Ok, thank you for uploading the video, and I can see your point. However, the video also provides that it is about the same amount of damage as plenty of other delayed bursts.You can watch it in HD now. It just finished processing.
I don't get the video, is it a how long can I survive without fighting?
The video shows how everyone's "advice" to tell me to block/roll dodge/heal/apply pressure/ doesn't freaking matter. It's pointless advice because I already know how to do it. The video shows my point about how broken PL is after the buff. The video shows how all the "counters" people told me above are actually meaningless because a good opponent also knows about those counters. The video shows that people on the forums in general have no clue what they are talking about
M0R_Gaming wrote: »Ok, thank you for uploading the video, and I can see your point. However, the video also provides that it is about the same amount of damage as plenty of other delayed bursts.You can watch it in HD now. It just finished processing.
I agree that it is a very large unblockable burst, but based on the numbers I saw, I believe that it isn't too above what to normally expect from a delayed burst, especially when we consider that said burst is 6 seconds long.
If it were to be toned down, I would say at most, it should be toned down by like 5-10%.
I don't get the video, is it a how long can I survive without fighting?
The video shows how everyone's "advice" to tell me to block/roll dodge/heal/apply pressure/ doesn't freaking matter. It's pointless advice because I already know how to do it. The video shows my point about how broken PL is after the buff. The video shows how all the "counters" people told me above are actually meaningless because a good opponent also knows about those counters. The video shows that people on the forums in general have no clue what they are talking about
But no. You showed a made up situation that doesn't exist. He has no pressure on him, no drain on his resources. You showed that it takes forever to kill someone with that without having to even apply pressure. I'd say all you did was convince me backlash is fine.
Here is the screenshot of that duel. He did 34 ticks of jabs, or 8.5 times over a 2 minutes 5 seconds duel. That's equivalent to me hitting 8 dizzies over the course of 2 minutes. He was basically playing from range and only jabbing once in a while.
Tell me how you think I should have played this out, if you think I wasn't healing/blocking/rolling?
Joy_Division wrote: »
Here is the screenshot of that duel. He did 34 ticks of jabs, or 8.5 times over a 2 minutes 5 seconds duel. That's equivalent to me hitting 8 dizzies over the course of 2 minutes. He was basically playing from range and only jabbing once in a while.
Tell me how you think I should have played this out, if you think I wasn't healing/blocking/rolling?
It was hard for me to see the video because it had a low resolution (at least it did for me), so I had trouble seeing your health bar.
My gut feeling looking at the fight is that it was even matched in the beginning and then your opponent took the initiative and thus you were reacting a lot, which usually spells trouble. I mentioned in previous posts I think copying 50% is too much damage, so I do agree with that. If you're getting hit for an average of 7K backlashes I can certainty see why you began to play defensively.
I don't know what your opponent used or your gear, but they aren't using dual wield (which is a noticeable increase in damage) and is still hitting you hard independent of Backlash. 10K crescent, 1.2K Solar Barrage, 3.8K toppling are quite respectable, though my perspective may be clouded because most of my time playing templar has been pre CP 2.0. You've even got evasion up a lot. My impression is that for this build, you tried to rely more on your experience and skill as ESO to avoid damage as opposed to the game's passive mechanics like resistance, % mitigation, etc. So I'm not sure how much dodging or rolling is going to help since those forms of defense aren't as effective Vs magplars as other classes. I think Backlash was hitting too hard, but I also think whatever test build you used here needs more attention to (passive) defense. So a combination.
I don;t think your opponent meant to play from range. 15 toppling charges and only connecting on 34 jabs (as opposed to potentially 60 if jabs immediately follow a charge) suggests they wanted to stay up tight (as does running barrage), but as mentioned above, you did a pretty good job at using streak and mobility to keep breaking contact. I'm not sure you could have done much better in this regard.
Generally I don't think day 1 after a patch drops is the best time to make an evaluation. I'd wait to get a sense for how much Backlash usually hits for and also see what things like Frags, Relentless Focus, Blastbones, etc. My gut is the sweetspot for backlash is lower than 50% copied damage, though I do think the sort of high health but not much passive resistance approach is a contributing factor in what's going on in the video.
gariondavey wrote: »Saw you tag me. My comments on the lack of healing was from your initial screenshot.
Saw your video. Yes, it hits hard. It is a delayed damage move. People get hit for blastbones and shalks and frags of this amount, and those don't require putting in the damage initially.
A necro crit blastbones + fear + gy synergy will delete anyone.
A stamden shalks + db + spin will do the same.
A magsorc curse + endless fury + frags + streak wil do the same.
Nb fear trap into relentless focus + surprise attack.
The list goes on.
The damage is similar in these like joy division said.
Backlash requires much more than simply casting and walking away.
It doesn't stack damage too fast, as other delayed damage moves are equal, if not better. As I've said before, if you are ok with those other abilities existing, then you shouldn't have an issue with backlash.
Hope these words reach you. I'm not going to discuss more with you. Take care.
gariondavey wrote: »Saw you tag me. My comments on the lack of healing was from your initial screenshot.
Saw your video. Yes, it hits hard. It is a delayed damage move. People get hit for blastbones and shalks and frags of this amount, and those don't require putting in the damage initially.
A necro crit blastbones + fear + gy synergy will delete anyone.
A stamden shalks + db + spin will do the same.
A magsorc curse + endless fury + frags + streak wil do the same.
Nb fear trap into relentless focus + surprise attack.
The list goes on.
The damage is similar in these like joy division said.
Backlash requires much more than simply casting and walking away.
It doesn't stack damage too fast, as other delayed damage moves are equal, if not better. As I've said before, if you are ok with those other abilities existing, then you shouldn't have an issue with backlash.
Hope these words reach you. I'm not going to discuss more with you. Take care.
Blastbones: can be blocked and mitigated by evasion
Shalks: can be moved out, blocked, and mitigated by evasion
Bow proc: can be roll dodged and blocked
Bound Armaments: can be roll dodged and blocked
Curse: Can only be cleansed
Backlash: Can only be cleansed or denied dmg stacking
Most of them have easy counters except for curse and backlash. And even then backlash right now is better than curse. I can always show you different fights against magsorcs, wardens, necros, and nbs. Those are not even remotely as difficult as a magplar duel for my class. But since you already showed the intention to stop further discussion, I wish you luck.
https://youtu.be/5gvWM8PXmGAThe scaling for backlash is way too much right now. It would be fine if backlash was dodgable or blockable, but it isnt at all. The only way for you to mitigate it is by cleansing it entirely which many classes don't have access to, or avoid taking enough damage for it to build up. But good players will just stack a bunch of DoTs on you and use radiant oppression and basically still build up the damage easily even if you run away.
This screenshot shows how much damage I took from purifying light after only taking 15.3k damage (most of them from DoTs). Before anyone tells me to stack more mitigation, yes I already have good mitigation with 26k armor and major evasion. You can see that by looking at his jab damage, which only did 1.4k per tick, and his burning light, which only did 2.7. A squishy build would take 2k jab ticks and 3k+ burning light ticks. Normally that kind of damage can usually be healed through, but the scaling of new backlash means you literally have to run away if someone puts backlash on you, because even the slightest amount of damage will build up for a fat proc.
I think a good solution that does not affect PvE is allowing backlash to be blocked or roll dodged.
EDIT: A lot of people think I didn't play correctly against these templars and it's a l2p issue, so I've included a video of an actual duel against my friend, a top tier magplar on PC NA. If you think you can do better than me, I would like you to duel my friend and show me.https://youtu.be/5gvWM8PXmGA
Before engaging into too much individual class versus class (1v1) discussions it is no doubt that the OP made and supported his arguments well. More consideration is reasonably desirable for unblockable damage.
While it may be overlooked in the recent ongoing response variations of either “I am more experienced/X skill does better/You should do X” posts —
I will just like to take a step back and point out that the buff to Backlash is intended (am fairly certain) and necessary to increase the reliability of the skill.
In Cyrodiil and even Battlegrounds sustained damage / jabs from a magplar on a single target was almost non-existent and unreliable partly due to “lag” (hence the low popularity when other magicka classes can apply the same pressure from ranged without going into melee and hoping all your jabs register).
Which is why I believe the developers will have tested and concluded 50% is a good number to hover on due to the unreliability of the skill.
However I can agree with the OP on that specifically in 1v1 more consideration should be given to the tuning of the skill.
50% Buff to Backlash may not be the ideal number to balance between damage and the reliability of the skill.
Just want to contribute to the post saying that everyone defending the skill in its current state is just a PvE and unexperienced PvP player, or a templar main with zero honesty.
Now directly from Zenimax devs, a comment happened lot of patches ago about backlash:
"The copied damage from this ability and its morphs is now increased by 50% against other player characters, reduced from 100%.
Developer Comment: We want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content. To accomplish this, we increased the amount of copied damage. This increase is higher in Cyrodiil to account for both Battle Spirit and the play styles of enemies; enemy players are much harder to hit with 5 seconds of unhindered attacks.
Making the damage unblockable ensures it behaves consistently when compared to Daedric Curse. Both those abilities are similar in functionality and how they thematically apply their damage. This also ensures that Backlash is not double penalized by block, since some of the damage it copies will likely be blocked or avoided by enemies seeking to minimize Backlash's final attack. Hitting the maximum damage limit against another player now requires a significant amount of uninhibited damage from the Templar, and enemies will have more counterplay in reducing Backlash's burst damage if they actively mitigate or avoid damage.
Changing Backlash's final damage so it no longer critically strikes prevents the Templar from reaching the damage cap too easily with a high Critical Strike rating."
Backlash was used to do 7k 8k damage lot of patches ago, probably more than a year, and finally one day in a patch, they nerfed it like it deserved.
In this last patch for some reason they completely reverted that change and made it even more broken than it used to be, because of the new powercreep that happens in mmo after years.
Read especially the BOLD PART, what the Devs did say.
Now instead as the OP showed us, just few dots and light attacks can get you the maximum burst so easily.
The ability needs an adjustment asap.
Read especially the BOLD PART, what the Devs did say.
Now instead as the OP showed us, just few dots and light attacks can get you the maximum burst so easily.
The ability needs an adjustment asap.
Templars get something comparable to Haunted Curse Blastbones, and Shalks, but still have to work towards the damage. And someone is unhappy that a class that might not have given them a problem before, is suddenly more difficult. Learn to adapt before rushing to the forums on day 1.
DTStormfox wrote: »I don't know. ~9k damage from an ability that has to charge for 6 seconds seems fine to me. And it also is very obvious when it will proc the burst, so you can (probably) easily out-heal it at the right moment.
That's not the problem. The problem is it's unblockable and undodgable. There is no counterplay to it.