Most combat actions cannot be performed without the "go ahead" from the server. Skill activations and even barswap doesn't work if your connection to the server is interrupted. But you can still move around, jump and dodge (though the dodge won't consume any stamina).furiouslog wrote: »The process, as I understand it, is to interrupt your own connection at the start or middle of the attack, execute the rotation, and re-establish the connection. The server gets the commands all at once, and will catch up. The target player sees no indication that they were ever being attacked until the rotation is over and has been applied, and they have had no opportunity to fire a single skill, block, drop a pot, nothing. The log will show a well timed rotation within the GCD parameters, so there is no proof of anything.
Why do you think PvPers often complain about server performance? Because that's where the problem lies most of the time. Snipe is notorious for its desynced attacks (imo it got worse when ZoS reduced the cast time of snipe). Performance in cyrodiil is just awful in general.furiouslog wrote: »And if the problem is the game design and some skills, why is it that can I anticipate or react to some snipes, and not others? Why are there some players who manage to effectively force a desync every time? Is it just random? Maybe. Maybe not. I'm acknowledging that it's not clear evidence of a lag switch. It's also not clear evidence to the contrary. I'm saying it's uncertain.
ZOS_AlanG wrote: »
» show previous quotes
Thank you for providing the quote, @Idinuse, using macros is against the terms of service. We certainly don't mind a thread being created to ask about this, but this is starting to delve into more detail than is acceptable on the forums so we are locking this thread.
ZOS_MollyH wrote: »Hi @Leandor ,
Macros and addons that allow players to automate and perform multiple actions with a single keystroke is a violation of our Terms of Service. All examples you provided do fall under automation, and as such are not allowed via our Terms of Service.
Most combat actions cannot be performed without the "go ahead" from the server. Skill activations and even barswap doesn't work if your connection to the server is interrupted. But you can still move around, jump and dodge (though the dodge won't consume any stamina).furiouslog wrote: »The process, as I understand it, is to interrupt your own connection at the start or middle of the attack, execute the rotation, and re-establish the connection. The server gets the commands all at once, and will catch up. The target player sees no indication that they were ever being attacked until the rotation is over and has been applied, and they have had no opportunity to fire a single skill, block, drop a pot, nothing. The log will show a well timed rotation within the GCD parameters, so there is no proof of anything.
When you activate a skill, it's the server that executes it and sends you the result, which you see on your screen. There's is no buffer that stores up your actions over a period of offline time and send them all at once to server when connection is re-established. Even if some cheating program implements that, server just wouldn't accept such a buffer. It just doesn't work that way in this game.
Lag switching works well in games that uses peer to peer connections (like Dark Souls PvP), not here where you can't even sneeze unless server gives you the ok.Why do you think PvPers often complain about server performance? Because that's where the problem lies most of the time. Snipe is notorious for its desynced attacks (imo it got worse when ZoS reduced the cast time of snipe). Performance in cyrodiil is just awful in general.furiouslog wrote: »And if the problem is the game design and some skills, why is it that can I anticipate or react to some snipes, and not others? Why are there some players who manage to effectively force a desync every time? Is it just random? Maybe. Maybe not. I'm acknowledging that it's not clear evidence of a lag switch. It's also not clear evidence to the contrary. I'm saying it's uncertain.
I'm not saying there are no cheaters in this game. I've seen people jump 20m in the air and go inside untagged enemy keeps in cyrodiil by jumping over keep walls. But this thread is about usage of macros, so let's not go there.
I've no idea what those bots are. Circumventing the skill GCD is simply not possible. None of the logs that were shown in this thread showed skill activations that were circumventing the GCD. Making your rotation almost identical to GCD is entirely possible. Just check cmx screenshots of top parse videos in youtube, they have a weaving average of below 30ms. (Weaving average is the wasted time that is extra to the GCD in between skill casts).furiouslog wrote: »If I accept your understanding of how it works, then how do the "fast attack" functions work bundled with the bots that are for sale on Patreon and Discord? Somehow, they are circumventing the GCD.
I cannot speak for pvp, but in PvE, with practice and the addons to help you track stuff, you can perfect your rotation with very small downtime (less than 30ms) between skills. Human hand eye coordination has that capability.furiouslog wrote: »In other words, no matter how talented a player is, they'd eventually make mistakes, or the data that they are receiving on screen would be lagged or desynced, and cause delays in their skill firing. A skill would be .2 seconds off on occasion. The snippet of the log I posted shows a skill rotation that is executed without error. It approaches perfection.
I've no idea what those bots are. Circumventing the skill GCD is simply not possible. None of the logs that were shown in this thread showed skill activations that were circumventing the GCD. Making your rotation almost identical to GCD is entirely possible. Just check cmx screenshots of top parse videos in youtube, they have a weaving average of below 30ms. (Weaving average is the wasted time that is extra to the GCD in between skill casts).furiouslog wrote: »If I accept your understanding of how it works, then how do the "fast attack" functions work bundled with the bots that are for sale on Patreon and Discord? Somehow, they are circumventing the GCD.
In logs the least count for time seems to be 100ms btw. So can't see details smaller than that.I cannot speak for pvp, but in PvE, with practice and the addons to help you track stuff, you can perfect your rotation with very small downtime (less than 30ms) between skills. Human hand eye coordination has that capability.furiouslog wrote: »In other words, no matter how talented a player is, they'd eventually make mistakes, or the data that they are receiving on screen would be lagged or desynced, and cause delays in their skill firing. A skill would be .2 seconds off on occasion. The snippet of the log I posted shows a skill rotation that is executed without error. It approaches perfection.
In the above parse (3m dummy) weaving average is 18ms. Basically activating skills once every 1.018 seconds. Fight went on for nearly a minute. No missed light attacks. Counting barswaps the APM here was ~126. No macros. You can't use macros for a dynamic sorc rotation anyways (a macro wouldn't be able to account for skill prioritizing and crystal frag procs as they are random and unpredictable)
There are players who regularly do their rotations like this. Srrendar/Action Duration Reminder addons to track buff/DoT uptimes, GCD Bar addon as a visual indicator to track GCD, and practice lets you pull it off for extended durations in actual fights.
What I'm trying to say is, top end PvE players don't use macros in endgame. Macros won't help you get to the very top. And running macros can get your team wiped in hard content such as vCR+3 (imagine what would happen if a player running macros gets the voltaic overload mechanic)
My guess is that this causes the bottom end players to look into what it will take to cheat.Goregrinder wrote: »That's the thing about top end players, bottom end players always think top end players are cheating.
Regular key presses don’t fire half the time. A macro would just make things worse. Might work if it was just a weave macro but even that would be more cumbersome than just weaving.
Regular key presses don’t fire half the time. A macro would just make things worse. Might work if it was just a weave macro but even that would be more cumbersome than just weaving.
I disagree.
Weaving with a macro would be easier, especially while moving or jumping or during erratic and chaotic situations. That is why a lot of people who use macros like to purposely jump around you to try and exploit that advantage. They aren't just doing that because it makes them look stupid.
Oreyn_Bearclaw wrote: »Regular key presses don’t fire half the time. A macro would just make things worse. Might work if it was just a weave macro but even that would be more cumbersome than just weaving.
I disagree.
Weaving with a macro would be easier, especially while moving or jumping or during erratic and chaotic situations. That is why a lot of people who use macros like to purposely jump around you to try and exploit that advantage. They aren't just doing that because it makes them look stupid.
What does jumping around have to do with macro use? I am missing the connection? Also, what advantage are you exploiting. I have never found bunny hoppers to pose any real problems, in fact, all I see is a bullseye. For one, the physics in this game slow you down when you jump. Much easier to target a bunny hopper than someone moving on foot at the speed cap. AOEs still effect you while in the air. There is no advantage other than to perhaps confuse/annoy an opponent. They take the same damage and they are slower.
SeaGtGruff wrote: »VoidCommander wrote: »Macros are not specifically mentioned anywhere in the ToS. The closest they get to being mentioned are in two instances where it states that you cannot use 3rd party software with the game, which is weirdly interpreted when you look at things like Tamriel Trade Center.
Isn't a macro technically 3rd party software? If you have a gamer's mouse that has extra buttons that can be programmed to play back macros, isn't the software that the mouse uses to record, save, and play back the macros 3rd party software?
As for using the Tamriel Trade Center add-on, using an approved add-on shouldn't be considered to be using 3rd party software. And as far as using the Tamriel Trade Center website to look up listings while playing ESO, that's no more cheating than using the UESPWiki website to look up quest information while playing ESO. So I don't understand what you mean by "weirdly interpreted when you look at things like Tamriel Trade Center."
You would also have to call the driver for the mouse a third party software. Even the OS is then considered 3rd party. I think they had programs like AHK in mind.
My guess is that this causes the bottom end players to look into what it will take to cheat.Goregrinder wrote: »That's the thing about top end players, bottom end players always think top end players are cheating.
Oreyn_Bearclaw wrote: »Regular key presses don’t fire half the time. A macro would just make things worse. Might work if it was just a weave macro but even that would be more cumbersome than just weaving.
I disagree.
Weaving with a macro would be easier, especially while moving or jumping or during erratic and chaotic situations. That is why a lot of people who use macros like to purposely jump around you to try and exploit that advantage. They aren't just doing that because it makes them look stupid.
What does jumping around have to do with macro use? I am missing the connection? Also, what advantage are you exploiting. I have never found bunny hoppers to pose any real problems, in fact, all I see is a bullseye. For one, the physics in this game slow you down when you jump. Much easier to target a bunny hopper than someone moving on foot at the speed cap. AOEs still effect you while in the air. There is no advantage other than to perhaps confuse/annoy an opponent. They take the same damage and they are slower.
A lot of players struggle with weaving while moving or running in circles etc. It's also more difficult to hit a moving target twice than once.
Weaving with a macro - where you only have to target and hit once rather than twice - obviously makes that easier. It's not just done to "confuse/annoy" an opponent (neither of which it does, it just makes them look stupid). They do it to try and exploit their advantage that they only have to target and hit their opponent once instead of twice for the weave effect. That's why they are doing it. They're not doing it to try and confuse you, trust me. haha
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »Regular key presses don’t fire half the time. A macro would just make things worse. Might work if it was just a weave macro but even that would be more cumbersome than just weaving.
I disagree.
Weaving with a macro would be easier, especially while moving or jumping or during erratic and chaotic situations. That is why a lot of people who use macros like to purposely jump around you to try and exploit that advantage. They aren't just doing that because it makes them look stupid.
What does jumping around have to do with macro use? I am missing the connection? Also, what advantage are you exploiting. I have never found bunny hoppers to pose any real problems, in fact, all I see is a bullseye. For one, the physics in this game slow you down when you jump. Much easier to target a bunny hopper than someone moving on foot at the speed cap. AOEs still effect you while in the air. There is no advantage other than to perhaps confuse/annoy an opponent. They take the same damage and they are slower.
A lot of players struggle with weaving while moving or running in circles etc. It's also more difficult to hit a moving target twice than once.
Weaving with a macro - where you only have to target and hit once rather than twice - obviously makes that easier. It's not just done to "confuse/annoy" an opponent (neither of which it does, it just makes them look stupid). They do it to try and exploit their advantage that they only have to target and hit their opponent once instead of twice for the weave effect. That's why they are doing it. They're not doing it to try and confuse you, trust me. haha
If this were a shooter with extremely limited hit boxes, I might agree with you. We have tab targeting and you just dont need to be that accurate with your cursor. ESO has effectively massive hit boxes, and jumping doesnt change that. I have never seen a scenario where someone was hopping and my light attack missed but my skill hit, or vice versa. Sure a macro means less button pressing, but that is not exclusive to when you are jumping. Being a bunny hopper in this game serves no competitive advantage, in fact, it just makes you easier to kill.
The only real correlation of bunny hopping and macro use that I see is that both are typically used by mediocre players.
Have to admit...sometimes I wonder when I'm watching some of these YouTubers parsing at a .99 LA ratio.
Soul_Demon wrote: »Have to admit...sometimes I wonder when I'm watching some of these YouTubers parsing at a .99 LA ratio.
Whenever these threads pop up you get three things....those who read and try to take in all the information, the ones who present evidence with screenshots and well written out posts detailing what they are saying, and the last type who emphatically hand wave claiming players are faster than normal nerve conduction and hand eye coordination and demand more proof be supplied to them because---well, suspiciously they have nothing but "nuh uh...get good kid, ltp" to say about all the other proof offered.
Most of the time you check forum join dates to see they have been around for like a year and yet will 'school' the others about how they game systems work while claiming subtly they are constantly told they are cheating the game but they are just superior to all other players in it.....its just you dont recognize their names.
relentless_turnip wrote: »
Macros would be a total hindrance IMO as the actions continue to play out even when you need to do something else. You can't stop an heal for instance if 3 other skills are already queued up.
relentless_turnip wrote: »
Macros would be a total hindrance IMO as the actions continue to play out even when you need to do something else. You can't stop an heal for instance if 3 other skills are already queued up.
Why not just tell the Macro if "X" key is manually pressed to halt and then continue once the key input is finished?
Here is an example of it in EQ:
This uses a mixture of a plugin + Automated Macro at the same time with manual play:
/nuke on turns on the automated plugin
/nuke off turns it off
The plugin does the rotation however for burns I wanted something I can turn on/off with a button press.
|if statement 2
/if (${Me.AltAbilityReady[Fury of The Gods]} && !${Me.Song[Frenzied Devastation].ID} > 0) {
/nuke off <
Forced 1st Macro off to stop rotation to do burns <Heal in your case>
/delay 5
/alt act 1150
/echo Fury of the Gods Active
/while (${Me.Casting.ID} > 0) {
/delay 5
}
/alt act 840
/echo Arcane Fury Active
/while (${Me.Casting.ID} > 0) {
/delay 5
}
/alt act 515
/echo Improved Twincast Active
/while (${Me.Casting.ID} > 0) {
/delay 5
}
/alt act 1265
/echo Arcane Destruction Active
/while (${Me.Casting.ID} > 0) {
/delay 5
}
/nuke on <
Turns 1st macro back on at the end to continue rotation
}
/delay 1s
Its not 1:1 to your statment but you can indeed tell a macro to turn on/off based on conditions.
Also once EQ macros incorporate LUA <Being tested atm> into it. Yes everything here can be done with that.
relentless_turnip wrote: »
Apologies without evidence I remain unconvinced. That said I am impressed by your ability to demonstrate how it could be possible to use macros in a less intrusive way. I would say that it is another action you have to perform before being to press the button you need to press. I.e. you press your macro get hit by a combo and your health is reduced to 20% you have to stop your macro before making any other defensive action. Although the kill switch would not be governed by the GCD everything else around it is.
relentless_turnip wrote: »Soul_Demon wrote: »Have to admit...sometimes I wonder when I'm watching some of these YouTubers parsing at a .99 LA ratio.
Whenever these threads pop up you get three things....those who read and try to take in all the information, the ones who present evidence with screenshots and well written out posts detailing what they are saying, and the last type who emphatically hand wave claiming players are faster than normal nerve conduction and hand eye coordination and demand more proof be supplied to them because---well, suspiciously they have nothing but "nuh uh...get good kid, ltp" to say about all the other proof offered.
Most of the time you check forum join dates to see they have been around for like a year and yet will 'school' the others about how they game systems work while claiming subtly they are constantly told they are cheating the game but they are just superior to all other players in it.....its just you dont recognize their names.
What proof? I have never seen evidence of macro use. Only that it is possible i.e. links to programmable mouse/gamepad. If someone can show me evidence of its use I'd gladly admit it's use. Yet I have been playing this for 3 years and macro claims have been broadcast at least monthly in my experience with no evidence of it.
Macros would be a total hindrance IMO as the actions continue to play out even when you need to do something else. You can't stop an heal for instance if 3 other skills are already queued up.
I do believe these claims are born of ignorance of how the combat functions at maximum efficiency. I have nothing to gain by denying its use, but I am simply saying no one has presented evidence of it. I think even server lag makes up a lot of these claims. Where the player is desynced by snipe or whatever and this is a daily occurrence during my playthroughs.
A lot of players will say l2p as the majority of these claims are born of ignorance. It is also a subject that is brought up regularly and gets tiresome. Also it is a common personality trait where others would rather blame losses on some form of unfair playing field. This is actually totally normal and is an inherent survival instinct. It is far healthier in situations such as these to just look at your own performance and work out how to better yourself. I personally assume I could have done something different or change my build in someway so I could have won.
Soul_Demon wrote: »relentless_turnip wrote: »Soul_Demon wrote: »Have to admit...sometimes I wonder when I'm watching some of these YouTubers parsing at a .99 LA ratio.
Whenever these threads pop up you get three things....those who read and try to take in all the information, the ones who present evidence with screenshots and well written out posts detailing what they are saying, and the last type who emphatically hand wave claiming players are faster than normal nerve conduction and hand eye coordination and demand more proof be supplied to them because---well, suspiciously they have nothing but "nuh uh...get good kid, ltp" to say about all the other proof offered.
Most of the time you check forum join dates to see they have been around for like a year and yet will 'school' the others about how they game systems work while claiming subtly they are constantly told they are cheating the game but they are just superior to all other players in it.....its just you dont recognize their names.
What proof? I have never seen evidence of macro use. Only that it is possible i.e. links to programmable mouse/gamepad. If someone can show me evidence of its use I'd gladly admit it's use. Yet I have been playing this for 3 years and macro claims have been broadcast at least monthly in my experience with no evidence of it.
Macros would be a total hindrance IMO as the actions continue to play out even when you need to do something else. You can't stop an heal for instance if 3 other skills are already queued up.
I do believe these claims are born of ignorance of how the combat functions at maximum efficiency. I have nothing to gain by denying its use, but I am simply saying no one has presented evidence of it. I think even server lag makes up a lot of these claims. Where the player is desynced by snipe or whatever and this is a daily occurrence during my playthroughs.
A lot of players will say l2p as the majority of these claims are born of ignorance. It is also a subject that is brought up regularly and gets tiresome. Also it is a common personality trait where others would rather blame losses on some form of unfair playing field. This is actually totally normal and is an inherent survival instinct. It is far healthier in situations such as these to just look at your own performance and work out how to better yourself. I personally assume I could have done something different or change my build in someway so I could have won.
You might want to take a few min to read the thread from front to this point. Plenty there for you. As I mentioned, three types of people who come into these threads....
relentless_turnip wrote: »Soul_Demon wrote: »relentless_turnip wrote: »Soul_Demon wrote: »Have to admit...sometimes I wonder when I'm watching some of these YouTubers parsing at a .99 LA ratio.
Whenever these threads pop up you get three things....those who read and try to take in all the information, the ones who present evidence with screenshots and well written out posts detailing what they are saying, and the last type who emphatically hand wave claiming players are faster than normal nerve conduction and hand eye coordination and demand more proof be supplied to them because---well, suspiciously they have nothing but "nuh uh...get good kid, ltp" to say about all the other proof offered.
Most of the time you check forum join dates to see they have been around for like a year and yet will 'school' the others about how they game systems work while claiming subtly they are constantly told they are cheating the game but they are just superior to all other players in it.....its just you dont recognize their names.
What proof? I have never seen evidence of macro use. Only that it is possible i.e. links to programmable mouse/gamepad. If someone can show me evidence of its use I'd gladly admit it's use. Yet I have been playing this for 3 years and macro claims have been broadcast at least monthly in my experience with no evidence of it.
Macros would be a total hindrance IMO as the actions continue to play out even when you need to do something else. You can't stop an heal for instance if 3 other skills are already queued up.
I do believe these claims are born of ignorance of how the combat functions at maximum efficiency. I have nothing to gain by denying its use, but I am simply saying no one has presented evidence of it. I think even server lag makes up a lot of these claims. Where the player is desynced by snipe or whatever and this is a daily occurrence during my playthroughs.
A lot of players will say l2p as the majority of these claims are born of ignorance. It is also a subject that is brought up regularly and gets tiresome. Also it is a common personality trait where others would rather blame losses on some form of unfair playing field. This is actually totally normal and is an inherent survival instinct. It is far healthier in situations such as these to just look at your own performance and work out how to better yourself. I personally assume I could have done something different or change my build in someway so I could have won.
You might want to take a few min to read the thread from front to this point. Plenty there for you. As I mentioned, three types of people who come into these threads....
I have read the entirety of this thread and literally hundreds like it. This is my over arching opinion.
Soul_Demon wrote: »relentless_turnip wrote: »Soul_Demon wrote: »relentless_turnip wrote: »Soul_Demon wrote: »Have to admit...sometimes I wonder when I'm watching some of these YouTubers parsing at a .99 LA ratio.
Whenever these threads pop up you get three things....those who read and try to take in all the information, the ones who present evidence with screenshots and well written out posts detailing what they are saying, and the last type who emphatically hand wave claiming players are faster than normal nerve conduction and hand eye coordination and demand more proof be supplied to them because---well, suspiciously they have nothing but "nuh uh...get good kid, ltp" to say about all the other proof offered.
Most of the time you check forum join dates to see they have been around for like a year and yet will 'school' the others about how they game systems work while claiming subtly they are constantly told they are cheating the game but they are just superior to all other players in it.....its just you dont recognize their names.
What proof? I have never seen evidence of macro use. Only that it is possible i.e. links to programmable mouse/gamepad. If someone can show me evidence of its use I'd gladly admit it's use. Yet I have been playing this for 3 years and macro claims have been broadcast at least monthly in my experience with no evidence of it.
Macros would be a total hindrance IMO as the actions continue to play out even when you need to do something else. You can't stop an heal for instance if 3 other skills are already queued up.
I do believe these claims are born of ignorance of how the combat functions at maximum efficiency. I have nothing to gain by denying its use, but I am simply saying no one has presented evidence of it. I think even server lag makes up a lot of these claims. Where the player is desynced by snipe or whatever and this is a daily occurrence during my playthroughs.
A lot of players will say l2p as the majority of these claims are born of ignorance. It is also a subject that is brought up regularly and gets tiresome. Also it is a common personality trait where others would rather blame losses on some form of unfair playing field. This is actually totally normal and is an inherent survival instinct. It is far healthier in situations such as these to just look at your own performance and work out how to better yourself. I personally assume I could have done something different or change my build in someway so I could have won.
You might want to take a few min to read the thread from front to this point. Plenty there for you. As I mentioned, three types of people who come into these threads....
I have read the entirety of this thread and literally hundreds like it. This is my over arching opinion.
Hundreds? Since "Joined October 2019" Seems like you may be overstating that a bit.....
He has also accumulated 4K agrees since then, more than the 2K I have since 2016. So I think it could be true.Soul_Demon wrote: »Hundreds? Since "Joined October 2019" Seems like you may be overstating that a bit.....
relentless_turnip wrote: »Soul_Demon wrote: »relentless_turnip wrote: »Soul_Demon wrote: »relentless_turnip wrote: »Soul_Demon wrote: »Have to admit...sometimes I wonder when I'm watching some of these YouTubers parsing at a .99 LA ratio.
Whenever these threads pop up you get three things....those who read and try to take in all the information, the ones who present evidence with screenshots and well written out posts detailing what they are saying, and the last type who emphatically hand wave claiming players are faster than normal nerve conduction and hand eye coordination and demand more proof be supplied to them because---well, suspiciously they have nothing but "nuh uh...get good kid, ltp" to say about all the other proof offered.
Most of the time you check forum join dates to see they have been around for like a year and yet will 'school' the others about how they game systems work while claiming subtly they are constantly told they are cheating the game but they are just superior to all other players in it.....its just you dont recognize their names.
What proof? I have never seen evidence of macro use. Only that it is possible i.e. links to programmable mouse/gamepad. If someone can show me evidence of its use I'd gladly admit it's use. Yet I have been playing this for 3 years and macro claims have been broadcast at least monthly in my experience with no evidence of it.
Macros would be a total hindrance IMO as the actions continue to play out even when you need to do something else. You can't stop an heal for instance if 3 other skills are already queued up.
I do believe these claims are born of ignorance of how the combat functions at maximum efficiency. I have nothing to gain by denying its use, but I am simply saying no one has presented evidence of it. I think even server lag makes up a lot of these claims. Where the player is desynced by snipe or whatever and this is a daily occurrence during my playthroughs.
A lot of players will say l2p as the majority of these claims are born of ignorance. It is also a subject that is brought up regularly and gets tiresome. Also it is a common personality trait where others would rather blame losses on some form of unfair playing field. This is actually totally normal and is an inherent survival instinct. It is far healthier in situations such as these to just look at your own performance and work out how to better yourself. I personally assume I could have done something different or change my build in someway so I could have won.
You might want to take a few min to read the thread from front to this point. Plenty there for you. As I mentioned, three types of people who come into these threads....
I have read the entirety of this thread and literally hundreds like it. This is my over arching opinion.
Hundreds? Since "Joined October 2019" Seems like you may be overstating that a bit.....
I played the game for a year before I got invited to the forums, it wasn't automatic for whatever reason. I am overstating, but the frequency is high and I don't understand the relevance of either of these points in the current discussion or why you think looking at my profile will give you any more clarity on macro use.
relentless_turnip wrote: »Soul_Demon wrote: »relentless_turnip wrote: »Soul_Demon wrote: »relentless_turnip wrote: »Soul_Demon wrote: »Have to admit...sometimes I wonder when I'm watching some of these YouTubers parsing at a .99 LA ratio.
Whenever these threads pop up you get three things....those who read and try to take in all the information, the ones who present evidence with screenshots and well written out posts detailing what they are saying, and the last type who emphatically hand wave claiming players are faster than normal nerve conduction and hand eye coordination and demand more proof be supplied to them because---well, suspiciously they have nothing but "nuh uh...get good kid, ltp" to say about all the other proof offered.
Most of the time you check forum join dates to see they have been around for like a year and yet will 'school' the others about how they game systems work while claiming subtly they are constantly told they are cheating the game but they are just superior to all other players in it.....its just you dont recognize their names.
What proof? I have never seen evidence of macro use. Only that it is possible i.e. links to programmable mouse/gamepad. If someone can show me evidence of its use I'd gladly admit it's use. Yet I have been playing this for 3 years and macro claims have been broadcast at least monthly in my experience with no evidence of it.
Macros would be a total hindrance IMO as the actions continue to play out even when you need to do something else. You can't stop an heal for instance if 3 other skills are already queued up.
I do believe these claims are born of ignorance of how the combat functions at maximum efficiency. I have nothing to gain by denying its use, but I am simply saying no one has presented evidence of it. I think even server lag makes up a lot of these claims. Where the player is desynced by snipe or whatever and this is a daily occurrence during my playthroughs.
A lot of players will say l2p as the majority of these claims are born of ignorance. It is also a subject that is brought up regularly and gets tiresome. Also it is a common personality trait where others would rather blame losses on some form of unfair playing field. This is actually totally normal and is an inherent survival instinct. It is far healthier in situations such as these to just look at your own performance and work out how to better yourself. I personally assume I could have done something different or change my build in someway so I could have won.
You might want to take a few min to read the thread from front to this point. Plenty there for you. As I mentioned, three types of people who come into these threads....
I have read the entirety of this thread and literally hundreds like it. This is my over arching opinion.
Hundreds? Since "Joined October 2019" Seems like you may be overstating that a bit.....
I played the game for a year before I got invited to the forums, it wasn't automatic for whatever reason. I am overstating, but the frequency is high and I don't understand the relevance of either of these points in the current discussion or why you think looking at my profile will give you any more clarity on macro use.
Not sure if it’s proof, but that PvE guild I’ve mentioned in the OP are teaching guildies who have subpar performance to use macro in order to increase their dps. I’ll skip the particular method here because it’s against ToS, apparently. But it involves programmable gaming mouse and a certain class that has a simple rotation. Their prog group has just finished vCR+3 last week, and planned to do vSS Godslayer next.
As for PvP, however, I don’t know much about that. But based on furiouslog’s reply it looks pretty evidential. IMO ESO’s PvP is a bit of a lackluster. Been playing Dark Souls 3’s PvP for a while now, and the combat system is vastly superior and streets ahead of ESO. But if you’re having fun, then so be it. Just saying that if marcos are possible in PvE, it certainly is in PvP.
relentless_turnip wrote: »Mainly what I'm saying is that I have seen many threads that claim macro use, but I have never seen evidence of it actually presented. I remember in one thread someone saying you can't visually see the difference, to which I asked how do you know it is happening then? And they didn't have an answer. I am not saying they aren't used, I am just saying I have never seen evidence to make such claims from my point of view. I have always been able to understand(even if it took a while) why another player out performed me. I have yet to reach the conclusion that they cheated in some way. That isn't an accusation to anyone else, it is simply my perspective formed from my experiences.
relentless_turnip wrote: »Mainly what I'm saying is that I have seen many threads that claim macro use, but I have never seen evidence of it actually presented. I remember in one thread someone saying you can't visually see the difference, to which I asked how do you know it is happening then? And they didn't have an answer. I am not saying they aren't used, I am just saying I have never seen evidence to make such claims from my point of view. I have always been able to understand(even if it took a while) why another player out performed me. I have yet to reach the conclusion that they cheated in some way. That isn't an accusation to anyone else, it is simply my perspective formed from my experiences.
You won't easily find such proof. The people who can really generate the proof you want aren't going to do it because they would incriminate themselves. It really has to be shown from the side of the person using it. On top of that, ZOS doesn't want people providing proof, either. Especially, not here or linked from here.