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Cyrodiil will continue to be limited to 19 sets until Q3 of 2021. Are you in favor?

  • SeaArcanist
    SeaArcanist
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    No i'm not in favor.
  • FlaviusPK
    FlaviusPK
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    I don't use proc sets a lot since I find this meta boring. But I like to make rare set combinations which are sometimes a bit less effective but fun for me so this compensates. These times have passed now.
    Got several of my messages deleted and I will probably get banned for speaking up here. It was an honor for me guys.
  • Yasha
    Yasha
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    Stahlor wrote: »
    Yasha wrote: »
    Yasha wrote: »
    Stahlor wrote: »
    Yasha wrote: »
    Last few weeks has been the best pvp in ages so this was great news.

    15% base mitigation + 5k base health - how do you kill somebody? By spamming dizzy swing and executioner? This will only make people running even more in ball groups and massive zergs.

    ISee this is the problem- take away proc sets and you guys have no clue how to play, its pathethic.

    No you guys are just forcing your idea of fun into everyone else. This is a lazy fix because some sets are over performing. Not every single set is over preforming, so instead of waiting until a fix can be implemented to fix those certain proc sets, they remove every single set so you can have Cyrodiil turn into a land of xers.

    Making a post on a forum is not "forcing" anything on you, lol.

    The person I responded to said flat out that he/she does not know how to kill anyone without procsets and also doesn't seem to understand that taking out proc sets has finally made it possible to kill ball groups. In my opinion crying about that is just pathetic and highlights how proc sets have had a detremental effect on pvp and introduced highly toxic gameplay.

    Obviously it would be better if some of the less obnoxious sets that aren't really proc sets were available, but the person I quoted is likely running a triple damage proc set up - like caluurion's, zaan, and wrath of elements or some other bs and is crying because they can't just press light attack to kill people.

    I am very happy to have a few months of Cyrodiil where we will actually be able to kill ball groups, and people with no skill won't be carried by their fancy OP pve gear. The last few weeks have probably been the best pvp in Cyrodiil ever.

    You were not able to kill a ball group of experienced players before and you also won't be able to kill such a group with deactivated proc sets. However, it will be easier to kill a ball group of unexperienced players without proc sets. So I guess, you finally will be proud to be able to kill a bunch of noobs - congrats...

    YOU may not be been able to deal with ball groups, which is not surprising since you have been relying on proc sets to kill people, but since proc sets were removed, semi organized groups have been constantly wiping ball groups that were unkillable a few weeks earlier, it has been magnificient.
  • xaraan
    xaraan
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    I dislike the fact that most of my pvp builds did not use proc sets (outside of maybe monster sets which im fine working without) and are still not useable in pvp.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Aleinzzs
    Aleinzzs
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    Ahk1lleez wrote: »
    The long term health of the game is more important than your being aggravated by their decision to do what needed to be done years ago. Those of you who are complaining about your investment into farming/buying and improving proc sets act as if everyone hadn't done the same. We want more balanced and sensible combat. You want easy wins with relatively little effort. Sorry, not sorry that you've lost your crutches. Threaten to leave ESO all you want or cancel your subscriptions.

    Let's be honest here. None of you are upset about it for the reasons you're stating. You're upset that you no longer get free damage for next to no effort at all. The time/gold investment has nothing to do with it. New sets are brought out every patch...it's been that way for years. You were always all about farming the new FOTM sets and you never complained when the sets you used became obsolete before....but suddenly it's now a problem? Miss me with that.

    It won't be this small of a selection of sets forever. The best decision they can make now is to rework all pvp sets to be better than any pve set but only allow for them to be used in pvp instances. It might take a while, but that's what makes the most sense.

    If you're really so upset by these changes and you just CAN'T play without procs, might I suggest dueling or battlegrounds? I mean...it's not like those sets are prohibited there...

    look at bolded statement, i did thieves guild dailies to get heavy syvarra pieces, lets talk about what an annoyance that is on its own.

    anyone that golded out jewelry spent plenty, anyone that made jewelry purple spent plenty.

    When new sets were brought out, we could still use our old sets in pvp if we wanted to, now we cannot use them whatsoever

    I can still play in IC or BG's but that's not what brought me into eso pvp. Cyro was. I don't want to play non cp battlegrounds, and IC is not openworld pvp like cyro, it's a giant trash pack with zergs that run through it.

    I fully understand procs need to be toned down some, and agree, some of it is dumb, but it also creates a LOT of build diversity, and lets be honest, the *** that play full cheese will continue to play full cheese and you'll *** about them then too.

    and while i can agree that some proc sets are over tuned, I cannot agree that having proc sets turned off for the next few months is not ok. We had the test they wanted to see if it affected lag, it' has been proven that proc sets do not affect the lag. Let us have our real pvp we worked for back. You want a non proc cyro go beg for a version with no proc sets.
  • J18696
    J18696
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    virtus753 wrote: »
    J18696 wrote: »
    virtus753 wrote: »
    majulook wrote: »
    These "Proc Sets" negatively impact only the Cyrodiil PVP server performance?
    They do not affect the IC PVP server performance? Or the PVE zone Server performance?
    If that's the case then maybe the size of Cyrodiil Map along with all the calculations that are being preformed.

    Are the NPC using any of the "banned" sets?

    Well no matter whats the cause, it looks really bad for PVP.

    No one at ZOS said the proc sets impact performance. In fact, if you read the comment linked in the OP, you will see they found no appreciable performance gain from disabling proc sets.

    This is a behavior-based decision, not a performance-based one.

    Would it even make sense to keep this behaviour based change if it results in worse performance as a side effect like we have witnessed for the past 3 weeks

    Per ZOS' comments, the degraded performance is due to the increase in population. Which isn't really any different than poplocked situations right now, since there's a hard limit to the number of players able to enter the same campaign simultaneously. The no-proc condition doesn't allow an alliance to exceed poplock, so what we're seeing is that alliances are poplocked more frequently rather than there being worse performance during poplock.

    Having attested to the fact that the no-proc ruleset encourages more people to play, would they then risk saying they were going to re-enable procs and thus intentionally and actively encourage lower populations in Cyro? They have lowered population caps in the past, but they haven't revealed when or by how much for many years now. Openly stating that they are reimplementing rulesets that discourage participation when they have a choice to keep rulesets that encourage participation is another matter and would not look very good at all.

    More people are in cyro for double ap not the test
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • SeaArcanist
    SeaArcanist
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    People are only enjoying pvp so much and think its balanced because it is currently filled with people who never pvp. and some of the novices can finally get kills. and think "wow the game is balanced now" when in reality they just ran over some random nub who also isn't good at pvp either.

    it's the same way it was during mid-year mayhem. everyone comes to slaughter the nubs. even other nubs come to kill nubs.
  • SeaArcanist
    SeaArcanist
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    once things simmer down this issue will be noticed. and there will still be over powering metas. as opposed to procs its classes that benefit the most from raw stats. mostly Sorc from what i hear.
  • orion_1981usub17_ESO
    orion_1981usub17_ESO
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    What a sad thread, of course I'm in favor of a change, especially a temporary one.

    Folks the amount of whining is to hysterical levels, reign in your emotions. Your experiencing the five stages of grief over a temporary change in a game. I see anger, bargaining, projection, depression and maybe a few accepting it.

    Yes I understand for you its the end of the world and you invested so much that you can't fathom it bellying up or being over. That very sentence reminds me of the last day I played everquest almoat 20 years ago, it was emotional for me, but change is good. And eso pvp has certainly not been static.

    No proc pvp is as enjoyable as you make it and no more. If you can't enjoy it, take a break, walk away and come back when it's done. 6 months will fly by. And other avenues exist like imp city.

    But if your gonna stick around, don't attack others because their voice was heard by zos. Don't attack zos for making an executive decision in their game that you don't like. And don't attack the truth because cyrodil pvp has never been stagnant and has gone through many different phases, meta and cancerous builds that enraged the community.

    Please don't try to decieve others in this thread, we know your not running seducer, sustain hasn't been a problem for like 10 updates or so. We all know the sets that everyone is running, there are more visual effects than ever. There's no reason to be duplicitous about your intentions, this talk of build diversity is as false now as it was when perma blocking vampire emperors ruled the game.

    The cheese has been moved, but unlike most updates, this time we know exactly where the cheese is and we know exactly who's gonna grab it.
  • sunshineflame
    sunshineflame
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    What's a Cyrodiil?
  • 5_RAGEsMW
    5_RAGEsMW
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    Yes I am in favor as a matter of fact I'm gonna buy 6000 crown crates.
    pvp sucks.
  • madrab73
    madrab73
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    Why not balance Crimson, Malacath and Vateshran staff instead of removing all group play sets? Will that impact too much on DLC sales?
  • madrab73
    madrab73
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    Wolfpaw wrote: »
    madrab73 wrote: »
    Wolfpaw wrote: »
    Keep procs sets in pve land.

    I prefer to kill & die from skill, not a proc.

    Their change made performance worse. Skills don't work at busy times before they inflict it on us, how will you use them after?

    The removal of proc sets didn't increase performance, but it sure isn't the reason performance got worse. We have no idea what ZOS is running in the background during these tests.

    A few perks for a no "proc" sets in Cyrodiil,

    1. Better/manageable long-term class combat balance with a limited choice of sets to use in PvP.
    2. Increased Skill>Proc/gear combat.
    3. ZOS could grow the "PvP" set list by releasing balanced PvP sets with content updates.
    4. Less time "farming" in PvE land fluff, & more time for PvP.
    5. Less impact on PvP combat balance from PvE content updates.

    I hope this stays, & ZOS finally begins to find additional ways to distance PvP from PvE.

    With the removal of VD there is no counter to faction stacking. An increase to stacking will lead to increase in lag. The increase to lag will stop you using skills.

    This isn't rocket science and directly follows the "Year of Performance". Doing something just to be seen to be doing something isn't going to fix performance and probably will make it worse.
  • Josira
    Josira
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    The decision to disable the majority of sets is solely a pr move of ‘hey we’re listening!’
    It does nothing but rip away the curtains that hide class imbalance.
    Also i have no evidence to my claims. I’m just spouting Shite with no evidence
    Still wouldn’t be surprised.
    "BlooD FReNZy TicKS aLL thE BoXes of WhaT iT mEanS tO bE a VaMpiRe"
  • ZOS_ConnorG
    Greetings all,

    After review we have had to edit or remove several posts for various rule violations. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules.

    You are welcome to review the Community Rules here.
    Staff Post
  • orion_1981usub17_ESO
    orion_1981usub17_ESO
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    madrab73 wrote: »
    Why not balance Crimson, Malacath and Vateshran staff instead of removing all group play sets? Will that impact too much on DLC sales?

    Do you honestly believe that many folks that are spazzing out now, wouldn't be spazzing if they made a change to the meta sets? It literally happens every time there is a change. A cooler heads might say "yes, this change was required for the health of the game" but they're quickly drowned out by the "I'll never play again because someone moved my cheese" players.

    We've been granted a pvp reset, a reprieve from many of the more disastrous choices zos made over the last few updates. And when its done, things will be different because they will have the new code to create pvp experiences you desire....
    Including the full cheese pvp you so dearly love.
  • griffkhalifa
    griffkhalifa
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    I ran draugr/hundings anyway so I’m not really affected. That being said, seems like they’re killing some creativity with builds for no real gain.
    PS4 NA
  • Ranger209
    Ranger209
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    L_Nici wrote: »
    I am in favour yes. The argument of missing diversity is just invalid by the fact that PvP Meta was never more than a few sets. PvP was very fun till now without all that people spamming light attacks and proc you with 3 sets. Its finally Stat and Skill based again like it should be and the only people who are crying are those who got carried by procs since ages and need to learn how to play the game now.

    This is so factually incorrect, it's staggering.

    When I am playing in an organized group, there are over 25 different sets represented across 12 players. How is this possible if PvP was simply recycling the same 3 sets across all of the hundreds of players in a given Cyrodiil instance?

    Step outside of your CP-enabled resource 1vX'er bubble and realize that there are many people who don't play the game like you. Then understand that you have now robbed them of the gameplay that they enjoy that they and come to the game for.

    I think that a lot of people are for anything that disempowers ball groups. It doesn't prevent you from playing in a ball group, but if it reels in the obtuse amount of power they have then many, many players are going to like that actually. Same thing with the 1vX crowd. I think this makes them less powerful as well. It levels the playing field quite a bit in terms of power creep allowed by sets. That is a positive to all of those paying customers that are on someone else's farm schedule.
  • Ranger209
    Ranger209
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    People are only enjoying pvp so much and think its balanced because it is currently filled with people who never pvp. and some of the novices can finally get kills. and think "wow the game is balanced now" when in reality they just ran over some random nub who also isn't good at pvp either.

    it's the same way it was during mid-year mayhem. everyone comes to slaughter the nubs. even other nubs come to kill nubs.

    There are also a number people who have come back to PvP that quit when sets got out of control. We will have to see how it goes when double AP is turned off.
  • TequilaFire
    TequilaFire
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    What will happen is players that still get killed will start complaining about those 19 sets ;)
  • Master_Kas
    Master_Kas
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    What will happen is players that still get killed will start complaining about those 19 sets ;)

    Better yet. What would happen if PVE got limited to just these 19 sets? :trollface:

    But that will never happen as PVE:ers are their priority. PVP they do not care about so they go through with this sh*t for half a year WITHOUT double ap..
    EU | PC
  • ArchMikem
    ArchMikem
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    I don't wear proc sets, so...

    Is there a list of the allowed sets?
    Edited by ArchMikem on March 7, 2021 3:01PM
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Deedleqwerty
    Deedleqwerty
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    It's a crap change. We spend hours, sometimes days, farming a piece of equipment, or a weapon, and now it's just to not work in Cyrodiil? Not nerfed, just doesn't work?

    I cancelled ESO+ earlier, but still played some. Now it's unlikely I'll even play anymore.
    ~Deedleqwerty [PS5] / NA / EU
    CP 3294 NA / CP 1661 EU
    Aldmeri Dominion - Wardevils
    See you in Cyrodiil
  • PizzaCat82
    PizzaCat82
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    Interesting that they don't know when the changes will come to Console.
  • Seraphayel
    Seraphayel
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    PizzaCat82 wrote: »
    Interesting that they don't know when the changes will come to Console.

    What do you mean? U29 goes live one week after the PC version, so the week of March 15-19.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • PizzaCat82
    PizzaCat82
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    Seraphayel wrote: »
    PizzaCat82 wrote: »
    Interesting that they don't know when the changes will come to Console.

    What do you mean? U29 goes live one week after the PC version, so the week of March 15-19.
    As for those asking about console, we don't have a date yet when this will be implemented but you can expect to see what PC currently has, including the current list of item sets that are not affected (listed on page 1 of this thread).

    They said it will be the same, but they dont know when. They didn't promise them for U29.
  • cyclonus11
    cyclonus11
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    Sets that you literally acquire in Cyrodiil will remain non-functional in ... Cyrodiil. :D
  • Wolfpaw
    Wolfpaw
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    madrab73 wrote: »
    Wolfpaw wrote: »
    madrab73 wrote: »
    Wolfpaw wrote: »
    Keep procs sets in pve land.

    I prefer to kill & die from skill, not a proc.

    Their change made performance worse. Skills don't work at busy times before they inflict it on us, how will you use them after?

    The removal of proc sets didn't increase performance, but it sure isn't the reason performance got worse. We have no idea what ZOS is running in the background during these tests.

    A few perks for a no "proc" sets in Cyrodiil,

    1. Better/manageable long-term class combat balance with a limited choice of sets to use in PvP.
    2. Increased Skill>Proc/gear combat.
    3. ZOS could grow the "PvP" set list by releasing balanced PvP sets with content updates.
    4. Less time "farming" in PvE land fluff, & more time for PvP.
    5. Less impact on PvP combat balance from PvE content updates.

    I hope this stays, & ZOS finally begins to find additional ways to distance PvP from PvE.

    With the removal of VD there is no counter to faction stacking. An increase to stacking will lead to increase in lag. The increase to lag will stop you using skills.

    This isn't rocket science and directly follows the "Year of Performance". Doing something just to be seen to be doing something isn't going to fix performance and probably will make it worse.

    I see, prior to no-proc Cyrodiil, performance was great with proxy/vd groups clashing.

    VD has been our solution to poor performance all these years?! Who would of thought.
    Edited by Wolfpaw on March 7, 2021 5:58PM
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    What will happen is players that still get killed will start complaining about those 19 sets ;)

    Nah, they will start complaining more about class imbalance and "p2w" classes.
  • Greasytengu
    Greasytengu
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    Wolfpaw wrote: »
    madrab73 wrote: »
    Wolfpaw wrote: »
    madrab73 wrote: »
    Wolfpaw wrote: »
    Keep procs sets in pve land.

    I prefer to kill & die from skill, not a proc.

    Their change made performance worse. Skills don't work at busy times before they inflict it on us, how will you use them after?

    The removal of proc sets didn't increase performance, but it sure isn't the reason performance got worse. We have no idea what ZOS is running in the background during these tests.

    A few perks for a no "proc" sets in Cyrodiil,

    1. Better/manageable long-term class combat balance with a limited choice of sets to use in PvP.
    2. Increased Skill>Proc/gear combat.
    3. ZOS could grow the "PvP" set list by releasing balanced PvP sets with content updates.
    4. Less time "farming" in PvE land fluff, & more time for PvP.
    5. Less impact on PvP combat balance from PvE content updates.

    I hope this stays, & ZOS finally begins to find additional ways to distance PvP from PvE.

    With the removal of VD there is no counter to faction stacking. An increase to stacking will lead to increase in lag. The increase to lag will stop you using skills.

    This isn't rocket science and directly follows the "Year of Performance". Doing something just to be seen to be doing something isn't going to fix performance and probably will make it worse.

    I see, prior to no-proc Cyrodiil, performance was great with proxy/vd groups clashing.

    VD has been our solution to poor performance all these years?! Who would of thought.

    I know it sounds silly, but Vicious death can have a positive effect on the lag.

    The set was basically introduced as a way of getting people to spread out and potentially giving smaller groups an edge against zergs. While it wasn't super effective at doing that, it does bring large lag inducing clashes to a swift end.
    " I nEeD HeAlInG!!! "
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