Since the weekly cap is 1, you have to do only one task to get all weekly seals. The same is true for daily endeavor, but the cap is 3. That means that you will not get all seals without pvp activities only if all 3 weekly tasks are pvp or 3+ daily tasks (max minus cap plus 1 or more) are pvp.so guess if i don't pvp i won't get endeaver?
A bunch of Delves and Public Dungeons have Dwarven spiders and spheres and such.FrancisCrawford wrote: »Actually, are there any instances where the Dwemer stuff is right at the front? Darkshade Caverns 1 is not an example; you have to cut through a lot of humans and Kwama before the dwarven stuff shows up. Similarly Darkshade 2 or Volenfell.
And Clockwork City fabricants don't seem to count.
PeacefulAnarchy wrote: »A bunch of Delves and Public Dungeons have Dwarven spiders and spheres and such.FrancisCrawford wrote: »Actually, are there any instances where the Dwemer stuff is right at the front? Darkshade Caverns 1 is not an example; you have to cut through a lot of humans and Kwama before the dwarven stuff shows up. Similarly Darkshade 2 or Volenfell.
And Clockwork City fabricants don't seem to count.
Edit: Just realized you probably meant instanced dungeons. Still, delve mobs respawn pretty quick.
FrancisCrawford wrote: »Meanwhile, the weeklies (resetting in a few hours) have an addition. Besides the 3 that have been here all week (cap 1) for 20 seals, there's an addition for 16 seals:
- Repair 35000 damage to structures in Cyrodiil.
Perhaps that's a buggy preview of one of next week's options?
Note: If you can find a wall to repair at all in Cyrodiil, which you usually can, it's going to have more than 35,000 damage. But will that "usually" still apply if there's a weekly endeavor for the repairing?
FrancisCrawford wrote: »Today's dailies have:
- The lowest possible reward (1 seal and nothing else).
- The usual 3/5 cap.
They are:
- Deconstruct 8 items at a Clothier's table.(Not too expensive to force.)
- Destroy 5 Frost Atronachs.
- Afflict 10 Enemies with Weapon Poisons. (Very easy.)
- Enchant 2 Pieces of Equipment. (Also cheap to force.)
- Read 1 Lore Library Book. (i.e., find a lore book.)
FrancisCrawford wrote: »Today's dailies have:
- The lowest possible reward (1 seal and nothing else).
- The usual 3/5 cap.
They are:
- Deconstruct 8 items at a Clothier's table.(Not too expensive to force.)
- Destroy 5 Frost Atronachs.
- Afflict 10 Enemies with Weapon Poisons. (Very easy.)
- Enchant 2 Pieces of Equipment. (Also cheap to force.)
- Read 1 Lore Library Book. (i.e., find a lore book.)
Does the Lore Book one count for lorebooks you already found? I could see that one being annoying for someone who has already found every lore book.
FrancisCrawford wrote: »Today we have for the dailies:
The usual 3/5 cap.
Rewards for each that are 2 seals only.
The choices are:
- Destroy 10 ghosts.
- Kill 4 World Bosses.
- Kill 2 Delve Bosses in Cyrodiil.
- Excavate 3 Antiquities.
- Deal 100,000 Damage with Siege Weapons. (I think I counted the zeroes correctly.)
Hmm.
- The ghosts one is easy unless there's too much competition for them. Or are there any good instanced sources? I'd guess there are a few ghosts in Crypt of Hearts, but I'm not sure how many. Perhaps 2 boss fights and the trash packs along the way to get what you need? Is that even enough?
- 4 World Bosses could take a while, counting travel and respawn times.
- Excavate 3 Antiquities is easy. Arteum will be crowded that day.
- Many people will skip the Cyrodiil ones, especially since they require a reasonable amount of riding and loading screens to do under the best of circumstances.
FrancisCrawford wrote: »Today we have for the dailies:
The usual 3/5 cap.
Rewards for each that are 2 seals only.
The choices are:
- Destroy 10 ghosts.
- Kill 4 World Bosses.
- Kill 2 Delve Bosses in Cyrodiil.
- Excavate 3 Antiquities.
- Deal 100,000 Damage with Siege Weapons. (I think I counted the zeroes correctly.)
Hmm.
- The ghosts one is easy unless there's too much competition for them. Or are there any good instanced sources? I'd guess there are a few ghosts in Crypt of Hearts, but I'm not sure how many. Perhaps 2 boss fights and the trash packs along the way to get what you need? Is that even enough?
- 4 World Bosses could take a while, counting travel and respawn times.
- Excavate 3 Antiquities is easy. Arteum will be crowded that day.
- Many people will skip the Cyrodiil ones, especially since they require a reasonable amount of riding and loading screens to do under the best of circumstances.
They are auto accepted. And auto rewarded. If you do what is required, even by not knowing, you get the reward. It’s in your currency and you can spend them in the crown store like you would gems.Now the only question is, what is 3 or 20 seals worth, are they equal to gems? Thus, 25 lethal poison after a "day of work"?
But not bad in general, you can really do that "on the side".
ZoS is keeping this close to the vest at the moment. According to the patch notes, all items cost only one seal right now. I'm sure they don't want to show us the real prices and deal with the fallout before the chapter even drops.
I haven't logged in to PTS yet but I'm curious to see how the endeavors are accepted and then turned in. Do I need to go somewhere to grab them or are they hanging out in my journal? Does completing them complete it automatically so the first 3 dailies I do are the ones that count or do I need to speak with someone to complete it and be rewarded?
Ogres & Minotaurs counted as "Giants". (so did Giants )FrancisCrawford wrote: »[*] Kill 5 Giants. (The usual concerns about competition for mobs apply.)
vailjohn_ESO wrote: »Ogres & Minotaurs counted as "Giants". (so did Giants )FrancisCrawford wrote: »[*] Kill 5 Giants. (The usual concerns about competition for mobs apply.)
I also tried a few other large monsters, like Trolls, Ogrim, Giant Scorpions, Lurchers, Storm & Frost Atronachs , Mammoths and those did not count.
VaranisArano wrote: »Armor of the Seducer requires 3 traits researched to craft. It'll be interesting to see if Endeavors stay at 3 traits or if they have other crafted set options eventually.
PeacefulAnarchy wrote: »VaranisArano wrote: »Armor of the Seducer requires 3 traits researched to craft. It'll be interesting to see if Endeavors stay at 3 traits or if they have other crafted set options eventually.
The datamined list of endeavors https://en.uesp.net/wiki/Online:Endeavors has all the sets as far as I can tell.
FrancisCrawford wrote: »
- Destroy 1 Clockwork Foes (typo). (Ditto, although if it gets bad you can always go to HoF, since the first fight is w/ fabricant trash mobs.)