Do you know whether killing undead/daedra increases FG companion skill line?FrancisCrawford wrote: »I zoomed through the PTS-only automatic leveling of my companions, so I don't really know what's involved in leveling them normally. But tea leaves suggest that what you need to fully level and unlock one companion might be:
- 1 quest to originally unlock them.
- 2 quests to build rapport.
- 110 repeatable daily quests each for the Mages Guild, Fighters Guild, and Undaunted skill lines.
- 1-2 million or so combat XP.
110 repeatable daily quests each for the Mages Guild, Fighters Guild, and Undaunted skill lines.
FrancisCrawford wrote: »[*] 110 repeatable daily quests each for the Mages Guild, Fighters Guild, and Undaunted skill lines.
[*] I'm guessing that a quest advances the associated skill line by 10 points. I haven't actually tested that. I also haven't checked whether all 11 levels per guild (at 100 points per level) are actually needed to unlock all the skills.
Does this sound about right?
NoxiousBlight wrote: »
That is a guess considering the dailies are not working right now to advance skill lines. My assumption was each quest will advance them by a level, ending up with 33 dailies required, not 110. Either way we will probably find out on Monday at the next PTS patch when they hopefully fix it.
In addition levels are indeed account wide, while rapport is per character. So if you have a low level who still needs FG/MG/Undaunted rep you could do a couple of dailies on them instead.
Thank you for bringing this to my attention! I used companion booster on PTS as well, so I had no idea about their actual leveling process...No, thanksI don't do those quests, I really dislike them. I guess I can forget about ever leveling my companions in future
DarcyMardin wrote: »For anyone who will be making a new alt with the new chapter, it might make sense to level the companions alongside the baby alt. (I’d be more likely to make buy a new alt slot if we were getting a new class with this chapter...oh well). Is it only through guild quests that the companions level those skills? Because with my already-leveled characters, I have no desire to do all those quests yet again.
FrancisCrawford wrote: »what you need to fully level and unlock one companion might be:
- 1 quest to originally unlock them.
- 2 quests to build rapport.
- 110 repeatable daily quests each for the Mages Guild, Fighters Guild, and Undaunted skill lines.
- 1-2 million or so combat XP.
Daily Quests only:
- Undaunted Bolgrul quests give a version of Blood Altar.
- Mages Guild quests give a skill much like the resto HoT (and having more than one seems appropriate).
- Fighters Guild quests give a damage reduction circle.
FrancisCrawford wrote: »According to today's patch notes, one can now test how much advancement doing a guild quest will provide.
I'm too burnt out on such quests in general, however, to do an extra one right now just to test.
BoloBoffin wrote: »It's the second day in a row where I did all three Guild quests to unlock the skill lines for Mirri, but none unlocked. That said, I got the Mirri's Favor achievement, one element of which is doing a Fighter's Guild quest with her! Both times I turned in the FG quest, I got a rapport boost, so that's working right, and it flagged for the achievement. But the actual skill line is still unlocked.
Also, it would be surprising if the gameplay elements that advanced the skill lines for the player didn't also advance the skill line for the Companions, i.e., killing Daedra, finding the books, or dungeon achievements. Is that the case?
FrancisCrawford wrote: »I finally was able to do a test, and it wasn't as bad as I feared.
A single Mages Guild quest gave 50 points, out of the 100 needed to advance a level. So it probably takes 61-63 quests to level a companion, plus 1 more quest per character of yours, plus a lot of combat XP, to level a companion.
Note however that 20 of these quests are Fighters Guild quests, which are TEDIOUS (a lot of waiting for dolmens to spawn).
This is all apart from the companion gear grind, of course.
Am I reading this correctly we are talking about 61-63 daily quests IN EACH GUILD LINE? So roughly 2 months to level a companion fully, plus farming gear?
Am I reading this correctly we are talking about 61-63 daily quests IN EACH GUILD LINE? So roughly 2 months to level a companion fully, plus farming gear?
Milli_Rabbit wrote: »
Two months assuming you only do guild quests on one character per day. Theoretically, it could take 4 days if you have 18 characters. Assuming 63 is the correct value.
EDIT: This also is not even considering that you can do the quests in groups so one character could do multiple in one day per guild. This means, assuming 3-4 dailies per guild per character, you could do it in one day if you have the time and setup.
From my testing it does appear to be between 5:1 and 7:1 at all levels... My level 3 character was getting between 5 - 7 times as much XP as my companion was, which means at lower character levels, it will take forever to level up a companion as a new player / character. To be fair, I didn't test lower levels as long as I tested at higher levels or in as many different scenarios, so I may have missed something.FrancisCrawford wrote: »The figures that pop up after kills in the lower right hand corner of this video suggest that companions gain XP at a much lower rate than players do. (I'm seeing ratios in the range of 5:1 to 7:1. And it doesn't look like Enlightment is in play, although I'd appreciate other opinions on that part.)
FrancisCrawford wrote: »
Quests only.
Bolgrul quests give a version of Blood Altar.
Mages Guild quests give a skill much like the resto HoT (and having more than one seems appropriate).
Fighters Guild quests give a damage reduction circle.
My understanding is that killing the daedra, undead, and werewolves will increase your FG level, but will have zero effect on companions beyond just the basic XP.starlizard70ub17_ESO wrote: »So I'll just carry the companion with me and pick up the daily mage quest also. The
fighter's quests aren't worth the effort, I'll just kill undead or deadra instead
jwellsub17_ESO2 wrote: »My understanding is that killing the daedra, undead, and werewolves will increase your FG level, but will have zero effect on companions beyond just the basic XP.
I was able to partially confirm this, before the 7.0.2 patch anyway, by spending about 30ish minutes doing the continuous zombie loop in Coldharbour with Bastian. My suspicion is that the same will apply for MG and lore books. Your companions will get XP and raise rapport but will not gain any MG.