Why is the current system sacrosanct just because it's the current system? Why is it a good thing to limit inventory so strictly? Why should I have to use character slots as bank space instead of them fixing an obviously unpopular system?Maverick827 wrote: »Why?The bank spaces and inventory aren't too small. If you are trying to level all types of crafting at once, you are going to run into some issues that have nothing to do with how the game is set up and everything to do with how you are managing your resources.
Should they lower the price of inventory and bank slots? No. It is a gold sink and it is there so that your items don't rapidly become useless because everyone and their mother is able to craft everything all at once.
Should they give you more potential slots? No. Because you aren't going to be able to afford them unless you are buying gold. Which you shouldn't be doing because all the does is **** the game up for the rest of us because a number of people were impatient and greedy. This is something that should be added later rather than sooner if it is added at all.
If it comes to it, use the system that is already in place to help you out instead of trying to change something that has just been created. Make some mules and store your crap on them. Better yet, pretend your character is a real person who couldn't possibly know 6 different trade skills and choose a couple to start.
Your going to have to be more specific. Unfortunately I've lost my ability to read minds over long distances.
Maverick827 wrote: »Why?The bank spaces and inventory aren't too small. If you are trying to level all types of crafting at once, you are going to run into some issues that have nothing to do with how the game is set up and everything to do with how you are managing your resources.
Should they lower the price of inventory and bank slots? No. It is a gold sink and it is there so that your items don't rapidly become useless because everyone and their mother is able to craft everything all at once.
Should they give you more potential slots? No. Because you aren't going to be able to afford them unless you are buying gold. Which you shouldn't be doing because all the does is **** the game up for the rest of us because a number of people were impatient and greedy. This is something that should be added later rather than sooner if it is added at all.
If it comes to it, use the system that is already in place to help you out instead of trying to change something that has just been created. Make some mules and store your crap on them. Better yet, pretend your character is a real person who couldn't possibly know 6 different trade skills and choose a couple to start.
Your going to have to be more specific. Unfortunately I've lost my ability to read minds over long distances.
I never claimed it was just because it is the current system.Maverick827 wrote: »Why is the current system sacrosanct just because it's the current system?
I've also already answered this. Look a few posts back and read them (if you've missed them) or reread them if you haven't.Maverick827 wrote: »Why is it a good thing to limit inventory so strictly?
Where are you getting that this is an unpopular system? If it's from the forums, that is only a small portion of the people who play the game and from previous quotes it seems like not everyone agrees with you that it's not enough space. Also, you have no numbers to show me that people don't like what is there already.Maverick827 wrote: »Why should I have to use character slots as bank space instead of them fixing an obviously unpopular system?
There was much more eye rolling than furvor. Perhaps you should pay attention to my words rather than imagining that I have any certain tone. If you wish to know why I was rolling my eyes... it's because I find it eye-rolling worthy when people post about an issue they obviously haven't fully thought through.Maverick827 wrote: »My initial post was "why are you the way you are?" because I find your furvor against someone humbly asking for more bank space in a video game to be both perplexing and troubling. I decided that was too combative and changed it to a general "why?"
I can and already have. Again, (re)read my previous posts in this thread.Maverick827 wrote: »because I don't think you can actually provide a good reason why limited inventory space to this degree is a good thing.
sociald100ub17_ESO wrote: »huntgod_ESO wrote: »...
I honestly kind of wish they'd just go to a non shared bank and allow us to mail items to ourselves.
I cannot believe I am asking for non shared bank space, but I am.
.
This would lead to people floating hundreds of items in the mail between characters, other games have done it and what usually happens is the mail system becomes seriously laggy and crashes.
I don't see what the downside would be to giving us a bit more space, or at least, allowing us to pay for more space on our main character without having to resort to mule characters.
I mean, I get all the people saying "we need more space!!" and I agree, but I don't get the people saying "its fine, adapt." Whats the harm in allowing further space upgrades at further cost? If you don't need them because you're just a more efficient manager of loots, then...you save money. Isn't this win win ?
Edit: see my above post. Plus...
It comes down to what is necessary at the moment. Eventually, it might be good for them to offer more bank space at extra cost. But, as this game is still a baby, and because most people (who aren't cheating) don't have that much extra money, it would only provide incentive for people to buy gold from farmers if they had something extra to buy it for. From what I've observed, it has been set up to where you won't be able to afford all your bank and character slots until your main characters end game.
I don't see what the downside would be to giving us a bit more space, or at least, allowing us to pay for more space on our main character without having to resort to mule characters.
I mean, I get all the people saying "we need more space!!" and I agree, but I don't get the people saying "its fine, adapt." Whats the harm in allowing further space upgrades at further cost? If you don't need them because you're just a more efficient manager of loots, then...you save money. Isn't this win win ?
Edit: see my above post. Plus...
It comes down to what is necessary at the moment. Eventually, it might be good for them to offer more bank space at extra cost. But, as this game is still a baby, and because most people (who aren't cheating) don't have that much extra money, it would only provide incentive for people to buy gold from farmers if they had something extra to buy it for. From what I've observed, it has been set up to where you won't be able to afford all your bank and character slots until your main characters end game.
I don't think that "people would be compelled to buy gold from gold farmers to pay for bank size upgrades" is a compelling argument to not implement what many seem to feel should have been implemented from the beginning.
I only suggest the gold cost as the naysayers seem to think that a reasonable amount of inventory space (for eight characters) to play the game should cost us something rather than be a default feature.
Maverick827 wrote: »The current system is the one that promotes buying gold. The proposed system would be a base increase of slots across the board, reducing the necessity of buying more slots and thus reducing the incentive to buy gold. It's the same thing with 42k mounts, repair costs, and respec costs. Gold sinks are simply too high for basic amenities.
davidgawronrwb17_ESO wrote: »Well...just bought the 200 slot upgrade...thought I'd be finished....nope....next upgrade to 210 slots....70k...has anyone hit the limit yet?
While I feel that the space is small, I do think that it evens out with the fact that you can craft from ANY crafting station in the world with items from your bank. Putting a bigger bank would just make everyone craft everything and they wouldn't need others. That's just my opinion though.
I think we can all agree that the bank is WAY WAY WAY too small, especially considering it is shared among all 8 characters on our account.
You don't. You just have to manage what you keep.We should not have to make multiple mule alts and spend hours logging in and out shuffling items around.
No, you have to USE this stuff. Keeping it in your bank will do nothing for your profession levels.And if you want to level any professions, you HAVE to save this stuff.
Ever seen the show "Hoarders"?At first I was thinking of just doubling the bank size, but I'm not sure that would be enough with all the different levels of profession materials. So I'm creating this thread so we can figure out a "reasonable" amount that would give us enough bank space.
Let's start with quadrupling the bank space across the board and making the changes retroactive to everyone. Right now it is 60-70-80-90-100-110. How would 240-280-320-360-400-440 for bank space sound?
That's either ignorance or a blunt lie. I've been playing MMOs for 13 years now and this is the first MMO I've ever played where having six characters with each of them only having one profession can actually be the reason for an inventory/bankspace problem.The bank spaces and inventory aren't too small. If you are trying to level all types of crafting at once, you are going to run into some issues that have nothing to do with how the game is set up and everything to do with how you are managing your resources.
That's either ignorance or a blunt lie. I've been playing MMOs for 13 years now and this is the first MMO I've ever played where having six characters with each of them only having one profession can actually be the reason for an inventory/bankspace problem.The bank spaces and inventory aren't too small. If you are trying to level all types of crafting at once, you are going to run into some issues that have nothing to do with how the game is set up and everything to do with how you are managing your resources.
Catches_the_Sun wrote: »While I feel that the space is small, I do think that it evens out with the fact that you can craft from ANY crafting station in the world with items from your bank. Putting a bigger bank would just make everyone craft everything and they wouldn't need others. That's just my opinion though.
This is it. Be careful what you wish for when you beg for increased space. The end result is everybody becoming self-sufficient, ending what has become the best trading interaction I've seen in the modern MMO era. Unlike other games, ESO does not limit the number of crafts that you can have, so that limitation has to be somewhere. As a Provisioner, my biggest fear is them increasing bag space or adding dedicated ingredient space. If that day comes, say goodbye to actually selling anything crafted. ESO does not encourage self-sufficiency, and I think it is much better for it.
Neither did I phrase that incorrectly nor did I missunderstand what you wrote, but I have six characters with each of them having one profession and it is an inventory/bankspace problem. So stating the "inventory/bankspace problems" people have, have nothing to do with "how the game is set up", which is exactly what you said in the part I quoted, is a blunt lie.Did I say that six characters, each with one profession, was the reason for an inventory/bankspace problem? I think you either phrased that incorrectly or misunderstood what I said.
That's either ignorance or a blunt lie. I've been playing MMOs for 13 years now and this is the first MMO I've ever played where having six characters with each of them only having one profession can actually be the reason for an inventory/bankspace problem.The bank spaces and inventory aren't too small. If you are trying to level all types of crafting at once, you are going to run into some issues that have nothing to do with how the game is set up and everything to do with how you are managing your resources.
Did I say that six characters, each with one profession, was the reason for an inventory/bankspace problem? I think you either phrased that incorrectly or misunderstood what I said.
You do know bankspace is shared, right? You do know that creating additional characters after the first does not raise the number of free slots of the bank, right? You do know that the majority of people playing an MMO actually play more than one char, right? You do know that people can also put points in professions on alt chars, right? Well given that the answers to all those questions are yes... then no, I don't understand the confusion, because you don't even need me as example. Everyone with half a brain has to realize that since all bankspace is shared, when having one char which has all professions and multiple alts who have none and are just for storage can be a problem, which is intended as the limited bankspace was meant as a "softcap" to prevent people from crafting everything with one char, then distributing the professions over all chars won't make much of a difference because the total amount of storage is still the same!You never mentioned that you were the one who had six characters. Without that, it just looks like you're pulling stuff out of thin air. You understand the confusion, right?
But to answer what you really seem to be getting at. No, I am neither ignorant or lying about how inventory and backspace problems have nothing to do with how the game is set up. The space and cost to gain those bag slots is intentional and balanced really well for how much money you make as you progress. It's also intentional that you are not supposed to be able to horde as many resources as you want early in the game.
Sidenote: Bold is for pointing out certain points. Italics is used for emphasis. Overuse of either is bad. Read that post out loud putting emphasis on every word you put in bold. Sounds silly, right?
Yes I realize all of that. You do realize that each character has inventory space as well, right?You do know bankspace is shared, right? You do know that creating additional characters after the first does not raise the number of free slots of the bank, right? You do know that the majority of people playing an MMO actually play more than one char, right? You do know that people can also put points in professions on alt chars, right? Well given that the answers to all those questions are yes... then no, I don't understand the confusion, because you don't even need me as example. Everyone with half a brain has to realize that since all bankspace is shared, when having one char which has all professions and multiple alts who have none and are just for storage can be a problem, which is intended as the limited bankspace was meant as a "softcap" to prevent people from crafting everything with one char, then distributing the professions over all chars won't make much of a difference because the total amount of storage is still the same!You never mentioned that you were the one who had six characters. Without that, it just looks like you're pulling stuff out of thin air. You understand the confusion, right?
But to answer what you really seem to be getting at. No, I am neither ignorant or lying about how inventory and backspace problems have nothing to do with how the game is set up. The space and cost to gain those bag slots is intentional and balanced really well for how much money you make as you progress. It's also intentional that you are not supposed to be able to horde as many resources as you want early in the game.
Sidenote: Bold is for pointing out certain points. Italics is used for emphasis. Overuse of either is bad. Read that post out loud putting emphasis on every word you put in bold. Sounds silly, right?
Perhaps you expect people to just agree with you on a regular basis. What I just did is called a rebuttal. So unless you have something that actually counteracts what I say, you lose this argument.As for your second paragraph, I actually have already adressed that.
Broken record is broken. I understand just fine, but you seem to be having trouble.Things such as trying to force people to only level one character first, then buy more bankspace so you can actually play other chars too do create problems for people purely because of how the game is set up, especially, and I repeat it since you obviously have trouble understanding it, since it's not the case in other MMOs!
Joke is on you. I wrote horde, not pick up.However just for the laughs I would also like to throw in something I read recently:
Increased ability to pick up items in the world
That's from the "comming in future updates" part of the "The Road Ahead" announcement, and yeah it totally sounds like they didn't want us to pick stuff up, right?
As for your sidenote... guess what. If I read it out loud, it sounds exactly how it was supposed to sound, since you made it clear that it better be perfectly explicit for you to understand.
See? That's why I need bold letters in our conversation:Yes I realize all of that. You do realize that each character has inventory space as well, right?
If you read the bold part again, you'll see that I already mentioned inventory space of all mentioned chars being used in both situations. I've already written it clearly the first time, it's not my fault you don't see it, but maybe you understand me highlighting it now.Everyone with half a brain has to realize that since all bankspace is shared, when having one char which has all professions and multiple alts who have none and are just for storage can be a problem, which is intended as the limited bankspace was meant as a "softcap" to prevent people from crafting everything with one char, then distributing the professions over all chars won't make much of a difference because the total amount of storage is still the same!
No I've been on the internet for quite some time now. I'm used to having conversations with people who have a hard time keeping up. What you did is not called rebuttal, it's called trying to make up excuses. You stated very clearly might I add that those problems are not because of how the game is set up. I've proven you wrong by giving an example of how this game creates an inventory problem in a way none of the other 15+ MMOs I've played can possibly create, because... can you guess it? The bank system is set up differently!Perhaps you expect people to just agree with you on a regular basis. What I just did is called a rebuttal. So unless you have something that actually counteracts what I say, you lose this argument.
The only thing I'm having trouble with right now is finding out why I even bother having this discussion, since you made it already clear that even when proven wrong, you won't accept it, but rather act like a child.Broken record is broken. I understand just fine, but you seem to be having trouble.
Yeah right, joke's on me, because we only pick up stuff to get rid of it right away! This is pathetic...Joke is on you. I wrote horde, not pick up.
I feel bad for the people around you if you really speak like that.
Distributing the professions/materials over all characters does make a difference. Again, because of their inventory space which you seemed to ignore. Hence, my previous comment. Your comments seem incomplete about what you are trying to say. Instead of trying to insult people you should attempt to explain yourself fully and clearly. As it is, you seem to be mixing examples up (regardless of whether that is your intent or not). That gives me nothing to work with unless I intend to assume something. Which I won't.See? That's why I need bold letters in our conversation:Yes I realize all of that. You do realize that each character has inventory space as well, right?If you read the bold part again, you'll see that I already mentioned inventory space of all mentioned chars being used in both situations. I've already written it clearly the first time, it's not my fault you don't see it, but maybe you understand me highlighting it now.Everyone with half a brain has to realize that since all bankspace is shared, when having one char which has all professions and multiple alts who have none and are just for storage can be a problem, which is intended as the limited bankspace was meant as a "softcap" to prevent people from crafting everything with one char, then distributing the professions over all chars won't make much of a difference because the total amount of storage is still the same!
Rebuttal: A refutation or contradiction. (to what someone says)No I've been on the internet for quite some time now. I'm used to having conversations with people who have a hard time keeping up. What you did is not called rebuttal, it's called trying to make up excuses. You stated very clearly might I add that those problems are not because of how the game is set up. I've proven you wrong by giving an example of how this game creates an inventory problem in a way none of the other 15+ MMOs I've played can possibly create, because... can you guess it? The bank system is set up differently!Perhaps you expect people to just agree with you on a regular basis. What I just did is called a rebuttal. So unless you have something that actually counteracts what I say, you lose this argument.
That is a rebuttal. I told you how the system works and how it is supposed to work. I explained it more fully earlier in this thread. Using a history of being on the internet as a source of credibility doesn't really work. And you have proven nothing. You've simply repeated several muddled comments.[...]
But to answer what you really seem to be getting at. No, I am neither ignorant or lying about how inventory and backspace problems have nothing to do with how the game is set up. The space and cost to gain those bag slots is intentional and balanced really well for how much money you make as you progress. It's also intentional that you are not supposed to be able to horde as many resources as you want early in the game.
The only thing I'm having trouble with right now is finding out why I even bother having this discussion, since you made it already clear that even when proven wrong, you won't accept it, but rather act like a child.Broken record is broken. I understand just fine, but you seem to be having trouble.
Again, you've proven nothing. You came out swinging, missed your mark, then got seemingly pissy when it didn't go your way.That's either ignorance or a blunt lie[...] Everyone with half a brain[...] you obviously have trouble understanding it[...]I'm used to having conversations with people who have a hard time keeping up.[...]This is pathetic...
If your having issues with your bank slots, you probably should get rid of some items right away. Actually, it's also a very effective way of making things.
You've got to be kidding me... very well, let's make it step by step then, shall we?Distributing the professions/materials over all characters does make a difference. Again, because of their inventory space which you seemed to ignore. Hence, my previous comment. Your comments seem incomplete about what you are trying to say. Instead of trying to insult people you should attempt to explain yourself fully and clearly. As it is, you seem to be mixing examples up (regardless of whether that is your intent or not). That gives me nothing to work with unless I intend to assume something. Which I won't.
You've already stated that you do know that the answers to that series of questions I posted are yes. Among those questions was also whether you know that all bankspace is shared. Now, if you take a look at the statement above again with special attention to the bold part, you'll notice that I first speak of a situation of having one char which has all the professions and multiple alts for storage. So since we are already both aware of the fact that all bankspace is shared, unlike in other MMOs, using alts for storage does not work by putting things in their bank, because neither do they have a seperate bank here, nor does creating alts increase the shared one! This leaves the storage option of... putting it in their inventory! That's the hole point of "storage alts" in this game, using their inventory space! Now people have already stated here that they could hardly play with those alts, because their inventory is full! So since this situation of having alts and using their inventory for storage results in an inventory/bankspace problem, naturally giving one profession to each of them instead of keeping all professions to one doesn't make much of a difference in terms of inventory/bankspace shortage, because in both situations, you deal with the same amout of stored items and the same amount of storage space! The items may be distributed slightly differently, but if you only have lets say for example 30 free slots of inventory/bank slots total across all chars in the first situation, you'll naturally only have 30 free slots in the second situation also! This should make it perfectly clear to you now that not only am I not ignoring inventory space, but I also never did ignore it in the past!Everyone with half a brain has to realize that since all bankspace is shared, when having one char which has all professions and multiple alts who have none and are just for storage can be a problem, which is intended as the limited bankspace was meant as a "softcap" to prevent people from crafting everything with one char, then distributing the professions over all chars won't make much of a difference because the total amount of storage is still the same!
I know, but all you're comming up with is denial.Rebuttal: A refutation or contradiction. (to what someone says)
No that's either the longest missunderstanding I've witnessed or a failed distraction. You said those problems don't accrue because of how the game is set up. They do accrue because of how the game is set up, as my example has already proven. Why the game is set up that way doesn't change that, it's still because of how the game is set up! Many other games litterally cannot create the problems people have here, because they are set up differently! My situation is only one example but as I said, I have 6 chars, each with one profession and that's the cause of my problem with inventory/bankspace shortage! It's not possible for this problem to accrue simply because of having 6 chars, each with one profession in any other of the many MMOs I've played over the last 13 years! That's because the banksystem was set up differently there!That is a rebuttal. I told you how the system works and how it is supposed to work. I explained it more fully earlier in this thread. Using a history of being on the internet as a source of credibility doesn't really work. And you have proven nothing. You've simply repeated several muddled comments.
I apprecriate you trying to make me laugh, really do.Again, you've proven nothing. You came out swinging, missed your mark, then got seemingly pissy when it didn't go your way.
Gee thanks! I've never heard that suggestion before... Oh come on! After all this you want to end it with that? Well if not, I'll get back to you tomorrow, because for now I'll get some sleep, otherwise, see you around.If your having issues with your bank slots, you probably should get rid of some items right away. Actually, it's also a very effective way of making things.