JanTanhide wrote: »What’s ZOS’s stance on macro? Plenty of ppl in my high-end PvE guild are using macros to make their rotation perfect. They said ZOS doesn’t care as long as you don’t use third-party softwares. But if you have macros built in your hardware, it’s totally ok. Is this true?
Macro's don't work. Combat is never the same and is fluid in motion. Using a Macro to get through a combat engagement will get your character killed quickly. Anyone telling you Macros work is pulling your leg.
I guess you "could" setup a Macro to do a standard rotation on a Dummy but why would you? It's not a check or test of a combat engagement at all.
This reminds me of a certain streamer who was pulling high DPS on the Trial dummy and of course bragging about it. One day he and three other Streamers got together for Scalecaller Peak in Vet. It was the funniest thing I ever saw. The streamer died over and over and over with his high DPS. Standing in red with all that dps just didn't work.
But to the point: I do think it violates T.O.S. since you are automating the game. I would never do it not just because I think it violates T.O.S. but because it doesn't work.
My two cents.
Hamiltonmath wrote: »Why would there be an audio clue when people use a macro? That really doesn't make sense.
Macros can’t bypass the global cool down, they don’t make sounds, and they can’t change their input delay on the fly to account for lag and skill delay.
I can see them being effective in low lag pve, but in pvp they would not be reliable and would greatly affect the ability to react putting the user at a great disadvantage.
Macros can’t bypass the global cool down, they don’t make sounds, and they can’t change their input delay on the fly to account for lag and skill delay.
I can see them being effective in low lag pve, but in pvp they would not be reliable and would greatly affect the ability to react putting the user at a great disadvantage.
Macros can’t bypass the global cool down, they don’t make sounds, and they can’t change their input delay on the fly to account for lag and skill delay.
I can see them being effective in low lag pve, but in pvp they would not be reliable and would greatly affect the ability to react putting the user at a great disadvantage.
No one said macros have sound. Attacks have sound and macros can cliche the sound.
Macros can’t bypass the global cool down, they don’t make sounds, and they can’t change their input delay on the fly to account for lag and skill delay.
I can see them being effective in low lag pve, but in pvp they would not be reliable and would greatly affect the ability to react putting the user at a great disadvantage.
No one said macros have sound. Attacks have sound and macros can cliche the sound.
Wrong, macros can not change the global cool down so the spacing between skill sounds can not be changed. Sounds more like a desync not a macro.
Attacks can only be as close together as GCD allows it. So does that mean this audio cue you mention can also be heard when someone is doing a perfect rotation (with perfect weaving) ?Hamiltonmath wrote: »Why would there be an audio clue when people use a macro? That really doesn't make sense.
Attacks have a sound, when the attacks are to close together, the audio cliches and you can hear the difference.
Macros can’t bypass the global cool down, they don’t make sounds, and they can’t change their input delay on the fly to account for lag and skill delay.
I can see them being effective in low lag pve, but in pvp they would not be reliable and would greatly affect the ability to react putting the user at a great disadvantage.
No one said macros have sound. Attacks have sound and macros can cliche the sound.
Wrong, macros can not change the global cool down so the spacing between skill sounds can not be changed. Sounds more like a desync not a macro.
furiouslog wrote: »Macros can’t bypass the global cool down, they don’t make sounds, and they can’t change their input delay on the fly to account for lag and skill delay.
I can see them being effective in low lag pve, but in pvp they would not be reliable and would greatly affect the ability to react putting the user at a great disadvantage.
I have plenty of evidence to the contrary, as previously mentioned. You are speculating. Provide data to support your position.
What’s ZOS’s stance on macro? Plenty of ppl in my high-end PvE guild are using macros to make their rotation perfect. They said ZOS doesn’t care as long as you don’t use third-party softwares. But if you have macros built in your hardware, it’s totally ok. Is this true?
furiouslog wrote: »Macros can’t bypass the global cool down, they don’t make sounds, and they can’t change their input delay on the fly to account for lag and skill delay.
I can see them being effective in low lag pve, but in pvp they would not be reliable and would greatly affect the ability to react putting the user at a great disadvantage.
I have plenty of evidence to the contrary, as previously mentioned. You are speculating. Provide data to support your position.
The evidence you provided proves my point. Skill cool downs are server side so it’s impossible to get that many abilities off in 3 seconds. You were clearly desynced, hurricane is very common for doing this.
You also mention attacks being automatically blocked or roll dodged. A macro can’t react it can only do what it’s programmed to. Sounds like you’re just playing against better players and/or they have better internet.
furiouslog wrote: »Macros can’t bypass the global cool down, they don’t make sounds, and they can’t change their input delay on the fly to account for lag and skill delay.
I can see them being effective in low lag pve, but in pvp they would not be reliable and would greatly affect the ability to react putting the user at a great disadvantage.
I have plenty of evidence to the contrary, as previously mentioned. You are speculating. Provide data to support your position.
The evidence you provided proves my point. Skill cool downs are server side so it’s impossible to get that many abilities off in 3 seconds. You were clearly desynced, hurricane is very common for doing this.
You also mention attacks being automatically blocked or roll dodged. A macro can’t react it can only do what it’s programmed to. Sounds like you’re just playing against better players and/or they have better internet.
If you both have such overwhelming evidence then report the players. If they are cheating then they’d be gone, if not then it’s just another witch hunt as usual.
If you both have such overwhelming evidence then report the players. If they are cheating then they’d be gone, if not then it’s just another witch hunt as usual.
furiouslog wrote: »If you both have such overwhelming evidence then report the players. If they are cheating then they’d be gone, if not then it’s just another witch hunt as usual.
I'm pretty sure that one is gone (and I know that it was an alt account for a player who is still around). I can't confirm that one way or the other. Others are not. This is what I was talking about in the prior post - how much proof does ZOS need to ban these people?
I don't know what threshold an exploitative player needs to pass before it's just obvious that something fishy is going on. I don't know what evidence ZOS needs, or what tools they have to help them diagnose cheating. I don't know how much work I'm supposed to do to support my claim. Your dismissive attitude towards the problem, which I'm filing under "L2P", demonstrates an unwillingness to even entertain the likelihood that there are cheaters who use macros in PVP, and just because ZOS elects not to ban the player does not mean that they are not cheating, it just means that there was not enough evidence to ban a player who is probably contributing to the bottom line.
You further dismiss that it's even possible to cheat, but when confronted with evidence, you provide no alternative explanation that rationalizes the logs, falling back on "if ZOS says it's cheating then I'll believe it". This is apathetic, and it just allows the problem to persist. But let's follow your train of thought.
The player from that log has been reported numerous times, by multiple players. They are not banned. Ergo, based on your logic, they are not cheating. Since, by that logic, it has been definitely determined that they are not cheating, please explain that log to me and how it's an intended and legal part of the game.
What’s ZOS’s stance on macro? Plenty of ppl in my high-end PvE guild are using macros to make their rotation perfect. They said ZOS doesn’t care as long as you don’t use third-party softwares. But if you have macros built in your hardware, it’s totally ok. Is this true?
If I’ve had a dismissive attitude it’s because the thread was originally about macros and then it got changed to a lag switch and now you’re talking about a cheat engine to be able to bypass the cool down. You guys have been all over the place with this obsession.
Maybe I’m naive because I play on console and haven’t seen any cheating in 7 years of daily play, but that doesn’t change the fact of what the original op was about. A macro can not bypass the cool down and it’s just not going to work reliably with lag and skill delay.
With that being said the desyncs started getting bad when they tried to fix the desyncs from block canceling which rarely happened and instead now almost every skill can cause a desync including seige. I just got done leveling up a stamplar and I can’t count how many times I was able to desync npc’s using nothing but jabs. The game is broke, that’s my opinion you are entitled to yours.
Soul_Demon wrote: »furiouslog wrote: »If you both have such overwhelming evidence then report the players. If they are cheating then they’d be gone, if not then it’s just another witch hunt as usual.
I'm pretty sure that one is gone (and I know that it was an alt account for a player who is still around). I can't confirm that one way or the other. Others are not. This is what I was talking about in the prior post - how much proof does ZOS need to ban these people?
I don't know what threshold an exploitative player needs to pass before it's just obvious that something fishy is going on. I don't know what evidence ZOS needs, or what tools they have to help them diagnose cheating. I don't know how much work I'm supposed to do to support my claim. Your dismissive attitude towards the problem, which I'm filing under "L2P", demonstrates an unwillingness to even entertain the likelihood that there are cheaters who use macros in PVP, and just because ZOS elects not to ban the player does not mean that they are not cheating, it just means that there was not enough evidence to ban a player who is probably contributing to the bottom line.
You further dismiss that it's even possible to cheat, but when confronted with evidence, you provide no alternative explanation that rationalizes the logs, falling back on "if ZOS says it's cheating then I'll believe it". This is apathetic, and it just allows the problem to persist. But let's follow your train of thought.
The player from that log has been reported numerous times, by multiple players. They are not banned. Ergo, based on your logic, they are not cheating. Since, by that logic, it has been definitely determined that they are not cheating, please explain that log to me and how it's an intended and legal part of the game.
Yeah, might be on 3 day permanent suspension...but odds are they are right back after that to be honest....would not be the first time. As far as not knowing, that is by design. Think about it a second, ZOS uses the players in game to monitor other players for violations, requires YOU provide them with overwhelming and irrefutable proof of this, and then requires you report it to third party company who has financial interest in NOT reporting up to the business for looking incompetent to handle things. And the cherry on top is no naming and shaming in forums and refusal to tell you the outcome of anything......its the perfect set up to when nothing happens to keep anyone from noticing.
furiouslog wrote: »Soul_Demon wrote: »furiouslog wrote: »If you both have such overwhelming evidence then report the players. If they are cheating then they’d be gone, if not then it’s just another witch hunt as usual.
I'm pretty sure that one is gone (and I know that it was an alt account for a player who is still around). I can't confirm that one way or the other. Others are not. This is what I was talking about in the prior post - how much proof does ZOS need to ban these people?
I don't know what threshold an exploitative player needs to pass before it's just obvious that something fishy is going on. I don't know what evidence ZOS needs, or what tools they have to help them diagnose cheating. I don't know how much work I'm supposed to do to support my claim. Your dismissive attitude towards the problem, which I'm filing under "L2P", demonstrates an unwillingness to even entertain the likelihood that there are cheaters who use macros in PVP, and just because ZOS elects not to ban the player does not mean that they are not cheating, it just means that there was not enough evidence to ban a player who is probably contributing to the bottom line.
You further dismiss that it's even possible to cheat, but when confronted with evidence, you provide no alternative explanation that rationalizes the logs, falling back on "if ZOS says it's cheating then I'll believe it". This is apathetic, and it just allows the problem to persist. But let's follow your train of thought.
The player from that log has been reported numerous times, by multiple players. They are not banned. Ergo, based on your logic, they are not cheating. Since, by that logic, it has been definitely determined that they are not cheating, please explain that log to me and how it's an intended and legal part of the game.
Yeah, might be on 3 day permanent suspension...but odds are they are right back after that to be honest....would not be the first time. As far as not knowing, that is by design. Think about it a second, ZOS uses the players in game to monitor other players for violations, requires YOU provide them with overwhelming and irrefutable proof of this, and then requires you report it to third party company who has financial interest in NOT reporting up to the business for looking incompetent to handle things. And the cherry on top is no naming and shaming in forums and refusal to tell you the outcome of anything......its the perfect set up to when nothing happens to keep anyone from noticing.
Although that thought has definitely crossed my mind, I choose to believe that ZOS has a positive intent in preserving the integrity of their game. However, you've hit on an issue that really upsets me, which is that the entirety of the botting and scripting sub community is essentially protected by all of the TOS policies ZOS put in place for any public communication. If I record someone using an exploit and post it on YouTube in order to try to draw attention to the problem, I can be banned from the forums or the game for violating the TOS, because I clearly did so within their legal definition.
Furthermore, if, hypothetically, someone were hypothetically running a discord server offering hypothetical subscriptions to memory editing bots that gave hypothetically unfair advantages in game, and I were to hypothetically report this discord server to ZOS, it would be my hypothetical expectation that something would be done to that hypothetical entity and the issue somehow responsively addressed in a patch. But if, hypothetically, nothing happened, hypothetically submitting more tickets would not do anything, I wouldn't be able to hypothetically post about it or otherwise talk about it in any public space due to TOS, and I still have to hypothetically live with it. All hypothetical, of course.
It's pretty frustrating, TBH. Some days I don't want to go into Cyro if I know certain people will be on there, deliberately hunting me and my pals with their crazy scripted streakfests.
furiouslog wrote: »Macros can’t bypass the global cool down, they don’t make sounds, and they can’t change their input delay on the fly to account for lag and skill delay.
I can see them being effective in low lag pve, but in pvp they would not be reliable and would greatly affect the ability to react putting the user at a great disadvantage.
I have plenty of evidence to the contrary, as previously mentioned. You are speculating. Provide data to support your position.
The evidence you provided proves my point. Skill cool downs are server side so it’s impossible to get that many abilities off in 3 seconds. You were clearly desynced, hurricane is very common for doing this.
You also mention attacks being automatically blocked or roll dodged. A macro can’t react it can only do what it’s programmed to. Sounds like you’re just playing against better players and/or they have better internet.
Could anyone provide footage of actual macro use? There's so many people presuming use of macros (especially in PvP) while others claim mocros don't even work in ESO. (Myself included)
Goregrinder wrote: »furiouslog wrote: »Macros can’t bypass the global cool down, they don’t make sounds, and they can’t change their input delay on the fly to account for lag and skill delay.
I can see them being effective in low lag pve, but in pvp they would not be reliable and would greatly affect the ability to react putting the user at a great disadvantage.
I have plenty of evidence to the contrary, as previously mentioned. You are speculating. Provide data to support your position.
The evidence you provided proves my point. Skill cool downs are server side so it’s impossible to get that many abilities off in 3 seconds. You were clearly desynced, hurricane is very common for doing this.
You also mention attacks being automatically blocked or roll dodged. A macro can’t react it can only do what it’s programmed to. Sounds like you’re just playing against better players and/or they have better internet.
Yup, plus when you bow gank generally you're only spamming snipe if you're more than 28m away. If you're within 28m, you're going to burst combo by doing Sniper >LA> Silver shard, or Snipe > LA > Poison inject, etc. The abilities don't quite land at the same time like they used to but if a player gets dsync, they certainly will look like it was one single giant hit, when it was actually 3, maybe even 4.
If I’ve had a dismissive attitude it’s because the thread was originally about macros and then it got changed to a lag switch and now you’re talking about a cheat engine to be able to bypass the cool down. You guys have been all over the place with this obsession.
Maybe I’m naive because I play on console and haven’t seen any cheating in 7 years of daily play, but that doesn’t change the fact of what the original op was about. A macro can not bypass the cool down and it’s just not going to work reliably with lag and skill delay.
With that being said the desyncs started getting bad when they tried to fix the desyncs from block canceling which rarely happened and instead now almost every skill can cause a desync including seige. I just got done leveling up a stamplar and I can’t count how many times I was able to desync npc’s using nothing but jabs. The game is broke, that’s my opinion you are entitled to yours.
According to the logs, a macro bypasses everything. Unless you are trying to tell us that people can consistently cast in an 11 minute fight every 0.7 seconds without interruption or pauses and in the same exact rotation without fail. If that isn't a macro, is there another explanation? So far, nothing you have offered explains this phenomenon that is not unique to just one player. I am completely open to a logical/makes sense explanation.
What was he casting every 0.7 seconds?According to the logs, a macro bypasses everything. Unless you are trying to tell us that people can consistently cast in an 11 minute fight every 0.7 seconds without interruption or pauses and in the same exact rotation without fail. If that isn't a macro, is there another explanation? So far, nothing you have offered explains this phenomenon that is not unique to just one player. I am completely open to a logical/makes sense explanation.