Bank size discussion thread

  • Maverick827
    Maverick827
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    Allyah wrote: »
    Allyah wrote: »
    The bank spaces and inventory aren't too small. If you are trying to level all types of crafting at once, you are going to run into some issues that have nothing to do with how the game is set up and everything to do with how you are managing your resources.

    Should they lower the price of inventory and bank slots? No. It is a gold sink and it is there so that your items don't rapidly become useless because everyone and their mother is able to craft everything all at once.

    Should they give you more potential slots? No. Because you aren't going to be able to afford them unless you are buying gold. Which you shouldn't be doing because all the does is **** the game up for the rest of us because a number of people were impatient and greedy. This is something that should be added later rather than sooner if it is added at all.

    If it comes to it, use the system that is already in place to help you out instead of trying to change something that has just been created. Make some mules and store your crap on them. Better yet, pretend your character is a real person who couldn't possibly know 6 different trade skills and choose a couple to start.
    Why?

    Your going to have to be more specific. Unfortunately I've lost my ability to read minds over long distances.
    Why is the current system sacrosanct just because it's the current system? Why is it a good thing to limit inventory so strictly? Why should I have to use character slots as bank space instead of them fixing an obviously unpopular system?

    My initial post was "why are you the way you are?" because I find your furvor against someone humbly asking for more bank space in a video game to be both perplexing and troubling. I decided that was too combative and changed it to a general "why?" because I don't think you can actually provide a good reason why limited inventory space to this degree is a good thing.
  • Allyah
    Allyah
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    Allyah wrote: »
    Allyah wrote: »
    The bank spaces and inventory aren't too small. If you are trying to level all types of crafting at once, you are going to run into some issues that have nothing to do with how the game is set up and everything to do with how you are managing your resources.

    Should they lower the price of inventory and bank slots? No. It is a gold sink and it is there so that your items don't rapidly become useless because everyone and their mother is able to craft everything all at once.

    Should they give you more potential slots? No. Because you aren't going to be able to afford them unless you are buying gold. Which you shouldn't be doing because all the does is **** the game up for the rest of us because a number of people were impatient and greedy. This is something that should be added later rather than sooner if it is added at all.

    If it comes to it, use the system that is already in place to help you out instead of trying to change something that has just been created. Make some mules and store your crap on them. Better yet, pretend your character is a real person who couldn't possibly know 6 different trade skills and choose a couple to start.
    Why?

    Your going to have to be more specific. Unfortunately I've lost my ability to read minds over long distances.
    Why is the current system sacrosanct just because it's the current system?
    I never claimed it was just because it is the current system.
    Why is it a good thing to limit inventory so strictly?
    I've also already answered this. Look a few posts back and read them (if you've missed them) or reread them if you haven't.
    Why should I have to use character slots as bank space instead of them fixing an obviously unpopular system?
    Where are you getting that this is an unpopular system? If it's from the forums, that is only a small portion of the people who play the game and from previous quotes it seems like not everyone agrees with you that it's not enough space. Also, you have no numbers to show me that people don't like what is there already.
    My initial post was "why are you the way you are?" because I find your furvor against someone humbly asking for more bank space in a video game to be both perplexing and troubling. I decided that was too combative and changed it to a general "why?"
    There was much more eye rolling than furvor. Perhaps you should pay attention to my words rather than imagining that I have any certain tone. If you wish to know why I was rolling my eyes... it's because I find it eye-rolling worthy when people post about an issue they obviously haven't fully thought through.
    because I don't think you can actually provide a good reason why limited inventory space to this degree is a good thing.
    I can and already have. Again, (re)read my previous posts in this thread.
  • Setarcos
    Setarcos
    Soul Shriven
    ...
    I honestly kind of wish they'd just go to a non shared bank and allow us to mail items to ourselves.

    I cannot believe I am asking for non shared bank space, but I am.

    .

    This would lead to people floating hundreds of items in the mail between characters, other games have done it and what usually happens is the mail system becomes seriously laggy and crashes.

    As opposed to mailing things to a friend and having them Return to Sender so you can receive the message on another character?

    They really just need to make it so you can "trade" with your other characters. It would be much more player friendly, and eliminate the additional load from repeatedly switching characters doing the following:
    ( 1 ) Take items from bank to make space
    ( 2 ) Put items for other character(s) into bank.
    ( 3 ) Log out of current character.
    ( 4 ) Log into another character.
    ( 5 ) Take items from bank.
    ( 5.1 ) (Optional) Goto to (2)
    ( 6 ) Log out of current character.
    ( 7 ) Log into original character.
    ( 8 ) Put items back in bank, if they'll all still fit.
    Edited by Setarcos on April 30, 2014 6:31PM
  • Natjur
    Natjur
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    What is the max bank space? Backpack is limited to 110 (for now) + 50 or 60 with a maxed out horse.

    What is the cap with bank space? I am currently 130 and wondering if it still goes to 200?
  • Valkerian
    Valkerian
    While I feel that the space is small, I do think that it evens out with the fact that you can craft from ANY crafting station in the world with items from your bank. Putting a bigger bank would just make everyone craft everything and they wouldn't need others. That's just my opinion though.
  • Taurus498
    Taurus498
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    I think that the default size of the Shared Bank really needs to be 100, with the next upgrade costing 20k and then almost double for each upgrade after that.

    This would allow the Newbies some space and time to get a better grasp of this games Crafting System, so that they can determine what Crafting Materials are worthwhile hoarding and which are not. As most people don't realize that you only need to hoard only a few Provisioning Ingredients, as most are extremely easy to acquire in towns.

    Inventory Bag Space for individual characters is absolutely fine as it is. It's only the Bank Space that needs to be "improved", so that those of us that play multiple alts can spend less time tediously managing our Inventories and more time adventuring. While also keeping the important Gold Sink "Friction", so that the games Economy isn't broken by this improvement.
    Edited by Taurus498 on May 1, 2014 4:09AM
  • Shimizu
    Shimizu
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    Allyah wrote: »
    Shimizu wrote: »
    I don't see what the downside would be to giving us a bit more space, or at least, allowing us to pay for more space on our main character without having to resort to mule characters.

    I mean, I get all the people saying "we need more space!!" and I agree, but I don't get the people saying "its fine, adapt." Whats the harm in allowing further space upgrades at further cost? If you don't need them because you're just a more efficient manager of loots, then...you save money. Isn't this win win ?

    Edit: see my above post. Plus...
    It comes down to what is necessary at the moment. Eventually, it might be good for them to offer more bank space at extra cost. But, as this game is still a baby, and because most people (who aren't cheating) don't have that much extra money, it would only provide incentive for people to buy gold from farmers if they had something extra to buy it for. From what I've observed, it has been set up to where you won't be able to afford all your bank and character slots until your main characters end game.

    I don't think that "people would be compelled to buy gold from gold farmers to pay for bank size upgrades" is a compelling argument to not implement what many seem to feel should have been implemented from the beginning.

    I only suggest the gold cost as the naysayers seem to think that a reasonable amount of inventory space (for eight characters) to play the game should cost us something rather than be a default feature.
  • Allyah
    Allyah
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    Shimizu wrote: »
    Allyah wrote: »
    Shimizu wrote: »
    I don't see what the downside would be to giving us a bit more space, or at least, allowing us to pay for more space on our main character without having to resort to mule characters.

    I mean, I get all the people saying "we need more space!!" and I agree, but I don't get the people saying "its fine, adapt." Whats the harm in allowing further space upgrades at further cost? If you don't need them because you're just a more efficient manager of loots, then...you save money. Isn't this win win ?

    Edit: see my above post. Plus...
    It comes down to what is necessary at the moment. Eventually, it might be good for them to offer more bank space at extra cost. But, as this game is still a baby, and because most people (who aren't cheating) don't have that much extra money, it would only provide incentive for people to buy gold from farmers if they had something extra to buy it for. From what I've observed, it has been set up to where you won't be able to afford all your bank and character slots until your main characters end game.

    I don't think that "people would be compelled to buy gold from gold farmers to pay for bank size upgrades" is a compelling argument to not implement what many seem to feel should have been implemented from the beginning.

    I only suggest the gold cost as the naysayers seem to think that a reasonable amount of inventory space (for eight characters) to play the game should cost us something rather than be a default feature.

    That people would be compelled to buy gold from gold farmers wasn't really my argument. Simply an example of why at the moment is isn't a great idea to offer more bank or bag space.

    Many people have not managed to buy all their bank and bag slots as it is. Most of those who would be able to get them are the people buying money. Hence my point about gold buyers.

    I'm not denying that a choice for extra bank space would be good later on (depending on economic changes in the game) but, as of now, allowing people to horde even more items would do nothing but mess up the future economy.

    I'm not a huge fan of shared bank between eight (potential) characters. But I can understand why it is not necessary to have more at the moment. Side-note:(And who has really already made that many characters(non-mules) who need more bank space?)

    In any case, you mentioned not seeing a downside to offering more space for money and the main reason at the moment is the state of the economy. ^^ It's just not quite ready for it at the moment.
  • madg991prerb18_ESO
    My view on this is simple. 100 Shared bank would be perfect if it wasnt for all the crafting materials. Make a crafting "bag" of sorts that occupies 1 slot in your inventory or shared bank but holds all the crafting goodies.
    You can even make this bag as a reward for getting node harvester achievements, and possibly increase its capacity based on your node harvester rank.
    So...
    Node harvester I - Grants Bag
    Node harvester II- Increase capacity by 50
    Node harvester II - Increase capacity to 200 items
    (I cant remember how many achievements there are for this)

    Currently my shared bank holds 100 items, all thats in there is crafting goodies, and I still have to send stuff to an alt to hold provisioning/ alchemy and enchantment materials.

    Doing it this way keeps your inventory management down and actually lets you enjoy the game. All you need to do is remember to put the bag in your shared bank so that the next toon you log can pick it up.
  • Maverick827
    Maverick827
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    The current system is the one that promotes buying gold. The proposed system would be a base increase of slots across the board, reducing the necessity of buying more slots and thus reducing the incentive to buy gold. It's the same thing with 42k mounts, repair costs, and respec costs. Gold sinks are simply too high for basic amenities.
  • Allyah
    Allyah
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    The current system is the one that promotes buying gold. The proposed system would be a base increase of slots across the board, reducing the necessity of buying more slots and thus reducing the incentive to buy gold. It's the same thing with 42k mounts, repair costs, and respec costs. Gold sinks are simply too high for basic amenities.

    Since when are extra bank slots and mounts basic amenities?
  • Lupinemw
    Lupinemw
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    @allyah No idea myself either.

    It appears that what people want is everything on day one so they can just jump to the not enough end content whine..

    Whilst we may have to store a lot of stuff as we level/research as we do more we will store less as most objects will go straight to decon.

    But people hate to wait. its why they are all owners of 1 day Dr's of everything from the school of life.
    Elysium
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  • Maverick827
    Maverick827
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    Yeah, bank slots = endgame, and I want to skip straight to the end. That makes a ton of sense.
  • anthonyharrwb17_ESO
    anthonyharrwb17_ESO
    Soul Shriven
    I don't even put crafting supplies in my own bank now. It all goes in a guild bank then i take whatever I need when I need it. Not ideal but there just isn't enough room when you have multiple toons and a shared bank. Someone mentioned it earlier about a personal bank and then a shared bank all your characters can use. EQ2 has had this since it was released and TBH it's brilliant and makes life so much easier. I actually can't believe every MMO doesn't have that option.
  • Unknown_poster
    Unknown_poster
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    Well...just bought the 200 slot upgrade...thought I'd be finished....nope....next upgrade to 210 slots....70k...has anyone hit the limit yet?
  • Taurus498
    Taurus498
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    Well...just bought the 200 slot upgrade...thought I'd be finished....nope....next upgrade to 210 slots....70k...has anyone hit the limit yet?

    That's really good to know, as I thought the Bank upgrade limit was 200.

    Let us know when you do finally reach the Bank limit. :)
  • Catches_the_Sun
    Catches_the_Sun
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    Valkerian wrote: »
    While I feel that the space is small, I do think that it evens out with the fact that you can craft from ANY crafting station in the world with items from your bank. Putting a bigger bank would just make everyone craft everything and they wouldn't need others. That's just my opinion though.

    This is it. Be careful what you wish for when you beg for increased space. The end result is everybody becoming self-sufficient, ending what has become the best trading interaction I've seen in the modern MMO era. Unlike other games, ESO does not limit the number of crafts that you can have, so that limitation has to be somewhere. As a Provisioner, my biggest fear is them increasing bag space or adding dedicated ingredient space. If that day comes, say goodbye to actually selling anything crafted. ESO does not encourage self-sufficiency, and I think it is much better for it.

    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
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    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Blackhorne
    Blackhorne
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    Saerydoth wrote: »
    I think we can all agree that the bank is WAY WAY WAY too small, especially considering it is shared among all 8 characters on our account.

    No, we can't. Very simple inventory management techniques make the bank quite adequate. Here's what I do, for example:

    1. Split crafting between three characters.
    2. Level crafting with the character.
    3. Level the characters in a rotation.
    4. Don't store things your characters can't use in the bank.
    5. Don't hold on to crafted foods -- one stack of the best of each type at most.
    6. Same with potions.
    7. Sell "plain" equipment, as it's deconstruction value is questionable at best.
    8. Research, Research, Research. Deconstruction, runecrafting, cooking and potion-making clean up inventory really effectively.
    9. At rest, my characters' inventories have everything they need for adventuring and their chosen crafts, and the bank has shared items (provisioning, trait stones, pets, treasure maps, anything not yet allocated to a character.)
    10. When adventuring with a character, I deposit all of their crafting mats and anything else extraneous into the bank so they can pick up lots of stuff.
    11. I don't loot everything. I don't keep all the different types of fishing lures for example, nor do I obsess over every barrel or crate.
    12. When my inventory gets full, a quick sell off of junk, refining raw mats, deconstructing related items, and maybe a deposit of good stuff into the bank, and I'm good for another round of hack-and-slash.

    This is not the only way, but it works very well for me. I still have less than 100 inventory and bank space and am having no issues. I only cycle through my three characters to trade through the bank at the beginning of each play session, and at the end if I feel like it. So in the worst case I spend less than ten minutes per session "shuffling items around."
    We should not have to make multiple mule alts and spend hours logging in and out shuffling items around.
    You don't. You just have to manage what you keep.
    And if you want to level any professions, you HAVE to save this stuff.
    No, you have to USE this stuff. Keeping it in your bank will do nothing for your profession levels. :p
    At first I was thinking of just doubling the bank size, but I'm not sure that would be enough with all the different levels of profession materials. So I'm creating this thread so we can figure out a "reasonable" amount that would give us enough bank space.

    Let's start with quadrupling the bank space across the board and making the changes retroactive to everyone. Right now it is 60-70-80-90-100-110. How would 240-280-320-360-400-440 for bank space sound?
    Ever seen the show "Hoarders"?
  • Cats525
    Cats525
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    Allyah wrote: »
    The bank spaces and inventory aren't too small. If you are trying to level all types of crafting at once, you are going to run into some issues that have nothing to do with how the game is set up and everything to do with how you are managing your resources.
    That's either ignorance or a blunt lie. I've been playing MMOs for 13 years now and this is the first MMO I've ever played where having six characters with each of them only having one profession can actually be the reason for an inventory/bankspace problem.
    Edited by Cats525 on May 4, 2014 1:12AM
  • Allyah
    Allyah
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    Cats525 wrote: »
    Allyah wrote: »
    The bank spaces and inventory aren't too small. If you are trying to level all types of crafting at once, you are going to run into some issues that have nothing to do with how the game is set up and everything to do with how you are managing your resources.
    That's either ignorance or a blunt lie. I've been playing MMOs for 13 years now and this is the first MMO I've ever played where having six characters with each of them only having one profession can actually be the reason for an inventory/bankspace problem.

    Did I say that six characters, each with one profession, was the reason for an inventory/bankspace problem? I think you either phrased that incorrectly or misunderstood what I said.
  • Saerydoth
    Saerydoth
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    Valkerian wrote: »
    While I feel that the space is small, I do think that it evens out with the fact that you can craft from ANY crafting station in the world with items from your bank. Putting a bigger bank would just make everyone craft everything and they wouldn't need others. That's just my opinion though.

    This is it. Be careful what you wish for when you beg for increased space. The end result is everybody becoming self-sufficient, ending what has become the best trading interaction I've seen in the modern MMO era. Unlike other games, ESO does not limit the number of crafts that you can have, so that limitation has to be somewhere. As a Provisioner, my biggest fear is them increasing bag space or adding dedicated ingredient space. If that day comes, say goodbye to actually selling anything crafted. ESO does not encourage self-sufficiency, and I think it is much better for it.

    Well, at the time I created this thread, I was under the impression that the bank could only be upgraded to 110 slots max. That apparently isn't the case, because people have upgraded it to 200 and beyond. Which solves the problem as far as I'm concerned, since the upgrades are a one-time purchase for the entire account.
  • Cats525
    Cats525
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    Allyah wrote: »
    Did I say that six characters, each with one profession, was the reason for an inventory/bankspace problem? I think you either phrased that incorrectly or misunderstood what I said.
    Neither did I phrase that incorrectly nor did I missunderstand what you wrote, but I have six characters with each of them having one profession and it is an inventory/bankspace problem. So stating the "inventory/bankspace problems" people have, have nothing to do with "how the game is set up", which is exactly what you said in the part I quoted, is a blunt lie.
    Edited by Cats525 on May 4, 2014 1:34AM
  • Allyah
    Allyah
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    Allyah wrote: »
    Cats525 wrote: »
    Allyah wrote: »
    The bank spaces and inventory aren't too small. If you are trying to level all types of crafting at once, you are going to run into some issues that have nothing to do with how the game is set up and everything to do with how you are managing your resources.
    That's either ignorance or a blunt lie. I've been playing MMOs for 13 years now and this is the first MMO I've ever played where having six characters with each of them only having one profession can actually be the reason for an inventory/bankspace problem.

    Did I say that six characters, each with one profession, was the reason for an inventory/bankspace problem? I think you either phrased that incorrectly or misunderstood what I said.

    You never mentioned that you were the one who had six characters. Without that, it just looks like you're pulling stuff out of thin air. You understand the confusion, right?

    But to answer what you really seem to be getting at. No, I am neither ignorant or lying about how inventory and backspace problems have nothing to do with how the game is set up. The space and cost to gain those bag slots is intentional and balanced really well for how much money you make as you progress. It's also intentional that you are not supposed to be able to horde as many resources as you want early in the game.

    Sidenote: Bold is for pointing out certain points. Italics is used for emphasis. Overuse of either is bad. Read that post out loud putting emphasis on every word you put in bold. Sounds silly, right?
  • Cats525
    Cats525
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    Allyah wrote: »
    You never mentioned that you were the one who had six characters. Without that, it just looks like you're pulling stuff out of thin air. You understand the confusion, right?

    But to answer what you really seem to be getting at. No, I am neither ignorant or lying about how inventory and backspace problems have nothing to do with how the game is set up. The space and cost to gain those bag slots is intentional and balanced really well for how much money you make as you progress. It's also intentional that you are not supposed to be able to horde as many resources as you want early in the game.

    Sidenote: Bold is for pointing out certain points. Italics is used for emphasis. Overuse of either is bad. Read that post out loud putting emphasis on every word you put in bold. Sounds silly, right?
    You do know bankspace is shared, right? You do know that creating additional characters after the first does not raise the number of free slots of the bank, right? You do know that the majority of people playing an MMO actually play more than one char, right? You do know that people can also put points in professions on alt chars, right? Well given that the answers to all those questions are yes... then no, I don't understand the confusion, because you don't even need me as example. Everyone with half a brain has to realize that since all bankspace is shared, when having one char which has all professions and multiple alts who have none and are just for storage can be a problem, which is intended as the limited bankspace was meant as a "softcap" to prevent people from crafting everything with one char, then distributing the professions over all chars won't make much of a difference because the total amount of storage is still the same!

    As for your second paragraph, I actually have already adressed that. Things such as trying to force people to only level one character first, then buy more bankspace so you can actually play other chars too do create problems for people purely because of how the game is set up, especially, and I repeat it since you obviously have trouble understanding it, since it's not the case in other MMOs! However just for the laughs I would also like to throw in something I read recently:

    Increased ability to pick up items in the world

    That's from the "comming in future updates" part of the "The Road Ahead" announcement, and yeah it totally sounds like they didn't want us to pick stuff up, right?

    As for your sidenote... guess what. If I read it out loud, it sounds exactly how it was supposed to sound, since you made it clear that it better be perfectly explicit for you to understand.
    Edited by Cats525 on May 4, 2014 2:18AM
  • Allyah
    Allyah
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    Cats525 wrote: »
    Allyah wrote: »
    You never mentioned that you were the one who had six characters. Without that, it just looks like you're pulling stuff out of thin air. You understand the confusion, right?

    But to answer what you really seem to be getting at. No, I am neither ignorant or lying about how inventory and backspace problems have nothing to do with how the game is set up. The space and cost to gain those bag slots is intentional and balanced really well for how much money you make as you progress. It's also intentional that you are not supposed to be able to horde as many resources as you want early in the game.

    Sidenote: Bold is for pointing out certain points. Italics is used for emphasis. Overuse of either is bad. Read that post out loud putting emphasis on every word you put in bold. Sounds silly, right?
    You do know bankspace is shared, right? You do know that creating additional characters after the first does not raise the number of free slots of the bank, right? You do know that the majority of people playing an MMO actually play more than one char, right? You do know that people can also put points in professions on alt chars, right? Well given that the answers to all those questions are yes... then no, I don't understand the confusion, because you don't even need me as example. Everyone with half a brain has to realize that since all bankspace is shared, when having one char which has all professions and multiple alts who have none and are just for storage can be a problem, which is intended as the limited bankspace was meant as a "softcap" to prevent people from crafting everything with one char, then distributing the professions over all chars won't make much of a difference because the total amount of storage is still the same!
    Yes I realize all of that. You do realize that each character has inventory space as well, right?
    Cats525 wrote: »
    As for your second paragraph, I actually have already adressed that.
    Perhaps you expect people to just agree with you on a regular basis. What I just did is called a rebuttal. So unless you have something that actually counteracts what I say, you lose this argument.
    Cats525 wrote: »
    Things such as trying to force people to only level one character first, then buy more bankspace so you can actually play other chars too do create problems for people purely because of how the game is set up, especially, and I repeat it since you obviously have trouble understanding it, since it's not the case in other MMOs!
    Broken record is broken. I understand just fine, but you seem to be having trouble.
    Cats525 wrote: »
    However just for the laughs I would also like to throw in something I read recently:

    Increased ability to pick up items in the world

    That's from the "comming in future updates" part of the "The Road Ahead" announcement, and yeah it totally sounds like they didn't want us to pick stuff up, right?

    As for your sidenote... guess what. If I read it out loud, it sounds exactly how it was supposed to sound, since you made it clear that it better be perfectly explicit for you to understand.
    Joke is on you. I wrote horde, not pick up.
    I feel bad for the people around you if you really speak like that.
  • Cats525
    Cats525
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    Allyah wrote: »
    Yes I realize all of that. You do realize that each character has inventory space as well, right?
    See? That's why I need bold letters in our conversation:
    Cats525 wrote: »
    Everyone with half a brain has to realize that since all bankspace is shared, when having one char which has all professions and multiple alts who have none and are just for storage can be a problem, which is intended as the limited bankspace was meant as a "softcap" to prevent people from crafting everything with one char, then distributing the professions over all chars won't make much of a difference because the total amount of storage is still the same!
    If you read the bold part again, you'll see that I already mentioned inventory space of all mentioned chars being used in both situations. I've already written it clearly the first time, it's not my fault you don't see it, but maybe you understand me highlighting it now.
    Allyah wrote: »
    Perhaps you expect people to just agree with you on a regular basis. What I just did is called a rebuttal. So unless you have something that actually counteracts what I say, you lose this argument.
    No I've been on the internet for quite some time now. I'm used to having conversations with people who have a hard time keeping up. What you did is not called rebuttal, it's called trying to make up excuses. You stated very clearly might I add that those problems are not because of how the game is set up. I've proven you wrong by giving an example of how this game creates an inventory problem in a way none of the other 15+ MMOs I've played can possibly create, because... can you guess it? The bank system is set up differently!

    Allyah wrote: »
    Broken record is broken. I understand just fine, but you seem to be having trouble.
    The only thing I'm having trouble with right now is finding out why I even bother having this discussion, since you made it already clear that even when proven wrong, you won't accept it, but rather act like a child.

    Allyah wrote: »
    Joke is on you. I wrote horde, not pick up.
    I feel bad for the people around you if you really speak like that.
    Yeah right, joke's on me, because we only pick up stuff to get rid of it right away! This is pathetic...
  • Allyah
    Allyah
    ✭✭✭
    Cats525 wrote: »
    Allyah wrote: »
    Yes I realize all of that. You do realize that each character has inventory space as well, right?
    See? That's why I need bold letters in our conversation:
    Cats525 wrote: »
    Everyone with half a brain has to realize that since all bankspace is shared, when having one char which has all professions and multiple alts who have none and are just for storage can be a problem, which is intended as the limited bankspace was meant as a "softcap" to prevent people from crafting everything with one char, then distributing the professions over all chars won't make much of a difference because the total amount of storage is still the same!
    If you read the bold part again, you'll see that I already mentioned inventory space of all mentioned chars being used in both situations. I've already written it clearly the first time, it's not my fault you don't see it, but maybe you understand me highlighting it now.
    Distributing the professions/materials over all characters does make a difference. Again, because of their inventory space which you seemed to ignore. Hence, my previous comment. Your comments seem incomplete about what you are trying to say. Instead of trying to insult people you should attempt to explain yourself fully and clearly. As it is, you seem to be mixing examples up (regardless of whether that is your intent or not). That gives me nothing to work with unless I intend to assume something. Which I won't.
    Cats525 wrote: »
    Allyah wrote: »
    Perhaps you expect people to just agree with you on a regular basis. What I just did is called a rebuttal. So unless you have something that actually counteracts what I say, you lose this argument.
    No I've been on the internet for quite some time now. I'm used to having conversations with people who have a hard time keeping up. What you did is not called rebuttal, it's called trying to make up excuses. You stated very clearly might I add that those problems are not because of how the game is set up. I've proven you wrong by giving an example of how this game creates an inventory problem in a way none of the other 15+ MMOs I've played can possibly create, because... can you guess it? The bank system is set up differently!
    Rebuttal: A refutation or contradiction. (to what someone says)
    Allyah wrote: »
    [...]
    But to answer what you really seem to be getting at. No, I am neither ignorant or lying about how inventory and backspace problems have nothing to do with how the game is set up. The space and cost to gain those bag slots is intentional and balanced really well for how much money you make as you progress. It's also intentional that you are not supposed to be able to horde as many resources as you want early in the game.
    That is a rebuttal. I told you how the system works and how it is supposed to work. I explained it more fully earlier in this thread. Using a history of being on the internet as a source of credibility doesn't really work. And you have proven nothing. You've simply repeated several muddled comments.
    Cats525 wrote: »
    Allyah wrote: »
    Broken record is broken. I understand just fine, but you seem to be having trouble.
    The only thing I'm having trouble with right now is finding out why I even bother having this discussion, since you made it already clear that even when proven wrong, you won't accept it, but rather act like a child.
    Cats525 wrote: »
    That's either ignorance or a blunt lie[...] Everyone with half a brain[...] you obviously have trouble understanding it[...]I'm used to having conversations with people who have a hard time keeping up.[...]This is pathetic...
    Again, you've proven nothing. You came out swinging, missed your mark, then got seemingly pissy when it didn't go your way.
    Cats525 wrote: »
    Allyah wrote: »
    Joke is on you. I wrote horde, not pick up.
    I feel bad for the people around you if you really speak like that.
    Yeah right, joke's on me, because we only pick up stuff to get rid of it right away! This is pathetic...
    If your having issues with your bank slots, you probably should get rid of some items right away. Actually, it's also a very effective way of making things. :)
  • Cats525
    Cats525
    ✭✭
    Allyah wrote: »
    Distributing the professions/materials over all characters does make a difference. Again, because of their inventory space which you seemed to ignore. Hence, my previous comment. Your comments seem incomplete about what you are trying to say. Instead of trying to insult people you should attempt to explain yourself fully and clearly. As it is, you seem to be mixing examples up (regardless of whether that is your intent or not). That gives me nothing to work with unless I intend to assume something. Which I won't.
    You've got to be kidding me... very well, let's make it step by step then, shall we?
    Cats525 wrote: »
    Everyone with half a brain has to realize that since all bankspace is shared, when having one char which has all professions and multiple alts who have none and are just for storage can be a problem, which is intended as the limited bankspace was meant as a "softcap" to prevent people from crafting everything with one char, then distributing the professions over all chars won't make much of a difference because the total amount of storage is still the same!
    You've already stated that you do know that the answers to that series of questions I posted are yes. Among those questions was also whether you know that all bankspace is shared. Now, if you take a look at the statement above again with special attention to the bold part, you'll notice that I first speak of a situation of having one char which has all the professions and multiple alts for storage. So since we are already both aware of the fact that all bankspace is shared, unlike in other MMOs, using alts for storage does not work by putting things in their bank, because neither do they have a seperate bank here, nor does creating alts increase the shared one! This leaves the storage option of... putting it in their inventory! That's the hole point of "storage alts" in this game, using their inventory space! Now people have already stated here that they could hardly play with those alts, because their inventory is full! So since this situation of having alts and using their inventory for storage results in an inventory/bankspace problem, naturally giving one profession to each of them instead of keeping all professions to one doesn't make much of a difference in terms of inventory/bankspace shortage, because in both situations, you deal with the same amout of stored items and the same amount of storage space! The items may be distributed slightly differently, but if you only have lets say for example 30 free slots of inventory/bank slots total across all chars in the first situation, you'll naturally only have 30 free slots in the second situation also! This should make it perfectly clear to you now that not only am I not ignoring inventory space, but I also never did ignore it in the past!
    Allyah wrote: »
    Rebuttal: A refutation or contradiction. (to what someone says)
    I know, but all you're comming up with is denial.
    Allyah wrote: »
    That is a rebuttal. I told you how the system works and how it is supposed to work. I explained it more fully earlier in this thread. Using a history of being on the internet as a source of credibility doesn't really work. And you have proven nothing. You've simply repeated several muddled comments.
    No that's either the longest missunderstanding I've witnessed or a failed distraction. You said those problems don't accrue because of how the game is set up. They do accrue because of how the game is set up, as my example has already proven. Why the game is set up that way doesn't change that, it's still because of how the game is set up! Many other games litterally cannot create the problems people have here, because they are set up differently! My situation is only one example but as I said, I have 6 chars, each with one profession and that's the cause of my problem with inventory/bankspace shortage! It's not possible for this problem to accrue simply because of having 6 chars, each with one profession in any other of the many MMOs I've played over the last 13 years! That's because the banksystem was set up differently there!

    By the way, if I actually tried to insult you, you'd notice. Ironically that's one of the few "skills" that time spent on the internet theoretically could be used as "credibility" for unfortunately, even if you don't practise it yourself. However I never even tried to use a history of being on the internet as a source of credibility here, heck I may have my quirks just like the next fellow, but I'm not that crazy. I was rather pointing out that I'm not expecting for people to "just agree with me" as you said.
    Allyah wrote: »
    Again, you've proven nothing. You came out swinging, missed your mark, then got seemingly pissy when it didn't go your way.
    I apprecriate you trying to make me laugh, really do.
    Allyah wrote: »
    If your having issues with your bank slots, you probably should get rid of some items right away. Actually, it's also a very effective way of making things. :)
    Gee thanks! I've never heard that suggestion before... Oh come on! After all this you want to end it with that? Well if not, I'll get back to you tomorrow, because for now I'll get some sleep, otherwise, see you around.
  • Allyah
    Allyah
    ✭✭✭
    @Cats525

    TL;DR

    Edited by Allyah on May 4, 2014 6:00AM
  • Cats525
    Cats525
    ✭✭
    Allyah wrote: »
    Your comments seem incomplete about what you are trying to say. Instead of trying to insult people you should attempt to explain yourself fully and clearly.

    Allyah wrote: »
    @Cats525

    TL;DR


    Right...
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