IMHO with a MagSorc you hardly can loose against a MagPlar, because even if everything goes wrong, you can just streak away (and in worst case take an Invis pot). MagPlars are slow and depending on heals. So prevent their heals from happening by applying stuns, the more the merrier. MagClasses all run out of Stamina quickly, so if you stun them, they quickly are depleted and end up as dead meat. The more Stuns you produce, the faster they die.Lady_Galadhiel wrote: »I am not very experienced in PvP but the only class what causes me trouble no matter if in Cyrodiil or Bgs are TemplarsAlso playing a magSorc and I always had that problem.
relentless_turnip wrote: »
Dude, like, you actually have to get hit by templars to proc a high PL, unlike blastbones where they just need to target you.
I'm not really into temps for pvp but IMO this is a good change for them just kite them or something
Yea and please explain to me how hitting someone for 7 light attacks and hitting a 9k back lash is fair?
This: https://forums.elderscrollsonline.com/en/discussion/583553/backlash-copied-damage-affected-by-battlespirit#latest
was the last I saw on the PTS so I thought the skill was going to be OK, easy to reach cap but the cap was hit by Battle Spirit (which creates a "double hit" situation that they usually try to avoid), but if the cap isn't halved and can get to 14 or 15k then I can see how this would be a problem.
DTStormfox wrote: »I don't know. ~9k damage from an ability that has to charge for 6 seconds seems fine to me. And it also is very obvious when it will proc the burst, so you can (probably) easily out-heal it at the right moment.
That's not the problem. The problem is it's unblockable and undodgable. There is no counterplay to it.
The scaling for backlash is way too much right now. It would be fine if backlash was dodgable or blockable, but it isnt at all. The only way for you to mitigate it is by cleansing it entirely which many classes don't have access to, or avoid taking enough damage for it to build up. But good players will just stack a bunch of DoTs on you and use radiant oppression and basically still build up the damage easily even if you run away.
This screenshot shows how much damage I took from purifying light after only taking 15.3k damage (most of them from DoTs). Before anyone tells me to stack more mitigation, yes I already have good mitigation with 26k armor and major evasion. You can see that by looking at his jab damage, which only did 1.4k per tick, and his burning light, which only did 2.7. A squishy build would take 2k jab ticks and 3k+ burning light ticks. Normally that kind of damage can usually be healed through, but the scaling of new backlash means you literally have to run away if someone puts backlash on you, because even the slightest amount of damage will build up for a fat proc.
I think a good solution that does not affect PvE is allowing backlash to be blocked or roll dodged.
BalticBlues wrote: »IMHO with a MagSorc you hardly can loose against a MagPlar, because even if everything goes wrong, you can just streak away (and in worst case take an Invis pot). MagPlars are slow and depending on heals. So prevent their heals from happening by applying stuns, the more the merrier. MagClasses all run out of Stamina quickly, so if you stun them, they quickly are depleted and end up as dead meat. The more Stuns you produce, the faster they die.Lady_Galadhiel wrote: »I am not very experienced in PvP but the only class what causes me trouble no matter if in Cyrodiil or Bgs are TemplarsAlso playing a magSorc and I always had that problem.
Of course, against StamClasses this will not work so well, because they can break free forever and mostly are so fast, you can hardly hit them with a MagClass. You can try to apply dots, but StamClasses have so high direct damage and damage procs now, they smoke you up in seconds if you let them come near. This is why StamClasses currently are outperforming MagClasses. Try a StamWarden or StamCro in PvP and you suddenly play god mode compared to a MagClass. My StamWarden can probably kill 3 people in the average time my MagPlar can kill one...
IMHO MagPlars really needed something to make them a bit more of a risk.
Therefore, I am thankful that Backlash now brings something to think about.
If 50% copy damage turns out to be too much, ZOS may tone it down to 40%.
However, before that I'd like to see Cloaking&VD nerfed, because Bombers are more OP than ever.
techyeshic wrote: »
You've yet to supply any valid reason as to why this is over performing or not comparable to other delayed burst abilities like Curse, BB, shalks....
They all hit for similar numbers or much, much higher.
Now, if it hit for 18k, I could see a reason for concern but 9k? Come on.
Good change for templars it looks like.
Okay so let me give you some reasons why it's not comparable and a concern.
Blastbones: can be blocked and mitigated by evasion
Shalks: can be moved out, blocked, and mitigated by evasion
Bow proc: can be roll dodged and blocked
Bound Armaments: can be roll dodged and blocked
Curse: Can only be cleansed
Backlash: Can only be cleansed or denied dmg stacking
Okay let's look at curse, the only ability that requires cleansing to mitigate damage. Magsorc's entire toolkit consists of ranged single target damage. Single target = can be roll dodged or blocked. So when you do those defensive maneuvers, you can heal through curse.
Let's look at backlash along with templar's entire toolkit. Most of their dmg are melee AoE, meaning you can't roll dodge and have to block or create distance. Seems easy right? Not entirely. You see, they have a skill called toppling charge. You can try to create distance, but they will spam it on you, and toppling charge can hit anywhere from 3k-4k damage alone. Not only that, but consecutive toppling charges also proc burning light for 2.5-3k, which is ALSO unblockable. Not only that, but most templars also use crescents and solar barrage, which are 2 AoE DoTs that you cannot cleanse. Crescent's DoT can hit anywhere between 4k-5k. So you have a templar with 2 AoE DoTs and a gap closer that can proc another unblockable single target dmg as you hopelessly try to create distance.
But here's why backlash is better than curse. First of all, templars deal 10% more damage to a blocking target, so if you block you eat 10% more damage from an already unblockable backlash. Second of all, the 50% damage scaling means if you deal 18k damage within 6 seconds, backlash will return half of that, or 9k damage. This isn't mitigated by battle spirit, btw. Why do I know that? Because look a this screenshot below:
From the moment my opponent casted back lash on me to the point where it "procced", I took 18k damage from JUST light attacks + degeneration ticks. Backlash returned 8.6k non crit damage.
So why is it a problem? Firstly, magicka templar even before backlash buff was already a very strong pressure class. It's drawback was lacking a good burst, but that's intended. If you put a good burst on a class that also has superior pressure, you're creating an imbalanced class. That's exactly the reason why if Necros and Wardens had the same pressure as magplar, they would be 4 tiers above everything else.
Secondly, the current counterplays for templar do not work very well. If you put a delayed burst ability on a class, you expect it to have counter play. What's the counterplay for haunting curse? You roll dodge so as to avoid the rest of their single target combo, giving you a chance to heal up. What's the counterplay for backlash? You create distance. You can't block their damage because backlash stores it super fast and gets amped up by 10% from your block. You have to create distance to take less damage. But in a real fight it's not possible. Templars have a very strong gap closer. They can also literally spam light attacks from you at range and still hit a fat backlash proc, like the screen shot I demonstrated. So you can't block because it makes backlash hit for more. You also can't run away because they can spam gapclosers or spam light attacks to store the damage super fast. What are you going to do?
You can't do anything, because there's no counterplay lol.. And before you tell me I need to adapt. No, I don't. I've dueled and fought against more templars than you know, some of which are top tier magplars for PC NA. I've lost a lot, and also won a lot, and here is what I and literally everyone can tell you about templar's counterplay - to create distance. But you can't even do that anymore, so what do you suggest I do if you think this ability is fine? Have you actually fought a templar with this new backlash? Please enlighten me.
You ate 21k damage in 6 seconds for it to get that high. You don't eat that much damage; POTL doesn't hit hard.
The first Purifying Light tick doesn't count since it's the initial direct damage for applying the tick. After that everything counts up until it procs. I ate around 18.5k damage from just light attacks. The keyword here is light attacks. It would be fine if I ate a full damage combo with ultimate and other abilities, but he got purifying light to proc for almost 9k from just doing light attacks.
That literally means in a real fight someone could be sitting from 20 meters away, only spamming light attacks at you, and still hit you for 9k damage. You are already at range so you aren't taking any melee damage from him, but it still stores the damage way too fast. That's what I'm trying to bring up here.
Joy_Division wrote: »The scaling for backlash is way too much right now. It would be fine if backlash was dodgable or blockable, but it isnt at all. The only way for you to mitigate it is by cleansing it entirely which many classes don't have access to, or avoid taking enough damage for it to build up. But good players will just stack a bunch of DoTs on you and use radiant oppression and basically still build up the damage easily even if you run away.
This screenshot shows how much damage I took from purifying light after only taking 15.3k damage (most of them from DoTs). Before anyone tells me to stack more mitigation, yes I already have good mitigation with 26k armor and major evasion. You can see that by looking at his jab damage, which only did 1.4k per tick, and his burning light, which only did 2.7. A squishy build would take 2k jab ticks and 3k+ burning light ticks. Normally that kind of damage can usually be healed through, but the scaling of new backlash means you literally have to run away if someone puts backlash on you, because even the slightest amount of damage will build up for a fat proc.
I think a good solution that does not affect PvE is allowing backlash to be blocked or roll dodged.
Dodging it isn't the solution. Stored damage isn't supposed to be dodgeble and besides there are going to be times when you can;t dodge (which is why we keep running into proc set issues, ZOS thinks as long as some sort of counterplay exists, then it;s ok to make OP sets).
Anyone who has used this skill for any length of time will know what's in your screenshot shouldn;t happen. Either something is bugged or ZOS overcompensated trying to make something weak into something decent, which they are prone to do.
I havent read the patch notes closely, but I thought I read this is only supposed to store 50% of the damage done. 50% of 15.3 is not 9.7K.
Sanguinor2 wrote: »
This: https://forums.elderscrollsonline.com/en/discussion/583553/backlash-copied-damage-affected-by-battlespirit#latest
was the last I saw on the PTS so I thought the skill was going to be OK, easy to reach cap but the cap was hit by Battle Spirit (which creates a "double hit" situation that they usually try to avoid), but if the cap isn't halved and can get to 14 or 15k then I can see how this would be a problem.
I feel like at this point it would be much easier to rework backlash into something similar to other delayed burst skills. Due to the 6 second duration it has to hit higher than blastbones/shalks/curse to have equal potential power, if it gets double dipped by battlespirit it will be weak compared to blasbones/shalks/curse but if it has equal potential power then it will deal very high burst damage in pvp since it has to attempt to match two blastbones/shalks/curse hits.
DTStormfox wrote: »DTStormfox wrote: »I don't know. ~9k damage from an ability that has to charge for 6 seconds seems fine to me. And it also is very obvious when it will proc the burst, so you can (probably) easily out-heal it at the right moment.
That's not the problem. The problem is it's unblockable and undodgable. There is no counterplay to it.
In your original post, your complaint seems to be focused on the damage.
The counterplay:
- All Magicka builds can shield themselves to absorb (most of) the damage.
- All builds can stun the caster of Backlash to prevent taking damage, and thus prevent the accumulation of damage by Backlash. If the caster can't damage you, Backlash will not do a lot of damage.
- DoTs that accumulate Backlash damage can be purged using Purge (Alliance War ability), set items (such as curse-eater), using the Purify synergy (from Cleansing Ritual, Templar ability) and more class-specific: Warden's can use the Betty Netch, Nightblades can cloak to negate the damage accumulation, Necromancers can use Expunge, Sorcerers can stack shields, Dragonknights can use Obsidian Shield or Hardened Armor (Spiked Armor morph) to shield.
Consider also that you can clearly see when the accumulated damage will hit you.
And as you can see, there are plenty of methods to reduce the damage accumulation of Backlash or reduce the damage taken from Backlash as it procs after 6 seconds of accumulating damage.
gariondavey wrote: »I'm sorry but backlash doesn't need to be toned down.
The skill has been completely useless for years.
You need to put damage in to get a big hit.
I saw your recap.
Your argument about just light attacks is fallacious.
If you don't cast heals, block, LoS and dodge roll for 6 seconds you can and likely will die.
Your health and resists seem low.
As discussed, there are tools to help you. Purge, mistform, defensive ults.
Backlash CAN hit around the same as curse, shalks or blastbones but you need to put in way more work to get those results.
Kryptonite_Kent wrote: »techyeshic wrote: »techyeshic wrote: »
You've yet to supply any valid reason as to why this is over performing or not comparable to other delayed burst abilities like Curse, BB, shalks....
They all hit for similar numbers or much, much higher.
Now, if it hit for 18k, I could see a reason for concern but 9k? Come on.
Good change for templars it looks like.
Okay so let me give you some reasons why it's not comparable and a concern.
Blastbones: can be blocked and mitigated by evasion
Shalks: can be moved out, blocked, and mitigated by evasion
Bow proc: can be roll dodged and blocked
Bound Armaments: can be roll dodged and blocked
Curse: Can only be cleansed
Backlash: Can only be cleansed or denied dmg stacking
Okay let's look at curse, the only ability that requires cleansing to mitigate damage. Magsorc's entire toolkit consists of ranged single target damage. Single target = can be roll dodged or blocked. So when you do those defensive maneuvers, you can heal through curse.
Let's look at backlash along with templar's entire toolkit. Most of their dmg are melee AoE, meaning you can't roll dodge and have to block or create distance. Seems easy right? Not entirely. You see, they have a skill called toppling charge. You can try to create distance, but they will spam it on you, and toppling charge can hit anywhere from 3k-4k damage alone. Not only that, but consecutive toppling charges also proc burning light for 2.5-3k, which is ALSO unblockable. Not only that, but most templars also use crescents and solar barrage, which are 2 AoE DoTs that you cannot cleanse. Crescent's DoT can hit anywhere between 4k-5k. So you have a templar with 2 AoE DoTs and a gap closer that can proc another unblockable single target dmg as you hopelessly try to create distance.
But here's why backlash is better than curse. First of all, templars deal 10% more damage to a blocking target, so if you block you eat 10% more damage from an already unblockable backlash. Second of all, the 50% damage scaling means if you deal 18k damage within 6 seconds, backlash will return half of that, or 9k damage. This isn't mitigated by battle spirit, btw. Why do I know that? Because look a this screenshot below:
From the moment my opponent casted back lash on me to the point where it "procced", I took 18k damage from JUST light attacks + degeneration ticks. Backlash returned 8.6k non crit damage.
So why is it a problem? Firstly, magicka templar even before backlash buff was already a very strong pressure class. It's drawback was lacking a good burst, but that's intended. If you put a good burst on a class that also has superior pressure, you're creating an imbalanced class. That's exactly the reason why if Necros and Wardens had the same pressure as magplar, they would be 4 tiers above everything else.
Secondly, the current counterplays for templar do not work very well. If you put a delayed burst ability on a class, you expect it to have counter play. What's the counterplay for haunting curse? You roll dodge so as to avoid the rest of their single target combo, giving you a chance to heal up. What's the counterplay for backlash? You create distance. You can't block their damage because backlash stores it super fast and gets amped up by 10% from your block. You have to create distance to take less damage. But in a real fight it's not possible. Templars have a very strong gap closer. They can also literally spam light attacks from you at range and still hit a fat backlash proc, like the screen shot I demonstrated. So you can't block because it makes backlash hit for more. You also can't run away because they can spam gapclosers or spam light attacks to store the damage super fast. What are you going to do?
You can't do anything, because there's no counterplay lol.. And before you tell me I need to adapt. No, I don't. I've dueled and fought against more templars than you know, some of which are top tier magplars for PC NA. I've lost a lot, and also won a lot, and here is what I and literally everyone can tell you about templar's counterplay - to create distance. But you can't even do that anymore, so what do you suggest I do if you think this ability is fine? Have you actually fought a templar with this new backlash? Please enlighten me.
You ate 21k damage in 6 seconds for it to get that high. You don't eat that much damage; POTL doesn't hit hard.
The first Purifying Light tick doesn't count since it's the initial direct damage for applying the tick. After that everything counts up until it procs. I ate around 18.5k damage from just light attacks. The keyword here is light attacks. It would be fine if I ate a full damage combo with ultimate and other abilities, but he got purifying light to proc for almost 9k from just doing light attacks.
That literally means in a real fight someone could be sitting from 20 meters away, only spamming light attacks at you, and still hit you for 9k damage. You are already at range so you aren't taking any melee damage from him, but it still stores the damage way too fast. That's what I'm trying to bring up here.
It has a max that it can store that is similar to blast ones, or 1 of 2 sub assaults, or most any burst skill. You say you can avoid those to counter; I am saying you can for POTL/PL as well. It's just in the build up rather than the burst.
Edit; I could agree with maybe DOTs not counting toward it by requiring direct damage, MAYBE. But that won't help you on light attacks
That would completely ruin the ability, a lot of templars skill set is dots, including jabs... all of which are CLEANSABLE including the backlash lol....
Wow, I tet through all comments in this thread and found two points that are overlooked :
1. all classes have some purge available ( some have class skills, other have Purge and its morphs)
2. learn to counterplay if attacked by templar
I play all classes PVP and PVE for a long time, but personally I am not founding myself as a good player (maybe less than average). I have never had an issue when fighting templar in 1v1, just counterplay - knock him back, stun, fear - just do something and then cleanse the backlight… All stam builds that use Forward Momentum do not care… For magicka classes Wardens are safe, templar themselfs are safe, sorcs are safe (should be if played right),necros should be safe (I play one and it can be hard sometimes), DKs “should” be safe depending on build…
As the skilled PRO players says : JUST PLAY 😁 AND LEARN TO PLAY 😁
PS: if someone think that templars are the top tier class to play in PVP so just play the templar 😁😁😁
Oreyn_Bearclaw wrote: »I don't pretend to be an expert on the intricacies of PVP balance, but when I read through the patch notes, this was probably the biggest thing that stood out. I do agree templars needed some love, but this seems to have the potential to be rage inducing. LOL
Joy_Division wrote: »The scaling for backlash is way too much right now. It would be fine if backlash was dodgable or blockable, but it isnt at all. The only way for you to mitigate it is by cleansing it entirely which many classes don't have access to, or avoid taking enough damage for it to build up. But good players will just stack a bunch of DoTs on you and use radiant oppression and basically still build up the damage easily even if you run away.
This screenshot shows how much damage I took from purifying light after only taking 15.3k damage (most of them from DoTs). Before anyone tells me to stack more mitigation, yes I already have good mitigation with 26k armor and major evasion. You can see that by looking at his jab damage, which only did 1.4k per tick, and his burning light, which only did 2.7. A squishy build would take 2k jab ticks and 3k+ burning light ticks. Normally that kind of damage can usually be healed through, but the scaling of new backlash means you literally have to run away if someone puts backlash on you, because even the slightest amount of damage will build up for a fat proc.
I think a good solution that does not affect PvE is allowing backlash to be blocked or roll dodged.
Dodging it isn't the solution. Stored damage isn't supposed to be dodgeble and besides there are going to be times when you can;t dodge (which is why we keep running into proc set issues, ZOS thinks as long as some sort of counterplay exists, then it;s ok to make OP sets).
Anyone who has used this skill for any length of time will know what's in your screenshot shouldn;t happen. Either something is bugged or ZOS overcompensated trying to make something weak into something decent, which they are prone to do.
I havent read the patch notes closely, but I thought I read this is only supposed to store 50% of the damage done. 50% of 15.3 is not 9.7K.
The total damage is 18698 (if you include the initial hit from Backlash) half of that would be 9349, so it's pretty close.
My question would be: Is his mitigation not applying to the explosion? If he has 26k mitigation that should be a reduction of 40% which would bring the explosion down to 5-6k which would be more where I would expect it to be.
2.7.5 patch notes wrote:Making the damage unblockable ensures it behaves consistently when compared to Daedric Curse. Both those abilities are similar in functionality and how they thematically apply their damage. This also ensures that Backlash is not double penalized by block, since some of the damage it copies will likely be blocked or avoided by enemies seeking to minimize Backlash's final attack. Hitting the maximum damage limit against another player now requires a significant amount of uninhibited damage from the Templar, and enemies will have more counterplay in reducing Backlash's burst damage if they actively mitigate or avoid damage.
gariondavey wrote: »Also, I know the magplar who attacked you. They are easily one of the best in the game. He bodies pretty much everyone, even before backlash changes.
I noticed you didn't actually refute my points other than saying you know how to play.
The recap paints a picture in which you were out of position and don't heal or respond accordingly.
Additionally, as I mentioned before, your health seems low.