Bank size discussion thread

  • meglon978ub17_ESO
    meglon978ub17_ESO
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    One thing that would help somewhat would be to increase stack sizes..... say, anything that can be stacked goes to 1k. This doesn't help with the sheer variety of things needed for crafting, but it would help to reduce duplicate stacks. Seriously, only 20 Jode or Jora in a stack?
  • sevcik.miroslaveb17_ESO
    Sorry I do not see an issue with bank space. Though I admit enchanters does have hard time, but if one is enchanter he should consider not to do more than one more craft and rather sell mats from other crafting profs. And for the money earned just buy more bank / inventory space and runes to support enchanting.

    I decided that I won't manage to do all plus enchanting, so I send runes to another character to level it up or to sell them. If I have some high lvl runes those I sell for sure.
  • Unknown_poster
    Unknown_poster
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    Wow, as usual when this topic comes up people just throw around theories without any real facts. Yes the bank was increased. My current shared bank is at 190 with another upgrade to be bought for 65k. They increase in cost to 50k, then 5k increases after that. I have not bought the latest one yet, but cap is at least 200. Since the Imperial horse is not good for anything else have put all points into storage. Personal bag is at 137 currently.

    For the guys complaining about the CE maps being useless. You once again have listened to the wrong people. The maps are level dependant, but your 2nd alliance maps once you are vr1...drop vr1 stuff..usually a class weapon, mine usually blue staff, blue pants and blue chest...and couple random things with some gold. Guess what....next zone...was vr2...When I got to 3rd alliance which for me was DC stros, betnik, and glenumbra were all vr5 drops. All of which are useful tiny upgrades, which was the point. Not to give you legendary vr10 stuff in your first 5 zones.

    Other thing is if you respec once you know most of what youre going to use you can max most crafting. My main is provo, alchemy, bs, cloth, and wood all 50 and max points in all of them except provo. Provo I took the 3 hireling points for the mail, and the other crafts left out keen eye cept for alchemy since the other stuff is stupid easy to see, at least for me. Enchanting is being levelled on an alt, Provo is maxed on another alt which has learned all my purple recipes. I have my 10 combat skills I use, 2 ultimates, destro/healing staff maxed, light armor maxed, heavy armor for the ones that benefit me and so on. And I still have all the cyrodil shards, and 3rd alliance shards, and skill points from Cadwells gold to get. So stop the friggin whinging and play already.
  • SexyVette07
    SexyVette07
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    The supposedly have increased the cap...but the cost for 200 would be ridiculous.

    20k - 110
    40k - 120
    80k - 130
    160k - 140
    320k - 150 etc...assuming they continue the doubling trend.
    It doesnt double. Im at 150 now. To increase it to 160 it costs 45k.

    Previous upgrades were 32k and 37k I believe.
  • Zeeed
    Zeeed
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    I am at 150 bank size and still can upgrade. What is maximum then ?? 200 ??
  • SexyVette07
    SexyVette07
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    Wow, as usual when this topic comes up people just throw around theories without any real facts. Yes the bank was increased. My current shared bank is at 190 with another upgrade to be bought for 65k. They increase in cost to 50k, then 5k increases after that. I have not bought the latest one yet, but cap is at least 200. Since the Imperial horse is not good for anything else have put all points into storage. Personal bag is at 137 currently.

    For the guys complaining about the CE maps being useless. You once again have listened to the wrong people. The maps are level dependant, but your 2nd alliance maps once you are vr1...drop vr1 stuff..usually a class weapon, mine usually blue staff, blue pants and blue chest...and couple random things with some gold. Guess what....next zone...was vr2...When I got to 3rd alliance which for me was DC stros, betnik, and glenumbra were all vr5 drops. All of which are useful tiny upgrades, which was the point. Not to give you legendary vr10 stuff in your first 5 zones.

    Other thing is if you respec once you know most of what youre going to use you can max most crafting. My main is provo, alchemy, bs, cloth, and wood all 50 and max points in all of them except provo. Provo I took the 3 hireling points for the mail, and the other crafts left out keen eye cept for alchemy since the other stuff is stupid easy to see, at least for me. Enchanting is being levelled on an alt, Provo is maxed on another alt which has learned all my purple recipes. I have my 10 combat skills I use, 2 ultimates, destro/healing staff maxed, light armor maxed, heavy armor for the ones that benefit me and so on. And I still have all the cyrodil shards, and 3rd alliance shards, and skill points from Cadwells gold to get. So stop the friggin whinging and play already.
    I said they were junk because the items dont even have traits, so they usually end up being worse than random greens that DO have traits. I used one once.

    They are good for deconstructing for the blue materials though. Hence junk.
    Edited by SexyVette07 on April 29, 2014 12:28PM
  • huntgod_ESO
    huntgod_ESO
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    It doesnt double. Im at 150 now. To increase it to 160 it costs 45k.

    Previous upgrades were 32k and 37k I believe.

    That is great news and those costs are reasonable...if painful.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Maverick827
    Maverick827
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    That is great news and those costs are reasonable...if painful.
    I always know I'm having a good time playing a game when adjectives like "painful" come to mind.
    Edited by Maverick827 on April 29, 2014 2:46PM
  • huntgod_ESO
    huntgod_ESO
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    Guess that depends on your idea of play...my safeword is Platypus.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Maverick827
    Maverick827
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    I just don't think inventory management is where you want to be adding complexity to a game in 2014.

    I guess I'll out myself as a dirty micro transaction supporter, but it seems a bit silly that I'm paying $15 a month here to micromanage small inventories when that amount of money would unlock massive amounts of storage on all of my characters in something like TOR.

    I guess I'm just doing it wrong, because 32k, 37k, and 45k are a lot to me. I have 50k at VR1. I don't buy gold because I don't think it's safe, but with all of these gold sinks for things that are typically free or far less restricted in pretty much every other MMO, they're not making a great case against it.
  • taylorwilenskiub17_ESO
    Doubling it would work great. I can say as a Master Provisioner, mats take up a LOT of space...probably more than any other profession.
  • Catches_the_Sun
    Catches_the_Sun
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    I am level 50 Smith & Provisioner, and don't have all of the space upgrades for packs or banks. I have 7 alts, none of which are "mules." I have yet to spend time bouncing items from one character to another.
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • dodgehopper_ESO
    dodgehopper_ESO
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    The irony of this is that if you got the imperial edition preorder and ran beta, you have an even harder time managing inventory. Its funny, i hate inventory in every game i have played, and i am really missing my home in skyrim, armor weapon racks, thanes, and all.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • DaJenko
    DaJenko
    Soul Shriven
    Doubling it would work great. I can say as a Master Provisioner, mats take up a LOT of space...probably more than any other profession.

    Check out this eso-provisioning-ingredients list, managed to clear up about a dozen spaces by removing ingredients from other alliances.

    A flat out double of every step would be great. Needing external references to find out whats actually useful is a design flaw. Be great if I never saw those other ingredients while wandering Glenumbra or the other alliances used different combinations of the same ingredients for their recipes

    Loving the game, but there is plenty of ways it can be improved.
    Edited by DaJenko on April 30, 2014 7:51AM
  • Brennan
    Brennan
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    DaJenko wrote: »
    Doubling it would work great. I can say as a Master Provisioner, mats take up a LOT of space...probably more than any other profession.

    Check out this eso-provisioning-ingredients list, managed to clear up about a dozen spaces by removing ingredients from other alliances.

    A flat out double of every step would be great. Needing external references to find out whats actually useful is a design flaw. Be great if I never saw those other ingredients while wandering Glenumbra or the other alliances used different combinations of the same ingredients for their recipes

    Loving the game, but there is plenty of ways it can be improved.

    It would be nice if ingredients specific to a particular alliance had a more descriptive tooltip so you knew if it was something you were going to need to make your alliance's recipes or something you could sell/throw in a guild bank.

  • IronbarSinister
    Saerydoth wrote: »
    I think we can all agree that the bank is WAY WAY WAY too small

    Not me.

    God forbid we have to adapt & learn to live with something these days... geez.

    Suck it up & make it work!

  • ultimate_piemanb16_ESO
    ultimate_piemanb16_ESO
    Soul Shriven
    I have an alt to hold the cosmetic items from public dungeons and trait gear that is going to be used for research, With dumping everything else including items for every crafting skill except provisioning I've had no issues with a 200 slot bank whatsoever.
  • Shimizu
    Shimizu
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    I don't see why instead of number of 'slots' just use encumbrance as per other elder scrolls titles. Almost all of the inventory and bank frustration I've seen and experienced is due to slot limit and too much variety even within a single tradeskill (particularly enchanting/provisioning). Upgrade maximum weight capacity in the same way you upgrade slots now. Wouldn't remove the need to be thoughtful about what you keep but wouldn't penalise a player for wanting to keep treasure maps for later or cosmetic outfits or other such things.
  • Lupinemw
    Lupinemw
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    Brennan wrote: »

    It would be nice if ingredients specific to a particular alliance had a more descriptive tooltip so you knew if it was something you were going to need to make your alliance's recipes or something you could sell/throw in a guild bank.

    Why does the game have to tell you everything? Can you not work it out yourself?

    I prefer that I'm not treat like a complete idiot and every now and then have to think for myself. If we need to have everything in front of you all the time its far too easy, if its too easy where is the challenge?
    Elysium
    EU Casual Mature Daggerfall Covenant Guild

    Would you like to know more?! Check us out below
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  • Rev Rielle
    Rev Rielle
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    My sole character is a blacksmith, tailor, woodworker and alchemist, and their current bank-size (90) is fine.

    It's a player-organisation/management skill problem. Not a bank-size problem.

    You have to adapt.
    If you can be anything, be kind.
  • Brennan
    Brennan
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    Lupinemw wrote: »
    Brennan wrote: »

    It would be nice if ingredients specific to a particular alliance had a more descriptive tooltip so you knew if it was something you were going to need to make your alliance's recipes or something you could sell/throw in a guild bank.

    Why does the game have to tell you everything? Can you not work it out yourself?

    I prefer that I'm not treat like a complete idiot and every now and then have to think for myself. If we need to have everything in front of you all the time its far too easy, if its too easy where is the challenge?

    I enjoy the challenge as well. I am not in favor of increasing bank and inventory size. I think it is a necessary limitation.

    Sure I can alt-tab out of the game and check a website to see if that ingredient is for Aldmeri Dominion or Pact or Covenant. But that is the challenge that you're talking about - I guess some people like to Alt-Tab - that's challenging. Others think it would be helpful, not necessary but helpful, to have that information included on the tooltip.

  • solarsisky
    solarsisky
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    After reading the comments, it seems that the inventory problem is most keenly felt by crafters because of the ridiculous number of different mats required. I also find that I have to use a good deal of inventory space hoarding all the equipment that I need to decon for traits since some of them take 2 days to research! Nearly all my gold goes toward inventory upgrades including the daily appetite of 8 horses for the meager 1 bag slot upgrade.

    Best solution in my mind is the GW2 way of storing crafting mats. They are accessible by all characters on your account and they do not take up bank space for the gear you need to store for trait research, food to share among characters, etc. Upgrading the number of spaces may or may not be needed if the GW2 category-crafting storage method was employed.

  • Qumulous
    Qumulous
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    I have 7/8 available characters, 6 of which or mules. All with 80 slots a piece and the main bank at 100. My main is at 100 inventory spaces available. That's a total of 680 spaces, and its not enough if your a pack rat like me. I collect everything till i hit end game, i break deconstruct 90% of what i collect and bank it.

    I cleaned my bank(6 Mules) out twice by deconstruction. Belong to 5 trading guilds and stuff just doesn't sell like an open market, so without spending any points in some crafting I've managed to just about max out some crafting skills just on deconstruction. I actually haven't made one item from crafting other than provisioning. To think about it, i don't know how to craft at all.
  • Allyah
    Allyah
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    The bank spaces and inventory aren't too small. If you are trying to level all types of crafting at once, you are going to run into some issues that have nothing to do with how the game is set up and everything to do with how you are managing your resources.

    Should they lower the price of inventory and bank slots? No. It is a gold sink and it is there so that your items don't rapidly become useless because everyone and their mother is able to craft everything all at once.

    Should they give you more potential slots? No. Because you aren't going to be able to afford them unless you are buying gold. Which you shouldn't be doing because all the does is **** the game up for the rest of us because a number of people were impatient and greedy. This is something that should be added later rather than sooner if it is added at all.

    If it comes to it, use the system that is already in place to help you out instead of trying to change something that has just been created. Make some mules and store your crap on them. Better yet, pretend your character is a real person who couldn't possibly know 6 different trade skills and choose a couple to start.
  • Maverick827
    Maverick827
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    Allyah wrote: »
    The bank spaces and inventory aren't too small. If you are trying to level all types of crafting at once, you are going to run into some issues that have nothing to do with how the game is set up and everything to do with how you are managing your resources.

    Should they lower the price of inventory and bank slots? No. It is a gold sink and it is there so that your items don't rapidly become useless because everyone and their mother is able to craft everything all at once.

    Should they give you more potential slots? No. Because you aren't going to be able to afford them unless you are buying gold. Which you shouldn't be doing because all the does is **** the game up for the rest of us because a number of people were impatient and greedy. This is something that should be added later rather than sooner if it is added at all.

    If it comes to it, use the system that is already in place to help you out instead of trying to change something that has just been created. Make some mules and store your crap on them. Better yet, pretend your character is a real person who couldn't possibly know 6 different trade skills and choose a couple to start.
    Why?
  • kewl
    kewl
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    @Saerydoth‌ Agreed, it is an issue. I'm playing with a: DK crafting focused tank, Sorc dps and Templar healz. The remaining five slots are occupied by mules.

    Until I got the addon Bank Manager it took hours to move crap around.

    I spend about 1K gold a day on horse bag upgrades. All of my chars have 2 bag upgrades ($2,400 each or $19,200 total.) Plus the bank upgrade to100 which I think is a little over 10K in total cost?

    I had to scale back by my crafting operations recently. Sold off all but five stacks of a given mat. Then deconed all items saved for research; that don't match my active chars weapon and armor types. I also abandoned alchemy.

    I'm not suggesting that ZOS gives us unlimited space. But I'd like to see it made a little easier. Perhaps increase the slots per horse training period, with a marginal cost increase. Or bank/bag purchases could be in five slot increments at a slight cost reduction from the current 10 slot purchase.

    Just spitballing here. What other improvements could be made?
  • Allyah
    Allyah
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    Allyah wrote: »
    The bank spaces and inventory aren't too small. If you are trying to level all types of crafting at once, you are going to run into some issues that have nothing to do with how the game is set up and everything to do with how you are managing your resources.

    Should they lower the price of inventory and bank slots? No. It is a gold sink and it is there so that your items don't rapidly become useless because everyone and their mother is able to craft everything all at once.

    Should they give you more potential slots? No. Because you aren't going to be able to afford them unless you are buying gold. Which you shouldn't be doing because all the does is **** the game up for the rest of us because a number of people were impatient and greedy. This is something that should be added later rather than sooner if it is added at all.

    If it comes to it, use the system that is already in place to help you out instead of trying to change something that has just been created. Make some mules and store your crap on them. Better yet, pretend your character is a real person who couldn't possibly know 6 different trade skills and choose a couple to start.
    Why?

    Your going to have to be more specific. Unfortunately I've lost my ability to read minds over long distances.
  • Shimizu
    Shimizu
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    I don't see what the downside would be to giving us a bit more space, or at least, allowing us to pay for more space on our main character without having to resort to mule characters.

    I mean, I get all the people saying "we need more space!!" and I agree, but I don't get the people saying "its fine, adapt." Whats the harm in allowing further space upgrades at further cost? If you don't need them because you're just a more efficient manager of loots, then...you save money. Isn't this win win ?
  • Allyah
    Allyah
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    Shimizu wrote: »
    I don't see what the downside would be to giving us a bit more space, or at least, allowing us to pay for more space on our main character without having to resort to mule characters.

    I mean, I get all the people saying "we need more space!!" and I agree, but I don't get the people saying "its fine, adapt." Whats the harm in allowing further space upgrades at further cost? If you don't need them because you're just a more efficient manager of loots, then...you save money. Isn't this win win ?

    Edit: see my above post. Plus...
    It comes down to what is necessary at the moment. Eventually, it might be good for them to offer more bank space at extra cost. But, as this game is still a baby, and because most people (who aren't cheating) don't have that much extra money, it would only provide incentive for people to buy gold from farmers if they had something extra to buy it for. From what I've observed, it has been set up to where you won't be able to afford all your bank and character slots until your main characters end game.
    Edited by Allyah on April 30, 2014 4:48PM
  • pulversoppa
    pulversoppa
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    I need more space. I have a crafter char as main atm, and she has to cut things from the storage list and runs out all the time, even though bank space is 140 atm and inventory (with the carrying horse) is around 140 also. I barely even save those neat trophy items any longer. WAYWAYWAY too little space in the bank indeed.
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