Templars get something comparable to Haunted Curse Blastbones, and Shalks, but still have to work towards the damage. And someone is unhappy that a class that might not have given them a problem before, is suddenly more difficult. Learn to adapt before rushing to the forums on day 1.
We have been testing on pts for weeks and relaying this information to the devs. I'm sorry you don't care enough about PvP but I do [snip].
I do pvp. I do care. And I've been watching the same discord channels that you've been posting in. Give it some time. [snip]
Alright then what discord am I posting it in?
You asked your buddy to do a test so you could post this screenshot. You didn't fight back in the test. Your buddy did a "wave" of damage while you stood there "statically".
The point is to show the damage scaling. Why is that hard to understand?
If you are going to show a video clip of you just standing there taking damage, not dodging, not los-ing, etc, it's not really proving anything yet. Just give the patch some time. If more players begin to speak up about damage out of control, then that will happen. I think we have much more out of control damage things that need more attention than a single target skill.
You've yet to supply any valid reason as to why this is over performing or not comparable to other delayed burst abilities like Curse, BB, shalks....
They all hit for similar numbers or much, much higher.
Now, if it hit for 18k, I could see a reason for concern but 9k? Come on.
Good change for templars it looks like.

Dude, like, you actually have to get hit by templars to proc a high PL, unlike blastbones where they just need to target you.
I'm not really into temps for pvp but IMO this is a good change for them just kite them or something
Dude, like, you actually have to get hit by templars to proc a high PL, unlike blastbones where they just need to target you.
I'm not really into temps for pvp but IMO this is a good change for them just kite them or something
Ippokrates wrote: »DTStormfox wrote: »I don't know. ~9k damage from an ability that has to charge for 6 seconds seems fine to me. And it also is very obvious when it will proc the burst, so you can (probably) easily out-heal it at the right moment.
That's not the problem. The problem is it's unblockable and undodgable. There is no counterplay to it.
It is. Purge. Every class have access to it. In pvp skill tree. And it is AoE. With radius of 18 m. And it is impossible to do not see this skill over player.
I'm sorry but nobody on earth is going to slot a 5k magicka ability that can only cleanse 3 abilities unless they are a dedicated purge bot for an organized group.
BalticBlues wrote: »
Ippokrates wrote: »Ippokrates wrote: »DTStormfox wrote: »I don't know. ~9k damage from an ability that has to charge for 6 seconds seems fine to me. And it also is very obvious when it will proc the burst, so you can (probably) easily out-heal it at the right moment.
That's not the problem. The problem is it's unblockable and undodgable. There is no counterplay to it.
It is. Purge. Every class have access to it. In pvp skill tree. And it is AoE. With radius of 18 m. And it is impossible to do not see this skill over player.
I'm sorry but nobody on earth is going to slot a 5k magicka ability that can only cleanse 3 abilities unless they are a dedicated purge bot for an organized group.
On my pvp DK I am always slotting purge for situation like these, because normally i am playing stamplar (also have cleansing for purge & hot) and it always get me laugh when most of people don't care about any form of removing debuffs and then they are running like headless chickens with large green beam over head. Seriosly, especially if you are playing on Cyro, without means to remove things like curse, mark or alchemical poisons, you are asking yourself to get whipped, just like running without any form of detection.
Sure, potl is great, but unfortunately it is only way to get stamplar something alike combo - unlike other classes that can land few skills at once in intervals of 3 seconds, to make it work templar must not only wait 6 seconds but also keep damaging. So it is good for killing low & average players, but against good players that actually care about things like removing debuffs, not so much.
I play since beta, and Templars currently probably are the weakest class in PvP.[snip]
BalticBlues wrote: »
Backlash means Templars need to get more damage within 6s to make this spell work. So avoid the damage by purging or getting away or using Terrain blocking or -best- interrupt/CC and kill the Templar Turtle. Even with the Backlash buff, I prefer any other class in PvP than a slow Templar. Templars are great group leaders and healers, but as DD they are slow and predictable. Most players die of unpredictable things killing you in a second, like bombers, shalks etc.It would be fine if backlash can also be blocked, but it can't be, and that's a problem
Ippokrates wrote: »Ippokrates wrote: »DTStormfox wrote: »I don't know. ~9k damage from an ability that has to charge for 6 seconds seems fine to me. And it also is very obvious when it will proc the burst, so you can (probably) easily out-heal it at the right moment.
That's not the problem. The problem is it's unblockable and undodgable. There is no counterplay to it.
It is. Purge. Every class have access to it. In pvp skill tree. And it is AoE. With radius of 18 m. And it is impossible to do not see this skill over player.
I'm sorry but nobody on earth is going to slot a 5k magicka ability that can only cleanse 3 abilities unless they are a dedicated purge bot for an organized group.
On my pvp DK I am always slotting purge for situation like these, because normally i am playing stamplar (also have cleansing for purge & hot) and it always get me laugh when most of people don't care about any form of removing debuffs and then they are running like headless chickens with large green beam over head. Seriosly, especially if you are playing on Cyro, without means to remove things like curse, mark or alchemical poisons, you are asking yourself to get whipped, just like running without any form of detection.
Sure, potl is great, but unfortunately it is only way to get stamplar something alike combo - unlike other classes that can land few skills at once in intervals of 3 seconds, to make it work templar must not only wait 6 seconds but also keep damaging. So it is good for killing low & average players, but against good players that actually care about things like removing debuffs, not so much.
Last time I remember you play inside a large zerg. No offense but "slotting a 5k purge" doesn't really work for people who don't zerg
BalticBlues wrote: »Backlash means Templars need to get more damage in 6s to make it dangerous. So avoid the damage by purging, getting away, using Terrain or -best- interrupt and CC the Templar Turtle. Even with the Backlash buff, I prefer any other class in PvP than a slow Templar. Templars are great group leaders and healers. But as DD they just are too slow and predictable. These days as a good player you die only of unpredicable things that kill you in a second, like bombers, shalks etc.It would be fine if backlash can also be blocked, but it can't be, and that's a problem
Ippokrates wrote: »Ippokrates wrote: »Ippokrates wrote: »DTStormfox wrote: »I don't know. ~9k damage from an ability that has to charge for 6 seconds seems fine to me. And it also is very obvious when it will proc the burst, so you can (probably) easily out-heal it at the right moment.
That's not the problem. The problem is it's unblockable and undodgable. There is no counterplay to it.
It is. Purge. Every class have access to it. In pvp skill tree. And it is AoE. With radius of 18 m. And it is impossible to do not see this skill over player.
I'm sorry but nobody on earth is going to slot a 5k magicka ability that can only cleanse 3 abilities unless they are a dedicated purge bot for an organized group.
On my pvp DK I am always slotting purge for situation like these, because normally i am playing stamplar (also have cleansing for purge & hot) and it always get me laugh when most of people don't care about any form of removing debuffs and then they are running like headless chickens with large green beam over head. Seriosly, especially if you are playing on Cyro, without means to remove things like curse, mark or alchemical poisons, you are asking yourself to get whipped, just like running without any form of detection.
Sure, potl is great, but unfortunately it is only way to get stamplar something alike combo - unlike other classes that can land few skills at once in intervals of 3 seconds, to make it work templar must not only wait 6 seconds but also keep damaging. So it is good for killing low & average players, but against good players that actually care about things like removing debuffs, not so much.
Last time I remember you play inside a large zerg. No offense but "slotting a 5k purge" doesn't really work for people who don't zerg
Oh, that will be funny. So you remember me playing in zergs but now you are asking for my platform? ^^
Well, sure, when i am running with pve toons to get TC at the last days of campaing i usually join groups, because then there is no way to play solo. Map is too crowded, plus i like the feeling of common fight when you supporting each other, healing & resurrecting and coordinating siege equipment. But i was never member of organize ballgroup that is abusing system and running around keep like above mentioned headless chickens ^^
But purging have much more sense when i am playing with one of my 2 pvp toons. Especially when dueling solo, quick roll, purge and GC to get back to fight can surprise enemy.
The scaling for backlash is way too much right now. It would be fine if backlash was dodgable or blockable, but it isnt at all. The only way for you to mitigate it is by cleansing it entirely which many classes don't have access to, or avoid taking enough damage for it to build up. But good players will just stack a bunch of DoTs on you and use radiant oppression and basically still build up the damage easily even if you run away.
This screenshot shows how much damage I took from purifying light after only taking 15.3k damage (most of them from DoTs). Before anyone tells me to stack more mitigation, yes I already have good mitigation with 26k armor and major evasion. You can see that by looking at his jab damage, which only did 1.4k per tick, and his burning light, which only did 2.7. A squishy build would take 2k jab ticks and 3k+ burning light ticks. Normally that kind of damage can usually be healed through, but the scaling of new backlash means you literally have to run away if someone puts backlash on you, because even the slightest amount of damage will build up for a fat proc.
I think a good solution that does not affect PvE is allowing backlash to be blocked or roll dodged.
BalticBlues wrote: »[snip]
Play a Templar Turtle yourself if you think it is OP.
Looking into my kill logs, I certainly see other classes on top.
Curious_Death wrote: »The scaling for backlash is way too much right now. It would be fine if backlash was dodgable or blockable, but it isnt at all. The only way for you to mitigate it is by cleansing it entirely which many classes don't have access to, or avoid taking enough damage for it to build up. But good players will just stack a bunch of DoTs on you and use radiant oppression and basically still build up the damage easily even if you run away.
This screenshot shows how much damage I took from purifying light after only taking 15.3k damage (most of them from DoTs). Before anyone tells me to stack more mitigation, yes I already have good mitigation with 26k armor and major evasion. You can see that by looking at his jab damage, which only did 1.4k per tick, and his burning light, which only did 2.7. A squishy build would take 2k jab ticks and 3k+ burning light ticks. Normally that kind of damage can usually be healed through, but the scaling of new backlash means you literally have to run away if someone puts backlash on you, because even the slightest amount of damage will build up for a fat proc.
I think a good solution that does not affect PvE is allowing backlash to be blocked or roll dodged.
REALLY? now post how much hits blastbones with same WD/SD... the problem with templar is only one - they can "hide" lightattack in jabs without animation that increases DPS potential and burst potential... but backslash is atm nearly on same lvl as necros blastbones... dont even mention Subterranean Assault which hits like backslash ... 2 times with 3 sec CD !!!