It doesnt double. Im at 150 now. To increase it to 160 it costs 45k.huntgod_ESO wrote: »The supposedly have increased the cap...but the cost for 200 would be ridiculous.
20k - 110
40k - 120
80k - 130
160k - 140
320k - 150 etc...assuming they continue the doubling trend.
I said they were junk because the items dont even have traits, so they usually end up being worse than random greens that DO have traits. I used one once.davidgawronrwb17_ESO wrote: »Wow, as usual when this topic comes up people just throw around theories without any real facts. Yes the bank was increased. My current shared bank is at 190 with another upgrade to be bought for 65k. They increase in cost to 50k, then 5k increases after that. I have not bought the latest one yet, but cap is at least 200. Since the Imperial horse is not good for anything else have put all points into storage. Personal bag is at 137 currently.
For the guys complaining about the CE maps being useless. You once again have listened to the wrong people. The maps are level dependant, but your 2nd alliance maps once you are vr1...drop vr1 stuff..usually a class weapon, mine usually blue staff, blue pants and blue chest...and couple random things with some gold. Guess what....next zone...was vr2...When I got to 3rd alliance which for me was DC stros, betnik, and glenumbra were all vr5 drops. All of which are useful tiny upgrades, which was the point. Not to give you legendary vr10 stuff in your first 5 zones.
Other thing is if you respec once you know most of what youre going to use you can max most crafting. My main is provo, alchemy, bs, cloth, and wood all 50 and max points in all of them except provo. Provo I took the 3 hireling points for the mail, and the other crafts left out keen eye cept for alchemy since the other stuff is stupid easy to see, at least for me. Enchanting is being levelled on an alt, Provo is maxed on another alt which has learned all my purple recipes. I have my 10 combat skills I use, 2 ultimates, destro/healing staff maxed, light armor maxed, heavy armor for the ones that benefit me and so on. And I still have all the cyrodil shards, and 3rd alliance shards, and skill points from Cadwells gold to get. So stop the friggin whinging and play already.
SexyVette07 wrote: »It doesnt double. Im at 150 now. To increase it to 160 it costs 45k.
Previous upgrades were 32k and 37k I believe.
I always know I'm having a good time playing a game when adjectives like "painful" come to mind.huntgod_ESO wrote: »That is great news and those costs are reasonable...if painful.
taylorwilenskiub17_ESO wrote: »Doubling it would work great. I can say as a Master Provisioner, mats take up a LOT of space...probably more than any other profession.
taylorwilenskiub17_ESO wrote: »Doubling it would work great. I can say as a Master Provisioner, mats take up a LOT of space...probably more than any other profession.
Check out this eso-provisioning-ingredients list, managed to clear up about a dozen spaces by removing ingredients from other alliances.
A flat out double of every step would be great. Needing external references to find out whats actually useful is a design flaw. Be great if I never saw those other ingredients while wandering Glenumbra or the other alliances used different combinations of the same ingredients for their recipes
Loving the game, but there is plenty of ways it can be improved.
It would be nice if ingredients specific to a particular alliance had a more descriptive tooltip so you knew if it was something you were going to need to make your alliance's recipes or something you could sell/throw in a guild bank.
It would be nice if ingredients specific to a particular alliance had a more descriptive tooltip so you knew if it was something you were going to need to make your alliance's recipes or something you could sell/throw in a guild bank.
Why does the game have to tell you everything? Can you not work it out yourself?
I prefer that I'm not treat like a complete idiot and every now and then have to think for myself. If we need to have everything in front of you all the time its far too easy, if its too easy where is the challenge?
Why?The bank spaces and inventory aren't too small. If you are trying to level all types of crafting at once, you are going to run into some issues that have nothing to do with how the game is set up and everything to do with how you are managing your resources.
Should they lower the price of inventory and bank slots? No. It is a gold sink and it is there so that your items don't rapidly become useless because everyone and their mother is able to craft everything all at once.
Should they give you more potential slots? No. Because you aren't going to be able to afford them unless you are buying gold. Which you shouldn't be doing because all the does is **** the game up for the rest of us because a number of people were impatient and greedy. This is something that should be added later rather than sooner if it is added at all.
If it comes to it, use the system that is already in place to help you out instead of trying to change something that has just been created. Make some mules and store your crap on them. Better yet, pretend your character is a real person who couldn't possibly know 6 different trade skills and choose a couple to start.
Maverick827 wrote: »Why?The bank spaces and inventory aren't too small. If you are trying to level all types of crafting at once, you are going to run into some issues that have nothing to do with how the game is set up and everything to do with how you are managing your resources.
Should they lower the price of inventory and bank slots? No. It is a gold sink and it is there so that your items don't rapidly become useless because everyone and their mother is able to craft everything all at once.
Should they give you more potential slots? No. Because you aren't going to be able to afford them unless you are buying gold. Which you shouldn't be doing because all the does is **** the game up for the rest of us because a number of people were impatient and greedy. This is something that should be added later rather than sooner if it is added at all.
If it comes to it, use the system that is already in place to help you out instead of trying to change something that has just been created. Make some mules and store your crap on them. Better yet, pretend your character is a real person who couldn't possibly know 6 different trade skills and choose a couple to start.
I don't see what the downside would be to giving us a bit more space, or at least, allowing us to pay for more space on our main character without having to resort to mule characters.
I mean, I get all the people saying "we need more space!!" and I agree, but I don't get the people saying "its fine, adapt." Whats the harm in allowing further space upgrades at further cost? If you don't need them because you're just a more efficient manager of loots, then...you save money. Isn't this win win ?