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PTS Update 33 - Feedback Thread for Account Wide Achievements

  • Wolfpaw
    Wolfpaw
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    That wasn't what my post was referring to at all, I think you misread me. I was referring to why people who want AWA think that doing something on one character means they did it on another just because an account wide badge says they did it once. Just because they did greymoor on one character, doesn't mean the story is complete on another, even if they have an account wide badge. I'm trying to point out that the logic that an account wide badge = completion on all characters other than the one they did it on is flawed for story quests, so we should retain individual tracking for it because it has to be redone anyway.

    I'm totally aware of the broken quests, I'm purely referring to how some people who want AWA seem to think, not to the fact that some quests are broken and cannot be redone.

    I think I did misread and I completely agree with you. I also don't understand why what one character does should mean another also did it. When someone earns a college degree all their siblings aren't all automatically awarded the same degree. It just doesn't make any logical sense.

    But my reply still stands as a major concern that needs to be resolved, and the sooner the better.

    As I work on my second degree It's not necessary to retake many classes from my first degree as those credits carry over. That's my perspective.

    I hope a toggle option will be made for those who want it. As someone who mostly PvP's, and is vocal on the forums supporting PvP, to have your preferred playstyle viewed as unimportant by some of the community/ZOS it's easy to understand your pov.
    Edited by Wolfpaw on February 18, 2022 8:00PM
  • fall0athboy
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    silvereyes wrote: »
    So I can't exactly find anything that answers this:

    Has it been said anywhere about how this is going to work with stickerbook and antiquity knowledge?

    The only affect on either system is that after the first character, leveling antiquities skill lines will be about 30% slower without the ability to get the same achievements (and their associated leveling points) on a second character.

    A full list of the points becoming unavailable to multiple characters can be found here:
    https://elderscrollsonline.wiki.fextralife.com/Antiquities+Achievements

    For most people, this primarily affects the speed of acquiring the Keen Eye: Treasure Chests passive, since there's not much else in the skill lines that are of use on multiple characters. Getting to rank 7 to unlock the first level of that passive will be about 25% slower. Not enormous, but disappointing from a system being hailed for reducing grind.

    Gotcha thank you.

    So as opposed to "unknown", it'll still show the name of the antiquity and the piece of lore attached to it on the new characters?
  • SilverBride
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    Wolfpaw wrote: »
    I think I did misread and I completely agree with you. I also don't understand why what one character does should mean another also did it. When someone earns a college degree all their siblings aren't all automatically awarded the same degree. It just doesn't make any logical sense.

    As I work on my second degree It's not necessary to retake many classes from my first degree as those credits carry over. That's my perspective.

    This is true, and when I was working on my degree credits I earned while waiting for acceptance into the program also carried over toward my degree once I was accepted.

    But that was me individually. Everyone who lived in my house didn't also earn my degree just because we were part of the same household, which is basically what an account is.
    PCNA
  • Necrotech_Master
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    silvereyes wrote: »
    So I can't exactly find anything that answers this:

    Has it been said anywhere about how this is going to work with stickerbook and antiquity knowledge?

    The only affect on either system is that after the first character, leveling antiquities skill lines will be about 30% slower without the ability to get the same achievements (and their associated leveling points) on a second character.

    A full list of the points becoming unavailable to multiple characters can be found here:
    https://elderscrollsonline.wiki.fextralife.com/Antiquities+Achievements

    For most people, this primarily affects the speed of acquiring the Keen Eye: Treasure Chests passive, since there's not much else in the skill lines that are of use on multiple characters. Getting to rank 7 to unlock the first level of that passive will be about 25% slower. Not enormous, but disappointing from a system being hailed for reducing grind.

    Gotcha thank you.

    So as opposed to "unknown", it'll still show the name of the antiquity and the piece of lore attached to it on the new characters?

    antiquity and the codex entries are already account wide, all characters can still access those from the antiquity menu right now, so achievements have nothing to do with those

    as noted it would further slow leveling speed of the skill lines, but it shouldnt change anything else
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • fall0athboy
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    silvereyes wrote: »
    So I can't exactly find anything that answers this:

    Has it been said anywhere about how this is going to work with stickerbook and antiquity knowledge?

    The only affect on either system is that after the first character, leveling antiquities skill lines will be about 30% slower without the ability to get the same achievements (and their associated leveling points) on a second character.

    A full list of the points becoming unavailable to multiple characters can be found here:
    https://elderscrollsonline.wiki.fextralife.com/Antiquities+Achievements

    For most people, this primarily affects the speed of acquiring the Keen Eye: Treasure Chests passive, since there's not much else in the skill lines that are of use on multiple characters. Getting to rank 7 to unlock the first level of that passive will be about 25% slower. Not enormous, but disappointing from a system being hailed for reducing grind.

    Gotcha thank you.

    So as opposed to "unknown", it'll still show the name of the antiquity and the piece of lore attached to it on the new characters?

    antiquity and the codex entries are already account wide, all characters can still access those from the antiquity menu right now, so achievements have nothing to do with those

    as noted it would further slow leveling speed of the skill lines, but it shouldnt change anything else

    They are?? I had no clue! Thank you!

    Might actually make a new character then.
  • Dark_Lord_Kuro
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    ...Just because you have a badge saying you did it on an account wide level when you did it on an alt doesn't actually mean anything is complete on your main...

    ...I just don't get why people think an account wide badge means they did something on another character they didn't really do anything on.

    Because that is what is being reported. The Bard's College achievement for the music box and the Precursor achievement for the target dummy are both showing as completed and alts who haven't already done them are now unable to. Who knows what others are also now locked from all future characters.

    I rolled my first alt in a few years and only did so after my other 3 had completed every quest and map objective in every zone. I was really looking forward to working my way through the whole story on a new character and having a couple of years of exploring and revisiting old familiar lands and quests again. This is what I love and this is how I play.

    I see no reason why this has to be taken away. Give the titles and dyes and whatever else players are wanting AWA for but leave individual character tracking intact.

    That wasn't what my post was referring to at all, I think you misread me. I was referring to why people who want AWA think that doing something on one character means they did it on another just because an account wide badge says they did it once. Just because they did greymoor on one character, doesn't mean the story is complete on another, even if they have an account wide badge. I'm trying to point out that the logic that an account wide badge = completion on all characters other than the one they did it on is flawed for story quests, so we should retain individual tracking for it because it has to be redone anyway.

    I'm totally aware of the broken quests, I'm purely referring to how some people who want AWA seem to think, not to the fact that some quests are broken and cannot be redone.

    What you dont get is that most of us (us refer to people liking the change that i personnaly know off) dont care at all wich caracter gets the acheivement, some want acheivement to say that they did something not the character, some other whant to unlock all acheivement in the game but also like playing more than 1 character so all characters on the account work toward a common goal instead of some being less played so the main get more acheivement and other want them to work exactly like psn trophies and xbox acheivement

    For me its not about having the the quest completed on all character as i'll still quest after that achaivement to be gained or not its completly unrelated
    Edited by Dark_Lord_Kuro on February 18, 2022 10:56PM
  • wenchmore420b14_ESO
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    ...Just because you have a badge saying you did it on an account wide level when you did it on an alt doesn't actually mean anything is complete on your main...

    ...I just don't get why people think an account wide badge means they did something on another character they didn't really do anything on.

    Because that is what is being reported. The Bard's College achievement for the music box and the Precursor achievement for the target dummy are both showing as completed and alts who haven't already done them are now unable to. Who knows what others are also now locked from all future characters.

    I rolled my first alt in a few years and only did so after my other 3 had completed every quest and map objective in every zone. I was really looking forward to working my way through the whole story on a new character and having a couple of years of exploring and revisiting old familiar lands and quests again. This is what I love and this is how I play.

    I see no reason why this has to be taken away. Give the titles and dyes and whatever else players are wanting AWA for but leave individual character tracking intact.

    That wasn't what my post was referring to at all, I think you misread me. I was referring to why people who want AWA think that doing something on one character means they did it on another just because an account wide badge says they did it once. Just because they did greymoor on one character, doesn't mean the story is complete on another, even if they have an account wide badge. I'm trying to point out that the logic that an account wide badge = completion on all characters other than the one they did it on is flawed for story quests, so we should retain individual tracking for it because it has to be redone anyway.

    I'm totally aware of the broken quests, I'm purely referring to how some people who want AWA seem to think, not to the fact that some quests are broken and cannot be redone.

    What you dont get is that most of us (us refer to people liking the change that i personnaly know off) dont care at all wich caracter gets the acheivement, some want acheivement to say that they did something not the character, some other whant to unlock all acheivement in the game but also like playing more than 1 character so all characters on the account work toward a common goal instead of some being less played so the main get more acheivement and other want them to work exactly like psn trophies and xbox acheivement

    For me its not about having the the quest completed on all character as i'll still quest after that achaivement to be gained or not its completly unrelated

    What you don't get is it's not just about achievements, it's rewards, storylines and quests being locked out.

    Did you ever play D&D (Which most ALL fantasy games are born of)?
    If you roll a new character, it doesn't get the Lv 8 spells cause your first character did.
    The Fellowship had a "Common Goal", but Pippen's story is not the same as Frodo's, Gandolf's journey is not the same as Saruman's.

    What I'm saying is for "Most" of us, our alt characters are not just some jumble of toons just working towards endgame (or a common goal), they have personality, individuality, and in some cases, as any of the published authors here will attest to, they are like our children.
    I feel you view ESO in a "generic game" outlook. But some of us have played TES games for 20+ years. We are invested in the stories, the lore, the world, and we DO NOT want it or our characters grouped into a generic goo of a MMORPG.
    If this goes live in the state it's in, and yes I have tested it for 2 weeks on PTS, it will basically ruin the development of our cherished characters,

    My 2 drakes.
    Huzzah!
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • OleandersOne
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    What I would very much like to see from Zos, is their best guess as to a mitigation strategy for those of us who look to lose so much if this change makes it to Live close to what it is on the PTS. Can I only log into one character, until these myriad problems are solved? Can I safely do even that, or is the only strategy that would likely keep all of my character data to not log in at all, until further notice?

    We want, need, and deserve clear guidance.
  • AlnilamE
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    So I can't exactly find anything that answers this:

    Has it been said anywhere about how this is going to work with stickerbook and antiquity knowledge?

    Those are account-wide to begin with and should see no changes.
    The Moot Councillor
  • Mephit
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    ...Just because you have a badge saying you did it on an account wide level when you did it on an alt doesn't actually mean anything is complete on your main...

    ...I just don't get why people think an account wide badge means they did something on another character they didn't really do anything on.

    Because that is what is being reported. The Bard's College achievement for the music box and the Precursor achievement for the target dummy are both showing as completed and alts who haven't already done them are now unable to. Who knows what others are also now locked from all future characters.

    I rolled my first alt in a few years and only did so after my other 3 had completed every quest and map objective in every zone. I was really looking forward to working my way through the whole story on a new character and having a couple of years of exploring and revisiting old familiar lands and quests again. This is what I love and this is how I play.

    I see no reason why this has to be taken away. Give the titles and dyes and whatever else players are wanting AWA for but leave individual character tracking intact.

    That wasn't what my post was referring to at all, I think you misread me. I was referring to why people who want AWA think that doing something on one character means they did it on another just because an account wide badge says they did it once. Just because they did greymoor on one character, doesn't mean the story is complete on another, even if they have an account wide badge. I'm trying to point out that the logic that an account wide badge = completion on all characters other than the one they did it on is flawed for story quests, so we should retain individual tracking for it because it has to be redone anyway.

    I'm totally aware of the broken quests, I'm purely referring to how some people who want AWA seem to think, not to the fact that some quests are broken and cannot be redone.

    What you dont get is that most of us (us refer to people liking the change that i personnaly know off) dont care at all wich caracter gets the acheivement, some want acheivement to say that they did something not the character, some other whant to unlock all acheivement in the game but also like playing more than 1 character so all characters on the account work toward a common goal instead of some being less played so the main get more acheivement and other want them to work exactly like psn trophies and xbox acheivement

    For me its not about having the the quest completed on all character as i'll still quest after that achaivement to be gained or not its completly unrelated

    As I mentioned earlier, this maybe a console thing.

    This was originally a PC game, ported to console. As a PC game it catered for “character level” replayability, achievements etc.

    Are we seeing a shift towards a console game where you earn trophies at account level?

    If that is the plan then ZOS should say so and let us PC RPG players look elsewhere.

    It will be a 8 year long betrayal but at least be honest…
  • silvereyes
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    .
    ...Just because you have a badge saying you did it on an account wide level when you did it on an alt doesn't actually mean anything is complete on your main...

    ...I just don't get why people think an account wide badge means they did something on another character they didn't really do anything on.

    Because that is what is being reported. The Bard's College achievement for the music box and the Precursor achievement for the target dummy are both showing as completed and alts who haven't already done them are now unable to. Who knows what others are also now locked from all future characters.

    I rolled my first alt in a few years and only did so after my other 3 had completed every quest and map objective in every zone. I was really looking forward to working my way through the whole story on a new character and having a couple of years of exploring and revisiting old familiar lands and quests again. This is what I love and this is how I play.

    I see no reason why this has to be taken away. Give the titles and dyes and whatever else players are wanting AWA for but leave individual character tracking intact.

    That wasn't what my post was referring to at all, I think you misread me. I was referring to why people who want AWA think that doing something on one character means they did it on another just because an account wide badge says they did it once. Just because they did greymoor on one character, doesn't mean the story is complete on another, even if they have an account wide badge. I'm trying to point out that the logic that an account wide badge = completion on all characters other than the one they did it on is flawed for story quests, so we should retain individual tracking for it because it has to be redone anyway.

    I'm totally aware of the broken quests, I'm purely referring to how some people who want AWA seem to think, not to the fact that some quests are broken and cannot be redone.

    What you dont get is that most of us (us refer to people liking the change that i personnaly know off) dont care at all wich caracter gets the acheivement, some want acheivement to say that they did something not the character, some other whant to unlock all acheivement in the game but also like playing more than 1 character so all characters on the account work toward a common goal instead of some being less played so the main get more acheivement and other want them to work exactly like psn trophies and xbox acheivement

    For me its not about having the the quest completed on all character as i'll still quest after that achaivement to be gained or not its completly unrelated
    What you don't get is it's not just about achievements, it's rewards, storylines and quests being locked out.
    There's still almost a month of PTS left, and even though PTS isn't really known for major feature changes, overhauls or removals, it is known for bug fixes. A month is a long time for bug fixes. I would be very surprised if the things you mentioned are not fixed before launch. @ZOS_GinaBruno did specifically say that they are fixing at least two bugs on the AwA bugs thread, but it would be fantastic to get confirmation on which.

    What I'm most worried about is the loss of history for when characters did what, and the loss of the ability to track character progress towards things like bosses (delve, dungeon and world), vet clears, world events, and to a lesser degree, challenges like speed runs and no-deaths. I could easily see ZOS saying that those are working as intended, which frightens me a great deal.
  • silvereyes
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    What I would very much like to see from Zos, is their best guess as to a mitigation strategy for those of us who look to lose so much if this change makes it to Live close to what it is on the PTS. Can I only log into one character, until these myriad problems are solved? Can I safely do even that, or is the only strategy that would likely keep all of my character data to not log in at all, until further notice?

    We want, need, and deserve clear guidance.
    Only the logged in character's achievements get aggregated at any given time on PTS. Logging in as only one character should keep everything working the same as the live server, as long as you log in on no other characters. Historical achievement progress gets copied to the account for that one character, and any new progress will only come from that one character, even though it is tracked at the account level.
    Edited by silvereyes on February 19, 2022 12:58AM
  • OleandersOne
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    silvereyes wrote: »
    What I would very much like to see from Zos, is their best guess as to a mitigation strategy for those of us who look to lose so much if this change makes it to Live close to what it is on the PTS. Can I only log into one character, until these myriad problems are solved? Can I safely do even that, or is the only strategy that would likely keep all of my character data to not log in at all, until further notice?

    We want, need, and deserve clear guidance.
    Only the logged in character's achievements get aggregated at any given time on PTS. Logging in as only one character should keep everything working the same as the live server, as long as you log in on no other characters. Historical achievement progress gets copied to the account for that one character, and any new progress will only come from that one character, even though it is tracked at the account level.

    I know, but hypothetically, whatever I do on that one character will stamp whatever achievements I had, or complete during that time as AWAs.

    Edit: To hopefully be more clear, my question is this: will it be safest to have no character achievements stamped on the account? I mean, it seems like a nuclear option (even to me) to not play my primary account for whatever months or years it takes, but at least that leaves me a chance of coming out the other side with my people intact.
    Edited by OleandersOne on February 19, 2022 3:00PM
  • Wolf_Eye
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    Just in case anyone was curious, we know that when you delete a toon it doesn't erase their achievements.

    Wasn't sure if anyone tried deleting them all, but I did just now and it doesn't erase their achievements either. Even if you start completely over with no toons.
  • Dark_Lord_Kuro
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    ...Just because you have a badge saying you did it on an account wide level when you did it on an alt doesn't actually mean anything is complete on your main...

    ...I just don't get why people think an account wide badge means they did something on another character they didn't really do anything on.

    Because that is what is being reported. The Bard's College achievement for the music box and the Precursor achievement for the target dummy are both showing as completed and alts who haven't already done them are now unable to. Who knows what others are also now locked from all future characters.

    I rolled my first alt in a few years and only did so after my other 3 had completed every quest and map objective in every zone. I was really looking forward to working my way through the whole story on a new character and having a couple of years of exploring and revisiting old familiar lands and quests again. This is what I love and this is how I play.

    I see no reason why this has to be taken away. Give the titles and dyes and whatever else players are wanting AWA for but leave individual character tracking intact.

    That wasn't what my post was referring to at all, I think you misread me. I was referring to why people who want AWA think that doing something on one character means they did it on another just because an account wide badge says they did it once. Just because they did greymoor on one character, doesn't mean the story is complete on another, even if they have an account wide badge. I'm trying to point out that the logic that an account wide badge = completion on all characters other than the one they did it on is flawed for story quests, so we should retain individual tracking for it because it has to be redone anyway.

    I'm totally aware of the broken quests, I'm purely referring to how some people who want AWA seem to think, not to the fact that some quests are broken and cannot be redone.

    What you dont get is that most of us (us refer to people liking the change that i personnaly know off) dont care at all wich caracter gets the acheivement, some want acheivement to say that they did something not the character, some other whant to unlock all acheivement in the game but also like playing more than 1 character so all characters on the account work toward a common goal instead of some being less played so the main get more acheivement and other want them to work exactly like psn trophies and xbox acheivement

    For me its not about having the the quest completed on all character as i'll still quest after that achaivement to be gained or not its completly unrelated

    What you don't get is it's not just about achievements, it's rewards, storylines and quests being locked out.

    Did you ever play D&D (Which most ALL fantasy games are born of)?
    If you roll a new character, it doesn't get the Lv 8 spells cause your first character did.
    The Fellowship had a "Common Goal", but Pippen's story is not the same as Frodo's, Gandolf's journey is not the same as Saruman's.

    What I'm saying is for "Most" of us, our alt characters are not just some jumble of toons just working towards endgame (or a common goal), they have personality, individuality, and in some cases, as any of the published authors here will attest to, they are like our children.
    I feel you view ESO in a "generic game" outlook. But some of us have played TES games for 20+ years. We are invested in the stories, the lore, the world, and we DO NOT want it or our characters grouped into a generic goo of a MMORPG.
    If this goes live in the state it's in, and yes I have tested it for 2 weeks on PTS, it will basically ruin the development of our cherished characters,

    My 2 drakes.
    Huzzah!

    I only tried to explain what the person i quoted said he wasnt understanding

    Dnd dont matter in this case nor does supermario bros in a discussion about a a 3d platformer platformer video game and no i didnt play it as im not interested but you dont get level 8 spell in eso either

    You can still have story for each of your characters
    You assume my characters are a jumble of toon working toward a common goal but in fact they all have a story maybe not as pushed as some of yours but still a story but acheivement arent used to track them

    Maybe i did not play elderscroll for 20 years as some of you but i still spent thousands of hours between eso skyrim and oblivion, i also read most book in game and my favorite activity is questing in fact im even considering buying an Xbox only for it in the event tes6 is microsoft exclusive

    I just dont view acheivement as part of their story, just as i dont view psn tropies as part of their story

    Its absolutly fine if you do, the best way to play a game is the one that bring the most fun to ourself
  • fizl101
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    Mephit wrote: »

    As I mentioned earlier, this maybe a console thing.

    This was originally a PC game, ported to console. As a PC game it catered for “character level” replayability, achievements etc.

    Are we seeing a shift towards a console game where you earn trophies at account level?

    If that is the plan then ZOS should say so and let us PC RPG players look elsewhere.

    It will be a 8 year long betrayal but at least be honest…

    It feels the same on console too. On console we have the character level achievements in game and if we want to see them at the game level we have the psn trophies, but it doesnt cover every single achievement in the game (which makes sense, it would be death by trophy list).

    Of all the people I've talked to in the guild I'm in, only one person has been indifferent to it, one excited by it, many didnt understand the point of it, and a fair few dont want it and are actively grinding undaunted levels etc on their alts before the change comes in. Obviously I havent polled everyone in the guild, but I do talk with a fair few of them. We have players from uber casual to sweaty end game and I dont see a preference at either end of the scale for AwA



    Soupy twist
  • maximusrex45
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    Jaraal wrote: »
    I think the least amount of displeased people would have been for them to have never even brought the subject up, and let the game continue as it has for the last eight years.

    A lot of people were displeased because AWA didn't exist and have been asking for it for years. That they haven't been tossing tantrums on the forums isn't to be taken as a sign of contentment.
    Wolfpaw wrote: »
    I think I did misread and I completely agree with you. I also don't understand why what one character does should mean another also did it. When someone earns a college degree all their siblings aren't all automatically awarded the same degree. It just doesn't make any logical sense.

    As I work on my second degree It's not necessary to retake many classes from my first degree as those credits carry over. That's my perspective.

    This is true, and when I was working on my degree credits I earned while waiting for acceptance into the program also carried over toward my degree once I was accepted.

    But that was me individually. Everyone who lived in my house didn't also earn my degree just because we were part of the same household, which is basically what an account is.

    No, an account is a single player, not a household with separate legal entities living in it. If one of your characters break the game rules in game, they aren't going to just ban that character while you play another. One account per person. It is even in the TOS: Accounts are non-transferable under all circumstances. You have sole liability for all activities on Your Account and/or under Your user names.
  • Indigogo
    Indigogo
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    Yeah I'm not sure about about the console thing.

    Most I've spoken to have had the same reaction.
    They like the sound of it but when I explain what it means they are horrified.
    Not a single person was happy to have achievements removed.

    The laughs we've had over the years when we bring in a lvl 10 crafting mule to get tier 1 and manage to get a grand overlord slayer... Gone forever.
  • wolfie1.0.
    wolfie1.0.
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    Wolfpaw wrote: »
    Arthtur wrote: »
    And im not gonna lie, Im rly curious to know what will u do to get all your player back after adding... "this".

    I wonder if they really don't realize just how many players will leave over this.

    I imagine they do, and it's probably not many, & those that do leave some will definitely be back.

    Most casual non forum visiting players that make up the majority will not care, know til after, &/or welcome account wide achievements. Many of us that follow every pts/forums also welcome this change that has been requested for years. Email survey probably has also help push this decision.

    Every in-game player I know is really looking forward to this, discords were dancing with this news

    Maybe an opt out settings option will be available in a later update.

    Email survery? Was there one?
  • wolfie1.0.
    wolfie1.0.
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    I think I can solve this whole debate. And it it will also solve any of the claims that this is for data base purposes or server reasons, and really everything else. It's the best feedback ZOS will ever have on the topic.



    Remove ALL achievements and titles from being earned in game and just toss them up on the clown store.
  • RaddlemanNumber7
    RaddlemanNumber7
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    wolfie1.0. wrote: »
    Wolfpaw wrote: »
    Arthtur wrote: »
    And im not gonna lie, Im rly curious to know what will u do to get all your player back after adding... "this".

    I wonder if they really don't realize just how many players will leave over this.

    I imagine they do, and it's probably not many, & those that do leave some will definitely be back.

    Most casual non forum visiting players that make up the majority will not care, know til after, &/or welcome account wide achievements. Many of us that follow every pts/forums also welcome this change that has been requested for years. Email survey probably has also help push this decision.

    Every in-game player I know is really looking forward to this, discords were dancing with this news

    Maybe an opt out settings option will be available in a later update.

    Email survery? Was there one?

    And what was the question? I bet it didn't mention losing our characters' individual achievement data.
    PC EU
  • jle30303
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    Cosmetic is cosmetic.

    My problem is that when REAL progress (game completion, quest completion, per-character notification of zone and objective completion) is tied to achievements instead of to in-game quest flags), this is when you get foul-ups.

    Remember Skyrim? It had a bunch of Steam achievements. You get any given achievement on one character, and it applies to your entire account, BUT, it doesn't affect your actual quest progress on the other. If you defeat Alduin on one character, he remains undefeated on the second. If you discover a new cave on one character, it remains undiscovered on another. If you complete a quest, or clear a delve, on one character, the second character still may not know it even exists, and certainly has not cleared it yet, so it is NOT marked as cleared for the second character.

    That's how running multiple characters should work.
  • Zezin
    Zezin
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    wolfie1.0. wrote: »
    I think I can solve this whole debate. And it it will also solve any of the claims that this is for data base purposes or server reasons, and really everything else. It's the best feedback ZOS will ever have on the topic.



    Remove ALL achievements and titles from being earned in game and just toss them up on the clown store.

    NOW WE'RE TALKING! I would like to request a clown store please haha.

    Been a while since I posted on this thread but I've been keeping a close eye to it and something I've noticed is that the same dozen or so people against the chance are drowning out any comments from people in favor of it.

    As I said in previous post I'm not in favor of diminishing anyone's gameplay and so I've taken the stance of wanting for ZOS to postpone this update until they can get a way to track individual characters accomplishments (they're not achievements as those are a different thing as I've explained before). That being said... I've played on the pts and I have no personal complaints on how the system is implemented currently, I like it a lot, the only complaints I have is that I wish more stuff was account wide too(like the rune achievements and motif knowledge).
  • matterandstuff
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    jle30303 wrote: »
    Cosmetic is cosmetic.

    My problem is that when REAL progress (game completion, quest completion, per-character notification of zone and objective completion) is tied to achievements instead of to in-game quest flags), this is when you get foul-ups.

    Remember Skyrim? It had a bunch of Steam achievements. You get any given achievement on one character, and it applies to your entire account, BUT, it doesn't affect your actual quest progress on the other. If you defeat Alduin on one character, he remains undefeated on the second. If you discover a new cave on one character, it remains undiscovered on another. If you complete a quest, or clear a delve, on one character, the second character still may not know it even exists, and certainly has not cleared it yet, so it is NOT marked as cleared for the second character.

    That's how running multiple characters should work.

    This nails the issue completely. If Skyrim had adopted the ESO PTS model of tracking progress, it'd have killed replayability so badly that it would've died as a current game in about 2012, been forgotten, and cost Bethesda many millions of dollars.
  • Kesstryl
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    Zezin wrote: »
    wolfie1.0. wrote: »
    I think I can solve this whole debate. And it it will also solve any of the claims that this is for data base purposes or server reasons, and really everything else. It's the best feedback ZOS will ever have on the topic.



    Remove ALL achievements and titles from being earned in game and just toss them up on the clown store.

    NOW WE'RE TALKING! I would like to request a clown store please haha.

    Been a while since I posted on this thread but I've been keeping a close eye to it and something I've noticed is that the same dozen or so people against the chance are drowning out any comments from people in favor of it.

    As I said in previous post I'm not in favor of diminishing anyone's gameplay and so I've taken the stance of wanting for ZOS to postpone this update until they can get a way to track individual characters accomplishments (they're not achievements as those are a different thing as I've explained before). That being said... I've played on the pts and I have no personal complaints on how the system is implemented currently, I like it a lot, the only complaints I have is that I wish more stuff was account wide too(like the rune achievements and motif knowledge).

    Yeah we're in the bargaining stage, hoping our voices will be heard enough that ZOS will not destroy our individual character progress or make all our characters get the same NPC responses as if they did all things or trash repeatability with quests. We are extremely worried and distressed over this. We are passionate about the game and the Elder Scrolls franchise. At this point if this goes through without compromising for us, I'll cancel my sub and I might just go back to replaying Skyrim or Morrowind. We still want to see Account Wide Achievements even if some of us don't care about the feature because we support play as you want, but don't destroy how we play in the process. We want ZOS to give AWA and retain individual character achievements and tracking. It's not a lot to ask for. They don't have to wipe out one for the other. Just give everyone both.
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • kind_hero
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    What I'm saying is for "Most" of us, our alt characters are not just some jumble of toons just working towards endgame (or a common goal), they have personality, individuality, and in some cases, as any of the published authors here will attest to, they are like our children.
    I feel you view ESO in a "generic game" outlook. But some of us have played TES games for 20+ years. We are invested in the stories, the lore, the world, and we DO NOT want it or our characters grouped into a generic goo of a MMORPG.
    If this goes live in the state it's in, and yes I have tested it for 2 weeks on PTS, it will basically ruin the development of our cherished characters,

    My 2 drakes.
    Huzzah!

    Very well said!

    From what I see, this is the way the game is heading to, streamlining it into a generic MMORPG that is very accessible to new players and casuals. Rich always emphasis something in the line "you don't need any pre-quest, level or anything", "you can start right away". Which is a good selling point. However, RPGs and TES games do not really work like that. The main character starts as a prisoner, and has to perform certain tasks before going out in the world. In RPGs this is very common, there feature prologue chapters and gated content which usually holds your hand until your character is able to do more stuff.

    Games where totally inexperienced players can jump in any content right away have issues with groups, where the new players don't know how to play, and usually expect to be carried by more experienced players. They attract players who don't want to invest time in their character, a distinctive feature for any RPG game. Also these kind of players tend to give up pretty easy on content and leave the game.

    I don't like that after Morrowind, new players can start in other zones and skip the main quest. Many people don't even know there is a main quest or how to start it. They don't see any reason to go through it. Could you imagine any of the main TES games without the main quest... But this is how TESO feels for a few years, because of the new linear, predictable story quests from the year long chapters.

    Now, back to achievements... this move is very much in line with this approach of making ESO very much like other MMOs. People want to skip to the endgame as quickly as possible, try it out, try other chars and builds keeping achievements and titles. Such chars are templates or copies of the main, nothing more.

    I do wish individual achievements to be at least recorded in a journal...
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • SilverBride
    SilverBride
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    Wolfpaw wrote: »
    I think I did misread and I completely agree with you. I also don't understand why what one character does should mean another also did it. When someone earns a college degree all their siblings aren't all automatically awarded the same degree. It just doesn't make any logical sense.

    As I work on my second degree It's not necessary to retake many classes from my first degree as those credits carry over. That's my perspective.

    This is true, and when I was working on my degree credits I earned while waiting for acceptance into the program also carried over toward my degree once I was accepted.

    But that was me individually. Everyone who lived in my house didn't also earn my degree just because we were part of the same household, which is basically what an account is.

    No, an account is a single player, not a household with separate legal entities living in it. If one of your characters break the game rules in game, they aren't going to just ban that character while you play another. One account per person. It is even in the TOS: Accounts are non-transferable under all circumstances. You have sole liability for all activities on Your Account and/or under Your user names.

    The account is owned by one person, but that person is not limited to creating only one character. The characters they create are all separate individuals. If one character learns the two handed weapon skill all the rest don't automatically know it. Why should they?

    It is like a household in that in an average household the parent owns the house and their children and sometimes other family members all live in the house. The house is owned by the parent the same way our accounts are owned by a single person. But everyone living in the house is a separate person doing their own things the same way our characters are.

    Our characters do not break rules... the person playing the character does. So of course they would be held liable for their actions.
    PCNA
  • Marcusorion1
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    Without knowing all the details of what will count towards AWA, which achievements won't and which ones are currently not working as intended on the PTS and will be fixed before release it is difficult ( perhaps irresponsible ) for me to say full speed ahead or hold your horses.

    If it applied to Stable training that would be a big "yes please" from me - but we know it won't, despite being one of the most asked for account wide applications since the inception of the game.

    If it will prevent a newly created character ( aside from my main/current characters ) from experiencing the game's questing progress as a totally new adventure then a solid "no" is my stance.

    I understand the need to attract and keep players that want to get to their perceived "end game content" as fast as possible - without having to complete a plethora of quests, objectives and explorations. But not at the expense of destroying an integral aspect of the game that many others do and will continue to enjoy - reproducibility as a fresh experience.

    " One Tamriel " must not become " Tamriel Once ".

    " Play it your way " must not become " Play it your way ( the first time, after that not so much ) "

    Surely there must be a compromise that includes the option to maintain individual progress of the separate characters.
  • Ugh_Tech
    Ugh_Tech
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    Sleeping some nights over.... this 'situation' I must say, I currently don't have any motivation to play ESO. Most of my activities I was doing over the last weeks if not months was related to re-doing achievements with other chars than my main, but not exactly knowing (or better: preparing for the worst and hoping for the best) makes this all senseless.

    So much to think about.
    Why is AWA implemented in the way it's currently is on PTS? Although I do not play on PTS myself, I learned that the way AWA currently implemented seems to be the worst imaginable
    Why a hard switch to AWA only? I understand that this has been requested for years (besides other things like a working group-activity-finder, an auction-house or a confortable way for PvE-players to do solo-quests in Cyrodiil without beeing repeatedly killed other players) and I see good points on both sides, really. But I don't see any good point that states 'there can be only one option'.

    And why the [snip] heck there's no official statement from ZOS about this whole thing except 'we're working on Q&A"? ZOS must see that this is dividing the community, and after years of experience with this game and its community they should know that it's up to them to give us answers we demand and deserve!

    [edited for profanity bypass]

    EDIT: Looking at the edit above at least someone watches...
    ZOS always states 'play the game your way' - so why do you take away a way to play the game we got used to for years?
    Surely there must be a compromise that includes the option to maintain individual progress of the separate characters.

    There IS a way, since there are Addons currently available for PC that do exactly this: Provide an account-wide overview over your achievements while preserving the character-based progress.
    Edited by Ugh_Tech on February 19, 2022 6:46PM
    Gebt mir meinen charakterbasierten Fortschritt zurück!
  • SilverBride
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    " One Tamriel " must not become " Tamriel Once ".

    " Play it your way " must not become " Play it your way ( the first time, after that not so much ) "

    This sums it up perfectly.
    PCNA
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