I think this is possibly an underrated comment, because it sounds flippant. For what it's worth I tend to believe the OP. However, while I've had no chance to play / test myself yet, Backlash doesn't seem to be the only insane thing about this patch. I will be trying two instant (or near instant) proc sets on my magblade, Caluurion + Hrothgar or Caluurion + Thunder Caller. I also think the medium armor changes are buffing the crap out of Acuity builds, for example stamblades. I haven't thought about other classes yet, but I think nightblades will have a realistic chance of killing magplars, before they can do anything. Whether that is something you want is a different story. I am also talking open world, not a duel where the templar could stand and block until the nightblade shows itself. If the magplar is smart, they will IMO run Restoring Focus for the stam sustain instead of wearing something like Amber Plasm, at least if they are not using Mist Form. A great tool to allow waiting with block up (or sprinting) without cutting off your stam regen. (My) magplar actually feels faster than some of my stam builds, because Restoring Focus + Race Against Time + sprint at "no cost" makes for such a good combination. Incidentally, wouldn't Mist Form at the right moment be a way to mitigate Backlash that we have not mentioned yet?itscompton wrote: »Kill the Templar in less than six seconds when they try to pressure you. Problem solved.
Another screenshot demonstrating my point above about how it's pointless to run away from the templar. In this screenshot I ran away from the templar. He casted crecsent sweep and toppled me twice, one of which I blocked. The 2nd one got me. He literally landed ONE TICK OF PUNCTURING SWEEP. It critted for 12.1k damage. I took a total of 23k damage, over 60% of those were DoTs.
Please tell me how I can heal thru that?
@MadeInVN So you rather want Backlash compared to Blastbones and Subs? Alright, Blastbones hit for about 7-9k and apply Major Defile, Subs can hit you for beyond 15k just like that, recast themselves or apply Major Breach in case of Fissure.
Sooo where is backlash a threat now? It just has its 9k damage, you first need to stack and Minor Breach on the Power of the Light morph.
Another screenshot demonstrating my point above about how it's pointless to run away from the templar. In this screenshot I ran away from the templar. He casted crecsent sweep and toppled me twice, one of which I blocked. The 2nd one got me. He literally landed ONE TICK OF PUNCTURING SWEEP. It critted for 12.1k damage. I took a total of 23k damage, over 60% of those were DoTs.
Please tell me how I can heal thru that?
Am I reading this right, you took 23K damage and that was enough to kill you? If so, your issue is you are about 9K health short of what you should have in PVP lately. Also, running away pretty much never works, regardless of what class is attacking you.
I agree. That actually struck me as a surprisingly cynical acknowledgment, on ZOS' part, that they are never going to balance the game, but that they're just going to jerk players around from patch to patch. Either that or it is Gina being blissfully unaware, as usual, that PvPers take the game (at least somewhat) seriously as a competitive endeavour.Kryptonite_Kent wrote: »I think the Devs summed this entire conversation up in the patch notes....
Haha Backlash go boom.
The end.
relentless_turnip wrote: »I played 10+ BG's last night and cyrodill for a couple of hours. Whilst there is certainly an increase in templars they felt only slightly more threatening than they did before the patch. Certainly didn't feel any worse than a good necro or warden. I appreciate this is early days though 🤷
I'm sorry @MadeInVN I'm just not seeing it. I think templars needed this tbh. I haven't tried my own stamplar yet, but am excited too 😁
I agree. That actually struck me as a surprisingly cynical acknowledgment, on ZOS' part, that they are never going to balance the game, but that they're just going to jerk players around from patch to patch. Either that or it is Gina being blissfully unaware, as usual, that PvPers take the game (at least somewhat) seriously as a competitive endeavour.Kryptonite_Kent wrote: »I think the Devs summed this entire conversation up in the patch notes....
Haha Backlash go boom.
The end.
@MadeInVN
And honestly I didn't even feel any more pressure than usual from templars, good templars always fully charged Backlash and since its damage wasn't touched basically nothing changed.
Since I can’t seem to get my point across, here’s a simpler way:
If anyone is playing on PC NA, I will gladly hop on my magplar and duel any of you, just to demonstrate my point. Just friendly duels, no ill wills or salts. If anyone takes on this offer, please slot purge, streak, use line of sight, cloak, whatever you guys have suggested to me.
I will record the duel, blur your name, and post it on this thread for everyone to decide whether it’s an actual concern, or just me wanting to nerf everything.
You've yet to supply any valid reason as to why this is over performing or not comparable to other delayed burst abilities like Curse, BB, shalks....
They all hit for similar numbers or much, much higher.
Now, if it hit for 18k, I could see a reason for concern but 9k? Come on.
Good change for templars it looks like.
Okay so let me give you some reasons why it's not comparable and a concern.
Blastbones: can be blocked and mitigated by evasion
Shalks: can be moved out, blocked, and mitigated by evasion
Bow proc: can be roll dodged and blocked
Bound Armaments: can be roll dodged and blocked
Curse: Can only be cleansed
Backlash: Can only be cleansed or denied dmg stacking
Okay let's look at curse, the only ability that requires cleansing to mitigate damage. Magsorc's entire toolkit consists of ranged single target damage. Single target = can be roll dodged or blocked. So when you do those defensive maneuvers, you can heal through curse.
Let's look at backlash along with templar's entire toolkit. Most of their dmg are melee AoE, meaning you can't roll dodge and have to block or create distance. Seems easy right? Not entirely. You see, they have a skill called toppling charge. You can try to create distance, but they will spam it on you, and toppling charge can hit anywhere from 3k-4k damage alone. Not only that, but consecutive toppling charges also proc burning light for 2.5-3k, which is ALSO unblockable. Not only that, but most templars also use crescents and solar barrage, which are 2 AoE DoTs that you cannot cleanse. Crescent's DoT can hit anywhere between 4k-5k. So you have a templar with 2 AoE DoTs and a gap closer that can proc another unblockable single target dmg as you hopelessly try to create distance.
But here's why backlash is better than curse. First of all, templars deal 10% more damage to a blocking target, so if you block you eat 10% more damage from an already unblockable backlash. Second of all, the 50% damage scaling means if you deal 18k damage within 6 seconds, backlash will return half of that, or 9k damage. This isn't mitigated by battle spirit, btw. Why do I know that? Because look a this screenshot below:
From the moment my opponent casted back lash on me to the point where it "procced", I took 18k damage from JUST light attacks + degeneration ticks. Backlash returned 8.6k non crit damage.
So why is it a problem? Firstly, magicka templar even before backlash buff was already a very strong pressure class. It's drawback was lacking a good burst, but that's intended. If you put a good burst on a class that also has superior pressure, you're creating an imbalanced class. That's exactly the reason why if Necros and Wardens had the same pressure as magplar, they would be 4 tiers above everything else.
Secondly, the current counterplays for templar do not work very well. If you put a delayed burst ability on a class, you expect it to have counter play. What's the counterplay for haunting curse? You roll dodge so as to avoid the rest of their single target combo, giving you a chance to heal up. What's the counterplay for backlash? You create distance. You can't block their damage because backlash stores it super fast and gets amped up by 10% from your block. You have to create distance to take less damage. But in a real fight it's not possible. Templars have a very strong gap closer. They can also literally spam light attacks from you at range and still hit a fat backlash proc, like the screen shot I demonstrated. So you can't block because it makes backlash hit for more. You also can't run away because they can spam gapclosers or spam light attacks to store the damage super fast. What are you going to do?
You can't do anything, because there's no counterplay lol.. And before you tell me I need to adapt. No, I don't. I've dueled and fought against more templars than you know, some of which are top tier magplars for PC NA. I've lost a lot, and also won a lot, and here is what I and literally everyone can tell you about templar's counterplay - to create distance. But you can't even do that anymore, so what do you suggest I do if you think this ability is fine? Have you actually fought a templar with this new backlash? Please enlighten me.
techyeshic wrote: »
You've yet to supply any valid reason as to why this is over performing or not comparable to other delayed burst abilities like Curse, BB, shalks....
They all hit for similar numbers or much, much higher.
Now, if it hit for 18k, I could see a reason for concern but 9k? Come on.
Good change for templars it looks like.
Okay so let me give you some reasons why it's not comparable and a concern.
Blastbones: can be blocked and mitigated by evasion
Shalks: can be moved out, blocked, and mitigated by evasion
Bow proc: can be roll dodged and blocked
Bound Armaments: can be roll dodged and blocked
Curse: Can only be cleansed
Backlash: Can only be cleansed or denied dmg stacking
Okay let's look at curse, the only ability that requires cleansing to mitigate damage. Magsorc's entire toolkit consists of ranged single target damage. Single target = can be roll dodged or blocked. So when you do those defensive maneuvers, you can heal through curse.
Let's look at backlash along with templar's entire toolkit. Most of their dmg are melee AoE, meaning you can't roll dodge and have to block or create distance. Seems easy right? Not entirely. You see, they have a skill called toppling charge. You can try to create distance, but they will spam it on you, and toppling charge can hit anywhere from 3k-4k damage alone. Not only that, but consecutive toppling charges also proc burning light for 2.5-3k, which is ALSO unblockable. Not only that, but most templars also use crescents and solar barrage, which are 2 AoE DoTs that you cannot cleanse. Crescent's DoT can hit anywhere between 4k-5k. So you have a templar with 2 AoE DoTs and a gap closer that can proc another unblockable single target dmg as you hopelessly try to create distance.
But here's why backlash is better than curse. First of all, templars deal 10% more damage to a blocking target, so if you block you eat 10% more damage from an already unblockable backlash. Second of all, the 50% damage scaling means if you deal 18k damage within 6 seconds, backlash will return half of that, or 9k damage. This isn't mitigated by battle spirit, btw. Why do I know that? Because look a this screenshot below:
From the moment my opponent casted back lash on me to the point where it "procced", I took 18k damage from JUST light attacks + degeneration ticks. Backlash returned 8.6k non crit damage.
So why is it a problem? Firstly, magicka templar even before backlash buff was already a very strong pressure class. It's drawback was lacking a good burst, but that's intended. If you put a good burst on a class that also has superior pressure, you're creating an imbalanced class. That's exactly the reason why if Necros and Wardens had the same pressure as magplar, they would be 4 tiers above everything else.
Secondly, the current counterplays for templar do not work very well. If you put a delayed burst ability on a class, you expect it to have counter play. What's the counterplay for haunting curse? You roll dodge so as to avoid the rest of their single target combo, giving you a chance to heal up. What's the counterplay for backlash? You create distance. You can't block their damage because backlash stores it super fast and gets amped up by 10% from your block. You have to create distance to take less damage. But in a real fight it's not possible. Templars have a very strong gap closer. They can also literally spam light attacks from you at range and still hit a fat backlash proc, like the screen shot I demonstrated. So you can't block because it makes backlash hit for more. You also can't run away because they can spam gapclosers or spam light attacks to store the damage super fast. What are you going to do?
You can't do anything, because there's no counterplay lol.. And before you tell me I need to adapt. No, I don't. I've dueled and fought against more templars than you know, some of which are top tier magplars for PC NA. I've lost a lot, and also won a lot, and here is what I and literally everyone can tell you about templar's counterplay - to create distance. But you can't even do that anymore, so what do you suggest I do if you think this ability is fine? Have you actually fought a templar with this new backlash? Please enlighten me.
You ate 21k damage in 6 seconds for it to get that high. You don't eat that much damage; POTL doesn't hit hard.
techyeshic wrote: »
You've yet to supply any valid reason as to why this is over performing or not comparable to other delayed burst abilities like Curse, BB, shalks....
They all hit for similar numbers or much, much higher.
Now, if it hit for 18k, I could see a reason for concern but 9k? Come on.
Good change for templars it looks like.
Okay so let me give you some reasons why it's not comparable and a concern.
Blastbones: can be blocked and mitigated by evasion
Shalks: can be moved out, blocked, and mitigated by evasion
Bow proc: can be roll dodged and blocked
Bound Armaments: can be roll dodged and blocked
Curse: Can only be cleansed
Backlash: Can only be cleansed or denied dmg stacking
Okay let's look at curse, the only ability that requires cleansing to mitigate damage. Magsorc's entire toolkit consists of ranged single target damage. Single target = can be roll dodged or blocked. So when you do those defensive maneuvers, you can heal through curse.
Let's look at backlash along with templar's entire toolkit. Most of their dmg are melee AoE, meaning you can't roll dodge and have to block or create distance. Seems easy right? Not entirely. You see, they have a skill called toppling charge. You can try to create distance, but they will spam it on you, and toppling charge can hit anywhere from 3k-4k damage alone. Not only that, but consecutive toppling charges also proc burning light for 2.5-3k, which is ALSO unblockable. Not only that, but most templars also use crescents and solar barrage, which are 2 AoE DoTs that you cannot cleanse. Crescent's DoT can hit anywhere between 4k-5k. So you have a templar with 2 AoE DoTs and a gap closer that can proc another unblockable single target dmg as you hopelessly try to create distance.
But here's why backlash is better than curse. First of all, templars deal 10% more damage to a blocking target, so if you block you eat 10% more damage from an already unblockable backlash. Second of all, the 50% damage scaling means if you deal 18k damage within 6 seconds, backlash will return half of that, or 9k damage. This isn't mitigated by battle spirit, btw. Why do I know that? Because look a this screenshot below:
From the moment my opponent casted back lash on me to the point where it "procced", I took 18k damage from JUST light attacks + degeneration ticks. Backlash returned 8.6k non crit damage.
So why is it a problem? Firstly, magicka templar even before backlash buff was already a very strong pressure class. It's drawback was lacking a good burst, but that's intended. If you put a good burst on a class that also has superior pressure, you're creating an imbalanced class. That's exactly the reason why if Necros and Wardens had the same pressure as magplar, they would be 4 tiers above everything else.
Secondly, the current counterplays for templar do not work very well. If you put a delayed burst ability on a class, you expect it to have counter play. What's the counterplay for haunting curse? You roll dodge so as to avoid the rest of their single target combo, giving you a chance to heal up. What's the counterplay for backlash? You create distance. You can't block their damage because backlash stores it super fast and gets amped up by 10% from your block. You have to create distance to take less damage. But in a real fight it's not possible. Templars have a very strong gap closer. They can also literally spam light attacks from you at range and still hit a fat backlash proc, like the screen shot I demonstrated. So you can't block because it makes backlash hit for more. You also can't run away because they can spam gapclosers or spam light attacks to store the damage super fast. What are you going to do?
You can't do anything, because there's no counterplay lol.. And before you tell me I need to adapt. No, I don't. I've dueled and fought against more templars than you know, some of which are top tier magplars for PC NA. I've lost a lot, and also won a lot, and here is what I and literally everyone can tell you about templar's counterplay - to create distance. But you can't even do that anymore, so what do you suggest I do if you think this ability is fine? Have you actually fought a templar with this new backlash? Please enlighten me.
You ate 21k damage in 6 seconds for it to get that high. You don't eat that much damage; POTL doesn't hit hard.
The first Purifying Light tick doesn't count since it's the initial direct damage for applying the tick. After that everything counts up until it procs. I ate around 18.5k damage from just light attacks. The keyword here is light attacks. It would be fine if I ate a full damage combo with ultimate and other abilities, but he got purifying light to proc for almost 9k from just doing light attacks.
That literally means in a real fight someone could be sitting from 20 meters away, only spamming light attacks at you, and still hit you for 9k damage. You are already at range so you aren't taking any melee damage from him, but it still stores the damage way too fast. That's what I'm trying to bring up here.
techyeshic wrote: »
You've yet to supply any valid reason as to why this is over performing or not comparable to other delayed burst abilities like Curse, BB, shalks....
They all hit for similar numbers or much, much higher.
Now, if it hit for 18k, I could see a reason for concern but 9k? Come on.
Good change for templars it looks like.
Okay so let me give you some reasons why it's not comparable and a concern.
Blastbones: can be blocked and mitigated by evasion
Shalks: can be moved out, blocked, and mitigated by evasion
Bow proc: can be roll dodged and blocked
Bound Armaments: can be roll dodged and blocked
Curse: Can only be cleansed
Backlash: Can only be cleansed or denied dmg stacking
Okay let's look at curse, the only ability that requires cleansing to mitigate damage. Magsorc's entire toolkit consists of ranged single target damage. Single target = can be roll dodged or blocked. So when you do those defensive maneuvers, you can heal through curse.
Let's look at backlash along with templar's entire toolkit. Most of their dmg are melee AoE, meaning you can't roll dodge and have to block or create distance. Seems easy right? Not entirely. You see, they have a skill called toppling charge. You can try to create distance, but they will spam it on you, and toppling charge can hit anywhere from 3k-4k damage alone. Not only that, but consecutive toppling charges also proc burning light for 2.5-3k, which is ALSO unblockable. Not only that, but most templars also use crescents and solar barrage, which are 2 AoE DoTs that you cannot cleanse. Crescent's DoT can hit anywhere between 4k-5k. So you have a templar with 2 AoE DoTs and a gap closer that can proc another unblockable single target dmg as you hopelessly try to create distance.
But here's why backlash is better than curse. First of all, templars deal 10% more damage to a blocking target, so if you block you eat 10% more damage from an already unblockable backlash. Second of all, the 50% damage scaling means if you deal 18k damage within 6 seconds, backlash will return half of that, or 9k damage. This isn't mitigated by battle spirit, btw. Why do I know that? Because look a this screenshot below:
From the moment my opponent casted back lash on me to the point where it "procced", I took 18k damage from JUST light attacks + degeneration ticks. Backlash returned 8.6k non crit damage.
So why is it a problem? Firstly, magicka templar even before backlash buff was already a very strong pressure class. It's drawback was lacking a good burst, but that's intended. If you put a good burst on a class that also has superior pressure, you're creating an imbalanced class. That's exactly the reason why if Necros and Wardens had the same pressure as magplar, they would be 4 tiers above everything else.
Secondly, the current counterplays for templar do not work very well. If you put a delayed burst ability on a class, you expect it to have counter play. What's the counterplay for haunting curse? You roll dodge so as to avoid the rest of their single target combo, giving you a chance to heal up. What's the counterplay for backlash? You create distance. You can't block their damage because backlash stores it super fast and gets amped up by 10% from your block. You have to create distance to take less damage. But in a real fight it's not possible. Templars have a very strong gap closer. They can also literally spam light attacks from you at range and still hit a fat backlash proc, like the screen shot I demonstrated. So you can't block because it makes backlash hit for more. You also can't run away because they can spam gapclosers or spam light attacks to store the damage super fast. What are you going to do?
You can't do anything, because there's no counterplay lol.. And before you tell me I need to adapt. No, I don't. I've dueled and fought against more templars than you know, some of which are top tier magplars for PC NA. I've lost a lot, and also won a lot, and here is what I and literally everyone can tell you about templar's counterplay - to create distance. But you can't even do that anymore, so what do you suggest I do if you think this ability is fine? Have you actually fought a templar with this new backlash? Please enlighten me.
You ate 21k damage in 6 seconds for it to get that high. You don't eat that much damage; POTL doesn't hit hard.
The first Purifying Light tick doesn't count since it's the initial direct damage for applying the tick. After that everything counts up until it procs. I ate around 18.5k damage from just light attacks. The keyword here is light attacks. It would be fine if I ate a full damage combo with ultimate and other abilities, but he got purifying light to proc for almost 9k from just doing light attacks.
That literally means in a real fight someone could be sitting from 20 meters away, only spamming light attacks at you, and still hit you for 9k damage. You are already at range so you aren't taking any melee damage from him, but it still stores the damage way too fast. That's what I'm trying to bring up here.
Kryptonite_Kent wrote: »techyeshic wrote: »
You've yet to supply any valid reason as to why this is over performing or not comparable to other delayed burst abilities like Curse, BB, shalks....
They all hit for similar numbers or much, much higher.
Now, if it hit for 18k, I could see a reason for concern but 9k? Come on.
Good change for templars it looks like.
Okay so let me give you some reasons why it's not comparable and a concern.
Blastbones: can be blocked and mitigated by evasion
Shalks: can be moved out, blocked, and mitigated by evasion
Bow proc: can be roll dodged and blocked
Bound Armaments: can be roll dodged and blocked
Curse: Can only be cleansed
Backlash: Can only be cleansed or denied dmg stacking
Okay let's look at curse, the only ability that requires cleansing to mitigate damage. Magsorc's entire toolkit consists of ranged single target damage. Single target = can be roll dodged or blocked. So when you do those defensive maneuvers, you can heal through curse.
Let's look at backlash along with templar's entire toolkit. Most of their dmg are melee AoE, meaning you can't roll dodge and have to block or create distance. Seems easy right? Not entirely. You see, they have a skill called toppling charge. You can try to create distance, but they will spam it on you, and toppling charge can hit anywhere from 3k-4k damage alone. Not only that, but consecutive toppling charges also proc burning light for 2.5-3k, which is ALSO unblockable. Not only that, but most templars also use crescents and solar barrage, which are 2 AoE DoTs that you cannot cleanse. Crescent's DoT can hit anywhere between 4k-5k. So you have a templar with 2 AoE DoTs and a gap closer that can proc another unblockable single target dmg as you hopelessly try to create distance.
But here's why backlash is better than curse. First of all, templars deal 10% more damage to a blocking target, so if you block you eat 10% more damage from an already unblockable backlash. Second of all, the 50% damage scaling means if you deal 18k damage within 6 seconds, backlash will return half of that, or 9k damage. This isn't mitigated by battle spirit, btw. Why do I know that? Because look a this screenshot below:
From the moment my opponent casted back lash on me to the point where it "procced", I took 18k damage from JUST light attacks + degeneration ticks. Backlash returned 8.6k non crit damage.
So why is it a problem? Firstly, magicka templar even before backlash buff was already a very strong pressure class. It's drawback was lacking a good burst, but that's intended. If you put a good burst on a class that also has superior pressure, you're creating an imbalanced class. That's exactly the reason why if Necros and Wardens had the same pressure as magplar, they would be 4 tiers above everything else.
Secondly, the current counterplays for templar do not work very well. If you put a delayed burst ability on a class, you expect it to have counter play. What's the counterplay for haunting curse? You roll dodge so as to avoid the rest of their single target combo, giving you a chance to heal up. What's the counterplay for backlash? You create distance. You can't block their damage because backlash stores it super fast and gets amped up by 10% from your block. You have to create distance to take less damage. But in a real fight it's not possible. Templars have a very strong gap closer. They can also literally spam light attacks from you at range and still hit a fat backlash proc, like the screen shot I demonstrated. So you can't block because it makes backlash hit for more. You also can't run away because they can spam gapclosers or spam light attacks to store the damage super fast. What are you going to do?
You can't do anything, because there's no counterplay lol.. And before you tell me I need to adapt. No, I don't. I've dueled and fought against more templars than you know, some of which are top tier magplars for PC NA. I've lost a lot, and also won a lot, and here is what I and literally everyone can tell you about templar's counterplay - to create distance. But you can't even do that anymore, so what do you suggest I do if you think this ability is fine? Have you actually fought a templar with this new backlash? Please enlighten me.
You ate 21k damage in 6 seconds for it to get that high. You don't eat that much damage; POTL doesn't hit hard.
The first Purifying Light tick doesn't count since it's the initial direct damage for applying the tick. After that everything counts up until it procs. I ate around 18.5k damage from just light attacks. The keyword here is light attacks. It would be fine if I ate a full damage combo with ultimate and other abilities, but he got purifying light to proc for almost 9k from just doing light attacks.
That literally means in a real fight someone could be sitting from 20 meters away, only spamming light attacks at you, and still hit you for 9k damage. You are already at range so you aren't taking any melee damage from him, but it still stores the damage way too fast. That's what I'm trying to bring up here.
why does it matter if it was light attacks...they also had enchants hitting you, the point is you stood their and ate damage on purpose, no one does that unless they are facetanking, in which case you get what you get, sit their and eat damage from an ability that procs off of damage you take and what do you think is going to happen?????
techyeshic wrote: »techyeshic wrote: »
You've yet to supply any valid reason as to why this is over performing or not comparable to other delayed burst abilities like Curse, BB, shalks....
They all hit for similar numbers or much, much higher.
Now, if it hit for 18k, I could see a reason for concern but 9k? Come on.
Good change for templars it looks like.
Okay so let me give you some reasons why it's not comparable and a concern.
Blastbones: can be blocked and mitigated by evasion
Shalks: can be moved out, blocked, and mitigated by evasion
Bow proc: can be roll dodged and blocked
Bound Armaments: can be roll dodged and blocked
Curse: Can only be cleansed
Backlash: Can only be cleansed or denied dmg stacking
Okay let's look at curse, the only ability that requires cleansing to mitigate damage. Magsorc's entire toolkit consists of ranged single target damage. Single target = can be roll dodged or blocked. So when you do those defensive maneuvers, you can heal through curse.
Let's look at backlash along with templar's entire toolkit. Most of their dmg are melee AoE, meaning you can't roll dodge and have to block or create distance. Seems easy right? Not entirely. You see, they have a skill called toppling charge. You can try to create distance, but they will spam it on you, and toppling charge can hit anywhere from 3k-4k damage alone. Not only that, but consecutive toppling charges also proc burning light for 2.5-3k, which is ALSO unblockable. Not only that, but most templars also use crescents and solar barrage, which are 2 AoE DoTs that you cannot cleanse. Crescent's DoT can hit anywhere between 4k-5k. So you have a templar with 2 AoE DoTs and a gap closer that can proc another unblockable single target dmg as you hopelessly try to create distance.
But here's why backlash is better than curse. First of all, templars deal 10% more damage to a blocking target, so if you block you eat 10% more damage from an already unblockable backlash. Second of all, the 50% damage scaling means if you deal 18k damage within 6 seconds, backlash will return half of that, or 9k damage. This isn't mitigated by battle spirit, btw. Why do I know that? Because look a this screenshot below:
From the moment my opponent casted back lash on me to the point where it "procced", I took 18k damage from JUST light attacks + degeneration ticks. Backlash returned 8.6k non crit damage.
So why is it a problem? Firstly, magicka templar even before backlash buff was already a very strong pressure class. It's drawback was lacking a good burst, but that's intended. If you put a good burst on a class that also has superior pressure, you're creating an imbalanced class. That's exactly the reason why if Necros and Wardens had the same pressure as magplar, they would be 4 tiers above everything else.
Secondly, the current counterplays for templar do not work very well. If you put a delayed burst ability on a class, you expect it to have counter play. What's the counterplay for haunting curse? You roll dodge so as to avoid the rest of their single target combo, giving you a chance to heal up. What's the counterplay for backlash? You create distance. You can't block their damage because backlash stores it super fast and gets amped up by 10% from your block. You have to create distance to take less damage. But in a real fight it's not possible. Templars have a very strong gap closer. They can also literally spam light attacks from you at range and still hit a fat backlash proc, like the screen shot I demonstrated. So you can't block because it makes backlash hit for more. You also can't run away because they can spam gapclosers or spam light attacks to store the damage super fast. What are you going to do?
You can't do anything, because there's no counterplay lol.. And before you tell me I need to adapt. No, I don't. I've dueled and fought against more templars than you know, some of which are top tier magplars for PC NA. I've lost a lot, and also won a lot, and here is what I and literally everyone can tell you about templar's counterplay - to create distance. But you can't even do that anymore, so what do you suggest I do if you think this ability is fine? Have you actually fought a templar with this new backlash? Please enlighten me.
You ate 21k damage in 6 seconds for it to get that high. You don't eat that much damage; POTL doesn't hit hard.
The first Purifying Light tick doesn't count since it's the initial direct damage for applying the tick. After that everything counts up until it procs. I ate around 18.5k damage from just light attacks. The keyword here is light attacks. It would be fine if I ate a full damage combo with ultimate and other abilities, but he got purifying light to proc for almost 9k from just doing light attacks.
That literally means in a real fight someone could be sitting from 20 meters away, only spamming light attacks at you, and still hit you for 9k damage. You are already at range so you aren't taking any melee damage from him, but it still stores the damage way too fast. That's what I'm trying to bring up here.
It has a max that it can store that is similar to blast ones, or 1 of 2 sub assaults, or most any burst skill. You say you can avoid those to counter; I am saying you can for POTL/PL as well. It's just in the build up rather than the burst.
Edit; I could agree with maybe DOTs not counting toward it by requiring direct damage, MAYBE. But that won't help you on light attacks
Kryptonite_Kent wrote: »techyeshic wrote: »
You've yet to supply any valid reason as to why this is over performing or not comparable to other delayed burst abilities like Curse, BB, shalks....
They all hit for similar numbers or much, much higher.
Now, if it hit for 18k, I could see a reason for concern but 9k? Come on.
Good change for templars it looks like.
Okay so let me give you some reasons why it's not comparable and a concern.
Blastbones: can be blocked and mitigated by evasion
Shalks: can be moved out, blocked, and mitigated by evasion
Bow proc: can be roll dodged and blocked
Bound Armaments: can be roll dodged and blocked
Curse: Can only be cleansed
Backlash: Can only be cleansed or denied dmg stacking
Okay let's look at curse, the only ability that requires cleansing to mitigate damage. Magsorc's entire toolkit consists of ranged single target damage. Single target = can be roll dodged or blocked. So when you do those defensive maneuvers, you can heal through curse.
Let's look at backlash along with templar's entire toolkit. Most of their dmg are melee AoE, meaning you can't roll dodge and have to block or create distance. Seems easy right? Not entirely. You see, they have a skill called toppling charge. You can try to create distance, but they will spam it on you, and toppling charge can hit anywhere from 3k-4k damage alone. Not only that, but consecutive toppling charges also proc burning light for 2.5-3k, which is ALSO unblockable. Not only that, but most templars also use crescents and solar barrage, which are 2 AoE DoTs that you cannot cleanse. Crescent's DoT can hit anywhere between 4k-5k. So you have a templar with 2 AoE DoTs and a gap closer that can proc another unblockable single target dmg as you hopelessly try to create distance.
But here's why backlash is better than curse. First of all, templars deal 10% more damage to a blocking target, so if you block you eat 10% more damage from an already unblockable backlash. Second of all, the 50% damage scaling means if you deal 18k damage within 6 seconds, backlash will return half of that, or 9k damage. This isn't mitigated by battle spirit, btw. Why do I know that? Because look a this screenshot below:
From the moment my opponent casted back lash on me to the point where it "procced", I took 18k damage from JUST light attacks + degeneration ticks. Backlash returned 8.6k non crit damage.
So why is it a problem? Firstly, magicka templar even before backlash buff was already a very strong pressure class. It's drawback was lacking a good burst, but that's intended. If you put a good burst on a class that also has superior pressure, you're creating an imbalanced class. That's exactly the reason why if Necros and Wardens had the same pressure as magplar, they would be 4 tiers above everything else.
Secondly, the current counterplays for templar do not work very well. If you put a delayed burst ability on a class, you expect it to have counter play. What's the counterplay for haunting curse? You roll dodge so as to avoid the rest of their single target combo, giving you a chance to heal up. What's the counterplay for backlash? You create distance. You can't block their damage because backlash stores it super fast and gets amped up by 10% from your block. You have to create distance to take less damage. But in a real fight it's not possible. Templars have a very strong gap closer. They can also literally spam light attacks from you at range and still hit a fat backlash proc, like the screen shot I demonstrated. So you can't block because it makes backlash hit for more. You also can't run away because they can spam gapclosers or spam light attacks to store the damage super fast. What are you going to do?
You can't do anything, because there's no counterplay lol.. And before you tell me I need to adapt. No, I don't. I've dueled and fought against more templars than you know, some of which are top tier magplars for PC NA. I've lost a lot, and also won a lot, and here is what I and literally everyone can tell you about templar's counterplay - to create distance. But you can't even do that anymore, so what do you suggest I do if you think this ability is fine? Have you actually fought a templar with this new backlash? Please enlighten me.
You ate 21k damage in 6 seconds for it to get that high. You don't eat that much damage; POTL doesn't hit hard.
The first Purifying Light tick doesn't count since it's the initial direct damage for applying the tick. After that everything counts up until it procs. I ate around 18.5k damage from just light attacks. The keyword here is light attacks. It would be fine if I ate a full damage combo with ultimate and other abilities, but he got purifying light to proc for almost 9k from just doing light attacks.
That literally means in a real fight someone could be sitting from 20 meters away, only spamming light attacks at you, and still hit you for 9k damage. You are already at range so you aren't taking any melee damage from him, but it still stores the damage way too fast. That's what I'm trying to bring up here.
why does it matter if it was light attacks...they also had enchants hitting you, the point is you stood their and ate damage on purpose, no one does that unless they are facetanking, in which case you get what you get, sit their and eat damage from an ability that procs off of damage you take and what do you think is going to happen?????
It matters because if I can just spam 7 light attacks at people to get a 9k backlash proc why do I even need to use any abilities? The whole point of backlash's mechanic is to give people a way to counterplay, but when you can build a 9k proc by simply light attacking without using any freaking resources on your part, then what exactly is the counter play here? They can just reapply backlash and spam light attacks and sit at full resources while you try your life to survive.
techyeshic wrote: »techyeshic wrote: »
You've yet to supply any valid reason as to why this is over performing or not comparable to other delayed burst abilities like Curse, BB, shalks....
They all hit for similar numbers or much, much higher.
Now, if it hit for 18k, I could see a reason for concern but 9k? Come on.
Good change for templars it looks like.
Okay so let me give you some reasons why it's not comparable and a concern.
Blastbones: can be blocked and mitigated by evasion
Shalks: can be moved out, blocked, and mitigated by evasion
Bow proc: can be roll dodged and blocked
Bound Armaments: can be roll dodged and blocked
Curse: Can only be cleansed
Backlash: Can only be cleansed or denied dmg stacking
Okay let's look at curse, the only ability that requires cleansing to mitigate damage. Magsorc's entire toolkit consists of ranged single target damage. Single target = can be roll dodged or blocked. So when you do those defensive maneuvers, you can heal through curse.
Let's look at backlash along with templar's entire toolkit. Most of their dmg are melee AoE, meaning you can't roll dodge and have to block or create distance. Seems easy right? Not entirely. You see, they have a skill called toppling charge. You can try to create distance, but they will spam it on you, and toppling charge can hit anywhere from 3k-4k damage alone. Not only that, but consecutive toppling charges also proc burning light for 2.5-3k, which is ALSO unblockable. Not only that, but most templars also use crescents and solar barrage, which are 2 AoE DoTs that you cannot cleanse. Crescent's DoT can hit anywhere between 4k-5k. So you have a templar with 2 AoE DoTs and a gap closer that can proc another unblockable single target dmg as you hopelessly try to create distance.
But here's why backlash is better than curse. First of all, templars deal 10% more damage to a blocking target, so if you block you eat 10% more damage from an already unblockable backlash. Second of all, the 50% damage scaling means if you deal 18k damage within 6 seconds, backlash will return half of that, or 9k damage. This isn't mitigated by battle spirit, btw. Why do I know that? Because look a this screenshot below:
From the moment my opponent casted back lash on me to the point where it "procced", I took 18k damage from JUST light attacks + degeneration ticks. Backlash returned 8.6k non crit damage.
So why is it a problem? Firstly, magicka templar even before backlash buff was already a very strong pressure class. It's drawback was lacking a good burst, but that's intended. If you put a good burst on a class that also has superior pressure, you're creating an imbalanced class. That's exactly the reason why if Necros and Wardens had the same pressure as magplar, they would be 4 tiers above everything else.
Secondly, the current counterplays for templar do not work very well. If you put a delayed burst ability on a class, you expect it to have counter play. What's the counterplay for haunting curse? You roll dodge so as to avoid the rest of their single target combo, giving you a chance to heal up. What's the counterplay for backlash? You create distance. You can't block their damage because backlash stores it super fast and gets amped up by 10% from your block. You have to create distance to take less damage. But in a real fight it's not possible. Templars have a very strong gap closer. They can also literally spam light attacks from you at range and still hit a fat backlash proc, like the screen shot I demonstrated. So you can't block because it makes backlash hit for more. You also can't run away because they can spam gapclosers or spam light attacks to store the damage super fast. What are you going to do?
You can't do anything, because there's no counterplay lol.. And before you tell me I need to adapt. No, I don't. I've dueled and fought against more templars than you know, some of which are top tier magplars for PC NA. I've lost a lot, and also won a lot, and here is what I and literally everyone can tell you about templar's counterplay - to create distance. But you can't even do that anymore, so what do you suggest I do if you think this ability is fine? Have you actually fought a templar with this new backlash? Please enlighten me.
You ate 21k damage in 6 seconds for it to get that high. You don't eat that much damage; POTL doesn't hit hard.
The first Purifying Light tick doesn't count since it's the initial direct damage for applying the tick. After that everything counts up until it procs. I ate around 18.5k damage from just light attacks. The keyword here is light attacks. It would be fine if I ate a full damage combo with ultimate and other abilities, but he got purifying light to proc for almost 9k from just doing light attacks.
That literally means in a real fight someone could be sitting from 20 meters away, only spamming light attacks at you, and still hit you for 9k damage. You are already at range so you aren't taking any melee damage from him, but it still stores the damage way too fast. That's what I'm trying to bring up here.
It has a max that it can store that is similar to blast ones, or 1 of 2 sub assaults, or most any burst skill. You say you can avoid those to counter; I am saying you can for POTL/PL as well. It's just in the build up rather than the burst.
Edit; I could agree with maybe DOTs not counting toward it by requiring direct damage, MAYBE. But that won't help you on light attacks
Kryptonite_Kent wrote: »Kryptonite_Kent wrote: »techyeshic wrote: »
You've yet to supply any valid reason as to why this is over performing or not comparable to other delayed burst abilities like Curse, BB, shalks....
They all hit for similar numbers or much, much higher.
Now, if it hit for 18k, I could see a reason for concern but 9k? Come on.
Good change for templars it looks like.
Okay so let me give you some reasons why it's not comparable and a concern.
Blastbones: can be blocked and mitigated by evasion
Shalks: can be moved out, blocked, and mitigated by evasion
Bow proc: can be roll dodged and blocked
Bound Armaments: can be roll dodged and blocked
Curse: Can only be cleansed
Backlash: Can only be cleansed or denied dmg stacking
Okay let's look at curse, the only ability that requires cleansing to mitigate damage. Magsorc's entire toolkit consists of ranged single target damage. Single target = can be roll dodged or blocked. So when you do those defensive maneuvers, you can heal through curse.
Let's look at backlash along with templar's entire toolkit. Most of their dmg are melee AoE, meaning you can't roll dodge and have to block or create distance. Seems easy right? Not entirely. You see, they have a skill called toppling charge. You can try to create distance, but they will spam it on you, and toppling charge can hit anywhere from 3k-4k damage alone. Not only that, but consecutive toppling charges also proc burning light for 2.5-3k, which is ALSO unblockable. Not only that, but most templars also use crescents and solar barrage, which are 2 AoE DoTs that you cannot cleanse. Crescent's DoT can hit anywhere between 4k-5k. So you have a templar with 2 AoE DoTs and a gap closer that can proc another unblockable single target dmg as you hopelessly try to create distance.
But here's why backlash is better than curse. First of all, templars deal 10% more damage to a blocking target, so if you block you eat 10% more damage from an already unblockable backlash. Second of all, the 50% damage scaling means if you deal 18k damage within 6 seconds, backlash will return half of that, or 9k damage. This isn't mitigated by battle spirit, btw. Why do I know that? Because look a this screenshot below:
From the moment my opponent casted back lash on me to the point where it "procced", I took 18k damage from JUST light attacks + degeneration ticks. Backlash returned 8.6k non crit damage.
So why is it a problem? Firstly, magicka templar even before backlash buff was already a very strong pressure class. It's drawback was lacking a good burst, but that's intended. If you put a good burst on a class that also has superior pressure, you're creating an imbalanced class. That's exactly the reason why if Necros and Wardens had the same pressure as magplar, they would be 4 tiers above everything else.
Secondly, the current counterplays for templar do not work very well. If you put a delayed burst ability on a class, you expect it to have counter play. What's the counterplay for haunting curse? You roll dodge so as to avoid the rest of their single target combo, giving you a chance to heal up. What's the counterplay for backlash? You create distance. You can't block their damage because backlash stores it super fast and gets amped up by 10% from your block. You have to create distance to take less damage. But in a real fight it's not possible. Templars have a very strong gap closer. They can also literally spam light attacks from you at range and still hit a fat backlash proc, like the screen shot I demonstrated. So you can't block because it makes backlash hit for more. You also can't run away because they can spam gapclosers or spam light attacks to store the damage super fast. What are you going to do?
You can't do anything, because there's no counterplay lol.. And before you tell me I need to adapt. No, I don't. I've dueled and fought against more templars than you know, some of which are top tier magplars for PC NA. I've lost a lot, and also won a lot, and here is what I and literally everyone can tell you about templar's counterplay - to create distance. But you can't even do that anymore, so what do you suggest I do if you think this ability is fine? Have you actually fought a templar with this new backlash? Please enlighten me.
You ate 21k damage in 6 seconds for it to get that high. You don't eat that much damage; POTL doesn't hit hard.
The first Purifying Light tick doesn't count since it's the initial direct damage for applying the tick. After that everything counts up until it procs. I ate around 18.5k damage from just light attacks. The keyword here is light attacks. It would be fine if I ate a full damage combo with ultimate and other abilities, but he got purifying light to proc for almost 9k from just doing light attacks.
That literally means in a real fight someone could be sitting from 20 meters away, only spamming light attacks at you, and still hit you for 9k damage. You are already at range so you aren't taking any melee damage from him, but it still stores the damage way too fast. That's what I'm trying to bring up here.
why does it matter if it was light attacks...they also had enchants hitting you, the point is you stood their and ate damage on purpose, no one does that unless they are facetanking, in which case you get what you get, sit their and eat damage from an ability that procs off of damage you take and what do you think is going to happen?????
It matters because if I can just spam 7 light attacks at people to get a 9k backlash proc why do I even need to use any abilities? The whole point of backlash's mechanic is to give people a way to counterplay, but when you can build a 9k proc by simply light attacking without using any freaking resources on your part, then what exactly is the counter play here? They can just reapply backlash and spam light attacks and sit at full resources while you try your life to survive.
Youre not going to just stand there and get hit by 7 light attacks are you? Cant you block, or dodge roll, or use a cloak pot, or a cleanse, or anything... like light attacks are suddenly not avoidable now? lmao I mean cmon dude...
techyeshic wrote: »
You've yet to supply any valid reason as to why this is over performing or not comparable to other delayed burst abilities like Curse, BB, shalks....
They all hit for similar numbers or much, much higher.
Now, if it hit for 18k, I could see a reason for concern but 9k? Come on.
Good change for templars it looks like.
Okay so let me give you some reasons why it's not comparable and a concern.
Blastbones: can be blocked and mitigated by evasion
Shalks: can be moved out, blocked, and mitigated by evasion
Bow proc: can be roll dodged and blocked
Bound Armaments: can be roll dodged and blocked
Curse: Can only be cleansed
Backlash: Can only be cleansed or denied dmg stacking
Okay let's look at curse, the only ability that requires cleansing to mitigate damage. Magsorc's entire toolkit consists of ranged single target damage. Single target = can be roll dodged or blocked. So when you do those defensive maneuvers, you can heal through curse.
Let's look at backlash along with templar's entire toolkit. Most of their dmg are melee AoE, meaning you can't roll dodge and have to block or create distance. Seems easy right? Not entirely. You see, they have a skill called toppling charge. You can try to create distance, but they will spam it on you, and toppling charge can hit anywhere from 3k-4k damage alone. Not only that, but consecutive toppling charges also proc burning light for 2.5-3k, which is ALSO unblockable. Not only that, but most templars also use crescents and solar barrage, which are 2 AoE DoTs that you cannot cleanse. Crescent's DoT can hit anywhere between 4k-5k. So you have a templar with 2 AoE DoTs and a gap closer that can proc another unblockable single target dmg as you hopelessly try to create distance.
But here's why backlash is better than curse. First of all, templars deal 10% more damage to a blocking target, so if you block you eat 10% more damage from an already unblockable backlash. Second of all, the 50% damage scaling means if you deal 18k damage within 6 seconds, backlash will return half of that, or 9k damage. This isn't mitigated by battle spirit, btw. Why do I know that? Because look a this screenshot below:
From the moment my opponent casted back lash on me to the point where it "procced", I took 18k damage from JUST light attacks + degeneration ticks. Backlash returned 8.6k non crit damage.
So why is it a problem? Firstly, magicka templar even before backlash buff was already a very strong pressure class. It's drawback was lacking a good burst, but that's intended. If you put a good burst on a class that also has superior pressure, you're creating an imbalanced class. That's exactly the reason why if Necros and Wardens had the same pressure as magplar, they would be 4 tiers above everything else.
Secondly, the current counterplays for templar do not work very well. If you put a delayed burst ability on a class, you expect it to have counter play. What's the counterplay for haunting curse? You roll dodge so as to avoid the rest of their single target combo, giving you a chance to heal up. What's the counterplay for backlash? You create distance. You can't block their damage because backlash stores it super fast and gets amped up by 10% from your block. You have to create distance to take less damage. But in a real fight it's not possible. Templars have a very strong gap closer. They can also literally spam light attacks from you at range and still hit a fat backlash proc, like the screen shot I demonstrated. So you can't block because it makes backlash hit for more. You also can't run away because they can spam gapclosers or spam light attacks to store the damage super fast. What are you going to do?
You can't do anything, because there's no counterplay lol.. And before you tell me I need to adapt. No, I don't. I've dueled and fought against more templars than you know, some of which are top tier magplars for PC NA. I've lost a lot, and also won a lot, and here is what I and literally everyone can tell you about templar's counterplay - to create distance. But you can't even do that anymore, so what do you suggest I do if you think this ability is fine? Have you actually fought a templar with this new backlash? Please enlighten me.
You ate 21k damage in 6 seconds for it to get that high. You don't eat that much damage; POTL doesn't hit hard.
The first Purifying Light tick doesn't count since it's the initial direct damage for applying the tick. After that everything counts up until it procs. I ate around 18.5k damage from just light attacks. The keyword here is light attacks. It would be fine if I ate a full damage combo with ultimate and other abilities, but he got purifying light to proc for almost 9k from just doing light attacks.
That literally means in a real fight someone could be sitting from 20 meters away, only spamming light attacks at you, and still hit you for 9k damage. You are already at range so you aren't taking any melee damage from him, but it still stores the damage way too fast. That's what I'm trying to bring up here.
There are counters, but the counters are way harder to achieve than it is to build up the full damage proc. That is the problem i believe.