a look, including those not in the group one of us would loot the safebox to despawn it.
Someone was using a Lootdrop addon and they were able to see that the lead showed for me. Not sure that made any difference in helping to ensure everyone had a chance to look.
So yeah, being in a group just for the sake of courtesy and control helps. And Autoloot functions will take away anyone else's chance to have a look.
It took a few people reminding others to turn off Autoloot and to allow others to have a look prior to looting it clean. For the most part everyone there was cooperating and it was great.
I still don't understand why these developers haven't fixed this. Just reduce the spawn time of these safeboxes, even temporarily. It doesn't take testing or lengthy development time (and if it does, then that's a design flaw of the game.)
I mean, is that REALLY a more costly solution than all the bad blood you're creating with your player community? Honestly.
I'm guessing the spawn time is universal across all the zones so reducing spawn time would have an impact in other areas of the game.
Spawn times are not universal. Go into a delve and harvest materials, open treasure chests, and use fishing holes. You will find that everything respawns much faster than in large zones.
I said across all zones. So not delves. We are talking about chests so none of that other stuff matters towards this conversation especially so as you are talking about in delves. From zone to zone I am guessing the chests all use the same timer table to respond. Why wouldn't they?
Delves are not zones? What are they, then?