wolfie1.0. wrote: »I can testify personally that I got the lead from a safebox when I was NOT the one to pick the lock. I was in a group and we were all doing our best just to open the safebox and see if the lead showed up. After we did our best to make sure everyone had a look, including those not in the group one of us would loot the safebox to despawn it.
Someone was using a Lootdrop addon and they were able to see that the lead showed for me. Not sure that made any difference in helping to ensure everyone had a chance to look.
So yeah, being in a group just for the sake of courtesy and control helps. And Autoloot functions will take away anyone else's chance to have a look.
It took a few people reminding others to turn off Autoloot and to allow others to have a look prior to looting it clean. For the most part everyone there was cooperating and it was great.
Thank you. Did the person grab a screenshot of that occurrence that can be posted here?
The more documented evidence we have the better.
But on a side note. Expecting this level of cooperation by zos among players is extreme.
If they wanted this type of cooperation just put the lead in a dungeon or trial
SilverBride wrote: »If someone unlocks a chest and it contains 5 lockpicks, and 3 magicka potions, and a piece of blue quality armor, and a white quality bow and the player only takes the piece of blue quality armor and leaves the rest in the chest then the next person opening the chest will only find 5 lockpicks, and 3 magicka potions, and a white quality bow. The piece of blue quality armor won't regenerate just because someone different came along and opened the already unlocked chest.
Why would safeboxes be any different?
SilverBride wrote: »If someone unlocks a chest and it contains 5 lockpicks, and 3 magicka potions, and a piece of blue quality armor, and a white quality bow and the player only takes the piece of blue quality armor and leaves the rest in the chest then the next person opening the chest will only find 5 lockpicks, and 3 magicka potions, and a white quality bow. The piece of blue quality armor won't regenerate just because someone different came along and opened the already unlocked chest.
Why would safeboxes be any different?
But, as has literally been explained in this thread, if a lead drops from that same chest or resource node, the lead has a chance to generate for each player who looks in the chest or resource node.
You can go into shadowfen right now, turn off auto loot, and have 10 people interact with the same resource node, and each of those 10 people have an individual chance to drop a mythic lead. And all 10 of those player could possibly get that lead, or only 1, or 5, from the same node instance. Players have already accounted for chests being already unlocked in open world and them looking inside and having a lead drop. Leads are player instanced in a ton of cases, why safeboxes would be any different is the confusion.
SilverBride wrote: »SilverBride wrote: »If someone unlocks a chest and it contains 5 lockpicks, and 3 magicka potions, and a piece of blue quality armor, and a white quality bow and the player only takes the piece of blue quality armor and leaves the rest in the chest then the next person opening the chest will only find 5 lockpicks, and 3 magicka potions, and a white quality bow. The piece of blue quality armor won't regenerate just because someone different came along and opened the already unlocked chest.
Why would safeboxes be any different?
But, as has literally been explained in this thread, if a lead drops from that same chest or resource node, the lead has a chance to generate for each player who looks in the chest or resource node.
You can go into shadowfen right now, turn off auto loot, and have 10 people interact with the same resource node, and each of those 10 people have an individual chance to drop a mythic lead. And all 10 of those player could possibly get that lead, or only 1, or 5, from the same node instance. Players have already accounted for chests being already unlocked in open world and them looking inside and having a lead drop. Leads are player instanced in a ton of cases, why safeboxes would be any different is the confusion.
This has never been proven, and there is evidence in this thread that it doesn't work that way. If this was really a sure thing there would be no need for this thread.
SilverBride wrote: »SilverBride wrote: »If someone unlocks a chest and it contains 5 lockpicks, and 3 magicka potions, and a piece of blue quality armor, and a white quality bow and the player only takes the piece of blue quality armor and leaves the rest in the chest then the next person opening the chest will only find 5 lockpicks, and 3 magicka potions, and a white quality bow. The piece of blue quality armor won't regenerate just because someone different came along and opened the already unlocked chest.
Why would safeboxes be any different?
But, as has literally been explained in this thread, if a lead drops from that same chest or resource node, the lead has a chance to generate for each player who looks in the chest or resource node.
You can go into shadowfen right now, turn off auto loot, and have 10 people interact with the same resource node, and each of those 10 people have an individual chance to drop a mythic lead. And all 10 of those player could possibly get that lead, or only 1, or 5, from the same node instance. Players have already accounted for chests being already unlocked in open world and them looking inside and having a lead drop. Leads are player instanced in a ton of cases, why safeboxes would be any different is the confusion.
This has never been proven, and there is evidence in this thread that it doesn't work that way. If this was really a sure thing there would be no need for this thread.
This is the first time that safeboxes have been mass farmed for leads, and then suddenly, they don't seem to work the same as other, similar lead sources.
People sat in shadowfen for weeks when kilt launched and did this successfully.
Eclipse318 wrote: »drzycki_ESO wrote: »I FINALLY got the lead after two plus days of mindlessly spamming interact. I hurt my hands trying to get a lead for a ring that would help me not hurt my hands. I was the picker.
Anela
This has been my concern since day one on this. People who play in pain, such as myself, having to continue hurting ourselves to get this piece.
At the end of the day this is a disability issue more than anything -- not everyone is fast enough to be the first one to hit E (and yes lag does matter), not everyone can successfully do lockpicking, especially if it's intermediate difficulty or above, due to hand strength or arthritis or nerve damage or fine motor ability or severe anxiety or any number of very real reasons.
One of the first things I did was enable my main character to be able to break open locks because I loathe lockpicking so so so so so much, because it causes me actual physical pain like nothing else in the game does.
I have LootLog and LootDrop installed. I'm not sure which one it is that shows me group members' loot.
On the first day, when I was farming the lead and people were insisting on grouping and letting everyone else open the chest or you would be called out and called names, it was easier just to go with the flow. So I did. And no one I saw open the chest who was not the first opener ever got the lead. I saw several people get the lead, and they were all the first opener.
This is not a ton of data. And statistics can never prove a theory, only show the the opposite is unlikely. Until I see a video evidence, I believe it is very unlikely a person who is not the first opener can get the lead.
It's possible that you got the lead after the person who picked the lock was interrupted in some way. Making you the first opener.
@ZOS_Kevin if you won’t answer the original question, can you at least tell us why you won’t answer the original question?
@TPishek This isn't noise. We have been talking to the dev team daily on this issue. There is nothing to add right now because the team is working on a solution based on player feedback. The work does not happen overnight and we want to make sure we are keeping everyone in the loop as we understand this is an issue for the community. This will be a longer process.
wolfie1.0. wrote: »@ZOS_Kevin if you won’t answer the original question, can you at least tell us why you won’t answer the original question?
I have just concluded that no on really knows the answer to the question and the devs are happily typing away at the patch that will make the lead drop from more sources and it will be released in Monday's patch notes...
This isn't the first or only mythic that has a lead in a safebox. Just off the top of my head...
- Dov-rha Sabatons
- Oakensoul
- Pearls of Ehlnofey
- Spaulder of Ruin
So why is this such an uproar now and why are people so adamant about not clearing the safebox? Seems obvious that whoever opens the safebox first has the chance at the lead...
Well if I'm searching for a lead and get a chance to open a safebox then I'm clearing it, especially after years of everyone yelling to clear the chests when you loot them....
oldbobdude wrote: »There are a lot of “someone else” got the lead without picking. How about is there anybody watching this thread that got the lead without picking the lock? Personally I mean. Not my friend or I heard.
SilverBride wrote: »People sat in shadowfen for weeks when kilt launched and did this successfully.
What I read about Shadowfen and the kilt lead is that players would find a node and stand on it, then harvest it every time it popped back up. I didn't hear that players were forming groups and taking turns checking the node.
This isn't the first or only mythic that has a lead in a safebox. Just off the top of my head...
- Dov-rha Sabatons
- Oakensoul
- Pearls of Ehlnofey
- Spaulder of Ruin
So why is this such an uproar now and why are people so adamant about not clearing the safebox? Seems obvious that whoever opens the safebox first has the chance at the lead...
Well if I'm searching for a lead and get a chance to open a safebox then I'm clearing it, especially after years of everyone yelling to clear the chests when you loot them....
Well it seems something has been done! The lead is now available in Thieves Troves. AND someone said the drop rate had doubled. I can't find the official post in patch updates, but I hope this is true.
I've had the lead since day 2 but just seeing all those miserable ppl in Murkmire was not good for the community. Thanks if this is true.
Darv