What 200 items do you need to keep that can't be sold, deconstructed, researched, or used for crafting? Face it man - you're hoarding stuff. Why?
This number was an example, but yes, I am hoarding a few things. Specifically, a small sample (One stack or less) of each material I encounter, and specific provisioning things I need, and will need once I find the recipies I am attempting to find. I'm keeping some low level things to make a few items for guildmates now and then, and I was keeping some things to make misc items for lower level friends - I guess those are for my alts now.
I don't see people complain that they have too much loot. I see people complaining in thread after thread after thread about not being able to store the loot. That and thread after thread after thread about the absence of a global, serverwide Auction House.
Potentially valid complaints, I am not addressing those here. They aren't the current issue.
If you want to keep what you earn, then keep it but have enough intelligence to recognize that you don't have and never will have 60,000 slots for all that crap. Maybe take steps to mitigate the strain on your inventory rather than trying to convince everyone that the design of the game should bend to your will.
Yep. I'm referring to the scale of how many items exist. if more exist, and all are potentially useful, logic dictates that you will find more of them more frequently. I have already found this to be correct - there's a reason you can't deconstruct something without 4-5 free slots.
Some of us are doing all 6 professions. /raiseshand
Me too.
Some of us are doing all 6 on a single character. /raiseshand
Me too.
Some of us are not having an issue with the inventory. At least not to the extent that we feel compelled to rage about it on a game forum. /raiseshand
Who is raging? Frustration, sure. Anger? Nah. Rage? What gave you that impression. This is a discussion, perhaps an argument - I am interested in your reasoning, if any exists beyond "But I can do it!" ... I don't have multiple hours to sort through all my random junk without the use of mods. This is just my opinion, but I dont think mods should be required just to manage one's inventory in a reasonable amount of time.
So how is it that I can manage this without the incessant raging and you are not?
Still not seeing the rage. Still not seeing examples of what you do beyond "I can do it." and "Prioritize."
I am really interested in knowing why I can manage this and others can not.
Maybe you are inherently better at inventory management. Maybe you are using mods. Regardless, if THIS many people are complaining about a restriction, to this degree - something needs to be changed. Imposing a system on players that is obviously unpopular will result in less participation in the system. Also known as Subscriptions.
Seriously, help me to understand why this is just an insurmountable endeavor for you.
See above. If you are still confused, i'll go into more detail later on this evening. Heading out for a while.
Maverick827 wrote: »Clearly you're incapable of discussing this in a civil manner. Hopefully moderators will remove you from the discussion soon.
Maverick827 wrote: »Why are you against more easily accessible bank space? How does it hurt you?
It doesn't hurt me either way - because I am an intelligent human being capable of adapting and evolving. Clearly you are not.
It's not broke so my question is why bother "fixing" it?
danreckerpreub18_ESO wrote: »What 200 items do you need to keep that can't be sold, deconstructed, researched, or used for crafting? Face it man - you're hoarding stuff. Why?
This number was an example, but yes, I am hoarding a few things. Specifically, a small sample (One stack or less) of each material I encounter, and specific provisioning things I need, and will need once I find the recipies I am attempting to find. I'm keeping some low level things to make a few items for guildmates now and then, and I was keeping some things to make misc items for lower level friends - I guess those are for my alts now.
I don't see people complain that they have too much loot. I see people complaining in thread after thread after thread about not being able to store the loot. That and thread after thread after thread about the absence of a global, serverwide Auction House.
Potentially valid complaints, I am not addressing those here. They aren't the current issue.
If you want to keep what you earn, then keep it but have enough intelligence to recognize that you don't have and never will have 60,000 slots for all that crap. Maybe take steps to mitigate the strain on your inventory rather than trying to convince everyone that the design of the game should bend to your will.
Yep. I'm referring to the scale of how many items exist. if more exist, and all are potentially useful, logic dictates that you will find more of them more frequently. I have already found this to be correct - there's a reason you can't deconstruct something without 4-5 free slots.
Some of us are doing all 6 professions. /raiseshand
Me too.
Some of us are doing all 6 on a single character. /raiseshand
Me too.
Some of us are not having an issue with the inventory. At least not to the extent that we feel compelled to rage about it on a game forum. /raiseshand
Who is raging? Frustration, sure. Anger? Nah. Rage? What gave you that impression. This is a discussion, perhaps an argument - I am interested in your reasoning, if any exists beyond "But I can do it!" ... I don't have multiple hours to sort through all my random junk without the use of mods. This is just my opinion, but I dont think mods should be required just to manage one's inventory in a reasonable amount of time.
danreckerpreub18_ESO wrote: »So how is it that I can manage this without the incessant raging and you are not?
Still not seeing the rage. Still not seeing examples of what you do beyond "I can do it." and "Prioritize."
I am really interested in knowing why I can manage this and others can not.
Maybe you are inherently better at inventory management. Maybe you are using mods. Regardless, if THIS many people are complaining about a restriction, to this degree - something needs to be changed. Imposing a system on players that is obviously unpopular will result in less participation in the system. Also known as Subscriptions.
danreckerpreub18_ESO wrote: »Seriously, help me to understand why this is just an insurmountable endeavor for you.
See above. If you are still confused, i'll go into more detail later on this evening. Heading out for a while.
Maverick827 wrote: »The poll shows 31%, not "less than 10%"
And we need exactly as many threads as it takes for Zenimax to actually talk abut the topic.
Maverick827 wrote: »I thought you were referring to the much larger and more reliable poll.