gariondavey wrote: »Also, I know the magplar who attacked you. They are easily one of the best in the game. He bodies pretty much everyone, even before backlash changes.
I noticed you didn't actually refute my points other than saying you know how to play.
The recap paints a picture in which you were out of position and don't heal or respond accordingly.
Additionally, as I mentioned before, your health seems low.
I think this is possibly an underrated comment, because it sounds flippant. For what it's worth I tend to believe the OP. However, while I've had no chance to play / test myself yet, Backlash doesn't seem to be the only insane thing about this patch. I will be trying two instant (or near instant) proc sets on my magblade, Caluurion + Hrothgar or Caluurion + Thunder Caller. I also think the medium armor changes are buffing the crap out of Acuity builds, for example stamblades. I haven't thought about other classes yet, but I think nightblades will have a realistic chance of killing magplars, before they can do anything. Whether that is something you want is a different story. I am also talking open world, not a duel where the templar could stand and block until the nightblade shows itself. If the magplar is smart, they will IMO run Restoring Focus for the stam sustain instead of wearing something like Amber Plasm, at least if they are not using Mist Form. A great tool to allow waiting with block up (or sprinting) without cutting off your stam regen. (My) magplar actually feels faster than some of my stam builds, because Restoring Focus + Race Against Time + sprint at "no cost" makes for such a good combination. Incidentally, wouldn't Mist Form at the right moment be a way to mitigate Backlash that we have not mentioned yet?itscompton wrote: »Kill the Templar in less than six seconds when they try to pressure you. Problem solved.
Like templars, nightblades now appear to require specific counterplay against Cloak, e.g. just having Solar Barrage on would no longer appear to work, although spamming Sweeps will. Having Curse or Backlash on you is something that's been really annoying on a nightblade trying to stay hidden, although not usually life-threatening. Now I am afraid. I agree with the cost argument against Purge, although I do find it viable on magblades who may manage their magicka by disengaging. Whether that will make for satisfying gameplay, I'm not sure.
Joy_Division wrote: »Joy_Division wrote: »The scaling for backlash is way too much right now. It would be fine if backlash was dodgable or blockable, but it isnt at all. The only way for you to mitigate it is by cleansing it entirely which many classes don't have access to, or avoid taking enough damage for it to build up. But good players will just stack a bunch of DoTs on you and use radiant oppression and basically still build up the damage easily even if you run away.
This screenshot shows how much damage I took from purifying light after only taking 15.3k damage (most of them from DoTs). Before anyone tells me to stack more mitigation, yes I already have good mitigation with 26k armor and major evasion. You can see that by looking at his jab damage, which only did 1.4k per tick, and his burning light, which only did 2.7. A squishy build would take 2k jab ticks and 3k+ burning light ticks. Normally that kind of damage can usually be healed through, but the scaling of new backlash means you literally have to run away if someone puts backlash on you, because even the slightest amount of damage will build up for a fat proc.
I think a good solution that does not affect PvE is allowing backlash to be blocked or roll dodged.
Dodging it isn't the solution. Stored damage isn't supposed to be dodgeble and besides there are going to be times when you can;t dodge (which is why we keep running into proc set issues, ZOS thinks as long as some sort of counterplay exists, then it;s ok to make OP sets).
Anyone who has used this skill for any length of time will know what's in your screenshot shouldn;t happen. Either something is bugged or ZOS overcompensated trying to make something weak into something decent, which they are prone to do.
I havent read the patch notes closely, but I thought I read this is only supposed to store 50% of the damage done. 50% of 15.3 is not 9.7K.
The total damage is 18698 (if you include the initial hit from Backlash) half of that would be 9349, so it's pretty close.
My question would be: Is his mitigation not applying to the explosion? If he has 26k mitigation that should be a reduction of 40% which would bring the explosion down to 5-6k which would be more where I would expect it to be.
It shouldn't. Way way way back when ZOS first redesigned this skill, their logic has always been the mitigation happens during the damage build up phase, that is when the OP is getting jabbed, dotted up, etc. If the burst damage got mitigated again, then that would mean the "double dip" phenomenon that ZOS does not like; they want the game's mechanics to apply once and only once. I remember them saying the intended counterplay was that a player could dodge and block within that six seconds.
The issue here is that ZOS's intention is fine - things should not be mitigated twice - but it's too easy for a templar player to get a 9K+ explosion. There's no way any skill in any game should basically reproduce 1/2 the total damage a player takes in six seconds. Especially since the initial hit of backlash (also really high; that got changed too), is not something I thought was even counted.
And I was right. According to patch note for 2.7.5 "This damage does not contribute to the copied damage delivered at the end of the ability's duration."
From the same patch note regarding ZOS's philosophy:2.7.5 patch notes wrote:Making the damage unblockable ensures it behaves consistently when compared to Daedric Curse. Both those abilities are similar in functionality and how they thematically apply their damage. This also ensures that Backlash is not double penalized by block, since some of the damage it copies will likely be blocked or avoided by enemies seeking to minimize Backlash's final attack. Hitting the maximum damage limit against another player now requires a significant amount of uninhibited damage from the Templar, and enemies will have more counterplay in reducing Backlash's burst damage if they actively mitigate or avoid damage.
There's the no double mitigation. The concern here is this part: "Hitting the maximum damage limit against another player now requires a significant amount of uninhibited damage from the Templar," that is no longer true according to the damage recap provided by the OP. It was not a significant amount of damage.
***
The problem with this ability is that it was originally designed as a healer/group/support skill. A healer would put this on a boss, allow the group's DPS to fill the damage pool, and then it would go *boom* while also providing a heal over time. It was a good idea. But good PvE ideas usually mean players who are good enough to act like PvE bosses and are able to fight 4+ players got hit noticeably harder with this skill than other delayed burst damage skills, so ZOS overreacted and made it so only the templar's damage would get copied. This meant the damage would usually be too low because it was never meant to do that. Any templar that has used this skill for years instantly knew this would make the skill weak against decent players, but they didn't listen and not surprisingly that's precisely what happened.
So ZOS overcompensated by going from 20% copied damage (what I think it was, or at least what it was for the many years I used this skill; but don't quote me if this was the case for say 2020) to 50%. That was way too much. It just fits a larger pattern of ZOS over-nerfing and then over-buffing things instead of experimenting to find a sweetspot. I knew reading those patch notes 50% would make the ability too good and I'm surprised they didn't even try 35%. This is a huge problem with the whole PTS philosophy of "we're only going to make changes once during the entire process (i.e., the third week)." It makes it really hard to fine tune things because it's a once and done affair.
So since everyone keeps telling me to “do this do that”, I’ll say this again:
It’s pointless to tell me those because I already do them.
It’s like telling someone who’s played football for years how to throw a football… You aren’t actually discussing the problem I’m bringing up, which is backlash. You are just telling me to do this or do that.
I would prefer people actually tell me why they think it is objectively a fine ability after the buff. That way we can get a more meaningful discussion.
Joy_Division wrote: »Joy_Division wrote: »The scaling for backlash is way too much right now. It would be fine if backlash was dodgable or blockable, but it isnt at all. The only way for you to mitigate it is by cleansing it entirely which many classes don't have access to, or avoid taking enough damage for it to build up. But good players will just stack a bunch of DoTs on you and use radiant oppression and basically still build up the damage easily even if you run away.
This screenshot shows how much damage I took from purifying light after only taking 15.3k damage (most of them from DoTs). Before anyone tells me to stack more mitigation, yes I already have good mitigation with 26k armor and major evasion. You can see that by looking at his jab damage, which only did 1.4k per tick, and his burning light, which only did 2.7. A squishy build would take 2k jab ticks and 3k+ burning light ticks. Normally that kind of damage can usually be healed through, but the scaling of new backlash means you literally have to run away if someone puts backlash on you, because even the slightest amount of damage will build up for a fat proc.
I think a good solution that does not affect PvE is allowing backlash to be blocked or roll dodged.
Dodging it isn't the solution. Stored damage isn't supposed to be dodgeble and besides there are going to be times when you can;t dodge (which is why we keep running into proc set issues, ZOS thinks as long as some sort of counterplay exists, then it;s ok to make OP sets).
Anyone who has used this skill for any length of time will know what's in your screenshot shouldn;t happen. Either something is bugged or ZOS overcompensated trying to make something weak into something decent, which they are prone to do.
I havent read the patch notes closely, but I thought I read this is only supposed to store 50% of the damage done. 50% of 15.3 is not 9.7K.
The total damage is 18698 (if you include the initial hit from Backlash) half of that would be 9349, so it's pretty close.
My question would be: Is his mitigation not applying to the explosion? If he has 26k mitigation that should be a reduction of 40% which would bring the explosion down to 5-6k which would be more where I would expect it to be.
It shouldn't. Way way way back when ZOS first redesigned this skill, their logic has always been the mitigation happens during the damage build up phase, that is when the OP is getting jabbed, dotted up, etc. If the burst damage got mitigated again, then that would mean the "double dip" phenomenon that ZOS does not like; they want the game's mechanics to apply once and only once. I remember them saying the intended counterplay was that a player could dodge and block within that six seconds.
The issue here is that ZOS's intention is fine - things should not be mitigated twice - but it's too easy for a templar player to get a 9K+ explosion. There's no way any skill in any game should basically reproduce 1/2 the total damage a player takes in six seconds. Especially since the initial hit of backlash (also really high; that got changed too), is not something I thought was even counted.
And I was right. According to patch note for 2.7.5 "This damage does not contribute to the copied damage delivered at the end of the ability's duration."
From the same patch note regarding ZOS's philosophy:2.7.5 patch notes wrote:Making the damage unblockable ensures it behaves consistently when compared to Daedric Curse. Both those abilities are similar in functionality and how they thematically apply their damage. This also ensures that Backlash is not double penalized by block, since some of the damage it copies will likely be blocked or avoided by enemies seeking to minimize Backlash's final attack. Hitting the maximum damage limit against another player now requires a significant amount of uninhibited damage from the Templar, and enemies will have more counterplay in reducing Backlash's burst damage if they actively mitigate or avoid damage.
There's the no double mitigation. The concern here is this part: "Hitting the maximum damage limit against another player now requires a significant amount of uninhibited damage from the Templar," that is no longer true according to the damage recap provided by the OP. It was not a significant amount of damage.
***
The problem with this ability is that it was originally designed as a healer/group/support skill. A healer would put this on a boss, allow the group's DPS to fill the damage pool, and then it would go *boom* while also providing a heal over time. It was a good idea. But good PvE ideas usually mean players who are good enough to act like PvE bosses and are able to fight 4+ players got hit noticeably harder with this skill than other delayed burst damage skills, so ZOS overreacted and made it so only the templar's damage would get copied. This meant the damage would usually be too low because it was never meant to do that. Any templar that has used this skill for years instantly knew this would make the skill weak against decent players, but they didn't listen and not surprisingly that's precisely what happened.
So ZOS overcompensated by going from 20% copied damage (what I think it was, or at least what it was for the many years I used this skill; but don't quote me if this was the case for say 2020) to 50%. That was way too much. It just fits a larger pattern of ZOS over-nerfing and then over-buffing things instead of experimenting to find a sweetspot. I knew reading those patch notes 50% would make the ability too good and I'm surprised they didn't even try 35%. This is a huge problem with the whole PTS philosophy of "we're only going to make changes once during the entire process (i.e., the third week)." It makes it really hard to fine tune things because it's a once and done affair.
Also this perhaps:
"The final explosion now scales off your Spell or Weapon Damage depending on the morph, rather than Magicka or Stamina. The final explosion now also scales with both positive and negative bonuses, rather than only negative ones. Haha Backlash go boom."
And yes, 35% is probably the sweetspot. 20% made the skill do little more than 5k tops if you go all out damage, 50% is clearly too much and I think the above quote is showing that the final explosion can now be positively modified by things that perhaps were not allowed before, like % modifiers etc.
In PvE none of this matters of course. It was easy to max out before.
So since everyone keeps telling me to “do this do that”, I’ll say this again:
It’s pointless to tell me those because I already do them.
It’s like telling someone who’s played football for years how to throw a football… You aren’t actually discussing the problem I’m bringing up, which is backlash. You are just telling me to do this or do that.
I would prefer people actually tell me why they think it is objectively a fine ability after the buff. That way we can get a more meaningful discussion.
gariondavey wrote: »Also, I know the magplar who attacked you. They are easily one of the best in the game. He bodies pretty much everyone, even before backlash changes.
I noticed you didn't actually refute my points other than saying you know how to play.
The recap paints a picture in which you were out of position and don't heal or respond accordingly.
Additionally, as I mentioned before, your health seems low.
Oh btw, the two mag plars in the screenshots are Shoyrus and Shoddy. I know both of them and have fought them plenty. They are very good plars, but they would agree backlash is broken.
My HP in both screenshots are 38k. If that’s low to you, idk what is lol
So since everyone keeps telling me to “do this do that”, I’ll say this again:
It’s pointless to tell me those because I already do them.
It’s like telling someone who’s played football for years how to throw a football… You aren’t actually discussing the problem I’m bringing up, which is backlash. You are just telling me to do this or do that.
I would prefer people actually tell me why they think it is objectively a fine ability after the buff. That way we can get a more meaningful discussion.
spartaxoxo wrote: »Purge is available to all classes, so there is counterplay. I don't have an opinion on the rest, as I don't PVP. Maybe you're correct on there should be more counterplay. I know even the efficient purge is pretty spendy. Just wanted to point out that purge is available to all classes.
So since everyone keeps telling me to “do this do that”, I’ll say this again:
It’s pointless to tell me those because I already do them.
It’s like telling someone who’s played football for years how to throw a football… You aren’t actually discussing the problem I’m bringing up, which is backlash. You are just telling me to do this or do that.
I would prefer people actually tell me why they think it is objectively a fine ability after the buff. That way we can get a more meaningful discussion.
It’s fine because you still have counters to prevent or lessen the damage buildup like block, movement, dodge, los, shields, purge, cc, and offensive abilities to provide pressure. In addition to heals and other defensive abilities depending on the class.
You created a nerf thread so it’s your responsibility to provide proof of why it’s op and not just a video of you standing there refusing to use all the counters that you say you use and just telling us you’re a good player.
Unless you can tell us why all these counters stopped working after 7 years then the only thing we can go on is your video which doesn’t back up your claim.
gariondavey wrote: »So since everyone keeps telling me to “do this do that”, I’ll say this again:
It’s pointless to tell me those because I already do them.
It’s like telling someone who’s played football for years how to throw a football… You aren’t actually discussing the problem I’m bringing up, which is backlash. You are just telling me to do this or do that.
I would prefer people actually tell me why they think it is objectively a fine ability after the buff. That way we can get a more meaningful discussion.
Lmao. You don't, otherwise your recap would show massive amounts of healing over the 6 seconds.
I don't know what else to say here. The ability is fine. If you hate this I can't imagine how you handle a good magsorc, stamden, or necro. Those classes delayed bursts are way better. Lol.
gariondavey wrote: »gariondavey wrote: »Also, I know the magplar who attacked you. They are easily one of the best in the game. He bodies pretty much everyone, even before backlash changes.
I noticed you didn't actually refute my points other than saying you know how to play.
The recap paints a picture in which you were out of position and don't heal or respond accordingly.
Additionally, as I mentioned before, your health seems low.
Oh btw, the two mag plars in the screenshots are Shoyrus and Shoddy. I know both of them and have fought them plenty. They are very good plars, but they would agree backlash is broken.
My HP in both screenshots are 38k. If that’s low to you, idk what is lol
You aren't at 100 percent hp in the recap.
You don't have a rolling hot or use a burst heal in 6 seconds.
How you can ignore these and think you played correctly in this situation is absolutely mind-boggling.
Funny, but I don't think you can speak on behalf of shoddy.
gariondavey wrote: »So since everyone keeps telling me to “do this do that”, I’ll say this again:
It’s pointless to tell me those because I already do them.
It’s like telling someone who’s played football for years how to throw a football… You aren’t actually discussing the problem I’m bringing up, which is backlash. You are just telling me to do this or do that.
I would prefer people actually tell me why they think it is objectively a fine ability after the buff. That way we can get a more meaningful discussion.
Lmao. You don't, otherwise your recap would show massive amounts of healing over the 6 seconds.
I don't know what else to say here. The ability is fine. If you hate this I can't imagine how you handle a good magsorc, stamden, or necro. Those classes delayed bursts are way better. Lol.
Dude seriously lol.. It's like the point completely went over your head. Why would I show a screenshot of healing and damage when I'm trying to bring up a point about how easy it is to stack backlash?. Of course I healed through those tiny damage. But THAT IS NOT THE POINT lol. The point is again, how easy it is to store copied damage .
Your entire argument is based around whether I actually healed through it or not. You didn't even understand my argument. Instead you're just telling me what I might have done wrong without even knowing why I only included a screenshot with damage taken. Seriously dude please read my argument carefully before making comments like these.
I've fought a lot of good magsorcs stamdens and stamcros. They aren't a problem for me, and you can ask @Pelican or many players who duel in stormhaven. I don't need to explain to you about that lmao
itscompton wrote: »Kill the Templar in less than six seconds when they try to pressure you. Problem solved.
So since everyone keeps telling me to “do this do that”, I’ll say this again:
It’s pointless to tell me those because I already do them.
It’s like telling someone who’s played football for years how to throw a football… You aren’t actually discussing the problem I’m bringing up, which is backlash. You are just telling me to do this or do that.
I would prefer people actually tell me why they think it is objectively a fine ability after the buff. That way we can get a more meaningful discussion.
It’s fine because you still have counters to prevent or lessen the damage buildup like block, movement, dodge, los, shields, purge, cc, and offensive abilities to provide pressure. In addition to heals and other defensive abilities depending on the class.
You created a nerf thread so it’s your responsibility to provide proof of why it’s op and not just a video of you standing there refusing to use all the counters that you say you use and just telling us you’re a good player.
Unless you can tell us why all these counters stopped working after 7 years then the only thing we can go on is your video which doesn’t back up your claim.
gariondavey wrote: »gariondavey wrote: »So since everyone keeps telling me to “do this do that”, I’ll say this again:
It’s pointless to tell me those because I already do them.
It’s like telling someone who’s played football for years how to throw a football… You aren’t actually discussing the problem I’m bringing up, which is backlash. You are just telling me to do this or do that.
I would prefer people actually tell me why they think it is objectively a fine ability after the buff. That way we can get a more meaningful discussion.
Lmao. You don't, otherwise your recap would show massive amounts of healing over the 6 seconds.
I don't know what else to say here. The ability is fine. If you hate this I can't imagine how you handle a good magsorc, stamden, or necro. Those classes delayed bursts are way better. Lol.
Dude seriously lol.. It's like the point completely went over your head. Why would I show a screenshot of healing and damage when I'm trying to bring up a point about how easy it is to stack backlash?. Of course I healed through those tiny damage. But THAT IS NOT THE POINT lol. The point is again, how easy it is to store copied damage .
Your entire argument is based around whether I actually healed through it or not. You didn't even understand my argument. Instead you're just telling me what I might have done wrong without even knowing why I only included a screenshot with damage taken. Seriously dude please read my argument carefully before making comments like these.
I've fought a lot of good magsorcs stamdens and stamcros. They aren't a problem for me, and you can ask @Pelican or many players who duel in stormhaven. I don't need to explain to you about that lmao
I've read your argument. You stand there and get hit and do nothing.
If you think this is an issue when blastbones and other delayed burst abilities are superior, mathematically, I have no more words for you.
Best wishes.
Maybe I’ll show you an actual duel video and you will understand why. At this point it’s pointless for me to repeat my answers since every here keeps telling me to “LoS, block, heal, blah blah”.
M0R_Gaming wrote: »Maybe I’ll show you an actual duel video and you will understand why. At this point it’s pointless for me to repeat my answers since every here keeps telling me to “LoS, block, heal, blah blah”.
Please, provide a video. Screenshots are great, but you have biased the screenshots by omitting information, please provide something like an esolog and video, then I'll agree with you if the math matches.
Ok, but wasn't your original point that backlash is too strong? That is what the title says, so if you don't provide a real world example of this via a video/esolog then you have no argument.My original point was how quick back lash can store damage. I did not omit anything because I showed every instance of damage I took up until back lash procced. Now if I was showing a screenshot of how difficult it is to survive a templar, then yes I would need to include my self heals as well. I think that was what people misunderstood.
Title of post wrote:... too much and needs to be toned down
https://youtu.be/5gvWM8PXmGAhttps://studio.youtube.com/channel/UCxYrlF0LX1JopalRWgAVXEQ/videos/upload?d=ud&filter=[]&sort={"columnType":"date","sortOrder":"DESCENDING"}
@M0R_Gaming Here is an actual duel without cherry picked screenshots, along with the conversation with my friend. I also showed the CMX of the damage and healing taken. Feel free to pause the video at various points where backlash was applied, and how I tried to avoid the damage and still took a lot.
If anyone thinks they can do better than me, feel free to duel my friend and apply all your counters in your argument.
The scaling for backlash is way too much right now. It would be fine if backlash was dodgable or blockable, but it isnt at all. The only way for you to mitigate it is by cleansing it entirely which many classes don't have access to, or avoid taking enough damage for it to build up. But good players will just stack a bunch of DoTs on you and use radiant oppression and basically still build up the damage easily even if you run away.
This screenshot shows how much damage I took from purifying light after only taking 15.3k damage (most of them from DoTs). Before anyone tells me to stack more mitigation, yes I already have good mitigation with 26k armor and major evasion. You can see that by looking at his jab damage, which only did 1.4k per tick, and his burning light, which only did 2.7. A squishy build would take 2k jab ticks and 3k+ burning light ticks. Normally that kind of damage can usually be healed through, but the scaling of new backlash means you literally have to run away if someone puts backlash on you, because even the slightest amount of damage will build up for a fat proc.
I think a good solution that does not affect PvE is allowing backlash to be blocked or roll dodged.

https://youtu.be/5gvWM8PXmGA
@M0R_Gaming Here is an actual duel without cherry picked screenshots, along with the conversation with my friend. I also showed the CMX of the damage and healing taken. Feel free to pause the video at various points where backlash was applied, and how I tried to avoid the damage and still took a lot. I will stop talking here and let the video speak for itself.
If anyone thinks they can do better than me, feel free to duel my friend and apply all your counters in your argument.
M0R_Gaming wrote: »https://youtu.be/5gvWM8PXmGA
@M0R_Gaming Here is an actual duel without cherry picked screenshots, along with the conversation with my friend. I also showed the CMX of the damage and healing taken. Feel free to pause the video at various points where backlash was applied, and how I tried to avoid the damage and still took a lot. I will stop talking here and let the video speak for itself.
If anyone thinks they can do better than me, feel free to duel my friend and apply all your counters in your argument.
I'm sorry, it's been over 15 minutes, which is much more than the time youtube takes to process a video. Please just upload an esolog. I cant see anything in the video at 360p.
To record a log do /encounterlog
Do the fight
To end the log do /encounterlog
Then either upload the file to a sharing site and link or upload to esologs.com


I don't get the video, is it a how long can I survive without fighting?